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![[Post New]](/s/i/i.gif) 2012/07/26 20:59:23
Subject: How to Necrons 4th->6th
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Loyal Necron Lychguard
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loreweaver wrote:Kevin949 wrote:
actually, why don't you (or someone) put a stalker up against a squad of destroyers. Or two stalkers up against a squad of destroyers. Add in heavy's if you want. Fight them against each other and see how they do.
The Stalkers should lose 100% of the time, as the destroyers stay at their longer effective range.
Necrons are about synergy. I'm not saying Destroyers are bad, I *am* saying, that in most cases, Triarch Stalkers have more to offer a Necron force. If you're taking Ghost Arks that can put out 30 shots on one side of the vehicle, twin-linking those shots can be amazing. Say you're shooting at a unit of 5 terminators.
The Stalker shoots, kills 1. The Ghost Ark shoots, gets 26 hits (BS4 twin linked is ~88%), 13 wounds, kills 2 more termies.
If it's 3 Heavy Destroyers (30 points more, but whatevs), you get 2 hits (~77% chance to hit with BS4 Preferred Enemy), one dead termie (2+ wound, 5++ save for the termies, one of those dice has a good chance of saving a termie, 55% chance for one to live should you wound with both). The Ghost Ark shoots, gets 20 hits, 10 wounds, kills one more termie, maybe two.
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Just because something has "Melta" in the title, doesn't mean you have to shoot it at a vehicle for it to be effective. :-)
I'd like to re-re-re-iterate. I don't think Destroyers are bad.
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I'd like to point out also, that Armour 13 isn't the easiest thing to Glance or Pen. What do you expect people to shoot at? How much anti-tank is on the board? A Lascannon is only glancing on a 4, and I'll likely be able to grab a cover save now. If my opponent is shooting at the stalkers, they aren't shooting at the ghost arks, CCB's, Wraiths, or Annihilation Barges. AV13 didn't get easier to deal with in this edition. As I've said, I've taken 2, and never lost more than one in a game, they always out perform for their points.
Where are you getting so many hits from a ghost ark? At most it's getting 10 shots on any single squad, and that's at 12 inches.
Or are you including shots from passengers, because if so that's hardly the same comparison.
Anyway, wasn't meaning to make it sound like you thought destroyers were bad. As I've said previously as well, both units are good and have their place. And just like most everything in the game, they too have a paper to their rock. Obviously in a vacuum anything will perform great (or horribly, depending on the vacuum).
Quite honestly, even before 6th edition, I've counted more on gauss then anything else to deal with enemy vehicles. Or MC's. But mainly gauss, it was just so easy to shut down, at least for a turn, my opponents mobility. Even with PotMS they were still severely limited and every now and then I'd get a weapon destroyed and take away their fangs. It's how I won so much (which before the new dex was still not a whole lot, but 50/50 against marines, black templar specifically, was a pretty good ratio for me, with the new dex I've won almost every game, even a 3 on 1). Anyway, I've always seen the stalkers melta as more of a heavy infantry killer than a vehicle killer, simply because it has to get too close and there are far more things I would want that close to enemy vehicles. Especially now with hull points, gauss is going to wreck face even worse. Coupled with scarabs...it's just a bad day for mech against necrons.
Uh, anyway, derailed... lol Sorry.
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![[Post New]](/s/i/i.gif) 2012/07/27 08:49:02
Subject: How to Necrons 4th->6th
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Daemonic Dreadnought
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It's worht pointign out that the CCB can be killed by a normal Tac squad as they can just elect to use krak Grenades in cc (whcih not hit on a poxy 3+). Admittedly it is 5's to glance but 10 of them coudl ruin your day.
Not goign to stop me using it though.
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![[Post New]](/s/i/i.gif) 2012/07/27 09:50:24
Subject: Re:How to Necrons 4th->6th
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Fluttering Firewyrm of Tzeentch
Lund, Sweden
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To give your friend some advise if he wants to use as much as the old models as possible is to either play a warriorspamish army like Fritz on Fritz40k plays he has:
about 50 warriors 10 destroyers, destroyer lord, deatmarks, scarabs, monolith, some spyders and immotekh it is a very shooty army and does quite well especially in 6th edition i dont think he runs many crypteks
another army is the destroyer wing
It has: Destroyer lord, 15 destroyers, 2-3 annihilation barges and warriors or immortals on foot.
I dont put down exakt lists because i think it is up to your friend to play around with them so it fits how he would liek to play them. But both lists are very viable. If he buys something new it should be Annihilation barges cause those really rock.
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![[Post New]](/s/i/i.gif) 2012/07/27 11:42:00
Subject: How to Necrons 4th->6th
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Ork Admiral Kroozin Da Kosmos on Da Hulk
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Praxiss wrote:It's worht pointign out that the CCB can be killed by a normal Tac squad as they can just elect to use krak Grenades in cc (whcih not hit on a poxy 3+). Admittedly it is 5's to glance but 10 of them coudl ruin your day.
Not goign to stop me using it though.
In close combat against chariots, you fight the passenger, not the vehicle.
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7 Ork facts people always get wrong:
Ragnar did not win against Thrakka, but suffered two crushing defeats within a few days of each other.
A lasgun is powerful enough to sever an ork's appendage or head in a single, well aimed shot.
Orks meks have a better understanding of electrics and mechanics than most Tech Priests.
Orks actually do not think that purple makes them harder to see. The joke was made canon by Alex Stewart's Caphias Cain books.
Gharkull Blackfang did not even come close to killing the emperor.
Orks can be corrupted by chaos, but few of them have any interest in what chaos offers.
Orks do not have the power of believe. |
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![[Post New]](/s/i/i.gif) 2012/07/27 12:15:32
Subject: How to Necrons 4th->6th
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Fluttering Firewyrm of Tzeentch
Lund, Sweden
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Jidmah wrote:Praxiss wrote:It's worht pointign out that the CCB can be killed by a normal Tac squad as they can just elect to use krak Grenades in cc (whcih not hit on a poxy 3+). Admittedly it is 5's to glance but 10 of them coudl ruin your day.
Not goign to stop me using it though.
In close combat against chariots, you fight the passenger, not the vehicle.
There is nothing in the rules that prohibits you from attack the vehicle you are in base contact with.
What it does say that the character that is inside the charoit counts as beeing in base contact with all models that touches the hull.
So the models at5tacking the barge can choose either to attack the CCB or the IC
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![[Post New]](/s/i/i.gif) 2012/07/27 13:07:42
Subject: How to Necrons 4th->6th
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Daemonic Dreadnought
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In CC the rider and chariot becoem a single unit, with any attacks using the Riders stats and bonuses.
The unit attacking the chariot can chose to land their blows against the chariot OR the rider. beyond the movement reductions, THIS is what has nerfed the CCB the most IMO.
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![[Post New]](/s/i/i.gif) 2012/07/27 13:10:13
Subject: How to Necrons 4th->6th
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Proud Triarch Praetorian
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Praxiss wrote:In CC the rider and chariot becoem a single unit, with any attacks using the Riders stats and bonuses.
The unit attacking the chariot can chose to land their blows against the chariot OR the rider. beyond the movement reductions, THIS is what has nerfed the CCB the most IMO.
this.
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Experience is something you get just after you need it
The Narkos Dynasty - 15k
Iron Hands - 12k
The Shadewatch - 3k
Cadmus Outriders - 4k
Alpha Legion Raiders - 3k |
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![[Post New]](/s/i/i.gif) 2012/07/27 13:39:08
Subject: How to Necrons 4th->6th
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Daemonic Dreadnought
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It largely depends on what side of the argument you're on.
Necron players see it as a nerf because the CCB can now be killed fairy easily by anyone with any single S6 or better attack. We tend to forget how amazingly awesome and nigh-unkillable it was before, Especially when it could sweep out to 24".
Non-necron players see it as justfied at it means that the CCB is now killable (a squad of guardsmen with a single melta-bomb will muder it before the Lord can even strike for exampel).
I still take it through as it attracts a lot of fire and with AV13 is still pretty hard to shoto down. Whiel they are trygin to kill an AV13 skimmer with a 5+ cover save, my mass of warriors and Heavy D's are picking apart the rest of the army.
It's also still handy for taking the "Linbreaker" secondary objective as it can zip 30" per turn.
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![[Post New]](/s/i/i.gif) 2012/07/27 14:10:47
Subject: How to Necrons 4th->6th
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Ork Admiral Kroozin Da Kosmos on Da Hulk
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Well, I'm personally not that scared of the CCB, usually I charge it with boyz which results in the necron lord being killed by weight of attacks and ignored the surviving transport. Nice to know that my nob can use his PK on the barge though.
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7 Ork facts people always get wrong:
Ragnar did not win against Thrakka, but suffered two crushing defeats within a few days of each other.
A lasgun is powerful enough to sever an ork's appendage or head in a single, well aimed shot.
Orks meks have a better understanding of electrics and mechanics than most Tech Priests.
Orks actually do not think that purple makes them harder to see. The joke was made canon by Alex Stewart's Caphias Cain books.
Gharkull Blackfang did not even come close to killing the emperor.
Orks can be corrupted by chaos, but few of them have any interest in what chaos offers.
Orks do not have the power of believe. |
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![[Post New]](/s/i/i.gif) 2012/07/27 14:59:55
Subject: How to Necrons 4th->6th
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Daemonic Dreadnought
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true, but int hat siutation the 'cron player shoudl be gettign a single unit that close to a Boyz mob anyway. It woudl eb better user sweeping vehicles or zippign roudn the flank to target those Loots sitting on a hill.
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![[Post New]](/s/i/i.gif) 2012/07/27 15:28:18
Subject: How to Necrons 4th->6th
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Fluttering Firewyrm of Tzeentch
Lund, Sweden
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Praxiss wrote: (a squad of guardsmen with a single melta-bomb will muder it before the Lord can even strike for exampel).
except that melta-bombs are unwieldy and strikes at I1
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