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![[Post New]](/s/i/i.gif) 2012/07/26 08:26:45
Subject: Re:Necron double court still worth it?
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Loyal Necron Lychguard
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Neither being an MC or being a character had/has any bearing on how many you can take. In the 3rd edition dex, they were unique and limited.
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11,100 pts, 7,000 pts
++ Heed my words for I am the Herald and we are the footsteps of doom. Interlopers, do we name you. Defilers of our
sacred earth. We have awoken to your primative species and will not tolerate your presence. Ours is the way of logic,
of cold hard reason: your irrationality, your human disease has no place in the necrontyr. Flesh is weak.
Surrender to the machine incarnate. Surrender and die. ++
Tuagh wrote: If you won't use a wrench, it isn't the bolt's fault that your hammer is useless. |
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![[Post New]](/s/i/i.gif) 2012/07/26 08:39:49
Subject: Necron double court still worth it?
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Longtime Dakkanaut
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IHateNids wrote:I *think* you can only have one C'tan Shard, because they are described as MC, Character. Or am i getting 5th & 6th mixed up again?
You can have 3. Only "unique" characters are maximum one.
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![[Post New]](/s/i/i.gif) 2012/07/26 08:55:48
Subject: Necron double court still worth it?
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Regular Dakkanaut
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Im pretty sure theres a rule in Apoc where if you take Imhotek everyone gets to dreadnaught sock you in the junk...
That being said I though you could only take either necron lords or crypteks for your court? In order to get both I thouhgt you had to have two overlords? Or am I missing something here?
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![[Post New]](/s/i/i.gif) 2012/07/26 09:07:34
Subject: Necron double court still worth it?
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Proud Triarch Praetorian
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Codex:Necrons. Page 90 - "A Royal Court consists of 0-5 Necron Lords & 0-5 Crypteks"
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Experience is something you get just after you need it
The Narkos Dynasty - 15k
Iron Hands - 12k
The Shadewatch - 3k
Cadmus Outriders - 4k
Alpha Legion Raiders - 3k |
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![[Post New]](/s/i/i.gif) 2012/07/26 13:32:38
Subject: Necron double court still worth it?
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Decrepit Dakkanaut
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tedbpb wrote:Im pretty sure theres a rule in Apoc where if you take Imhotek everyone gets to dreadnaught sock you in the junk...
That being said I though you could only take either necron lords or crypteks for your court? In order to get both I thouhgt you had to have two overlords? Or am I missing something here?
From a Necron player's perspective it's HILARIOUS! Bonus points:
"Pfff, those little bugs won't harm me!" -Titan, June 2012
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![[Post New]](/s/i/i.gif) 2012/07/26 13:40:27
Subject: Necron double court still worth it?
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Proud Triarch Praetorian
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Lol, Scarabs vs Titan. Scarabs Win
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Experience is something you get just after you need it
The Narkos Dynasty - 15k
Iron Hands - 12k
The Shadewatch - 3k
Cadmus Outriders - 4k
Alpha Legion Raiders - 3k |
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![[Post New]](/s/i/i.gif) 2012/07/26 15:19:04
Subject: Necron double court still worth it?
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Loyal Necron Lychguard
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IHateNids wrote:I *think* you can only have one C'tan Shard, because they are described as MC, Character. Or am i getting 5th & 6th mixed up again?
You can have three, they're just an elite slot. They're not "unique" anymore, and in fact I believe on the GW website in the necron section they mention it in the tactica section. They "are" characters, but not IC's. The only reason you could ever have only one previously is because they were named characters, they were HQ's, and their slot allowance was 0-1 (which that doesn't exist anymore either, to my knowledge).
*Edit*
Sorry, premature posting, I see now this was answered....a few times. LoL Automatically Appended Next Post: tedbpb wrote:Im pretty sure theres a rule in Apoc where if you take Imhotek everyone gets to dreadnaught sock you in the junk...
That being said I though you could only take either necron lords or crypteks for your court? In order to get both I thouhgt you had to have two overlords? Or am I missing something here?
Isn't imotekh's nightfighting restricted to a distance in apoc games?
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This message was edited 2 times. Last update was at 2012/07/26 15:21:10
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![[Post New]](/s/i/i.gif) 2012/07/26 16:19:26
Subject: Necron double court still worth it?
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Longtime Dakkanaut
Indiana
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LordofHats wrote:Am I the only one who just had an idea for a Necron Lord on a surf board?
Made one of those back in the day for my destroyer lord. Took the bottom half of the old metal destroyer and mounted the old pharoah lord on him with his arm out he looks like he was surfing. Good times
Also I run few units and so having the double court is quite helpful. I also think the chronometron is one of the best pieces of wargear in the game and is a steal at 40 points.
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![[Post New]](/s/i/i.gif) 2012/07/26 16:32:16
Subject: Necron double court still worth it?
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Regular Dakkanaut
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Sigvatr wrote:tedbpb wrote:Im pretty sure theres a rule in Apoc where if you take Imhotek everyone gets to dreadnaught sock you in the junk...
That being said I though you could only take either necron lords or crypteks for your court? In order to get both I thouhgt you had to have two overlords? Or am I missing something here?
From a Necron player's perspective it's HILARIOUS! Bonus points:
"Pfff, those little bugs won't harm me!" -Titan, June 2012
Ehh I dont know about you but our apoc games generally run 20k plus and take almost an entire day. Adding in something so trivial that will make the game almost twice as long is just mean spirited and I would rather pack up my models and leave than have to wait for you to roll 100 plus times each turn to see what you hit and then have to see what happens after that. Its cute in theory but the reality of it is just way too frustrating...
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![[Post New]](/s/i/i.gif) 2012/07/30 05:50:05
Subject: Necron double court still worth it?
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Loyal Necron Lychguard
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I've noticed a tendency to over buy in my Royal Courts, and it's causing me to ask some questions:
Is a veiltek really worth 60 points?
What about a Pulsetek, 60 there too?
Is a res orb in a unit really worth 65 points?
Compared to a Wraith at 35/45 points, I'm not sure.
So I'm going to try to run a Destroyer Lord as my only HQ.
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![[Post New]](/s/i/i.gif) 2012/07/30 10:00:17
Subject: Necron double court still worth it?
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Decrepit Dakkanaut
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It's about synergy - is a Veiltek worth 60 points on his own? Certainly not. But consider him in a squad of 10 Warriors with a Stormtek - and suddenly, you get a unit that kills any vehicle in a game in a single volley. Same as a Pulsetek - is he worth the points alone by looking at his profile? Certainly not. Even with his S8 DS 2 (which is really good now due to +1 on the damage chart). But pair him in a squad of Destroteks on a Ghost Ark...and you get a mobile firebase that spams S8 DS 2 shots and is relatively safe behind AV 13. At a premium price of course. And don't forget about 1 round of Night Fight that gives your troops +1 / +2 on their cover saves...what certainly is worth 60 points imo. But yeah, Destroyer Lords are bloody awesome.
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This message was edited 1 time. Last update was at 2012/07/30 10:01:32
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![[Post New]](/s/i/i.gif) 2012/07/30 12:08:02
Subject: Necron double court still worth it?
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Loyal Necron Lychguard
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Sigvatr,
While I'm not arguing the usefulness of those crypteks, I'm looking at it differently.
I've been running Pulseteks and Destructeks since the codex dropped. I can't seem to hit the side of a barn with them! Trading them in for warriors, I get more wounds and more guns and a bit more reliability.
Another way to think about it... a Destructek @40 point or a Wraith @35? Given that a squad of warriors can glance most vehicles to death on a turn, do we need the big guns?
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![[Post New]](/s/i/i.gif) 2012/07/30 12:31:50
Subject: Necron double court still worth it?
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Proud Triarch Praetorian
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DestroTeks are one of our only five AP2+ guns, so we need them. I think I may start running a Royal Court of Destroteks + a Res Orb Lord. They are all characters, so they get Precision SHots or whatever, and use them to snipe SCs
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Experience is something you get just after you need it
The Narkos Dynasty - 15k
Iron Hands - 12k
The Shadewatch - 3k
Cadmus Outriders - 4k
Alpha Legion Raiders - 3k |
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![[Post New]](/s/i/i.gif) 2012/07/30 15:26:45
Subject: Necron double court still worth it?
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Loyal Necron Lychguard
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I always run my destruct-teks as a court, personally. Sure it might be a little overkill for certain things but I've found that forcing your opponent to roll four or five invul saves guarantees you more failures than 1 at a time. Plus, if you have them spread out amongst squads then I've found they're less effective there as well because maybe there's something big on the board you want all your big guns to shoot at but you have to sacrifice 3 or 4 or 5 squads worth of shooting just so that one guy can get his shot. Not worth it, IMHO.
And to Anpu-adom: you can't look at the crypteks as just a "XX point model with this one thing" as that's not just what you pay for. You do get whatever staff they come with, it "is" another body on the board (and one that can't be killed except for a failed EL roll and a short list of other abilities), and in the case of the lord with a res orb it is absolutely worth it, especially in lychguard. It's a relatively cheap way to make your expensive face-pounders that much more deadly to your opponent. I'll say again, in every game I've played with the new dex where I took lychguard (with or without a lord) I've never had that squad die, and when they DO have a lord, I'm generally ending the game with 80% or more of the squad still intact.
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![[Post New]](/s/i/i.gif) 2012/07/30 17:01:20
Subject: Necron double court still worth it?
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Dakka Veteran
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I'm a fan of the double destroyer lord army. Destroyer Lords are beastly and there's all these leftover points I can spend on killy things, like annihilation barges, moar wraiths, scarabs... Things in general.
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![[Post New]](/s/i/i.gif) 2012/07/30 17:45:04
Subject: Necron double court still worth it?
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Warp-Screaming Noise Marine
Canada!
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Two turns of extra night fighting is still a good boon, and the instant death to most things after a +3 roll and a +2 roll and any invulnerable saves is pretty great from the lance. Of course not a thing I'd want to invest in without the redundancy of a pair.
A blob of 5 gauss shooters with 2 tremor teks is doing something like 4-5 glances to a vehicle at 12 inches. Shooting such at a squad of marines will take 2.5 of them every round, or 1.8 or something if you are using warriors. The anti charge upgrade is okay, given you'll be inflicting heavy casualties at close range.
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It's just a show, I should really just relax... It's just a show, I should really just relax... It's just a show, I should really just relax... It's just a show, I should really just relax... |
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![[Post New]](/s/i/i.gif) 2012/07/30 17:48:58
Subject: Necron double court still worth it?
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Decrepit Dakkanaut
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IHateNids wrote:DestroTeks are one of our only five AP2+ guns, so we need them. I think I may start running a Royal Court of Destroteks + a Res Orb Lord. They are all characters, so they get Precision SHots or whatever, and use them to snipe SCs
Woah, I totally forgot about Precision Shots...weeeh, imma go try fielding them as a squad. Put a Lord with Orb and SW in front to nomnom those wounds....I am...tempted.
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![[Post New]](/s/i/i.gif) 2012/07/30 18:25:23
Subject: Necron double court still worth it?
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Warp-Screaming Noise Marine
Canada!
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I remember taking a squad like that in a game with low points and other restrictions.
It had an orb and shackles lord, 4 destructeks, one with pulse and one with the gaze, and a harbinger of eternity with the 3++ and the chronometron.
That unit led to a lot of whacky situations. I can only imagine it gets better with new wound allocation, poorer cover, weaker vehicles and challenges. Re rolling that 3++ was so much fun.
You just need to make sure it's doing something important all the time and not just becoming an easy tar pit.
EDIT: Come to think of it now, even staves of light would be rolling quite a few sixes eh? really neutering MEQ troop or weapon specialists.
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This message was edited 1 time. Last update was at 2012/07/30 18:29:24
It's just a show, I should really just relax... It's just a show, I should really just relax... It's just a show, I should really just relax... It's just a show, I should really just relax... |
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![[Post New]](/s/i/i.gif) 2012/07/30 19:03:51
Subject: Necron double court still worth it?
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Loyal Necron Lychguard
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Lucre wrote:I remember taking a squad like that in a game with low points and other restrictions.
It had an orb and shackles lord, 4 destructeks, one with pulse and one with the gaze, and a harbinger of eternity with the 3++ and the chronometron.
That unit led to a lot of whacky situations. I can only imagine it gets better with new wound allocation, poorer cover, weaker vehicles and challenges. Re rolling that 3++ was so much fun.
You just need to make sure it's doing something important all the time and not just becoming an easy tar pit.
EDIT: Come to think of it now, even staves of light would be rolling quite a few sixes eh? really neutering MEQ troop or weapon specialists.
Ya, that's why I mentioned earlier that a court with a veil (and thus an abyssal staff), 4 destruct teks and 5 lords with only staff of light (and one res orb) teleporting around the board, that would be murder on most squads. Fifteen AP 3 shots all with precision potential, and four AP 2 shots with precision potential, plus the (allbeit lackluster at this point) AP 2 flamer (though wounding on 5 or 6 at this point, and I don't remember if templates can do precision shots or not). I mean, that's just brutal. And they're fairly assault survivable as well with overwatch AFTER firing that volley initially. I'm going to try it out soon for sure, but it just seems to be potentially brutal.
Heck, if you really wanted to you could just take 5 lords, 4 crypteks (plain), one veil tek. Increase your AP3 shots to 27. Ya, the range sucks but it's not really a costly unit either. Or do 5 and 5 and ferry them in a ghost ark to get in close, forgo the veil tek altogether.
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![[Post New]](/s/i/i.gif) 2012/08/01 07:33:41
Subject: Necron double court still worth it?
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Decrepit Dakkanaut
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Hilarious. Just hilarious. Played a 750 points match yesterday vs. a BA, trying out the "Destro Court"...haha. My list: * Overlord with SW and Orb * 4 Destroteks (w/ Gaze + Pulse) * 1 Chronotek (w/ 3++) * 10 Warriors * 5 Warriors * 2 Annihilation Barges His list (from memory) * 1 Captain w/ MM (in the Assault squad) * 10 DC * 1 DC Dreadnought * 10 Assault Marines (split off in 2x5, each with 1 Melta) - Razorback Got first turn and gak hit the fan in turn 1 when my squad of 10 Necron Warriors managed to strip 2 hull points off the razorback, just after the smaller squad finishing it off. This will be a long walk, guys! Destroyer Court attacked the assault squad with the HQ in it, all hit, all wound (well, not too hard with 2+ to wound...) and I even roll 2 6s and decided to get rid of the melta and the captain. ID, poof. Annihilation Barges fired at the other squad, got 6 and 4 hits in, wounded with 9, managed to kill 3 guys. Snapfired Gauss, 6, killed another. lol'd. His turn...well, game was pretty much over at that point. Still popped that Solar Pulse. He still had his DC that ran towards my troops, getting in cover (woods, 5+). Dreadnought too. A few shots, killing only 2 Necron Warriors, 1 got back up. 2nd Necron turn, Warriors managed to strip 2 hull points off the Dreadnought, Anni Barges took care of what was left of the Assault Marines. Destrocourt decided to keep the job up and fire at his DC, 3 hits, all wound (should have re-rolled that missed hit), poof, there goes another good third of his squad. FNP? What FNP? Won the game by a lot. Granted, his list wasn't that good and I got some lucky rolls. Long story short: the sniping ability is incredibly good as it allows you to get rid of the biggest threats - such as Melta weapons (open-topped vehicles...). And the 2+ / 3++ along with LOS allows you for some nasty wound allocation shenangi...shegangi...eh...yeah. Will use him in future games too, trying it vs different lists. Horde armies might be a problem.
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This message was edited 2 times. Last update was at 2012/08/01 07:34:57
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![[Post New]](/s/i/i.gif) 2012/08/01 07:50:57
Subject: Necron double court still worth it?
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Proud Triarch Praetorian
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Hoarde armies take all ten w/ Staff of light & a couple res orbs, then hijack a Ghost Ark. Drive around letting off 30 S5 AP3 shots per turn + snapshoting guass. Then laugh
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Experience is something you get just after you need it
The Narkos Dynasty - 15k
Iron Hands - 12k
The Shadewatch - 3k
Cadmus Outriders - 4k
Alpha Legion Raiders - 3k |
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![[Post New]](/s/i/i.gif) 2012/08/01 08:08:55
Subject: Necron double court still worth it?
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Decrepit Dakkanaut
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I am worried about the short range with the SoL though. After deepstriking, you must not be unlucky enough to get too far from 12'' or (C'Tan beware!) even scatter in the enemy unit. Furthermore, you will be charged next turn and if they do make it to melee, you're pretty much dead. ...hmm, then again...you are likely to kill a whole lot of enemies thus it is very likey that the charge will fail....hmmm... /e: Woops, over-read the Ghost Ark part. Holy crap. Then again: all-or-nothing unit
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This message was edited 2 times. Last update was at 2012/08/01 08:10:04
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![[Post New]](/s/i/i.gif) 2012/08/01 08:50:22
Subject: Necron double court still worth it?
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Proud Triarch Praetorian
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Yeah, I see your point there.
The only thing is, against hoarde armies, it is probably your best bet, as most hoardes have no way to deal with AV12+. Zzap guns are unreliable, Kannons can only Pen on 6 IIRC, and Lobbas... I dont know about Lobbas, but I am sure they can scatter pretty far with BS2.
Nids have to many MCs to count on vehicles.
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Experience is something you get just after you need it
The Narkos Dynasty - 15k
Iron Hands - 12k
The Shadewatch - 3k
Cadmus Outriders - 4k
Alpha Legion Raiders - 3k |
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