Switch Theme:

How do you like 6th edition.  [RSS] Share on facebook Share on Twitter Submit to Reddit
»
Poll
How do you feel about 6th edition.
I love 6th Edition
6th Edition is a step up from 5th Edition.
No real Opinion
6th Edition is Ok, but i preferred 5th Edition.
I Hate 6th Edition
To early to tell
Other, please write in responce.

View results
Author Message
Advert


Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
  • No adverts like this in the forums anymore.
  • Times and dates in your local timezone.
  • Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
  • Email notifications for threads you want to watch closely.
  • Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now.




Made in us
Contagious Dreadnought of Nurgle





Hell Hole Washington

I appreciate your opinion, though i would say you likely would fit into the 6th ed is ok but preferred 5th catagory.

On a personal note, where some dakka-ites have reverted to behaving like raving neckbeards, you are not amongst them. I have followed quite a few of the love/hate threads and the ability to rationally express displeasure without melting down to neckbeard status is appreciated. I too wish that this edition was different than what it is but then i am happy to play this version of the game till new rules are released again in a couple of years. My displeasure with the company wont change anything except my experience of the game. GW has lost some of my interest with their release of poorly executed rules price gouging. However, I too still enjoy the game.
Cheers Fafnir.

Pestilence Provides.  
   
Made in au
Regular Dakkanaut




Melbourne, Australia

Happy with everything except challenges.
   
Made in pl
Longtime Dakkanaut




RxGhost wrote:I like it just fine. I find the number of people 'doom and glooming' and spreading misinformation about the way the system works (often to justify their righteous indignation and/or their opinion) is way out of control from previous editions.

Like, I don't remember it being this bad when 5th came out. We've got guys in discussion threads flat out lying about the ways the rules work and screaming about how 'GW this' and 'GW that' and it's sickening.


Could you bother to point me to one such post? I'm curious about those reckless sickening lyiers attacking GW for no reason.

sennacherib wrote:Thanks to all who have participated so far. I was curious about how most of dakka felt and though only 134 people have voted i have to say that this is a large enough number of votes to be able to consider it from a statistical perspective. The results would lead me to conclude that all the grumbling in the forums is primarily being stirred up by the small number of extreamly vocal neck-beared brigade members, and that most of dakka appears to be pretty happy with the changes.


Meaningful Internet forum poll, that would be something. I for example didn't vote because the poll lacks options as I neither hate it nor would say it's Ok. Hating a ruleset would be waste of emotions and kind of strange, I could despise and just stop playing it or sth, also I can't even say if I preferred 5th as thanks to GW release model the upcoming codieces might break it or make it much better. .

There's only one negative option and very strong. "Another mediocore ruleset - better here, worse there" would fit my stance.


From the initial Age of Sigmar news thread, when its "feature" list was first confirmed:
Kid_Kyoto wrote:
It's like a train wreck. But one made from two circus trains colliding.

A collosal, terrible, flaming, hysterical train wreck with burning clowns running around spraying it with seltzer bottles while ring masters cry out how everything is fine and we should all come in while the dancing elephants lurch around leaving trails of blood behind them.

How could I look away?

 
   
Made in us
Blood-Raging Khorne Berserker





New Jersey

I like 6th a lot. But its for from perfect. Challenges work nice via the rules but on the table its clunky. Rules loop-holes due to poor writing and editing. But I am also pleased with a lot, the psy powers, overwatch/snapfires. More rule coverage for terrain buildings and units. Oh yea... pre measuring. Game is already long enough with 15 wounds being LOS! around a 2wound model squad.

I need to return some video tapes.
Skulls for the Skull Throne 
   
Made in us
Regular Dakkanaut



SoCal

sennacherib wrote:The results would lead me to conclude that all the grumbling in the forums is primarily being stirred up by the small number of extreamly vocal neck-beared brigade members, and that most of dakka appears to be pretty happy with the changes.


You say "neck-beard", I say "fanboy".

I haven't played tournaments since 2006, I've been playing since 3rd, and I will not jump on the 6th ed bandwagon and drool about how great it is to be "cinematic". I don't like 6th on principle, not because it nerfs my (non-existent) WAAC tournament list. For reasons done to death elsewhere on this board, as far as I'm concerned it's not "epic", it's epic fail.

And speaking of Epic, one of many reasons I am not down with 6th is flyers. Flyers belong in Epic, not in 40K IMO. A 40K-scale battlefield is too small for flyers. I didn't like it when GW started bringing in flyers in 5th, and it's even more the case in 6th.

Give me 3rd, or 5th, or even 4th.

"Word to your moms, I came to drop bombs." -- House of Pain 
   
Made in us
Contagious Dreadnought of Nurgle





Hell Hole Washington

So are you saying that you are a fanboy?
Right now flyers are a bit over powered because of the newness of the rules set and the lack of skyfire in other armies. that will all get toned down. I appreciate the effort that they are making to bring in more battlefield aspects like flyers. Rear echelon artillery would be pretty amazing too.

Pestilence Provides.  
   
Made in us
Drone without a Controller




Overall I like it. Just a few thoughts for me.
Allies: Oh you want a few Thunderwolves to run with your death company while you make up the rest of your army? Sure, go for it! I actually like allies for that very reason, although nids should have gotten SOMETHING.
Random charge rolls: No, just no. I've had nothing but bad luck with it.
Look out sir: just a bit odd is all. One of those rules I could go with out.

None of the other real big changes effect me or the people I play with. We just didn't make use of some of the cheesier aspects of 40k so losing them now doesn't hurt.

Someone once told me this about Porsche Panameras:
"There are two Panamera's in my hood. Visual pepper spray. When Jesus was on the cross and cried out "Father, why have you forsaken me?" it wasn't because of the whole crucifixion, it was because he foresaw the design of the Porsche Panamera."
You learn something new everyday.  
   
Made in fi
Roaring Reaver Rider




My personal secret lair

Gifblaur wrote:Overall I like it. Just a few thoughts for me.
Allies: Oh you want a few Thunderwolves to run with your death company while you make up the rest of your army? Sure, go for it! I actually like allies for that very reason, although nids should have gotten SOMETHING.
Random charge rolls: No, just no. I've had nothing but bad luck with it.
Look out sir: just a bit odd is all. One of those rules I could go with out.

None of the other real big changes effect me or the people I play with. We just didn't make use of some of the cheesier aspects of 40k so losing them now doesn't hurt.


Those random charge ranges are just a big "what the..." in my opinnion. Think about it. A veteran marine that has been in service for a few centuries is going to charge a unit in open ground and that is something he has done hundreds of times and knows exactly what he is doing... and then the charge fails because you rolled one inch too low for your charge range... just... what?

I shall rule the world someday utilizing my cuteness. And I already have one minion to help me do it!

Hollowman wrote:

Of course it makes sense. When there are a bunch of BDSM clowns doing Olympic gymnast routines throughout your unit, while also cutting off heads, you tend to get a bit distracted.

 
   
Made in gb
Brainy Zoanthrope





I really like 6th and may even say it's been my favourite edition since 2nd.

Pre-measuring, love it, I'm a guess range veteran so I have no problem telling how far away things are but I like the fact I no longer have an advantage just because i've trained my eyes to work in 12" increments.
Vehicle vulnerability, love it. This is flavoured to taste but I prefer my games full of soldiers, not APC's. I'd much rather see squads of aspect warriors with a tank or two in support be the norm.
The death of No Retreat, finally. Units can actually tar pit again, 30 FNP gaunts will hold you up as you hack through them rather than half of them dropping dead from feelings on inadequacy.
More psi-power variation, awesome. My Zoanthropes and the like can pick up utility powers instead of being locked into psi guns? Sign me up.
Random Charge length, yes please. This is the biggest one, many folks hate the "increase in randomness which in turn decreases the skill requirement" and I couldn't disagree more. Before you got within 6" and you knew you'd make it, end of story. Now you don't know, what if the enemy unit has flamers or gets some lucky overwatch, what if you roll badly. Whats your plan for if you fluff the charge roll? Did you throw them some FNP? have a backup charge in place to stop them shooting you? That randomness rewards the player with contingency plans and punishes those without, I love it, thats my opinion.

The only issue I have to date is that the wound allocation with LOS and characters can get a little fiddly to the point where your rolling a dice stack 1 by one, but such is life.

I'm normally one of the first to mock GW, their FAQ's are still shoddy as all hell with some very wierd decisions, but in terms of the 6th ed rule set i must tip my hat on a job well done.

Like that post?
Try: http://40kwyrmtalk.blogspot.co.uk/
It's more of the same. 
   
Made in pl
Kelne





Warsaw, Poland

I think this is a move in the right direction, definitely makes the game more fun to play.
   
Made in ca
Implacable Black Templar Initiate




Ontario

love it love it love it. Did I mention I love it?

To go over a few points:
Pre-measuring - Love it. Easier for newer players and gives me one more element of the game I can control. as an engineer who works in both SI and IMP I simply cannot "see" 6" increments.

Vehicles - Like it much better than 5th (transport spam) and 4th (skimmer spam). One event that happened sums up exactly what I like about it. My buddy gets a lucky glance with a missile launcher on my vindicator. He's happy because in turn one he has knocked off an hp, making it easier to destroy later. I'm happy because I can still fire my weapons, move, etc. Before it would be lucky glance -> weapon destroyed -> useless.

Challenges, look out sir - I admit, during the rumour mongering I was worried that these rules were going to be a sign of my most dreaded fear: whfb in space! so far I have loved the challenges, daemon prince eating faces, epic duels, etc. I've read a few grumbles about how it can be cheesed (and there is that big argument about how overflow works) but so far at the local shop there hasn't been any shenanigans I've rolled my eyes at.

Look out sir is alot of fun when the character has the same save. Because its like rolling a very, very important feel no pain save.

Wound allocations - Very happy with how this has turned out. My tau friend did an excellent maneuver yesterday that let him gun down my librarian. I was in shock for a full 5 minutes!

allies - So much greatness. Now I can finally bring out a few units from different armies to sample them. A friend used a small force of space wolves with his guard and I just loved how it looked. Since then I've started buying daemons for my csm which is funny because a few months ago if you asked me if I was going to buy daemons I would pout and answer "never in a million years".

Missions - ehhh whaaaa?!?! 5/6 missions objective based? Transports can't deny? Guys have to get out? YES PLEASE.

Random charges - I actually really like this and don't understand the hate towards it. I'm either attempting a gutsy over 6" charge or within 2". I mean like in 5th charges were pretty much random anyways as everyone was in cover (cover being very good in 5th and easy to get). At least you get to add the double 1s for a 2" charge rather than the ol' "Double 1? ooo 1" charge, just out!" Also the chance to charge over 6 is fun for those last ditch efforts. Maybe I'm still getting use to 6e and thinking "In 5th there is literally no way to make this charge."


My only real gripe is that there is alot to remember now with mysterious everything, warlord traits and so on.

This message was edited 1 time. Last update was at 2012/08/10 13:47:12


"In space, nobody can hear you scream unless it's a battle cry for the Emperor!"
 
   
Made in us
Dark Angels Librarian with Book of Secrets






There are some improvements that our game group is feeling, almost a throwback to 2nd and 3rd with some rules.

It does seem like a huge amount of rules, though. A lot of rules within rules that get a little confusing, and the layout of the book is a littlw haphazard.

We'll see...
   
Made in us
Grim Rune Priest in the Eye of the Storm





Riverside CA

As Medieval Reinactor who has been involved with charging a Shield Wall and the recipient the random change distance makes sort of sense. You have to judge the distance you are about to Sprint and what your opponent is doing. More than once we planed on a charge and saw the pikes come down and we went “Not Right Now”.

As told by to me:
There was also a reenactment of the Battle of Hastings that got carried away and the Horseman got tired of the Spearmen actually poking their horses and ran them over. The rest of the day full contact was used. The Horsemen would attempt to run over infantry units and if the Horses saw that it was just a sword and board unit, they would. But if the unit was armed with spears and was ready for the charge, the horses would refuse to charge.

So for me I like the Random Charge, it not “Lets go Lads, Oh crap look, I tripped over a rock!” Its “Lets Go Lads, and charge into the those Guns” followed by the squad going “ You Sarg.”

Space Wolf Player Since 1989
My First Impression Threads:
https://www.dakkadakka.com/dakkaforum/posts/list/727226.page;jsessionid=3BCA26863DCC17CF82F647B2839DA6E5

I am a Furry that plays with little Toy Soldiers; if you are taking me too seriously I am not the only one with Issues.

IEGA Web Site”: http://www.meetup.com/IEGA-InlandEmpireGamersAssociation/ 
   
Made in fi
Courageous Space Marine Captain






Overall, i'm pleased with it. I started with the second edition, and sixth reminds me of it in a good way. Overall the rules seem more associative and immersive, rules reflect the 'reality' of the gameworld better.

However there's one thing I don't like: the wound allocation for shooting. The closest model being killed leads to tedious fiddling with positioning and constant measuring.

   
Made in gb
Leader of the Sept







I've only had a couple of games, but they were enjoyable, except for the challenges rules. I just don't like them.

People seem to be annoyed by some of the random elements in the game now, but I think the new range measuring and definition rules enhance the experience. Pre-measuring on most things makes a lot of sense, because the actual troops on the ground shouldn't have to rely on the ability of their overseeing officer being able to properly eye distances out to see if individual infantry guys are in range of a handy target. However I also think that random charge distances work well as well, because troops moving at high speed aren't going to be able to be as precise as those moving carefully. Warfare (whichbi s what we're trying to simulate after all) is a huge mix of variables that can lead to some surprising results. Being a decent general is about understanding those factors and being able to plan for contingency or recover from unfortunate circumstances.

This message was edited 2 times. Last update was at 2012/08/10 16:20:34


Please excuse any spelling errors. I use a tablet frequently and software keyboards are a pain!

Terranwing - w3;d1;l1
51st Dunedinw2;d0;l0
Cadre Coronal Afterglow w1;d0;l0 
   
Made in us
Regular Dakkanaut



SoCal

sennacherib wrote:So are you saying that you are a fanboy?


You're calling people "neck-beards." I'm calling other people "fanboys." Get it now?

sennacherib wrote:Right now flyers are a bit over powered because of the newness of the rules set and the lack of skyfire in other armies. that will all get toned down. I appreciate the effort that they are making to bring in more battlefield aspects like flyers. Rear echelon artillery would be pretty amazing too.


You like flyers, fine. I don't think they belong in 40K. I think they belong in Epic. I don't want to have to spend $$$ and points on flyers and/or anti-flyer units in 40K.

This message was edited 1 time. Last update was at 2012/08/10 17:48:56


"Word to your moms, I came to drop bombs." -- House of Pain 
   
Made in us
Guard Heavy Weapon Crewman





I finally snapped a long 5th ed losing streak when 6th came out. Haven't played much but so far I'm happier in 6th.
   
Made in us
Blood Angel Terminator with Lightning Claws



Sioux Falls, SD

I like a lot of things about 6th edition:
Assaults not being the best option for killing most squads
The much better detailed Glossary at the back of the book
Flyers
Double force org for 2k+ games
Allies
Mysterious water/forests/objective
Archeotech artifacts
Fortifications
Hull points
No 5th edition Dawn of War deployment
Random Charge Distance
Snap Firing
Overwatch

These are a few of my favorite things

Blood for the bloo... wait no, I meant for Sanguinius!  
   
Made in us
Lesser Daemon of Chaos




ATL, GA

I loves it. Like Smeagol loves the Precious. Except I have not yet reached his level of zen masterfulness. Soon...

"Better have one flexible neck to be making that shot," Bob said.

"You only assume the Balefire is coming out of his mouth, Bob. In my world, the Heldrake is pooping daemonic fire on your troops as it jets away from their mangled and now burning corpses." -John

-----
CSM: Black Legion
6th Edition Scores:

15 : 0 : 2 
   
Made in us
Tzeentch Aspiring Sorcerer Riding a Disc






Battle Barge Impossible Fortress

It is definitely my favorite since 3rd.
   
Made in us
Regular Dakkanaut






I am seeing quite a few similarities between 40k's 5th to 6th and Fantasy's 7th to 8th. Therefore, I would view the game in a couple of years when books have come out and the balance has been swung back hopefully with the whining and complaining about the edition itself drained away.

So that puts me in the 'too early to tell' category.
   
Made in us
Regular Dakkanaut



SoCal

Goldshield wrote:
I am seeing quite a few similarities between 40k's 5th to 6th and Fantasy's 7th to 8th.


That's at the heart of the problem.

Goldshield wrote: Therefore, I would view the game in a couple of years when books have come out and the balance has been swung back hopefully with the whining and complaining about the edition itself drained away.


Yes, of course. Because any criticism of GW rules sets must be "whining." Only WAAC gamers, neck-beards and TFG have anything negative to say about them. There couldn't possibly be any valid, principled reasons to dislike them, or reasons that won't be addressed by more books coming out.

"Word to your moms, I came to drop bombs." -- House of Pain 
   
Made in gb
Esteemed Veteran Space Marine




Sheppey, England

Too early to tell, for me. I suspect I'll like it better than 5th (which was, in itself, fine).

Only issue so far is with challenges - was quite frustrating the other night to have a whole unit of Wyches (with attached haemy) and a small unit of Kabalites held at bay by a Marine captain with artificer armour whilst my Hekatrix tried in vain to get through his 2+ for half the game.

Click for a Relictors short story: http://www.dakkadakka.com/dakkaforum/posts/list/412814.page

And the sequels HERE and HERE

Final part's up HERE

 
   
Made in ca
Bane Lord Tartar Sauce




My impression thus far is mixed, and while they improved several aspects of the game, there are others changes that I feel were either unneeded or in some cases a net negative for the game.

I like the addition of pre-measuring. It now means that you won't have your brilliant master plan fail because you did not perfectly estimate what was 6". Not having pre-measuring did not add anything tactically to the game. Plus my friends and I generally used house rules to allow pre-measuring anyways.
I like the general reduction to cover and the addition of hull points. Both things help depower some of the more unbalanced aspects of the previous version. The nice thing about HP is that while they mean that most vehicles die more quickly, they are now also able to output a lot of fire while they are still alive (less shaken/stun). The cover saves in the previous edition were just too good, and the changes needed to be made.
I haven't played much with the new powers, but they seem cool, and they actually give psykers a reason to exist in most armies.
Fliers are also cool, and it makes me want to get a couple of Night Scythes for my Immortals. Overwatch is also a good addition.

I don't like the addition of random charge lengths. Although it CAN help out assault armies, it just takes the reliability out of them.
I think that Snapfire was not implemented as well as it could have been.
I think that vehicle movement for non-fliers is not as well implemented as it could have been.
I think that walkers have been nerfed too much.
   
Made in us
Blood Angel Terminator with Lightning Claws



Sioux Falls, SD

In what ways do you think that walkers were nerfed to much(not disagreeing just curious) as well as how could snapfire have been implemented better?

Blood for the bloo... wait no, I meant for Sanguinius!  
   
Made in gb
Excited Doom Diver






Shrewsbury

I confess that although I'm very happy overall with 6th, I'd have liked walkers to have been a little more durable overall (though quite how to do that is hard -- 4 hull points would probably be too much) and while I like snapfire, it does seem a little off that BS4 snapfires only as well as BS2. Again though, fixing that without making higher BS too good or lower BS too bad is difficult. And both of these are things I can easily live with as they stand.

Follow these two simple rules to ensure a happy Dakka experience:

Rule 1 - to be a proper 40K player you must cry whenever a new edition of the game is released, and always call opposing armies broken when you don't win.

Rule 2 - Games Workshop are always wrong and have been heading for bankrupcy within 5 years since the early 90s.  
   
Made in us
Longtime Dakkanaut




Personally I love 6th Ed. It feels amazing to me. Things die in ranks and not random allocation now. I love pre measure(mostly because I'm awful at optical geometry) but I understand why some people don't. I love foot liss which seem to have gotten better. I love not playing the same 3x3 mission deployments over and over. And mostly I love the hull points stuff meaning the tanks I love got even better!!!
   
Made in us
Regular Dakkanaut





LordOfTheSloths wrote:
Goldshield wrote:
I am seeing quite a few similarities between 40k's 5th to 6th and Fantasy's 7th to 8th.


That's at the heart of the problem.

Goldshield wrote: Therefore, I would view the game in a couple of years when books have come out and the balance has been swung back hopefully with the whining and complaining about the edition itself drained away.


Yes, of course. Because any criticism of GW rules sets must be "whining." Only WAAC gamers, neck-beards and TFG have anything negative to say about them. There couldn't possibly be any valid, principled reasons to dislike them, or reasons that won't be addressed by more books coming out.


When I meant "whining and complaining" I was meaning more in comparison to the days after 8th dropped and people were yelling "magic is borken!1!!" at the screens until it began to settle down after people have either accepted it or moved on or whatever. It can be a little difficult to pick out well structured arguments in the middle of so much mired vitriol just as much as finding objective support out of pure fanboyism. I was just saying that I will be looking more towards how 40k's balancing structure (good or bad) after a year or two to begin determining how the game is sliding rather then right after the edition hits the shelves since there is some things that need to be worked out in the near future hopefully from GW.

This message was edited 2 times. Last update was at 2012/08/13 20:18:28


 
   
Made in us
Resentful Grot With a Plan




USA: Blacksburg, VA

I'm surprised to see that the majority of folks on Dakka like 6th (I'm a fan). It looks like the initial release woes are over.

WAAAGH Squigeye: 3500 and counting 
   
Made in us
Longtime Dakkanaut





Gulf Breeze Florida

Love it. My favorite part being that my Ethereal Objective marker can Explode.

Had than happen all six turns in a test game against myself.


Only thing I'm not a huge fan of is Mysterious Terrain. That just bogs down the setup something fierce. Other than that, love it.

This message was edited 1 time. Last update was at 2012/08/14 05:15:08



 
   
 
Forum Index » 40K General Discussion
Go to: