Switch Theme:

6th edition Codex Orks suggestion  [RSS] Share on facebook Share on Twitter Submit to Reddit
»
Author Message
Advert


Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
  • No adverts like this in the forums anymore.
  • Times and dates in your local timezone.
  • Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
  • Email notifications for threads you want to watch closely.
  • Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now.




Made in us
Killer Klaivex




Oceanside, CA

Make choppas Strength +1, AP6
If I had to choose between +1 strength and a shoota, I'd have to think about it.

As it is now, no though needed.

-Matt

 thedarkavenger wrote:

So. I got a game with this list in. First game in at least 3-4 months.
 
   
Made in us
Pyro Pilot of a Triach Stalker




New York

 CT GAMER wrote:
Dr. What wrote:
Give Trukks and maybe Battlewagons the Exhaust Cloud special rule.


My guess is this would be seen as having too much overlap with the KFF.


True, but I also feel that the KFF should become a +2 to cover, like stealth/shrouded or simply provide stealth/shrouded.

   
Made in us
Mutilatin' Mad Dok





Medford Oregon

1. Make Killa Kans Elite Choices and go up to 5 in a squad with new weapons added to the list.

2. Make Lootas, ESPECIALLY TANK BUSTAS AND FLASH GITS MUCH MUCH MUCH MUCH CHEAPER...like for flash gits make them cheaper by like 10-15 points and drop the cost of ALL the options they take and improve on those options!

3. Make a Customizable warboss selection. Allow us to purchase with points starting at the model costing 0 points. The special rules, the stats like WS, BS, S etc. But only allowing a certain amount of points to be bought with a base number for everything like the model starts out as a Boy and purchasing points until it has warboss stats makes the model cost a warboss points without the added options. Than allow for ALL wargear in the codex available to be bought and allow for the warboss to have you required to give it a name or the ability to play it is invalid! Its gotta be a Ork name too!

4. Improve Looted Wagons....alot!!!!! No more Don't Press Dat and give it more weapon options! LOTS MORE!

5. Give us WARBEASTS to ride into battle with

6. Ork Drop Pods!

7. Boy Squads with BURNAS! Boy Squads ability to switch all weapons out for having up to 5 guys with special weapons AND Bomb Squigs! Up to 3 in each no matter what the size!

8. While I am at it!!! BOMB SQUIG SQUADS! MORE BOMB SQUIGS IN EACH EVERYTHING!

9. Digging drill tanks that can go underground (removed from board) and come up under enemy units or next to them, Deploy and assault anywhere on the board next turn or whatever!

10. Make Deff Dreads stronger...a lot! Walkers suck egg noodles! Deff Dreads shouldn't

   
Made in gb
Gavin Thorpe




Give the Warboss some upgraded version of the WAAAGH! Was thinking perhaps the army gains FNP against Overwatch fire, or maybe give his unit +1WS for the turn. Also more options, like Snazzguns or a bigger melee armoury. Finally, let me field a proper Biker list without Wazzdakka or Nobz for troops.

Big Mek gets more toys. Maybe let him choose a discipline, from things like Forcefields, Blasty guns or Tellyports etc. Also very much wishlisting, but it would be lovely if he could give an extra HS/FA slot, provided it were used for a vehicle. Just to squeeze in that extra unit of Warbuggies.
'Weirdboy' exists in 2 flavours: Elite slot of 1-3, or the Warp 'Ead as an HQ. Some form of upgrades would be nice.
Reintroduce the Painboss as a 4th HQ choice. Forms a nice contrast of the Meks cover save against the Painboss FNP and Cybork options.


Lootas move to Heavy Support and should probably be reduced to S6. On the upside, give them some options like a laser beam or Flak guns.
Tankbustas get more weapon options, especially the Nob. Things like a Tankslagga (Shotgun with radioactive ammo), some form of deployable mines or a Barrage Rokkit. Would be nice to have an upgrade for Eavy Armour as well.
Burna Boyz to get some Skorchas in the unit, perhaps 1-in-5. Also personal preference, but I'd like the option for a Nob. Maybe incendiary grenades / bombs, and definitely a dedicated transport.

Sluggas and Shootas both get heaps of new wargear upgrades. Maybe give a 'special' and 'heavy' list, so 2-in-10 get the good kit.
Shootas should be all about the Dakka. Give them some Dakkagun upgrades for short range TL, and let the Nob have a Snazzgun.
Sluggas could gain access to Burnas along with melee upgrades like the Tankhammer or Boomstick (Some form of blast template used in combat). They could also do with a slight buff to be brought inline with Shootas. Perhaps restore +1 Initiative or hit at AP5 on the charge?

Also, extreme wishlisting, but perhaps give Lootas, Burnas and Tankbustas the 'Mob Up!' rule, where 1-in-3 can leave the parent unit and become attached to a Troop unit, provided it is big enough. For example, a 30-man Shoota mob could support 0-3 Specialists. Imagine a 33-Slugga mob with 6 Burnas and 3 Eavy weapons, or 33 Shootas with 3 Deffguns, 3 Big Shootas and 3 Dakkaguns.

'Ard Boyz become arder. Maybe they could have some form of riot shield as a 'special weapon' to soak hits, and of course remove the 0-1 restriction.
Skarboys could also be returned to the list, essentially being a Boy with S4 and I3. Expanded access to melee upgrades at the expense of Big Shootas/Rokkits.

Fast Attack is already in a wonderful place as far as I'm concerned. Stormboyz could do with a slight price reduction and the Blitz/Burna Bomma could do with tweaking, but really the only issue is a lack of FOC choices to take what I like.

Looted Wagon could do with size classes and expanded access as a Dedicated Transport. Things like Rhino Chassis (11/11/10), Hellhound (12/11/10) or Battle Tank (13/11/10).
Squiggoth as an option would be fun.
Big Guns could do with a larger battery (1-5) and I'd like to see one-per-battery be upgraded to a Bigga Gun. Think a Big Lobba (S6/5" blast), Tanksmasha Kannon (S9/Ord) and Extra Juicy Zzap Gun (Higher strength/D3 shots).
On that note, Zzap Guns need to be redone altogether. I was thinking something like S(8-D3), AP(D3), Heavy (D3) with a single dice used to determine all 3 stats, and Gets Hot slapped on the end.

Flash Gits, I would start at Assault 2 and just make a massive list of upgrades, organised into gun components. Allow you to truly make the Snazzgun of your dream. For example:
Ammo- Heavy Bore (+1S), Blasta (AP reduced by 1) or perhaps even a Blast option.
Barrel- Extended (+12" range), Sawnoff (-6" range but gain TL) or More Barrels (+1 shot)
Targetting- More Scopes (+1 BS, Heavy), Gitfinda (Ignore Cover) or Heatseeka (Reroll misses against vehicles)

Maybe bung a few Kombi-Rokkits onto them to polish it off and I think they would be great.


Got carried away a bit there..

This message was edited 1 time. Last update was at 2012/10/16 21:53:17


WarOne wrote:
At the very peak of his power, Mat Ward stood at the top echelons of the GW hierarchy, second only to Satan in terms of personal power within the company.
 
   
Made in au
Terrifying Treeman






The Fallen Realm of Umbar

Perhaps to represent the frenzy of the Orkz during a Waaagh!, have all characters unable to be picked out by precision shots due to the Orkz moving around a lot (more than usual).

DT:90-S++G++M++B+IPw40k07+D+A+++/cWD-R+T(T)DM+
Horst wrote:This is how trolling happens. A few cheeky posts are made. Then they get more insulting. Eventually, we revert to our primal animal state, hurling feces at each other while shreeking with glee.

 
   
Made in us
Yellin' Yoof on a Scooter




what about giving them furious charge and rage for melee oriented units?

This message was edited 2 times. Last update was at 2012/10/29 20:24:29


 
   
Made in us
Battleship Captain






how about during a waghh all ork assault weapons swing, or shoot twice as much.
   
 
Forum Index » 40K Proposed Rules
Go to: