I think someone had the best idea for a 40k RPG listed earlier... Inquisitor based. You start as an Interrogator with your Inquisitor sending you off to various locals and you start gathering your own minions, with the ability based on conversation to pick up IG, Arbites, Blanks, Psychers, Space Marines, Sororitas, etc. With a set number of "standard" companions like KOTOR or ME who you can do "management" on. So your theoretical "Space Marine" companion is from Chapter X and starts out as a tactical marine, as you progress you get him better gear and say at level twenty he can take terminator honors as an upgrade. That type of thing. As well as having multiple classes to pick from yourself. Such as the ordo you serve, your personal background, so if we're using KOTOR as an example instead of Scout, Smuggler and Soldier you have Guardsman, Sororitas, Arbites, or custom.
This would give you a great deal of party management and customization to enjoy experimenting with and give you plenty of flexibility to truly "play" in the 40k universe without making you an invincible ubermensch.
It would also allow the game to have elements that are so much more then just "Go here, smash till it everything stops moving" you're investigating, talking and researching, exploring worlds and rooting out cults and foul xenos. Or having it turned on it's head and having to "negotiate" with the xenos filth like one of the earlier Cain novels.
The game length could easily be significant while still catching one's attention too. The Interrogator arc could have several major missions across a couple large planets with plenty of side quests, exploration and extra opportunities to kill things for Da Emphrah, then you get promoted to Inquisitor and the scale starts to open up... your previous work is beginning to reveal a pattern to a much grander conspiracy.
|