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Made in gb
Fixture of Dakka







It's kind of the only reason why you deploy the fortifications first, in my mind, so that there's actually space on the board to fit a fortress or skyshield.

I really do hate the 'alternating terrain placement' rules, but if someone is trying to well, game the game (in my mind, using my purely subjective standards - I'm not a tournament focussed player, mostly cause I accept GW are kinda incompetent in rules writing.), I would take full advantage of "strategically" using the alternating terrain rules, if anything to prove a point about why they shouldn't be used.

In short, Wil Wheatons internet age motto comes to force, except with an added Scottish slant (Nemo me impune lacessit)
   
Made in us
Douglas Bader






 Compel wrote:
I would take full advantage of "strategically" using the alternating terrain rules, if anything to prove a point about why they shouldn't be used.


It's not like you need a fortress of redemption to do that. Say hi to my new 6' long wall of impassible terrain, which I will be placing in front of my deployment zone with more than half of the objectives behind it. Oh, and it has a nice overhang so that jump troops can't get in and barrage weapons always hit nothing. And did I mention that it also has a back wall of impassible terrain so that you can't outflank into it?

Don't you just love 6th edition?

There is no such thing as a hobby without politics. "Leave politics at the door" is itself a political statement, an endorsement of the status quo and an attempt to silence dissenting voices. 
   
Made in us
Tough Tyrant Guard





 Grey Templar wrote:
 Gloomfang wrote:
I would love this setup against my Nid's. Easiest kills in Deathleaper history.
And for folks who don't have Lictors or outflankers just use jump troops. They can go right over the bastion walls.


Kinda hard to do when all the space is covered in guardsmen. 1" rule and all.


You have to be kidding me, that just makes it better. I never have a group of targets that clumped together for my biovores. And IG are one of the few armies the biovore is great against. (Personal note, biovores are great in 6th. Take a nice brood of 2 for 90pts, they are so worth it.)

As for the one inch rule (assuming I have no biovores for some reason), worse case I pop out on a bastion. If you think you can line the entire bastion and have the entire back area filled, how many troops are you going to have on objectives?

Also the FoR has the same problem that all mech has, they die real easy. And it is funny to watch a unit of guants using the pod trick to shread a bastion or FoR.
   
Made in us
Heroic Senior Officer





Western Kentucky

Considering we can bring conscripts at 4pts a piece, as an extra attachment to a troops choice, or barebones regular guardsmen for 5pts a piece, I can assure you that it would be VERY easy to fill that entire area with guardsmen.

I've locked down over 2/3rds of my entire deployment with almost no area terrain before to stop deepstrikers with my foot guard army. A 12" by 18" or so area of terrain probably wouldn't need more than 30-40 guardsmen by the time you take 2" cohesion, the extra 1" you must be away from, and the vehicles hiding behind it all into account. And I'm being generous there. I'm sure a particularly clever person could do it with less, and make those guardsmen useful.

That said, they just become fodder for templates, so if you have a way to clear them out, you're golden. Of course, that's also probably going to be one of the first things the IG player shoots at turn 1...

'I've played Guard for years, and the best piece of advice is to always utilize the Guard's best special rule: "we roll more dice than you" ' - stormleader

"Sector Imperialis: 25mm and 40mm Round Bases (40+20) 26€ (Including 32 skulls for basing) " GW design philosophy in a nutshell  
   
Made in us
Decrepit Dakkanaut





Vallejo, CA

MrMoustaffa wrote:Why would the vendetta be snapfiring its other two lascannons? Flyers can fire up to 4 weapons at full BS, so the vendetta will always be able to fire all 3 lascannons at full effect.

I thought the restrictions on firing at cruising speed still applied to fliers.

Peregrine wrote:IOW, it can't shoot at all, because you're limited to a 45* angle in elevation.

Then your opponent puts it slightly farther away. You're still not getting cover.

HawaiiMatt wrote:And it's not like IG don't have the best flyer in the game to go and dogfight with.

But you're not going to get to shoot at said fliers until after they've blown up your deathstrike.

Furthermore, if your army is a fortress, a manticore, a deathstrike, and a pair of vendettas, that's, what, like 900 points? I wonder where troops choices fit into that...

Gloomfang wrote:I would love this setup against my Nid's. Easiest kills in MALWOC history.

Fixed that for you.

The malwoc shows up. The vehicles have to move out of the way. This either squishes them onto friendly models, or it squishes them off the board, causing them to be instantly destroyed. Next turn, after automatically destroying this plan, it just reburrows and finishes off the rest of the army, which is likely going to be little more than lasguns, given how expensive this setup is. Seriously a pair of 160 point models could probably table this strategy by themselves.



This message was edited 1 time. Last update was at 2012/09/25 02:43:39


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Abstract Principles of 40k: Why game imbalance and list tailoring is good, and why tournaments are an absurd farce.

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Made in us
Nigel Stillman





Austin, TX

 Gloomfang wrote:
 Grey Templar wrote:
 Gloomfang wrote:
I would love this setup against my Nid's. Easiest kills in Deathleaper history.
And for folks who don't have Lictors or outflankers just use jump troops. They can go right over the bastion walls.


Kinda hard to do when all the space is covered in guardsmen. 1" rule and all.


You have to be kidding me, that just makes it better. I never have a group of targets that clumped together for my biovores. And IG are one of the few armies the biovore is great against. (Personal note, biovores are great in 6th. Take a nice brood of 2 for 90pts, they are so worth it.)

As for the one inch rule (assuming I have no biovores for some reason), worse case I pop out on a bastion. If you think you can line the entire bastion and have the entire back area filled, how many troops are you going to have on objectives?

Also the FoR has the same problem that all mech has, they die real easy. And it is funny to watch a unit of guants using the pod trick to shread a bastion or FoR.


Lmfao, too bad Tyranids are so bad that even if you managed to pull this off, the Imperial Guard player would still most likely win. (srs)
30 Guardsmen is 150 points, you're acting like it's actually difficult for us to have additional infantry.
   
Made in us
Tough Tyrant Guard





 Vladsimpaler wrote:
[

Lmfao, too bad Tyranids are so bad that even if you managed to pull this off, the Imperial Guard player would still most likely win. (srs)
30 Guardsmen is 150 points, you're acting like it's actually difficult for us to have additional infantry.


No I am saying it is hard to have a spot turn 2 that I can't drop Deathleaper into.

And I don't know how many games in 6th you have played against Nids, but we have gotten some pretty huge power boosts. (Dispute most Nid players complaining). Either that or the Nid players in your area don't know how to fight IG (I miss blowing up Beastment IG and those sweet jetbikes. I hope IG get them back sometime.)
   
 
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