As I played the componant games that WM/H is compared to, (WHFB, 40k, MtG, D+D 3.5) I found the transition to be fairly simple and the learning curve to not be steep. As others have said, experience trumps models. Unlike WHFB where you could show up wih Demons on your first fight and expect to win, a noob showing up with a tournament level list will still get beaten out by a tourny level player shuffling his stat card collection and drawing to 35.
The turn order thing takes a bit of getting used to, as does the notion that half of a unit can fight a melee, the other half can shoot, all models in a unit could shoot different targets if they wanted, and that you can kill our own models if you want (and there are plenty of reasons to do so!)
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