pretre wrote:Lootas are good for things that are flying (BS1 is not far off from BS2) and popping transports so you can get at the juicy center.
Meh. Look at it absolutely here. 150 points buys you 10 lootas. They get an average of 20 shots. Against fliers an average of a bit more than 3 hit. Against AV11 fliers, that's 1 or 2
HP per round of shooting. Not bad, of course, but not stellar, especially given that your opponent has at least one turn to shoot at the lootas before they run, which will cut down on their number of shots, and likely cause a morale check that they're not going to be terribly likely to pass, especially if you take lootas in smaller squads than 10.
Plus, I've got wazdakka, who has a 4-shot S8 gun that can fire while he turboboosts behind the thing to shoot at its rear arc.
Also, to keep more in line with fluff here, for the same points as those lootaz, I could take 4 rokkit buggies, or nearly 5 shoota buggies. Against AV11, they're putting down .8 of an
HP (but with a 1 in 11 chance of blowing the thing up straight away (not to mention other damage with a pen)) with rokkits, or half a
HP with the shootas. Yes, neither of these are as good as the lootas (though the rokkits aren't that bad), but, combined with all of the big shootas everywhere else, I rather question how much lootas are really needed here.
Ultranick wrote:I have visions of a mad ork warboss riding a massive attak bike pulling a trailer full of grotz! hell you could even nail a few grots onto the cassis for extra armour lol.
So, one of the things that I'm bringing to this otherwise plasticard-intensive project is mad
GS skills. One of the things that this will allow me to do is to scratch-build grots en masse.
This is something that I'm more seriously considering as I go - like my army's schtick. I like the idea that if orks are supposed to "infest" the galaxy, that this adjective would be emphasized properly if my ork units are crawling with infestations of grots and snotlings of their own. I'm actually thinking that perhaps that's how my tribe will distinguish wealth and power.
The "new" bikers don't have any grots. The aspiring nobz have bigger tires, nicer guns, and an unnecessary gretchin just sort of hanging out. The nobz have a gretchin or two, one of which is actually in charge of firing the gun (I'm thinking of having nob guns rear-mounted on a pintle, sort of like buggies, fired by grots). The warboss has a grot firing the guns (so the boss can focus on driving and, more importantly, krumping), while he has another, smaller grot firing an unneccessary tinier gun, perhaps front-mounted in a tiny pintle weapon above the front tire. Then you get up to the big boss himself with his bikkelwaggon that has two or three grots firing the main gun, two or three grots firing ancillary weaponry and maybe a few more grots there to play loud rock music, or something. Like, it will be a question not only of how big his bike is, or how big his dakkagun is, but how many little green things he has swarming over his ride.
The theme would obviously transfer rather easily over to other ork vehicles (especially if I make a couple of dakkajets - I can imagine the thing crawling with gretchin making emergency repairs mid-flight and perhaps peeking out of loose panels to shoot handguns at ground targets). The theme would be a rather interesting one to carry over to
MANZ, though...
monkeytroll wrote:I can just see a tide of brown leather and dirty white armour coming over the hill.

Don't tempt me. The idea of having a brown ork army with yellow as the secondary color (like with sun wavy things - so a evil sunz scheme, but in brown and yellow, rather than red and yellow) is highly tempting.
The question is if ALL of my armies are going to be brown or not...
Anyways, the main reason I'm posting is to throw up a mini-update. I went through and assembled all my bike blanks with wheels.
Da bike horde beginz!
Over the next week, my main focus is to flesh out bitz on the bike itself. Putting on the extra spikey things, making the handlebars, making the front tire shield and the like. After that, it's going to be making up riders, finishing with fleshing out the last of the detail work, and manufacturing some bases.
Once this is complete, I'll have one of three bike squads done. What my tentative plan is is to make the next big thrust be into the world of nobz. I have 3 squads of 8 bikers, and 1 squad of 9 nobs (remembering that three of them will be leading bike squads, not in the deathstar unit). I don't know if I'm ambitious enough to try and make 9 nobz and bikes from scratch in a single go, but I suppose achieving the impossible with nothing more than believing it's going to be easy is a rather orky way to go about things...