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Made in us
Flashy Flashgitz




USA

 Ailaros wrote:

Plus, let's not forget that a russ only hits roughly half the time, and it still has to wound (hello ), and it doesn't ignore cover saves, something that is a particularly interesting fact if you're bringing camo cloak scouts.

A russ isn't actually going to do that much if you're smart about how you play against it.

... and it's not like all those free krak grenades will hurt it either...


That's why I really want to be able to take a hull Eradicator Nova Cannon Russes work like a charm for me, every time. They're so reliable and the opponent must use a lot of resources to deal with it. There was one instance in 6th, just one, where my Executioner's plasma sponsons got hot and failed the 4+ roll three times in a row and destroyed itself within two turns without the enemy dealing any damage to it. That was BAD

Come to think of it... Why on earth would I take a Chimera with a Russ in 500 pts? I'd prefer to spend 100 pts on guns rather than getting one and spending 45. Personally, I don't take a Russ at 500 pts (I don't bring AV14 at this point level, and I call any guy who brings a Land Raider in a 500 pts game WAAC if I'm in a good mood, and something much worse if I'm not), but if I did, the list would look like:

CCS (AC) - 60 pts

Platoon
PCS (AC) +3 IS (3 Flamers) - 205 pts
Vets (AC, GL) - 85 pts

LRBT - 150 pts

The only problem is enemy AV14. Didn't give the list much thought, just off the top of my head, but it should provide an idea of what could be brought alongside a Russ. As I said, I'll never bring a Russ at 500 pts.



"Get'em boyz! Dakka dakka dakka! WAAAGH! DA ORKS! WAAAGH!" -Rotgob

Is Kharn a Commissar that kills enemies or are Commissars Kharn wannabe's who don't have the balls to kill enemies? 
   
Made in us
Battleship Captain





NYC

Imperialfistopain wrote:
My friend and i often play small 500-1000 pts games and i need a way to take out his guard armor without loosing my primary strengh (he plays guard and is Leman Russ oriented and i play space marines)
im open to any sugestions you may have.


See, the biggest problem here is that you're playing 500pt games with SM. It's not impossible for them to perform, but SM have too many expensive choices that make them notorious for not scaling down well. A lot of guard players know that most armies don't scale to 500pts well, and they especially struggle dealing with some of the stuff guard can field at these levels, because Guard scale down INCREDIBLY well. Hell, I'm guilty of it; when I feel like netting a quick win before I leave my store, I'll ask someone for a 500pt game.

Two lists I use are

1:

CCS

Naked Vets
-Vendetta

Plasmavets
-Valkyrie

List 2:

CCS

Plasmavets

Plasmavets

Leman Russ Demolisher

ADL

See? It borders unfair what guard can pack into a 500pt list, and unless you're list tailoring, you likely won't have the amount of Anti air/tank that is necessary.

To answer your question for dealing with the tank; if you want to pretty much guarantee it is dead, pack a few sternguard into a drop pod with combimeltas. Dead tank, right there. Also, generally avoid 500pt games against guard; they're almost no fun if the guard player knows that he's doing.

Dakka member since 2012/01/09 16:44:06

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