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Made in ca
Slaanesh Havoc with Blastmaster






When I played Alaitoc my rangers and pathfinders would usually somehow find themselves in close combat and when they did look out!!

I defeated Chaos Termies, Space Marine squads AND Blood Angel Death Company squads

(Twilight zone music)



Looking forward to the opening of 40k: The Musical

List of TV show ideas: Late night with Kharne, Farseer and friends, Sigvald in Space


 
   
Made in nz
Bounding Assault Marine





Christchurch, New Zealand

My scout snipers have killed more vehicles, including flyers, than they have infantry. that's not including the missile launcher, the guy holding that is useless.

Damn the haters, Full speed ahead!

The Steel Drakes 3500pts and counting!  
   
Made in us
Stealthy Dark Angels Scout with Shotgun





My PA marines always perform brilliantly and kill everything against impossible odds, and whenever my terminators get into the action they just keel over and die.
   
Made in us
Decrepit Dakkanaut





Vallejo, CA

MrMoustaffa wrote:Because I am definitely experiencing this with conscripts.

So, I'm starting to notice this too. At first, I thought I was just underestimating them, which is why they appeared to be doing so well. Then I started paying attention.

I've been noticing that my conscripts will have one normal (read: mediocre) round or two, where they basically behave like you expect from conscripts. Then, on that every other one or every third one, they just go berserk. Like, they roll 40 shots and put down 12 wounds on space marines. Or they pass a regrouping test (which is rare enough), and then pass an FRF order on whatever it was right in front of them that made them run away.

The strangest thing I've found about my conscripts, though, isn't so much that they refuse to roll properly because they roll too high (though I do notice that), so much as they cause my OPPONENTS to fail to roll properly. A few games ago, I had a 20-man conscript squad throw down 8 wounds on a blood angels unit. That, in and of itself, is abnormal, but what was REALLY abnormal was my opponent's complete inability to roll armor saves or FNP. In that one shot I killed 3 assault marines and a sanguiniary priest with terminator armor.

So, I suppose having a unit that forces your opponent's dice in the toilet is just as valuable as having something that rolls higher than average on your side.



Your one-stop website for batreps, articles, and assorted goodies about the men of Folera: Foleran First Imperial Archives. Read Dakka's favorite narrative battle report series The Hand of the King. Also, check out my commission work, and my terrain.

Abstract Principles of 40k: Why game imbalance and list tailoring is good, and why tournaments are an absurd farce.

Read "The Geomides Affair", now on sale! No bolter porn. Not another inquisitor story. A book written by a dakkanought for dakkanoughts!
 
   
Made in us
Slippery Scout Biker




PA USA

It seems that any marine that I hand a plasma gun decides it is time to roll more 1's then it normally does.


 
   
Made in us
Shas'ui with Bonding Knife





I wanna go back to New Jersey

I've been aware of a pattern in my more recent games.

When my Hammerheads are dishing out pie plates of pain my broadside pilots forget how to use their sensory array turrets, mostly for the entire game.

Whenever my broadsides remember how to hit something, the hammerhead pilots decide its time to park the bus and take a break.

Hopefully that will change when I can thaw the 2 month cold turkey in my return up north for Thanksgiving.

This message was edited 1 time. Last update was at 2012/11/05 01:29:40


bonbaonbardlements 
   
Made in us
Sneaky Sniper Drone





shoreline WA

I have my firewarriors, who decide they like either to kill EVERYTHING in close combat and only kill flyers in shooting.

And then on other games, they will murder anything that moves close to them.... they get angry, like... really angry... like 24 hits and 24 wounds without the markerlight... O-O

TAKING COMMISIONS, I be drawing mostly dudes... anime
Find me: http://raisoren.deviantart.com/

care to try and kill a 1150 point kill tank? 
   
Made in us
1st Lieutenant




Philadelphia, Pennsylvania, USA

I had this happen to me with a recent game of mine. I had a group of conscripts and a heavy weapons team whose whole point in the game was to slow down the enemy so the rest of my army could go around and kill them from behind (hahaha I know).

Well, this group of men decided that today was not going to be the last day of their lives. They literally shot at and killed maybe 30-40 orks that game, killing them in melee by the droves and passing all the leadership tests we threw at them. Both me and my opponent were beyond speechless (his army was pretty poorly written, it was mostly just a swarm of boyz and not much else. Anyone with templates could have tabled him pretty easily. And we did. A lot.). I took nearly no deaths too, maybe a 4-5 guardsmen total.

Their berserk rage, his want to kill them so badly to make a point (and thus pour ALL of his boyz into them), and the fact he lost just about everything he threw at them basically made anything else I brought to that game useless. I don't think anything else in my army so much as fired a shot....

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Miniature Projects:
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Made in us
Decrepit Dakkanaut





Vallejo, CA

ChiliPowderKeg wrote:When my Hammerheads are dishing out pie plates of pain my broadside pilots forget how to use their sensory array turrets, mostly for the entire game.

Whenever my broadsides remember how to hit something, the hammerhead pilots decide its time to park the bus and take a break.

They share the same power system, and there's only enough of them for one of the two of them to shoot at any one time.

"Shas'la'vun'ra! Quick! I need to shoot my railgun, pass it over!"


Your one-stop website for batreps, articles, and assorted goodies about the men of Folera: Foleran First Imperial Archives. Read Dakka's favorite narrative battle report series The Hand of the King. Also, check out my commission work, and my terrain.

Abstract Principles of 40k: Why game imbalance and list tailoring is good, and why tournaments are an absurd farce.

Read "The Geomides Affair", now on sale! No bolter porn. Not another inquisitor story. A book written by a dakkanought for dakkanoughts!
 
   
Made in nl
Hardened Veteran Guardsman





The Netherlands

my snipers who would walk max distance of 2 on a big big difficult terrain

Jarl Marius, Emperor of the mortal realm, Lord and master of the meadhall
W:2 D:0 L:0
W:2 D:0 L:0
 
   
Made in us
Regular Dakkanaut





In the dozen or so games I've played with him, Baron Sathonyx has only ever made one of his 2++ saves.
   
Made in us
Heroic Senior Officer





Western Kentucky

I'm starting to wonder is conscripts are so incredibly bad, that they not only make themselves bad, but radiate failure, an aura if you will, that infects anything else nearby.

Guardsmen are immune to this, as they are already useless, but apparently any model that is even remotely competent is just reduced to irredeemable failure due to conscript exposure. Like to the point where they forget what armor does and which end of the gun needs to be pointed at the enemy to kill things.

I'm going to take some to an apocalypse game tomorrow just because I want to test my theory and see what it does to a warhound titan

'I've played Guard for years, and the best piece of advice is to always utilize the Guard's best special rule: "we roll more dice than you" ' - stormleader

"Sector Imperialis: 25mm and 40mm Round Bases (40+20) 26€ (Including 32 skulls for basing) " GW design philosophy in a nutshell  
   
Made in gb
Decrepit Dakkanaut






UK

My Hornets refuse to penetrate armour. They pack 2 Pulse Lasers each, but seem to roll 4-6 to hit, and 1-2 to penetrate. The last time I used them (back in 5th), they both outflanked behind a Vindicator, spat a total of 8 S8 shots into its rear armour, and managed to shake it. Most of the shots hit, but the amount of 1s I rolled for AP was abysmal.

It eventually died later in the shooting phase to my Warp Hunter, but it represents what has been pretty much the norm for my Hornets. They've failed to pop Exorcists and Dreadnoughts after outflanking and firing into their side armour, too. A single Psyrifleman was shot at by both (during different points in the game) and suffered a total of 1 Stunned result, and that was after it shot down a Hornet that had attacked it earlier.

This message was edited 1 time. Last update was at 2012/11/05 03:42:56


Mandorallen turned back toward the insolently sneering baron. 'My Lord,' The great knight said distantly, 'I find thy face apelike and thy form misshapen. Thy beard, moreover, is an offence against decency, resembling more closely the scabrous fur which doth decorate the hinder portion of a mongrel dog than a proper adornment for a human face. Is it possibly that thy mother, seized by some wild lechery, did dally at some time past with a randy goat?' - Mimbrate Knight Protector Mandorallen.

Excerpt from "Seeress of Kell", Book Five of The Malloreon series by David Eddings.

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Made in au
Lady of the Lake






AoBR Dreadnought and the Daemon Prince I sculpted... they're more or less the same. The DP shows up somewhat fine, usually scatters into or near terrain but thats the best it does. It gets shot at and it will fail every save, it gets into combat and it will miss pretty much every attack, most that hit will do no damage. The Dreadnought cannot hit anything in either, it can be 2" with the multimelta from a tank and hit, and still manage to somehow fail to destroy it.

   
Made in us
Irked Necron Immortal





Fort Wayne, IN

My Orks are all apparently secretly snipers. I can roll nothing but 5's and 6's for shooting with them. In a game I had last week, my Warboss brought down a Flying Daemon Prince. With a twin-linked shoota. I didn't even need the re-roll.

Same story with my Lootas. I run them in 10-man squads, and can roll nothing but 1 on the number of shots they get. But then it turns out not to matter because I always end up rolling 8 hits.

On the flip side, my Wraiths cannot hit anything in close combat. It's gotten so bad I've taken to running them with a Destroyer Lord for the Preferred Enemy re-rolls. At which point they simply stop rolling 1's, only 2's and 3's.

DT:80+S++G++M--B--IPw40k11+D+A+++/cWD-R+++T(D)DM+
8000, mostly painted
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Made in us
Sneaky Sniper Drone





shoreline WA

I had a Rhino shrug off all amounts of fire, and tank shock every unit on the board, it was glorious~

TAKING COMMISIONS, I be drawing mostly dudes... anime
Find me: http://raisoren.deviantart.com/

care to try and kill a 1150 point kill tank? 
   
Made in us
Heroic Senior Officer





Western Kentucky

PrinceOfMadness wrote:
My Orks are all apparently secretly snipers. I can roll nothing but 5's and 6's for shooting with them. In a game I had last week, my Warboss brought down a Flying Daemon Prince. With a twin-linked shoota. I didn't even need the re-roll.

Same story with my Lootas. I run them in 10-man squads, and can roll nothing but 1 on the number of shots they get. But then it turns out not to matter because I always end up rolling 8 hits.

On the flip side, my Wraiths cannot hit anything in close combat. It's gotten so bad I've taken to running them with a Destroyer Lord for the Preferred Enemy re-rolls. At which point they simply stop rolling 1's, only 2's and 3's.

Funny story about wraith's, I had a platoon commander beat one to death in close combat the other day. With nothing but a laspistol and chainsword.

I felt really bad for that Wraith, it couldn't hit a damn thing in close combat. And then that platoon commander just kind of sighed and put it out of it's misery

'I've played Guard for years, and the best piece of advice is to always utilize the Guard's best special rule: "we roll more dice than you" ' - stormleader

"Sector Imperialis: 25mm and 40mm Round Bases (40+20) 26€ (Including 32 skulls for basing) " GW design philosophy in a nutshell  
   
Made in ca
Emboldened Warlock




Duncan, B.C

I've taken to pretty much never taking terminators anymore. My ability to roll nothing but 1s on their armour saves has made them nothing more than an enormous points sink. My theory is that there's just too much pressure with a 2+ save.

On the other hand, I can make FnP saves all day long. I don't mean one or two when I fail my normal armour saves, I mean make 10 of them kind of odds. For whatever reason 5+ saves are no problem for me. Interesting when compared to my sheer inability to deal with a 2+.

40k Armies:
Alaitoc 9300 points
Chaos 15000 points
Speed Freeks 3850 points

WHFB Armies:
Lizardmen 1000 points

Check out my blog at http://wayofthedice.blogspot.ca/ 
   
Made in us
Mutilatin' Mad Dok





I think one of the tech-servitors botched the install job on the nose-mounted multimelta on my Stormraven. It's TL BS4, and it just misses all the freakin time.
   
Made in us
Insect-Infested Nurgle Chaos Lord





Oregon, USA

I have one grot unit (my Goff one) that are freaking lethal.

For some reason that one unit rolls extremely well to hit and to wound, most games.

They've taken down just about everything that can be taken down by S3 weaponry, including a unit of 5 TH/SS termies in one round of shooting.

Last classic kill for them was Astrubel Vect


Automatically Appended Next Post:
We have a running joke on my friend's LR lascannons. He got the power packs half off

Half the Accuracy, Half the Penetration, He can't hit, and it he does it tends to do jack

This message was edited 1 time. Last update was at 2012/11/05 07:32:40


The Viletide: Daemons of Nurgle/Deathguard: 7400 pts
Disclples of the Dragon - Ad Mech - about 2000 pts
GSC - about 2000 Pts
Rhulic Mercs - um...many...
Circle Oroboros - 300 Pts or so
Menoth - 300+ pts
 
   
Made in gb
Fireknife Shas'el





Leicester

My Railguns, in general, and my Hammerhead in particular. If they're not rolling 2s to hit they're rolling 1s to wound/penetrate. Grrrr...

DS:80+S+GM+B+I+Pw40k08D+A++WD355R+T(M)DM+
 Zed wrote:
*All statements reflect my opinion at this moment. if some sort of pretty new model gets released (or if I change my mind at random) I reserve the right to jump on any bandwagon at will.
 
   
Made in au
Sneaky Sniper Drone





Fire warriors literally never failing their leadership, and even once managing to drive a unit of ss/th vanguard veterans off the board in assault. Also, my battlesuit commander has never died once, over the hundreds of games I've played....

 
   
 
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