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![[Post New]](/s/i/i.gif) 2012/11/07 16:06:01
Subject: Eldar help needed. [vet on 1-4ed rules] new to 6th ed.
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Longtime Dakkanaut
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I ran a 2x 10 wraithguard list led by Eldrad and another Fortune farseer, swapping out Eldrad's powers for Telepathy and scoring Invisibility. Paired with the warlock's Conceal, I got a 2+ rerollable cover save.
To combat some of the list's static nature, I took a Corsair Prince who allows up to three units that can't normally deepstrike to do so. A unit of CC Corsairs hid on the table near the wraithlord while the 'guard struck in. They did suffer the first turn of shooting from a lack of psychic powers, but I didn't lose more than 2 models. After that, the Invisibility/Fortune combo paired with T6 units kept the beast going.
I lost the match, but only because I lacked sufficient units to cover objectives. There was no way my opponent could move me off the ones I claimed though.
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What harm can it do to find out? It's a question that left bruises down the centuries, even more than "It can't hurt if I only take one" and "It's all right if you only do it standing up." Terry Pratchett, Making Money
"Can a magician kill a man by magic?" Lord Wellington asked Strange. Strange frowned. He seemed to dislike the question. "I suppose a magician might," he admitted, "but a gentleman never could." Susanna Clarke Jonathan Strange & Mr. Norrell
DA:70+S+G+M++B++I++Pw40k94-D+++A+++/mWD160R++T(m)DM+
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![[Post New]](/s/i/i.gif) 2012/11/07 19:39:30
Subject: Eldar help needed. [vet on 1-4ed rules] new to 6th ed.
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World-Weary Pathfinder
Corn, IL, USA
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PredaKhaine wrote:
12" range and a 5+ does not a good squad make. If anyone has some good guardian advice now would probably be a good time
Guardians are hot garbage unless you can get the enemy within that 12" range. I've had great success with them in city-fighting thanks to the mass of LOS blocks and restricted movement. Few troop-units can easily weather 20+ "bolter" rounds to the face. I've also taken them (with a warlock + embolden) and used them to just sit on points. This is very sketchy though as they crumble with any focused attack and fail hard in melee.
For their platforms, I prefer Scatter Lasers or EMLs. The Scatters give a good volume of direct fire giving you an average of at least 2 shots landing. It also has the ability to glance lighter vehicles to death. The EML helps thanks to it already having a 1/3 chance of a direct hit and a slim chance of pinning. It can also be fired as a krak giving some anti-vehicle options but at the cost of reliability, a single shot with 50% chance to hit typically does not function well. Star Cannons are overpriced (what isn't in the Eldar Dex) but can punch heavier armor (though cover is plentiful in this edition). Shuriken Cannons are only taken when you're low on points or are making a minimal squad. The 24" range does little to aid the already near-helpless guardians.
All said and done, foot-guardians are restricted to supporting the proper combat units like Scorpions, Harlequin, and Seer Counsels. They definitely don't belong on the front lines. I also feel this way about Dire Avengers though.
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![[Post New]](/s/i/i.gif) 2012/11/08 12:34:51
Subject: Eldar help needed. [vet on 1-4ed rules] new to 6th ed.
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Executing Exarch
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Hanith wrote:
All said and done, foot-guardians are restricted to supporting the proper combat units like Scorpions, Harlequin, and Seer Counsels. They definitely don't belong on the front lines. I also feel this way about Dire Avengers though.
+1 on that
I use jetbikes for attacking objectives and pathfinders/wraithguard for keeping them. Dire avengers were good in 2nd. They had sustained fire, 24" range and a -2 mod to saves which meant they could mix with marines. Since 2nd... they crumple in a firefight, so it's supporting roles only for me too. I use bladestorm to soften something that is about to get charged by wraithlord/harlequins. Thats it.
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This message was edited 1 time. Last update was at 2012/11/08 14:22:02
Blacksails wrote:
Its because ordinance is still a word.
However, firing ordinance at someone isn't nearly as threatening as firing ordnance at someone.
Ordinance is a local law, or bill, or other form of legislation.
Ordnance is high caliber explosives.
No 'I' in ordnance.
Don't drown the enemy in legislation, drown them in explosives. |
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![[Post New]](/s/i/i.gif) 2012/11/08 14:11:41
Subject: Eldar help needed. [vet on 1-4ed rules] new to 6th ed.
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Regular Dakkanaut
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does anyone have some guardian platform weps?
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![[Post New]](/s/i/i.gif) 2012/11/08 14:13:00
Subject: Eldar help needed. [vet on 1-4ed rules] new to 6th ed.
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Executing Exarch
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What weapons are you after?
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Blacksails wrote:
Its because ordinance is still a word.
However, firing ordinance at someone isn't nearly as threatening as firing ordnance at someone.
Ordinance is a local law, or bill, or other form of legislation.
Ordnance is high caliber explosives.
No 'I' in ordnance.
Don't drown the enemy in legislation, drown them in explosives. |
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![[Post New]](/s/i/i.gif) 2012/11/08 14:18:30
Subject: Eldar help needed. [vet on 1-4ed rules] new to 6th ed.
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Regular Dakkanaut
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a few eml, im looking into some cosair kits online which are going cheap, but i want hte platforms i currently got to be either star cannons/eml/scatter lasers tbh.
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![[Post New]](/s/i/i.gif) 2012/11/08 14:22:33
Subject: Eldar help needed. [vet on 1-4ed rules] new to 6th ed.
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Executing Exarch
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I'll check when I get home.
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Blacksails wrote:
Its because ordinance is still a word.
However, firing ordinance at someone isn't nearly as threatening as firing ordnance at someone.
Ordinance is a local law, or bill, or other form of legislation.
Ordnance is high caliber explosives.
No 'I' in ordnance.
Don't drown the enemy in legislation, drown them in explosives. |
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![[Post New]](/s/i/i.gif) 2012/11/08 14:24:17
Subject: Eldar help needed. [vet on 1-4ed rules] new to 6th ed.
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Regular Dakkanaut
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thanks dude Automatically Appended Next Post: Also has anyone ever used or seen used Eldar Shadow spectres!?!? they look and sound awesome.
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This message was edited 1 time. Last update was at 2012/11/08 14:25:36
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![[Post New]](/s/i/i.gif) 2012/11/08 15:16:36
Subject: Re:Eldar help needed. [vet on 1-4ed rules] new to 6th ed.
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World-Weary Pathfinder
Corn, IL, USA
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Never used Specters myself, though I've heard of people complaining about them being terribly specialized toward killing vehicles and MCs (Think a ranged version of Shining spears).
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This message was edited 1 time. Last update was at 2012/11/08 15:16:57
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![[Post New]](/s/i/i.gif) 2012/11/08 15:29:21
Subject: Eldar help needed. [vet on 1-4ed rules] new to 6th ed.
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Longtime Dakkanaut
Beaver Dam, WI
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Dark Reapers are worthwhile however IMO never take 5 of them. 3 is sufficient. If you go with a tempest launcher you have an effective anti-infantry force and it can be fired indirect so it is not exposed. If you go with an EML you have an effective multi-purpose weapon. The key is that your regular reapers are just there to escort and at 35 pts each, you don't want to waste points. The other is that they are amazingly interchangeable. Crack Shot + Tempest or Fast Shot + EML. In a foot dar list they really do make sense.
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![[Post New]](/s/i/i.gif) 2012/11/08 16:00:31
Subject: Eldar help needed. [vet on 1-4ed rules] new to 6th ed.
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World-Weary Pathfinder
Corn, IL, USA
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DAaddict wrote:Dark Reapers are worthwhile however IMO never take 5 of them. 3 is sufficient. If you go with a tempest launcher you have an effective anti-infantry force and it can be fired indirect so it is not exposed. If you go with an EML you have an effective multi-purpose weapon. The key is that your regular reapers are just there to escort and at 35 pts each, you don't want to waste points. The other is that they are amazingly interchangeable. Crack Shot + Tempest or Fast Shot + EML. In a foot dar list they really do make sense.
I've used Reapers with exarch, tempest, crack shot, fast shot. Though you can't use both at once, being able to choose between 2 templates ignoring cover and 3 templates is quite handy when your opponent thinks his armor is good. This is, unfortunately, very expensive and a lot of points to put into just 3 wounds.
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![[Post New]](/s/i/i.gif) 2012/11/08 16:33:07
Subject: Eldar help needed. [vet on 1-4ed rules] new to 6th ed.
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Executing Exarch
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where does it say you can't use both crack shot and fast shot at once? I know I've read it, I just can't find it again
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Blacksails wrote:
Its because ordinance is still a word.
However, firing ordinance at someone isn't nearly as threatening as firing ordnance at someone.
Ordinance is a local law, or bill, or other form of legislation.
Ordnance is high caliber explosives.
No 'I' in ordnance.
Don't drown the enemy in legislation, drown them in explosives. |
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![[Post New]](/s/i/i.gif) 2012/11/08 17:29:35
Subject: Re:Eldar help needed. [vet on 1-4ed rules] new to 6th ed.
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Guarding Guardian
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In the description of the Fast Shot Exarch Power of the Dark Reapers it is written:
Fast Shot may not be used by an Exarch in the same turn as he uses Crack Shot.
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![[Post New]](/s/i/i.gif) 2012/11/08 23:15:18
Subject: Eldar help needed. [vet on 1-4ed rules] new to 6th ed.
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Regular Dakkanaut
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Here's a question regarding harlies.
Lots of people like putting Phoenix lords, characters and/or farseers(Eldrad incl.) into their squad of harlies.
But doing this impairs one of their greatest abilities: flip belts (or even fleet in Eldrad's case).
So how does one work around this?
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![[Post New]](/s/i/i.gif) 2012/11/09 01:56:39
Subject: Re:Eldar help needed. [vet on 1-4ed rules] new to 6th ed.
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Guarding Guardian
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By adding such characters you lose the Ignore Terrain though the Harlequin Shadowseer provide high survivability to characters due to the Shrouded+Stealth rule they add to the squad.
Basically you lose some movement advantages but that squad as a whole become a much more durable (Fortune on a squad or Harlequin can soak up a lot of damage with minimal casualty) and provide a very good shelter for characters. Drop Eldrad in an Harlequin troop and your opponent will either need to drop in most of his shooting on this unit or live with the fact that you will rule him on the psykic side of the game.
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![[Post New]](/s/i/i.gif) 2012/11/09 08:09:32
Subject: Re:Eldar help needed. [vet on 1-4ed rules] new to 6th ed.
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Executing Exarch
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Norvak wrote:In the description of the Fast Shot Exarch Power of the Dark Reapers it is written:
Fast Shot may not be used by an Exarch in the same turn as he uses Crack Shot.
Thanks, was looking in entirely the wrong place
@almightyliham
Spare I've got
14 Scatter lasers
11 Star Cannons
14 Shuriken Cannons
8 Bright Lances
3 Vibro Cannons
3 Shadow Weavers
1 Pulse Laser
I need to keep 4 of something for an eldar aegis defence line gun, but other than that...
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Blacksails wrote:
Its because ordinance is still a word.
However, firing ordinance at someone isn't nearly as threatening as firing ordnance at someone.
Ordinance is a local law, or bill, or other form of legislation.
Ordnance is high caliber explosives.
No 'I' in ordnance.
Don't drown the enemy in legislation, drown them in explosives. |
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![[Post New]](/s/i/i.gif) 2012/11/09 17:24:30
Subject: Re:Eldar help needed. [vet on 1-4ed rules] new to 6th ed.
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Regular Dakkanaut
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PredaKhaine wrote: @almightyliham Spare I've got 14 Scatter lasers 11 Star Cannons 14 Shuriken Cannons 8 Bright Lances 3 Vibro Cannons 3 Shadow Weavers 1 Pulse Laser Well i was thinking maybe 2 star cannons and 2 vibro cannons. Another question to every1 has anyone got a spare autarchs arm, its the models left arm, or atleast know how i can convert something into it, thanks ( i got one the other day, but the arm was missing :( its the one with a power weapon on it normally). BTW Are venoms worth the points for transporting squads around??
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This message was edited 1 time. Last update was at 2012/11/09 17:25:10
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