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What tactics do space wolf players have to deal with wraiths, lychguard and praetorians?  [RSS] Share on facebook Share on Twitter Submit to Reddit
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Made in us
Tzeentch Aspiring Sorcerer Riding a Disc






Battle Barge Impossible Fortress

I like this thread, I am learning so much about Tactics
   
Made in cn
Blackclad Wayfarer





From England. Living in Shanghai

OP you need to be a bit more polite. People are responding to your thread yet if their answers don't meet your personal standards you simply tell them not to waste your time. You are new so I will assume you aren't trolling but when you ask for people's advice sometimes you need to just listen and not tell them to GTFO. That's a great way to stop responses to your threads or create a flame war.

Rigeld's point was an example and showing a flaw in your calculations. Praetorians can choose a S5 AP2 attack with a power axe in cc or they can take a S6 AP5 pistol with an extra attack in cc with entropic strike and rending. They don't have it both ways.

As for your conundrum, Lychguard aren't actually all that hard to deal with. Lychguard are slow and can be avoided if you have nothing to deal with them (though I don't know why anyone wouldn't be able to deal with T5 3+ saves). Praetorians and Wraiths are a little tougher, but it's nothing that weight of fire can't deal with. They may hit a couple of units hard in cc (with their speed it can be hard to stop), but at the same time they wil drop and some won't come back...Wraiths don't come back at all). They are also pricey units so if you face a list with a large block of Wraiths, Lychguard and Praetorians chances are there is very little else in the army. Even if they don't you want to focus fire as re-animation protocols *may* bring severely depleted unit back up to fighting strength.


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Made in gb
Been Around the Block




 Exergy wrote:
Abhorash15000 wrote:
 Exergy wrote:
Abhorash15000 wrote:

that I may have miscalculated elsewhere as I dont have a necron codex handy. If i have then my apologies but I do recall they can be armed with pistols giving them 3 attacks each on the charge and their attacks are S5/6 AP2/Rending. .


That is your problem, they either have a Str5 ap2 6" weapon and str6 AP2 in combat with 1 attack OR they have the pistol, which is not AP2, and their weapons are downgraded to voidblades which have entropic strike, which are not power weapons. I dont think entropic strike rends but they are most definitly not AP2. So their choice is to have the armor punch but only 1 attack or get entropic strike and 2 attacks, but be AP-.



Yeah thats fine, except Str5 ap2 6" weapon and str6 AP2 charge in combat is still going to win especially when they get the extra attack for charging as is the alternative of shooting the pistols and charging with 3 attacks each with superior strength. You have disproved/proved nothing. Your method still results in a total loss, my method still results in the destruction of the unit without my unit taking a single scratch. What is it you are trying to prove with this post? Dont waste my time


they will take a scratch because crons strike last. Also as I pointed out 10 pratorians cost a ton, thus there will be multiple squads of marines. The crons will get depleted getting into range, and then when the shoot will not kill an entire squad. Then they have to charge the same squad and will end up getting overwatched AND struck in CC before they get to strike again.
Then there are two possibilities, either they wipe that one squad or they dont.
If they wipe them, they get shot and then assaulted.
If they dont wipe them then they get assaulted.
In either case they then take a bunch of wounds before they get to strike, and when they do strike they now only have 1 attack each.

If 7 initially get into assault the first round, only 5 will get to strike, even if they might get back up at end of phase.
In subsiquent rounds, 1 cron will almost always be on the ground unable to attack.
in these later rounds, only have 2-3 crons attacking with 1 attack each means that they will be kill 1 marine a turn. Eventually the marines win.



The unit I was refering to that wont take a scratch are my 10 wg arriving by drop pod with combi plasma that cause 11 wounds to the necrons- i was not refering to the necrons. Why will the necrons get depleted so badly? they are jump infantry and so extremely mobile? And they may well end up getting overwatched and struck first but that will amount to a grand total of 3 dead necrons who will later roll for reanimation. Gh will win in the end through weight of numbers but how many of will it take? By the way sorry for the comment earlier- i re-read your post and realised you weren't being sarcastic just trying to be helpful- i have found a hell of a lot of genuine sarcasm on site and this thread but in your case i saw it when it wasnt there- probably cos I had just read a post by godless mimicry or solofalcon and was in sarcasm spotting mode.


Automatically Appended Next Post:
 Lukus83 wrote:
OP you need to be a bit more polite. People are responding to your thread yet if their answers don't meet your personal standards you simply tell them not to waste your time. You are new so I will assume you aren't trolling but when you ask for people's advice sometimes you need to just listen and not tell them to GTFO. That's a great way to stop responses to your threads or create a flame war.

Rigeld's point was an example and showing a flaw in your calculations. Praetorians can choose a S5 AP2 attack with a power axe in cc or they can take a S6 AP5 pistol with an extra attack in cc with entropic strike and rending. They don't have it both ways.

As for your conundrum, Lychguard aren't actually all that hard to deal with. Lychguard are slow and can be avoided if you have nothing to deal with them (though I don't know why anyone wouldn't be able to deal with T5 3+ saves). Praetorians and Wraiths are a little tougher, but it's nothing that weight of fire can't deal with. They may hit a couple of units hard in cc (with their speed it can be hard to stop), but at the same time they wil drop and some won't come back...Wraiths don't come back at all). They are also pricey units so if you face a list with a large block of Wraiths, Lychguard and Praetorians chances are there is very little else in the army. Even if they don't you want to focus fire as re-animation protocols *may* bring severely depleted unit back up to fighting strength.



I have no intention of being impolite in general and I am not here to troll. If you go back and read the thread you may note I am not the only nor the first person to be sarcastic/rude so i dont know why this comment is targeted specifically at me. I am polite until i'm not spoken to politely- just because i'm more direct with with my retaliation as opposed to instigating bad feeling by shrouding insults in sarcasm and condescension doesnt mean I have instigated such behaviour though i concede it would be better to rise above it. Yes there was a flaw in my calculations- i conceded that before hand I dont have a codex handy- despite that miscalculation they still wipe the flaw with the gh so not a particularly relevant miscalculation.

This message was edited 6 times. Last update was at 2012/12/01 00:25:32


 
   
Made in no
Liche Priest Hierophant





Bergen

What is it the young people say these days? "To long, did not read."? But from what I have scavanged in this thread there is some good advice on here. And if you do not come of at rude Abhorash I would think passive agressive would fit the bill. :-)

Anyway, I would still roll with the 6 heavy bolter long fangs in a razorback. More dakka for a cheap penny.

   
Made in gb
Nihilistic Necron Lord




The best State-Texas

f they have pistols, they have a Voidblade (ES, Rending) and a Particle Caster (S6 AP5). They don't have any AP2 unless they rend. They also cost 40 points a model. "Don't waste my time." indeed. They're T5 single wound models with a 3+ save. You act like they're amazing rather than just decent. With the Rod of covenant btw they have a single AP2 shot each and a power mail in combat - so you get armor saves.

Keep up with the incorrect rage though.


It's a power axe in close combat, not a power maul.

4000+
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Made in us
The Hive Mind





Yeah, sorry - I misread.

My beautiful wife wrote:Trucks = Carnifex snack, Tanks = meals.
 
   
Made in ca
Depraved Slaanesh Chaos Lord





Bjorn the Fell-Handed or any Dreadnought will work great against Lychguard or Praetorians with RoCs, but keep them away from the Voidblades that almost nobody ever takes.

Long Fangs will pretty much ruin all of them.

As always, JotWW completely wrecks the entire Necron army.

Vindicators are a very easy answer.

A unit of Grey Hunters with a Power Fist, Mark of the Wulfen and Wolf Standard will do quite well against Lychguard or Praetorians in CC.

TWC will absolutely eat Lychguard and Praetorians.

   
Made in us
Longtime Dakkanaut





OP should post an example list of what he is facing so that we can come up with a solution without having to do as much vacuum-based theory/math-hammer.
Massed Grey Hunters deal with Wraiths and TEQ just fine. I know from personal experience, even playing against 18x Wraith armies. Jaws DOES work against Wraiths and absolutely tears them apart. You should have little difficulty dealing with pure assault units in a shooting based game.
6x 10 GH w/ 2 plasma and standard runs 1,020 points and gives you both great shooting and assault capability.

Bee beep boo baap 
   
Made in ca
Floating Firefly Drone



Canada


"The problem with your argument is it is all bundled up by what I like to call 'shiny syndrome'. There is a lot of players that think having a good invul. makes a unit tough, or that low AP weaponry is the way forward. The simply fact of the matter is that in 40k rate of fire kills more things than low AP, and as such invuls are a lot less important."




Have you ever seen a doom scythe fire into a group of imperial guardsmen? It doesn't make many hits, but it's hilarious to watch every man hit fall to the ground. Even more satisfying knowing that unless they are Commissar Yarrik (spit) you will never have to deal with them getting back up.

This message was edited 1 time. Last update was at 2013/01/15 01:48:45


5000pts Necrons
5000pts Salamanders
Battle for Zycanthus box set
Bunch of old Heroscape stuff 
   
Made in us
Painlord Titan Princeps of Slaanesh






Dallas, TX

Grey Hunters, Long fangs, and divination rune priests.

At least one of your rune priests should get misfortune, which makes the enemy reroll successful saves. Do that with either regular bolters en masse or your krak missiles and you'll shred them down. All you need is a few to get killed - after that, you can overpower them in assault.

If you don't like the random chance, then ally with regular space marines and cast Null Zone, which forces invulnerable saves to be rerolled. Same effect, but guaranteed and you don't have to target anything with it, so it affects ALL their wraiths and they don't get to deny the witch.

This will also work with the lychguard, whom you can then plasma to death with your FREE plasma guns.

40k Armies I play:


Glory for Slaanesh!

 
   
 
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