Switch Theme:

2K Hive Fleet Pandora vs 2200 Fateweaver Daemons - Rematch (Completed)  [RSS] Share on facebook Share on Twitter Submit to Reddit
»
Poll
Daemons are now very strong. Can tyranids compete?
Yes, bugs are much improved as well, to the point where they will beat these daemons.
Draw. Both armies have got a power boost in 6th and are on equal footing against each other.
Flamers and Tzeentch daemons are just too strong. They will overwhelm the bugs.

View results
Author Message
Advert


Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
  • No adverts like this in the forums anymore.
  • Times and dates in your local timezone.
  • Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
  • Email notifications for threads you want to watch closely.
  • Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now.




Made in us
Painlord Titan Princeps of Slaanesh





Syracuse, NY

 jy2 wrote:
Present multiple high-priority threats all at once to the opponent. And even still, I probably wouldn't play them so aggressively against bugs (or horde orks or wraithwing necrons).

BTW, nice terrain. The blue crystals really pops out.


I cannot take credit for the terrain - they were made by hyv3mynd with his foam cutter and awesome airbrush.

I agree with your first point - I always split Daemons based on how they need to deploy and what threat they offer. That means bunching up assault units and shooting units so no matter what wave you do get, you can deploy consistently. For example, I usually throw all my troops in Wave 2 - that way if I get it I can Deep Strike back near my deployment zone and hide until the heavy hitters come.

Opponents need to be careful of even advancing to hit these troops, because a full set of assault units are sitting in reserve and if they elongate their position (leave some in back to camp objectives and move others up to deal with the troops) I am going to drop in behind them and roll up their army from their deployment zone and they just will not have the concentrated firepower to weaken those elements. This also tends to pin their army in place and makes it hard for opponents to make it all the way across the board in time.

I actually just played a Tyranid list at Da Boyz (2x Tervis, 2x Dakka Fex, 2x Dakka Flyrant, 3x, 2x Hive Guard) and deployed back as you described with my units and left the Flamers in reserve to drop in later - with all the little bugs around it is really tough to make flamers work against their high priority targets.

Not to hijack this thread - I could write pages about the Tyranid Daemon matchup - it is a really tough game as Daemons.

Daemons Blog - The Mandulian Chapel 
   
Made in us
Fixture of Dakka





San Jose, CA

Yeah, despite not being able to take allies and some of the "perceived" nerfs, most of us bug players feel that nids have actually gotten stronger in this edition. With tervigons, they can usually produce the bodies necessary to make it tough for daemons to face. Actually, they make it tough for many of the other more assaulty armies to face. The weakness of bugs, though, are still the more shooty armies. Venom-spam, long fang-spam, shooty MSU armies, necron airforce....basically the same armies that gave them problems in 5th will still give them problems in 6th (+pure flyer armies). Yeah, I can probably go on more about Tyranid strengths and weaknesses, but I won't.



6th Edition Tournaments: Golden Throne GT 2012 - 1st .....Bay Area Open GT 2013 - Best Tyranids
ATC 2013 - Team Fluffy Bunnies - 1st .....LVO GT 2014 Team Tournament - Best Generals
7th Edition: 2015-16 ITC Best Grey Knights, 2015-16 ITC Best Tyranids
Jy2's 6th Edition Battle Report Thread - Links.....Jy2's 7th Edition Battle Report Thread - Links
 
   
 
Forum Index » 40K Battle Reports
Go to: