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Made in us
Powerful Phoenix Lord





Buffalo, NY

It interacts the same way as an unactivated force weapon. See my above post on how to handle it.

Greebo had spent an irritating two minutes in that box. Technically, a cat locked in a box may be alive or it may be dead. You never know until you look. In fact, the mere act of opening the box will determine the state of the cat, although in this case there were three determinate states the cat could be in: these being Alive, Dead, and Bloody Furious.
Orks always ride in single file to hide their strength and numbers.
Gozer the Gozerian, Gozer the Destructor, Volguus Zildrohar, Gozer the Traveler, and Lord of the Sebouillia 
   
Made in us
Captain of the Forlorn Hope





Chicago, IL

Backlash wrote:
So a related question, how would weapons with special rules that inflict ID interact with FNP? Tyranid Boneswords for example.

"If a model suffers one or more unsaved wound in close combat from a tryanid with a bonesword, it must immediately pass a leadership test or suffer instant death."

Would the model take the leadership test first? As it is taken immediately after the unsaved wound? If they fail, ID occurs and FNP cannot be taken? If the test is pass FNP can be taken as normal? Or does the fact that ID CAN occur ignore FNP completely? Or does FNP have to be failed before the ability can be activated?
Well it is debates. As HJ said:
 Happyjew wrote:
There are two ways to look at this:
Since FNP makes the unsaved wound saved, it must come before anything that triggers off an unsaved wound (FW activation, ES, etc).
Since both players have actions that go off of unsaved wounds, who's ever turn it is decides order.

Personally, I say it is the first option, however, others disagree.

"Did you notice a sign out in front of my chapel that said "Land Raider Storage"?" -High Chaplain Astorath the Grim Redeemer of the Lost.

I sold my soul to the devil and now the bastard is demanding a refund!

We do not have an attorney-client relationship. I am not your lawyer. The statements I make do not constitute legal advice. Any statements made by me are based upon the limited facts you have presented, and under the premise that you will consult with a local attorney. This is not an attempt to solicit business. This disclaimer is in addition to any disclaimers that this website has made.
 
   
Made in ca
Dakka Veteran





 juraigamer wrote:
The rule is in the BRB, please look at it, it states clearly when you may and may not take FNP.

Furthermore, as a general rule, FNP is always taken after saves, but before effects. So if you fail and armor save, but make a FNP roll, you still have armor against a wound from entropic strike.


Where do you see this "general rule"?
Also, FnP is specifically listed as NOT being a save

"The objective of the game is to win. The purpose of the game is to have fun. The two should not be confused."



 ErikSetzer wrote:

Or you can just claim it's all bad luck and you're really the best player in the world if not for those dice and/or cards.
 
   
Made in us
Powerful Phoenix Lord





Buffalo, NY

That is because of it were a save, you only could use it or an armour/invuln/cover save.

Greebo had spent an irritating two minutes in that box. Technically, a cat locked in a box may be alive or it may be dead. You never know until you look. In fact, the mere act of opening the box will determine the state of the cat, although in this case there were three determinate states the cat could be in: these being Alive, Dead, and Bloody Furious.
Orks always ride in single file to hide their strength and numbers.
Gozer the Gozerian, Gozer the Destructor, Volguus Zildrohar, Gozer the Traveler, and Lord of the Sebouillia 
   
Made in us
Veteran Wolf Guard Squad Leader




San Diego, CA



TYVM

 
   
 
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