Author |
Message |
 |
|
 |
Advert
|
Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
- No adverts like this in the forums anymore.
- Times and dates in your local timezone.
- Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
- Email notifications for threads you want to watch closely.
- Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now. |
|
 |
![[Post New]](/s/i/i.gif) 2013/01/30 13:14:15
Subject: Ork Nob Power Klaw Vs Big choppa
|
 |
Big Mek in Kustom Dragster with Soopa-Gun
|
My issue with lots of BWs is theyre just so - bloody - big its impossible to hide them most the time.
I just played a game against necrons that took their 72inch s10 ap1 crap. I had 2 points on the entire board that would fully hide a BW, both on the wrong side of the board, so i was forced to hope to god my 5+ worked from kff (which never did, so 1 shot 1 bw died)
|
An ork with an idea tends to end with a bang.
14000pts Big 'n Bad Orkz
6000pts Admech/Knights
7500pts Necron Goldboys |
|
 |
 |
![[Post New]](/s/i/i.gif) 2013/01/30 16:34:54
Subject: Re:Ork Nob Power Klaw Vs Big choppa
|
 |
Battlewagon Driver with Charged Engine
somewhere in the northern side of the beachball
|
Big choppa is a nerf over slugga/choppa when fighting against spess mahreens. Big choppa is only useful when you are fighting enemies with 5+ toughness and even then pk is better.
I would equipt my nobz with:
A) pk and maybe a stikk bomb (it costs only 1 point and you don't have to buy 1 for everyone) if he goes with trukk boyz.
B) pk, bosspole and bigshoota/stikkbomb (depends how you have points) if he goes with mob of shoota boyz.
The only reason why you would ever want a big choppa was the 5th edition wound allocation shenenigans.
|
Every time I hear "in my opinion" or "just my opinion" makes me want to strangle a puppy. People use their opinions as a shield that other poeple can't critisize and that is bs.
If you can't defend or won't defend your opinion then that "opinion" is bs. Stop trying to tip-toe and defend what you believe in. |
|
 |
 |
![[Post New]](/s/i/i.gif) 2013/01/30 16:43:20
Subject: Re:Ork Nob Power Klaw Vs Big choppa
|
 |
Battleship Captain
|
illuknisaa wrote:Big choppa is a nerf over slugga/choppa when fighting against spess mahreens. Big choppa is only useful when you are fighting enemies with 5+ toughness and even then pk is better.
I would equipt my nobz with:
A) pk and maybe a stikk bomb (it costs only 1 point and you don't have to buy 1 for everyone) if he goes with trukk boyz.
B) pk, bosspole and bigshoota/stikkbomb (depends how you have points) if he goes with mob of shoota boyz.
The only reason why you would ever want a big choppa was the 5th edition wound allocation shenenigans.
Actually in this case a PK has become highly useless on a nob. Back in 5th a pk nob was the way to go, these days it just ins't the case. He is to easily killed with either being sniped out, and or challenged out. A big choppa is a then highly reliable way to get some good anti tank strength shots - the main reason we took a klaw in the first place. The fact he wounds marines on a 2+ is just a bonus, or he can help deal with a high toughness target. I feel klaws just dont be long on nobs any more. For boy mobs that is. Automatically Appended Next Post: Vineheart01 wrote:My issue with lots of BWs is theyre just so - bloody - big its impossible to hide them most the time.
I just played a game against necrons that took their 72inch s10 ap1 crap. I had 2 points on the entire board that would fully hide a BW, both on the wrong side of the board, so i was forced to hope to god my 5+ worked from kff (which never did, so 1 shot 1 bw died)
he he i lost 2 wagons to one demolisher shell.
|
This message was edited 2 times. Last update was at 2013/01/30 16:44:52
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2013/01/31 02:45:54
Subject: Ork Nob Power Klaw Vs Big choppa
|
 |
Growlin' Guntrukk Driver with Killacannon
|
I know what the problem is. Your Battle Wagons aren't blue. Re-Paint them blue and watch how much more lucky they become. You will roll 50% hits with all the guns, your Deff Rollas will almost always roll a 5 or 6 & you will make more cover saves. There is no mathhammer that can predict this result its all about belief in the colour blue just ask any death skull.
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2013/01/31 02:54:40
Subject: Ork Nob Power Klaw Vs Big choppa
|
 |
Battleship Captain
|
Sinji wrote:I know what the problem is. Your Battle Wagons aren't blue. Re-Paint them blue and watch how much more lucky they become. You will roll 50% hits with all the guns, your Deff Rollas will almost always roll a 5 or 6 & you will make more cover saves. There is no mathhammer that can predict this result its all about belief in the colour blue just ask any death skull.
i like your thinkin~ but i paint em green, and green is best.
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2013/01/31 02:58:09
Subject: Re:Ork Nob Power Klaw Vs Big choppa
|
 |
Krazed Killa Kan
|
IMO try getting rid of the Nobs, go entirely Big shootas instead and get more bodies per mob to push up the Fearless threshold even further to negate the loss of a BP.
Then stand back and let it rip with the Shootas. Nobs are only better in CC, and they can be isolated in challenges and butchered by ICs. Their utility has been considerably limited and compared to that same points cost in Boyz, is it really worth it?
|
Fang, son of Great Fang, the traitor we seek, The laws of the brethren say this: That only the king sees the crown of the gods, And he, the usurper, must die.
Mother earth is pregnant for the third time, for y'all have knocked her up. I have tasted the maggots in the mind of the universe, but I was not offended. For I knew I had to rise above it all, or drown in my own gak. |
|
 |
 |
![[Post New]](/s/i/i.gif) 2013/01/31 03:14:29
Subject: Re:Ork Nob Power Klaw Vs Big choppa
|
 |
Battleship Captain
|
TedNugent wrote:IMO try getting rid of the Nobs, go entirely Big shootas instead and get more bodies per mob to push up the Fearless threshold even further to negate the loss of a BP.
Then stand back and let it rip with the Shootas. Nobs are only better in CC, and they can be isolated in challenges and butchered by ICs. Their utility has been considerably limited and compared to that same points cost in Boyz, is it really worth it?
I find that a big shootas also make a small difference in the terms of a boys combat effectiveness. I also play agressive, as a ork player you have to press your advantage with your number of attacks and body count or you will fall to pieces and lose. Now losing the nob all together is not something i thought of, it is a 20pt tax in the squad, which is 3 boys. The question is, is 3 wounds better then 2, with no high strength attacks? That strength 7 really make a huge difference in anti tank rolls.
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2013/01/31 07:42:18
Subject: Ork Nob Power Klaw Vs Big choppa
|
 |
Flashy Flashgitz
CT
|
About the big choppas, I like what your doing. Just focus the orks as a shooty unit.. Although I'd keep the big shootas. This would probably only be effective if you had like 4-6 squads anyway, but if you just worried about objectives and stayed at shooting range you would be very effective with over watch now.. Only problem is now your easier to kill with by MCs and dreads.. Which are kinda common now, at least the higher toughness is for sure. I was at a tourni saw a lot of nurgle, nurgle bikes, demon mc and w.e, so what would you use against that? Lol besides lootas.
I like where your goin with this idea though, frees up a lot of room in a list
|
I'm a latin bro, so my slampiece cooks me quesadillas. |
|
 |
 |
![[Post New]](/s/i/i.gif) 2013/01/31 08:02:27
Subject: Ork Nob Power Klaw Vs Big choppa
|
 |
Big Mek in Kustom Dragster with Soopa-Gun
|
Sinji wrote:I know what the problem is. Your Battle Wagons aren't blue. Re-Paint them blue and watch how much more lucky they become. You will roll 50% hits with all the guns, your Deff Rollas will almost always roll a 5 or 6 & you will make more cover saves. There is no mathhammer that can predict this result its all about belief in the colour blue just ask any death skull.
Actually one of mine is blue lol
That blue wagon in my last game was running a KFF mek and 15 Tankbustas, it got immobilized JUST outside of rokkit range of that damn Necron barge. Had i gained even 2 more inches, that thing would have been so dead having 19 rokkits + a Kannon shell flying at its face (4rokkits on wagon)
|
An ork with an idea tends to end with a bang.
14000pts Big 'n Bad Orkz
6000pts Admech/Knights
7500pts Necron Goldboys |
|
 |
 |
![[Post New]](/s/i/i.gif) 2013/01/31 08:34:03
Subject: Ork Nob Power Klaw Vs Big choppa
|
 |
Battleship Captain
|
Mr. DK wrote:About the big choppas, I like what your doing. Just focus the orks as a shooty unit.. Although I'd keep the big shootas. This would probably only be effective if you had like 4-6 squads anyway, but if you just worried about objectives and stayed at shooting range you would be very effective with over watch now.. Only problem is now your easier to kill with by MCs and dreads.. Which are kinda common now, at least the higher toughness is for sure. I was at a tourni saw a lot of nurgle, nurgle bikes, demon mc and w.e, so what would you use against that? Lol besides lootas. I like where your goin with this idea though, frees up a lot of room in a list My current lists pack alot of MANZ to bring back those pks i need, and 2+ 2 wounds is rather fantastic in a foot slog, but i have a huge love for MANZ, but also in addition to the manz i pack up another 25 lootas. With 60 boys normally. But really orks have only once answer for something important needing to die, and that is a power klaw, the goal is to make use of the nob, so your important HQ can wham on the unit. flying monsters? i laugh...watch them get grounded from boy shots and then punched in the face to death with 20 orks. Its always a good joke, or at least it is tar pitted for ever. another fact, even if you had your oh so important PK, your nob gets challenged by a MC its dead 99% of the time, and you lost it before swinging and do something important. Dread too if it has character, if not, it will fight some boys kill maybe 3, then the nob can glance/harm it with a bigchoppa. Doesnt seem that bad in the end. If the nob dies, leave combat with it as you cant hurt it. Then kill it with a support unit like lootas. Vineheart01 wrote:Sinji wrote:I know what the problem is. Your Battle Wagons aren't blue. Re-Paint them blue and watch how much more lucky they become. You will roll 50% hits with all the guns, your Deff Rollas will almost always roll a 5 or 6 & you will make more cover saves. There is no mathhammer that can predict this result its all about belief in the colour blue just ask any death skull. Actually one of mine is blue lol That blue wagon in my last game was running a KFF mek and 15 Tankbustas, it got immobilized JUST outside of rokkit range of that damn Necron barge. Had i gained even 2 more inches, that thing would have been so dead having 19 rokkits + a Kannon shell flying at its face (4rokkits on wagon) Hop out of the wagon?
|
This message was edited 2 times. Last update was at 2013/01/31 08:36:36
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2013/01/31 11:17:52
Subject: Ork Nob Power Klaw Vs Big choppa
|
 |
Growlin' Guntrukk Driver with Killacannon
|
Well my Battle Wagons are blue and they have Red GT Stripes to make em go faster. Maybe my dice were in the oven a bit longer than yours thats why I have better luck.
Seriously though
My Wagons are all converted from other tanks which might effect there facing values. The GW Battle Wagon Model has really long AV12 sides and a narrow AV14 Front. I'm in the process if getting GW Wagons though but I will still keep my Land Raider Wagon as it looks cool and has a special seat for my Warlord to sit on during the game. I posted some pics in the gallery yesterday. Its kinda cheesy but its totally cool.
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2013/01/31 17:32:22
Subject: Ork Nob Power Klaw Vs Big choppa
|
 |
Battleship Captain
|
Sinji wrote:Well my Battle Wagons are blue and they have Red GT Stripes to make em go faster. Maybe my dice were in the oven a bit longer than yours thats why I have better luck.
Seriously though
My Wagons are all converted from other tanks which might effect there facing values. The GW Battle Wagon Model has really long AV12 sides and a narrow AV14 Front. I'm in the process if getting GW Wagons though but I will still keep my Land Raider Wagon as it looks cool and has a special seat for my Warlord to sit on during the game. I posted some pics in the gallery yesterday. Its kinda cheesy but its totally cool.
sounds good, i use sqiggoths for mine :F
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2013/01/31 18:22:18
Subject: Re:Ork Nob Power Klaw Vs Big choppa
|
 |
Ork Boy Hangin' off a Trukk
|
The mek in the burna mob also extends the range you can kill with the burnas. THat is very important now with that new faq.
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2013/01/31 21:36:59
Subject: Re:Ork Nob Power Klaw Vs Big choppa
|
 |
Battleship Captain
|
Crawdadr wrote:The mek in the burna mob also extends the range you can kill with the burnas. THat is very important now with that new faq.
I keep hearing this, but i dont see it. Can someone enlighten me?
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2013/01/31 21:45:56
Subject: Ork Nob Power Klaw Vs Big choppa
|
 |
Honored Helliarch on Hypex
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2013/02/01 00:05:13
Subject: Ork Nob Power Klaw Vs Big choppa
|
 |
Growlin' Guntrukk Driver with Killacannon
|
It's not in the ork FAQ's its under shooting in the 40k rules FAQ's
Squiggoths would be awsome as Battle Wagons. I always wanted to convert one from the LOTR Elephant things I'f just have to find a defferent head and it would be sweet.
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2013/02/01 00:24:20
Subject: Ork Nob Power Klaw Vs Big choppa
|
 |
Battleship Captain
|
Sinji wrote:It's not in the ork FAQ's its under shooting in the 40k rules FAQ's Squiggoths would be awsome as Battle Wagons. I always wanted to convert one from the LOTR Elephant things I'f just have to find a defferent head and it would be sweet. eh look on ebay, they go for as much as battle wagons usally. I have 3 on my plog i am painting right now. man those range nerfs really make you put big shootas back in your squads.. Sigh.
|
This message was edited 1 time. Last update was at 2013/02/01 00:32:58
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2013/02/01 02:25:13
Subject: Ork Nob Power Klaw Vs Big choppa
|
 |
Big Mek in Kustom Dragster with Soopa-Gun
|
Hop out of the wagon?
Oh forgot to mention he Deathmarked the tankbustas a turn earlier so i really, REALLY didnt want to walk out of that wagon lol. Unless it was FAQ'd, his codex said he can do that to embarked units.
|
An ork with an idea tends to end with a bang.
14000pts Big 'n Bad Orkz
6000pts Admech/Knights
7500pts Necron Goldboys |
|
 |
 |
![[Post New]](/s/i/i.gif) 2013/02/01 02:26:32
Subject: Ork Nob Power Klaw Vs Big choppa
|
 |
Battleship Captain
|
Vineheart01 wrote:Hop out of the wagon?
Oh forgot to mention he Deathmarked the tankbustas a turn earlier so i really, REALLY didnt want to walk out of that wagon lol. Unless it was FAQ'd, his codex said he can do that to embarked units.
when faced with conflict, krump it.
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2013/02/01 18:12:34
Subject: Ork Nob Power Klaw Vs Big choppa
|
 |
Flashy Flashgitz
|
Sinji wrote:It's not in the ork FAQ's its under shooting in the 40k rules FAQ's
Squiggoths would be awsome as Battle Wagons. I always wanted to convert one from the LOTR Elephant things I'f just have to find a defferent head and it would be sweet.
pshhh just get a $10 star wars dewback, a lot of card and clay and go to town. That's what I did
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2013/02/01 19:13:54
Subject: Ork Nob Power Klaw Vs Big choppa
|
 |
Battleship Captain
|
Awesomesauce wrote:Sinji wrote:It's not in the ork FAQ's its under shooting in the 40k rules FAQ's
Squiggoths would be awsome as Battle Wagons. I always wanted to convert one from the LOTR Elephant things I'f just have to find a defferent head and it would be sweet.
pshhh just get a $10 star wars dewback, a lot of card and clay and go to town. That's what I did
but that requires effort..something i lack these days.
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2013/02/01 22:25:34
Subject: Ork Nob Power Klaw Vs Big choppa
|
 |
Big Mek in Kustom Dragster with Soopa-Gun
|
Yea lack of effort is why GW still makes money - even us Orky players prefer to just buy the models rather than spend an extra 3-4 hours doing a simple conversion, or a couple days for one HELL of a conversion. I finished making a KFF Big Mek with Pklaw earlier out of a nob, plastic pipes, wire, and the Grotprods i never use from my runtherders for instance. I didnt spend a dime for it since i already had the bitz lying around, just took me a day to build it.
A conversion idea i really, really want to do would take me forever but it would be awesome as hell. However due to the sizes i need, i will have to sculpt them by hand.
Raptor Raiders
Warbikers riding raptors instead of bikes muhahaha!
Everything i can find of the right size is either jelly-like n soft, or is in a MASSIVE container of dinosaurs and i'd actually spend more that way than buying WHFB lizardmen
Need my tools n toaster oven though...and theyre in the states right now in a storage vault since i dont have room in my dorm on base
|
An ork with an idea tends to end with a bang.
14000pts Big 'n Bad Orkz
6000pts Admech/Knights
7500pts Necron Goldboys |
|
 |
 |
![[Post New]](/s/i/i.gif) 2013/02/02 01:05:58
Subject: Re:Ork Nob Power Klaw Vs Big choppa
|
 |
Growlin' Guntrukk Driver with Killacannon
|
I kustom built this guy from bitz the only hand built part was a ball of green stuff which I glued half a wrecking ball on to.
I also attached a steel washer under his base with glue and green stuff so he wouldn't fall off the Battle Wagon as I moved around the board. The Battle Wagon took a long time to build though and has been pulled apart and re-constructed about 6 times since 2001 when I bought it second hand for $20 as a Chaos Land Raider with all the guns removed. I was black then so I didn't need to re-paint it at the time. Since that day though it been Red, Yellow, Boltgun Metal and now Death Skullz Blue. Giddy up. Automatically Appended Next Post: Oh and sorry the pic is side ways.
|
This message was edited 1 time. Last update was at 2013/02/02 01:06:49
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2013/02/02 03:44:24
Subject: Ork Nob Power Klaw Vs Big choppa
|
 |
Regular Dakkanaut
SC
|
I've been just dropping Nobz entirely. Big Shootas all the way. I was never happy with how the powerklaw worked out for me and felt like a waste of points getting the nob + PK + BP. If you're running large boyz squads in trukks, you shouldn't need a BP. Even footslogging, my 20-30 man squads get into combat quick enough to not need the BP.
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2013/02/02 04:08:37
Subject: Ork Nob Power Klaw Vs Big choppa
|
 |
Big Mek in Kustom Dragster with Soopa-Gun
|
Im tempted to shave off the BP as well. I have it actually do something once every like 10 games, other times i reroll morales and get double 6s
|
An ork with an idea tends to end with a bang.
14000pts Big 'n Bad Orkz
6000pts Admech/Knights
7500pts Necron Goldboys |
|
 |
 |
![[Post New]](/s/i/i.gif) 2013/02/02 05:04:55
Subject: Ork Nob Power Klaw Vs Big choppa
|
 |
Battleship Captain
|
Losing nobs all together is something i have yet to do.
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2013/02/02 06:19:53
Subject: Ork Nob Power Klaw Vs Big choppa
|
 |
Big Mek in Kustom Dragster with Soopa-Gun
|
Nah i wouldnt get rid of him entirely. Even if youre going strictly dakka and you gave him the bigshoota so he isnt worthless in shooting phase, you still want him because he can either challenge out a much, much nastier opponent so your boyz can deal with his boyz rather than have your group get plastered by his (rare, but happens) or have the nob actually bring some hurt to whever gets too close with a Pklaw.
Had many games where my klaws didnt do anything, but every time i dont take the nob at all (let alone a bigchoppa) something just walks over my boyz like nothing was there.
|
An ork with an idea tends to end with a bang.
14000pts Big 'n Bad Orkz
6000pts Admech/Knights
7500pts Necron Goldboys |
|
 |
 |
![[Post New]](/s/i/i.gif) 2013/02/02 17:01:46
Subject: Ork Nob Power Klaw Vs Big choppa
|
 |
Yellin' Yoof on a Scooter
|
iv found that my nobs with PKs and HA never lose a challenge unless its a IC or leader of a elite cc unit. the nob usually loses one wound and then smashes his opponent into the ground for almost all troops choice Sargent iv gone up against.
i honestly dont know how i would be winning combat without that PK the boys alone just never do enough damage to marines.
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2013/02/02 22:32:03
Subject: Ork Nob Power Klaw Vs Big choppa
|
 |
Growlin' Guntrukk Driver with Killacannon
|
The only characters that really scare me with my Nobs are guys carring Power Mauls. If I see any of them in a list I send in the Mega Boss.
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2013/02/02 22:37:30
Subject: Ork Nob Power Klaw Vs Big choppa
|
 |
Battleship Captain
|
Sinji wrote:The only characters that really scare me with my Nobs are guys carring Power Mauls. If I see any of them in a list I send in the Mega Boss.
but for a general all comers list - because we dont know what we are fighting, i argue nob, with big choopa, and boss pole, and if your feeling silly, big shoota and evay armor or only one of either or.
|
|
 |
 |
|