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Made in us
Scarab with a Cracked Shell



Baltimore, MD

DE in low point games rock, small 50 point HQ that gives one twenty point unit FNP and a but ton of of nine point warriors that always wound on a four up and can take a cannon to deliver 6 poisoned shots and/or up to 2 blasters AKA tank busters with an 18 inch range

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Tough Traitorous Guardsman





Liverpool Hive

 AegisGrimm wrote:
I see alot of talk here about flyers and spamming certain things with each army at low points. Much like in big games, how is that even fun? I think the point of the conversation is about which armies can still include quality cohesion in their builds.

Here's my question: which armies can still build a relatively good TAC list in games below 1,000 points?

I personally really liked the Combat Patrol rules that came out in the 4th edition book, which were essentially the rules from "40K in 40 minutes". They specifically forbade certain army selections that were too over-powered for such small games.


Most of my 40k games have been by the 40k in 40 minutes rules, with house alterations for new rule editions. Some people say small games are pointless but personally I really enjoy them, while finding things like Apoc very unattractive. Though that might be because I'm tight and have enough trouble convincing myself to put £100+ into an army and current prices make me cry.

I used to play with a group of mates, we had one board (usable as two) but 6-8 of us so we played 40/40 and could effectively have mini tournaments/campaigns in a single evening. A lot of fast fun plus the limitations made normally throw-away units quite valuable which altered how we played, I'd highly recommend it.

I always found IG very versatile in such games though I haven't really played in 6th edition.

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Bounding Dark Angels Assault Marine




New Jersey

I've found that my eldar do incredibly well in less then 1000 pts, my GK do well in less then 1000 or more then 2000, and my DA I haven't played enough of the new book to tell yet. However they were kicking butt in 2000 and up points games.

I enjoy all games that I play, any points levels. I normally play 1-2000 points but every now and again I play higher point levels. The last Apoc game I played 7500 points of DA and GK together.
   
Made in us
Fixture of Dakka





West Michigan, deep in Whitebread, USA

Some people say small games are pointless but personally I really enjoy them, while finding things like Apoc very unattractive.


I never got that logic. games under 1000pts are as much a viable non-standard niche as Apocolypse games.

I personally think some people are just afraid of small games (especially the ones with model restrictions) because they will be limited from spamming the usual stuff that they are comfortable with, or powerful special characters and AV14 vehicles.

The only sucky part of using rules like Combat patrol (and I think 40K in 40min, as well) is that armies like Deathwing are impossible, because those rules disavowed anything with a 2+ save.

This message was edited 2 times. Last update was at 2013/02/08 02:48:06




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Water-Caste Negotiator




Florida

tau at lower points i can get alot vs space marines

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Made in us
Lone Wolf Sentinel Pilot






Philadelphia

Tau don't scale well in either direction. While they do alright at lower points levels, crisis suits are too expensive for it. And above 2000, they run out of things to buy. In my 2000 tournament list, I have maxed elite crisis suits, and 6 broadsides. Granted I don't have much in the fast attack, but there isn't much worth taking there anyway.

 
   
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Blood Angel Terminator with Lightning Claws






From my personal experience GK do NOT do well in low points (<1000) games. We simply cannot have enough of our goodies to deal with what other armies can bring, especially IG and nids...

NOTE: I do not use henchmen, so maybe that is the answer, I wouldn't know...

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Made in us
Heroic Senior Officer





Western Kentucky

Orks kick all kinds of butt in low points matches. You can have 60+ ork boyz, 10 lootaz, and a warboss with 5 biker nobs with all the trimmings easily.

And with IG I can regularly field 90+ guardsmen and a couple of tanks at that point level.

Don't have much experience with orks at high levels yet (small army) but I bet they could hold their own with dual force org. Then you could run a nob biker squad or two with accompanying biker bosses and still have slots for KFF meks.

And of course, IG are scary in large point games, that goes without saying.

This message was edited 1 time. Last update was at 2013/02/08 04:41:04


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Made in us
Resolute Ultramarine Honor Guard






Peoria IL

 Ratius wrote:
Anyone play 2.5k regularly and your views on who gels better?
I gather Guard still rock at those points but other armies can suffer?


Dark Eldar do very well at bigger point values, IG fall off a bit, people are ready for fliers, they can protect elite units (of which the IG don't stack up well compared to PA lists), and a deathstar can show up, with bubble wrap and just tear through IG forces, using their own mass of models as screening terrain (I play a ton of 2.5k matches and find it tough not to salivate when someone brings IG to the table... with Ravenwing, SM Strenguard Drop Pods, and CSM assault lists, they're really DOA).

Space Wolves get crazy (15 drop pods at 2.5K... that's just hurtful), 'Crons, again, people are ready at that point level (they're still nasty, but not as much). Orks are a little unique. IF someone wanted to run 2.5k green tide, it would do well against anything but heavy ordnance lists (too easy to kill off nobz in boyz squads and the like), but no one does. That's too many models to push around and it tends to suck the life out of the player running the orks instead of the opponent. BA do well (lots of fast predators and DP Dreads can mess up a back field), CSM stay the same, while Eldar and Tau seem to fall off a bit (not enough game changing expensive units to counter everyone else's game changing expensive units that they can finally field). DA Greenwing and Ravenwing get to play with all the toys, but DW, like GK, seem to be a mixed bag... so I'd say they stay at the same level as a 1.5k or 2k game (which is to say, very good, but not more so at higher points). Nids have more fun (I call it the FMC Circus at 2 FoC), and SM probably get a tad better, but most of their regular opponents do too. Sisters and Daemons I have no experiance with at 2.5k, so I can't say... sure I've left somebody out (BT, no better, BTW) but off the top of my head, going back to June, that's my experiance so YMMV.

This message was edited 1 time. Last update was at 2013/02/08 05:17:36


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Battleship Captain






Holy crap i know the answer. With no limitations, it is codex valkyire, almost any point level.
   
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Hellish Haemonculus






Boskydell, IL

Several of the Space Marine special characters are only viable (I think) at higher points costs.

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