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![[Post New]](/s/i/i.gif) 2013/02/25 07:45:20
Subject: Devastator squad composition and deployment review.
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Member of a Lodge? I Can't Say
WI
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You know what? I /really/ don't care what your opinon is on FW stuff nor what you claim. I stated my reasons... that I don't do FW. I noted that every tourney I have been to doesn't allow FW rules for non-codex FW models and I do not do Apoc games. Guy wants to talk Dev squad Tactics, I gave him imput on Dev Squad Tactics. He wants to use FW models and thier rules? I am not going to comment because I do not have access to those rules nor a desire to get access to those rules. More power to him if that is what he wants to play with his friends and they all want to play it with him.
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Been playing 40k on and off since 89.
Armies...
Orks, Eldar, Lamentors, Pre-Heresy EC, CSM EC, and IG. |
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![[Post New]](/s/i/i.gif) 2013/02/25 08:23:20
Subject: Devastator squad composition and deployment review.
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Douglas Bader
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That's nice. You're entitled to have your house rules. However, when the OP clearly says that they don't have your house rule it's hijacking their thread to come in and yell "HEY GUYS I HAVE A HOUSE RULE, WHAT IF YOU HAD TO PLAY UNDER IT".
I noted that every tourney I have been to doesn't allow FW rules for non-codex FW models and I do not do Apoc games.
Your experience is not universal.
He wants to use FW models and thier rules? I am not going to comment because I do not have access to those rules nor a desire to get access to those rules. More power to him if that is what he wants to play with his friends and they all want to play it with him.
Then maybe you should read more carefully before posting and follow your supposed policy. The OP clearly said they're using FW stuff, but you still felt the need to post about how you wouldn't let them do it.
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This message was edited 1 time. Last update was at 2013/02/25 08:23:35
There is no such thing as a hobby without politics. "Leave politics at the door" is itself a political statement, an endorsement of the status quo and an attempt to silence dissenting voices. |
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![[Post New]](/s/i/i.gif) 2013/02/26 05:28:42
Subject: Re:Devastator squad composition and deployment review.
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Member of a Lodge? I Can't Say
WI
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Ha... house rules. Guess what... FW is house rules. Apparently that just makes you rage that your DKoK stuff that /isn't/ in the IG Codex is worthless. Yup... no Centaur Trackors or artillery carrages. No MARS pattern squat and jack. No support vehicles, super heavies, no emplacements. You know what? Forgeworld even has this on the front page...
You can download updates and experimental rules for our models here.
Gee...Experimental? But you said they are the base game? Whaaaaaat?
Seems like even FW is saying they are not the base game. Mmm...I believe I stated they were more or less an open beta. Guess I win. Guess what... I don't care.
On top of that, I never commented on his FW stuff, I commented on the Dev squads. Dev squads are base game, so go stick it in your pipe and smoke it. Just because you have a 3k post count doesn't mean jack and squat to me. You want to have a pissing match with me, leave this kid and his thread out of it.
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Been playing 40k on and off since 89.
Armies...
Orks, Eldar, Lamentors, Pre-Heresy EC, CSM EC, and IG. |
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![[Post New]](/s/i/i.gif) 2013/02/26 08:52:14
Subject: Devastator squad composition and deployment review.
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Fresh-Faced New User
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I assume this is the vanilla codex you're playing? If so, then don't take devastators, they're horribly overpriced. Get predators and dual-autocannon dreadnoughts instead if you want cost-effective firepower.
However, if you absolutely must take devastators, just take the minimal squad with 4x missile launcher. Don't waste points on sergeant upgrades or additional bodies.
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![[Post New]](/s/i/i.gif) 2013/02/26 09:43:55
Subject: Re:Devastator squad composition and deployment review.
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Douglas Bader
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Not according to GW.
Gee...Experimental? But you said they are the base game? Whaaaaaat?
Wow. Just keep digging that hole even deeper.
Experimental rules are free pdfs they occasionally publish, to collect feedback and allow you to use a new model before it is printed in a final book. They are NOT the same as the for-standard- 40k rules found in the IA books.
On top of that, I never commented on his FW stuff, I commented on the Dev squads. Dev squads are base game, so go stick it in your pipe and smoke it. Just because you have a 3k post count doesn't mean jack and squat to me. You want to have a pissing match with me, leave this kid and his thread out of it.
Yes you did. You had to comment that his HB sentry guns are FW units and therefore you wouldn't play against them in a thread where the OP has clearly stated that they're playing with FW units.
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There is no such thing as a hobby without politics. "Leave politics at the door" is itself a political statement, an endorsement of the status quo and an attempt to silence dissenting voices. |
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![[Post New]](/s/i/i.gif) 2013/02/26 13:10:57
Subject: Re:Devastator squad composition and deployment review.
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Regular Dakkanaut
Bellevue, WA
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Correct. ForgeWorld is an optional add on that few people choose to play. That is all. It's about as valid in standard 40k as whipping out my old Harlequin codex, with some Squat allies.
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![[Post New]](/s/i/i.gif) 2013/02/26 20:15:58
Subject: Re:Devastator squad composition and deployment review.
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Slippery Ultramarine Scout Biker
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I'm sorry for sparking a disagreement.
Since I founded the club, I decided FW was better left in to attract people.
I personally see FW as a recomandeering (as in snatching, confiscating, apprehending) of the Vehicle Design Rules for controlled redispersal at a price point.
Lots of neighboring clubs use FW and Titans so it was necessary to permit it for friendly visits, which are regular.
The only thing I didn't allow is APOC formations- too much to bury a newbie there and scare him away for good.
Essentially, the whole vibe in my area is 'if you make it or buy it you have the right to game with it, but don't expect a tournament to be as loose about it as a neighborhood club.'
I think i'm going to leave the Devs out of standard 40k games and use them as linebackers in Apoc games, where they can get lost amidst the other units and not get wiped out so fast.
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Chrome Novas Angels:Aurora (The Ascension Angels) Angels:Oblivion (Omenwing, Phantomwing) Sons of Molossia Wildrunners (101st LocBat /H-K) Burnun Skyze Eradication Angels Neutral Bay (Echoworld) Exodites.
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![[Post New]](/s/i/i.gif) 2013/02/27 09:16:25
Subject: Re:Devastator squad composition and deployment review.
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Douglas Bader
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It's not your fault. You just happened to run into a small but annoying group of people who feel the need to respond to any mention of a FW unit with "BUT THAT'S NOT LEGAL!!!!", even when it's clear that everyone involved has no problem with using FW rules. Please do not let this stop you from discussing any unit/strategy you like, FW or otherwise.
Hollowman wrote:Correct. ForgeWorld is an optional add on that few people choose to play. That is all. It's about as valid in standard 40k as whipping out my old Harlequin codex, with some Squat allies.
Yes, because obsolete rules that probably don't even function in the current game are the same as a current set of rules that GW has explicitly labeled as being part of the standard game.
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There is no such thing as a hobby without politics. "Leave politics at the door" is itself a political statement, an endorsement of the status quo and an attempt to silence dissenting voices. |
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![[Post New]](/s/i/i.gif) 2013/02/27 17:37:07
Subject: Re:Devastator squad composition and deployment review.
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Regular Dakkanaut
Bellevue, WA
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Yes, because obsolete rules that probably don't even function in the current game are the same as a current set of rules that GW has explicitly labeled as being part of the standard game.
GW has not explicitly done any such thing. What GW did was decide it could have it's cake and eat it too, by allowing a vague indication that FW was allowed without giving it any follow up, support, or clarification in any primary source. Apart from a very few FW die-hards nobody buys that it was an actual rule, least of all GW.
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This message was edited 1 time. Last update was at 2013/02/27 17:38:03
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![[Post New]](/s/i/i.gif) 2013/02/27 20:45:27
Subject: Re:Devastator squad composition and deployment review.
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Slippery Ultramarine Scout Biker
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I think inclusion and/or exclusion of FW stuff becomes a habit over time; Regardless of each individuals' views in a club, everything becomes one soup, just like the views on scratch building, Ward Fluff, Fandexes and terrain/Gaming board quality. Nobody remembers their original views in the end. It's just one game, one big pool of what's available versus what they release and try to make us want next.
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Chrome Novas Angels:Aurora (The Ascension Angels) Angels:Oblivion (Omenwing, Phantomwing) Sons of Molossia Wildrunners (101st LocBat /H-K) Burnun Skyze Eradication Angels Neutral Bay (Echoworld) Exodites.
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