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![[Post New]](/s/i/i.gif) 2013/03/07 17:28:52
Subject: Re:Starting a Warriors of Chaos army
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Bloodthirsty Chaos Knight
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dalloskid wrote:
Woah hellcannons are a MASSIVE investment for Aussies... nearly 100 bucks. I think ill holdoff on it for a while...
And that is one of the issues... :(
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![[Post New]](/s/i/i.gif) 2013/03/07 17:33:40
Subject: Starting a Warriors of Chaos army
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Decrepit Dakkanaut
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Scratch-build or convert stuff! Takes some time and effort, but gets really cool results (imo) and at the same time, you save quite a lot of money.
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![[Post New]](/s/i/i.gif) 2013/03/08 08:47:15
Subject: Re:Starting a Warriors of Chaos army
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Regular Dakkanaut
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Ok so I have a bit of questions here. My friend told me that he wants to do a mobile wood elves army, with several units of glade riders. with my 56 marauders and sorcerer, could you guys possibly suggest a 1000 point force to deal with that kind of army? i will also be fighting lizardmen when my other mate gets his act together :p im still waiting till i can buy one for the time being, but really want to organise my army before i buy more models. Automatically Appended Next Post: Im still trying to figure out if i really want to get WoC, which is silly because ive already bought models :s but i just want to make sure. Its either them or High Elves, which i would plan on building upon the IoB boxset.
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This message was edited 2 times. Last update was at 2013/03/08 09:14:01
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![[Post New]](/s/i/i.gif) 2013/03/08 09:05:33
Subject: Re:Starting a Warriors of Chaos army
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Decrepit Dakkanaut
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dalloskid wrote:Ok so I have a bit of questions here. My friend told me that he wants to do a mobile wood elves army, with several units of glade riders.
with my 56 marauders and sorcerer, could you guys possibly suggest a 1000 point force to deal with that kind of army?
i will also be fighting lizardmen when my other mate gets his act together :p
Or even better if someone could get me a PDF of the newest WoC codex  hahah im still waiting till i can buy one for the time being, but really want to organise my army before i buy more models.
Glade Rider army?  You don't need a list for this, field anything you want and you will win!
Lizardmen will kick your ass though if you go Marauder heavy, you'll definitely want Warriors.
Don't ask for .pdfs here, that's illegal and could get you a warning. Edit it out asap.
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![[Post New]](/s/i/i.gif) 2013/03/08 09:15:38
Subject: Re:Starting a Warriors of Chaos army
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Regular Dakkanaut
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I was meaning it in jest tbh, but thanks for the warning. ill be sure not to again. Ok I'll not go marauder heavy then thanks for that advice. Do i have too many marauders for games of that size? or should i just feild them but really cheaply? and yeah :p i kinda mentioned that to him but he didnt like the idea of archer heavy
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This message was edited 1 time. Last update was at 2013/03/08 09:16:47
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![[Post New]](/s/i/i.gif) 2013/03/08 09:40:53
Subject: Starting a Warriors of Chaos army
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Decrepit Dakkanaut
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Oh, if he doesn't get too many archers, Marauders are fine. They suck vs. armies that can amass low S shooting but as he isn't going to get a lot of it, you're fine. Marauders vs. Lizardmen is another meta issue. If he has a few skink units, don't bother, they'll rid you with tousands of needles and with no armor, they hurt. Vs. Lizardmen, I'd think about going Nurgle. Since they are dumb, they only hit at WS3 and if you go Nurgle, they will only be able to hit you on 5s, which is a good boost to survivability. If he only goes Saurus Warrior heavy, a bigger unit of Marauders with GW and Nurgle might even work. You'll hit at the same time and with you hitting on 3s and wounding on 3s, you'll cause a lot of pain, and their armor save gets reduced to a 6+ too. Furthermore, they only hit on 5s with Nurgle and you get a good buff to your Marauders survivability. Got any idea what kind of army you'll likely face?
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This message was edited 1 time. Last update was at 2013/03/08 09:41:38
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![[Post New]](/s/i/i.gif) 2013/03/08 10:57:16
Subject: Re:Starting a Warriors of Chaos army
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Regular Dakkanaut
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Well so far my Lizardman friend has a skink unit and a templeguard unit. Not much :p I doubt ill be facing him for a while yet.
Nurgle seems like it might give some good boosts for the marauders. Man I need to get this codex soon and do some reading!
But so my army can still be viable against both forces?
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![[Post New]](/s/i/i.gif) 2013/03/08 11:13:24
Subject: Starting a Warriors of Chaos army
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Decrepit Dakkanaut
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About Marauders: I appear to be trashtalking them a LOT. That's not because they are bad, they are good units and certainly viable. They just aren't competitive anymore because they now cost almost double the price they used to. They are about 2 ppm (points per model) too expensive for what they bring.
You already got a few Marauders and that's fine, I would just not buy any more. You could also convert a few Marauders into Forsaken, they are fun to play too and converting is easy to do (e.g. remove an arm and replace it with a tentacle etc.).
You will want to look into some skullcrushers now, they are awesome. But I, personally, wouldn't field them at below 1k.
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![[Post New]](/s/i/i.gif) 2013/03/08 11:31:39
Subject: Re:Starting a Warriors of Chaos army
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Regular Dakkanaut
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Ok that makes sense.
I dont think ill do the converting to forsaken, unless I change my mind when I get the army book.
I could try and sell them, and then do what I wanted to do in the first place: Run an army based mainly around Warriors. Theyre my favorite core unit; they just look so cool! and they have great stats!
I might have a go at ebaying the Marauders and if they dont sell Ill just hack it.
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![[Post New]](/s/i/i.gif) 2013/03/08 11:48:40
Subject: Starting a Warriors of Chaos army
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Decrepit Dakkanaut
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No, keep them. You made a good deal and they are still viable. Sure, they're overpriced, but you will not playing at a high competitive level anytime soon, so that doesn't matter. They still are very good in normal games.
See, a they are about 2 points too expensive and in an average unit of 30 Marauders, that'd be 60 points you overpay. Competitive-wise, that certainly matters, but in normal games, what is 60 of 1000 points?
Don't make any decisions before you actually played them
And: vs. Lizardmen and Wood Elves with a lot amount of shooting, they are cool. Your enemy got no template weapons and that's just awesome if you rock Marauders - they are their biggest weakness and you won't even face 'em!
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![[Post New]](/s/i/i.gif) 2013/03/08 12:07:00
Subject: Re:Starting a Warriors of Chaos army
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Regular Dakkanaut
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Well that makes LOTS more sense! Im not really keen on the competitive side really. Id still like to see if i can sell them, merely because i prefer the Warriors as models. But im not going to chuck them up on ebay or anything, so It'll just be if i can them off easily. It does make me feel better about them so big chance ill end up keeping them. Im not one for hasty descisions so i will definately wait till i get the Army book. should be ordering it within the next few days from dicebucket when i get a citadel hobby starter set; had to get all new paints and tools etc I have a couple of new questions though: How good are Chaos Knights and Warhounds?
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This message was edited 1 time. Last update was at 2013/03/08 12:09:54
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![[Post New]](/s/i/i.gif) 2013/03/08 18:11:29
Subject: Starting a Warriors of Chaos army
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Decrepit Dakkanaut
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Warhounds are amazing. They can be used as redirectors aka place them in front of your troops and let your enemy attack them, run choose to flee and force your enemy to stumble forwards, right in your very own charge range so that you can charge the enemy. Or use them to lock war machines. Or block flanking units. They are awesome as they are very cheap. Do not buy any upgrades for them, keep them cheap.
Chaos Knights...I still think they're too expensive. Sure, they are rock hard with a 2+, but if I want fast crushing power, I'd much rather take some Skullcrushers. You can take both though as they are different slots.
My recommendation: see if you can get a bataillon for cheap. Got everything you need. Marauders can be converted to Forsaken ;D
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![[Post New]](/s/i/i.gif) 2013/03/08 21:25:36
Subject: Re:Starting a Warriors of Chaos army
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Regular Dakkanaut
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Do you guys have any suggestions for a chaos sorcerer?
so far i have lvl 2 upgrade and MoT, but im stuck now. Suggestions?
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![[Post New]](/s/i/i.gif) 2013/03/08 21:31:27
Subject: Re:Starting a Warriors of Chaos army
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Battlefortress Driver with Krusha Wheel
Norway (Oslo)
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dalloskid wrote:Do you guys have any suggestions for a chaos sorcerer? so far i have lvl 2 upgrade and MoT, but im stuck now. Suggestions? Third eye of tzeentch, giving you rerolls of one. Talisman of preservation (4)3+ ward save thanks to MoT So by doing this, 3+ ward with rerolls of ones. Further than this, you can allways buff him with a enchanted shield or whatever you'd like ^^ depends what you want him to do. Some take disc of tzeentch on their lvl 2's but i like it better on a lord.
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This message was edited 1 time. Last update was at 2013/03/08 21:32:01
Waagh like a bawz
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Kaptin Goldteef's waagh! 16250 points 45/18/3 (W/L/D) 7th Ed
6250 points 9/3/1 (W/L/D) sixth-ed
Dark elves: 2350points 3/0/0 (W/L/D)
3400 points 19/6/0 (W/L/D) 8' armybook
Wood Elves 2600 points, 6/4/0 (W/L/D)
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![[Post New]](/s/i/i.gif) 2013/03/08 21:39:33
Subject: Starting a Warriors of Chaos army
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Bloodthirsty Chaos Knight
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A level 2 with MoT can be on a disk, have 3+ ward with talisman, enchanted shield to give him 1+ armor, and familiar for an extra spell and channeling bonus. This uses up all his point allotments and is pretty solid IMO. Especially if you give him Lore of Metal.
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![[Post New]](/s/i/i.gif) 2013/03/08 21:52:09
Subject: Re:Starting a Warriors of Chaos army
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Regular Dakkanaut
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I am using a model on foot, so I cant really use mounts. I was planning to keep him in a unit but wasnt sure which.
Oh and the talisman, is that just generic magic items for all armies? I didnt notice it in the chaos magic items.
ps should i go with LoT or Lore of Metal?
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![[Post New]](/s/i/i.gif) 2013/03/08 21:59:10
Subject: Starting a Warriors of Chaos army
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Bloodthirsty Chaos Knight
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Yes, it's generic, 4+ ward that turns to 3+ with mark.
I really don't like LoT at all. It's a lot of damage, and Glean is nice, Treason has some uses, but giving regen all around... guh. I just can't get over that.
Lore of Metal feels amazing so far, though. +1 to hit on units that are dealing massive amounts of pain (i.e., your entire army) is fantastic. -1 WS hex to bring WS3 to 2 makes them hit your core on 5s, or makes WS5 mirrors let you hit them on 3s. 5+ scaly skin stacks with armor, making your sword and board core 1+ armor. Final transmutation is great. See that 2+ armor BSB bunkered up? Golden hounds nom nom nom.
Seriously, just imagine for a moment 24 S5 halberd swings hitting on 2s. You can do that pretty easily with Lore of Metal against most troops. Even if the enemy has no armor, there are useful spells. I'm running my level 2 sorc as I described and using that lore.
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![[Post New]](/s/i/i.gif) 2013/03/08 22:10:30
Subject: Re:Starting a Warriors of Chaos army
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Regular Dakkanaut
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So from what i gather, its more of a hexes and buffs lore rather than kill and destroy?
The 5+ scaley skin would work well on marauders or even on warhounds acting as a meat sheild
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![[Post New]](/s/i/i.gif) 2013/03/08 22:16:45
Subject: Starting a Warriors of Chaos army
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Bloodthirsty Chaos Knight
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You have 1 spell that does flat out damage to armored units (the signature). You have 1 spell that targets a character (golden hounds). You have 1 spell that's good against any unit to soften it up and possibly cause some leadership shenanigans and can bypass armor/ward saves on a character (final trans). Then you have a hex that reduces WS/BS/Armor, another hex that reduces armor, a 5+ scaly skin buff, and a +1 and magic attacks buff. Two hexes, two augments, all of which are fantastic for WoC given their specific stats (WS3 vs WS5 hits on 4s, hex makes it 5s, or even 6s for nurgle... +1 to hit when already hitting on 3s against most things means hitting on 2s with devastating attacks... 3+ armor on core to 1+, or even 4+ halberds go to 2+). So yes, for WoC it's a fantastic trove of hexes/augments. You could get 3+ armor marauders. Warhounds would be less appealing, as the 'big' version of that spell casts in a 12" radius on all friendly targets (and likely the hounds are out of the way), and a 5+ armor is probably not going to make much of a difference except against very low strength attacks. 3+ armor starts to actually be annoying. Still wouldn't take marauders for that purpose, as you have to get that spell and I'd rather just have 1+/5++ tzeentch warriors that's still about 2/3 the block size.
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This message was edited 1 time. Last update was at 2013/03/08 22:18:05
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![[Post New]](/s/i/i.gif) 2013/03/08 22:45:35
Subject: Re:Starting a Warriors of Chaos army
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Regular Dakkanaut
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I'll definately go with lore of metal for the first game i play. It sounds great. Ill keep working on my list and ask for advice when i need to Automatically Appended Next Post: Ok heres my army list: Exalted Hero: Sword of Swift Slaying - ASF Dawnstone- Reroll unsaved armor rolls MoK Additional Hand Weapon total 173 Sorcerer lvl 2 MoT Talisman of Preservation - 4+ ward save Using lore of Metal total 190 12 Chaos Warroprs full command Banner of Swiftness +1 movement MoK extra hand weapon total 261 12 Chaos Warroprs full command Banner of Swiftness +1 movement MoK extra hand weapon total 261 5 Chaos Warhounds Vanguard Scaly Hides Poison Attacks total 50 5 Chaos Warhounds Vanguard Scaly Hides Poison Attacks total 50 Total: 985 Looking for advice on what will and wont work in this list
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This message was edited 2 times. Last update was at 2013/03/09 01:24:14
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![[Post New]](/s/i/i.gif) 2013/03/09 01:11:38
Subject: Starting a Warriors of Chaos army
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Bloodthirsty Chaos Knight
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First off it's not a legal list, as you have too many points invested in your Hero slot. If you're going for a 1k army, you can only have 250 points total in heros. You also can't have multiple Banner of Swiftness. Only one of the same item/gift per army. Smaller note, you probably want halberds instead of additional hand weapons. +1S is better than +1A in any situation I can think of, especially when you're putting out a ton of attacks already. Your sorceror is also out on his own and can't join the MoK warriors. If you're willing to get risky like this, you should probably give him a Charmed Shield or an Enchanted Shield to make him a little more survivable on top of the 3+ ward. Just in case. Plus they're cheap and you can fit it into his item allotment. Final point, you might want to edit out point costs aside from totals for the unit. Lawyers get a little touchy when exact rules are reprinted, including point costs, so it's best to be on the safe side for that and just not include individual point costs for upgrades and the like.
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This message was edited 1 time. Last update was at 2013/03/09 01:13:51
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![[Post New]](/s/i/i.gif) 2013/03/09 01:27:37
Subject: Starting a Warriors of Chaos army
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Regular Dakkanaut
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I didnt even think about that, I think ill just boost to 1500 points. Ok well i have a few questions 1. does the warriors kit come with halberds in them? 2. what would be a good place to put my sorcerer, or would it be fine to just give him the few extra upgrades? 3. what would be a good alternative to the banner of swiftness in your opinion? 4. What would you reccomend me add to this list to make it 1500 points?
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This message was edited 1 time. Last update was at 2013/03/09 01:28:19
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![[Post New]](/s/i/i.gif) 2013/03/09 01:33:02
Subject: Starting a Warriors of Chaos army
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Bloodthirsty Chaos Knight
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1. They do not. You can order conversions from GW, but I don't think anyone's going to fault you for just modeling AHW and saying "They have halberds." If it doesn't feel right to you, AHW isn't bad. It's just not quite as good. 2. If you're going up to 1500, you can stick him on a disk. If you don't want to do that (due to lack of model as you mentioned), you should stick him in a bunker of some sort. A unit of Tzeentch warriors is kind of pricy, but your sorceror isn't bad in combat and as long as you avoid nasty challenges he should be safe. That unit can also make a great anvil. I ran a 1000 point army that had a unit of Tzeentch warriors with shields, a unit of Khorne warriors with halberds, and some knights, and stuck the sorceror with the MoT warriors. Worked pretty well. Make sure to get a champion to accept bad challenges. 3. Since you don't have a BSB and frenzy can send units running off where you don't want them to go, try Gleaming Pennant. It will let you reroll a leadership test that might have put you in a bad spot, and it's really cheap. Great BSB bandaid. 4. Something with high strength hits, and some mobility. I'm not a fan of kitting out the dogs quite that much, but I wouldn't say you shouldn't try it. Just don't expect them to do much. I'd recommend trying knights, skullcrushers, maybe a chimera. Also note that at 1500 points you can get a lord in there. A Daemon Prince is friggin' brutal at that range.
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This message was edited 1 time. Last update was at 2013/03/09 01:34:44
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![[Post New]](/s/i/i.gif) 2013/03/09 01:46:30
Subject: Starting a Warriors of Chaos army
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Regular Dakkanaut
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I like the idea of the halberds, but im not sure about buying extra bits. im sure my friends wouldnt mind and i wouldnt mind too muhc, but i would prefer to get the bits if i can cheaply.
I like the idea of the khorne with halberds and tzeentch with sheilds, then sticking the sorcerer with them.
So im guessing the gleaming pennant is better with the khorne warriors and i could use the swiftness with the tzeentch ones?
Seeing as it makes no difference to the actual model, ill just see what works.
Skullcrushers look very cool as do knights. Would you reccomend one over the other?
and im pretty sure lords come in at 2000 points, I dont think i can have one just yet.
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![[Post New]](/s/i/i.gif) 2013/03/09 02:15:59
Subject: Starting a Warriors of Chaos army
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Bloodthirsty Chaos Knight
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Nope, you can get a lord just fine. You just can't spend more than 25% of your points on one, so at lower points you either get a useless barebones lord or can't afford one at all. At 1500 you can get a decent Prince out, since you'd have 375 points to work with. You might even be able to upgrade your sorceror to a lord instead, but you probably won't get the same protection.
Knights vs Skullcrushers... Skullcrushers tend to be better for hitty power. They hit like a truck carrying also trucks. Knights with MoK can do similar things for nearish point value, but Skullcrushers are just better in comparison. The catch is they take Rare points, while MoK knights are just Special. Knights with MoN can be disgustingly hard to kill in close combat. MoT knights can take the banner that essentially nullifies a lot of shooting against them. Basically, it depends on what you're looking for. If you want some real killing power, MoK knights or Skullcrushers, preferably Skullcrushers if you can spare the rare points.
You might also want to look at a Hellcannon to give you some ranged power.
For banners, if you really want a magic banner on the Tzeentch block, I'd go with the Discipline banner instead. Your sorceror is the same leadership, so you don't really care about the 'drawback', and it makes it less likely that your very important bunker and your general aren't going to suddenly book it if they lose a battle from a flank charge or the like. Automatically Appended Next Post: I checked out the sorc lord, for 375 points you can get:
Sorceror Lord
- Mark of Tzeentch
- Level 4 upgrade
- Talisman of Preservation
- Chaos Familiar
- Third Eye of Tzeentch
- Enchanted Shield
And still have 5 points left over. So you'd have 5 of the 6 Lore of Metal spells and likely be able to pick and choose a bit depending on what you're facing, and you'd also get the reroll ward saves of 1 perk. It'd be better still if he was on a disk, but that's not an option and it would go over point value anyway at that point.
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This message was edited 1 time. Last update was at 2013/03/09 02:19:12
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![[Post New]](/s/i/i.gif) 2013/03/09 02:29:52
Subject: Starting a Warriors of Chaos army
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Regular Dakkanaut
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Well they changed it from before then. ive really missed out on a lot.
Ill go skullcrushers, as they are a nice model and would be very fun to paint, as well as them basically being tanks.
I guess ill have to see if its worth the points or not for the banner.
That sounds like a good kit for the sorcerer lord, ill have a look at upgrading my sorcerer.
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