Neorealist wrote:No worries, i make mistakes like that from time to time too.
Having the ability to jump in front of enemy fire is something shield drones
'should' be able to do, but given the 6th ed rules for wound allocation they literally have to be in between where the fire is coming from and the broadsides to do any good currently. Perhaps they'll gain a special rule in the next tau codex that lets them function in that way again?
An example using the nucleus of preferred army list of mine, using Mordak and a psychic ordo-malleus inquisitor:
For the
GM: his storm bolter statistically will hit 5/6 of the initial hits, and 5/6 of any that need to be rerolled also hit, so a total of 35/36 odds of hitting with each shot.
For the Ghost Knights: their storm bolters statistically will hit 4/6 of the initial hits, and 4/6 of any that need to be rerolled also hit, so a total of 7/9 odds of hitting with each shot.
For the Inquisitor: his psycannon statistically will hit 4/6 of the initial hits, and 4/6 of any that need to be rerolled also hit, so a total of 7/9 odds of hitting with each shot.
You'll get 2 shots from Mordrak, both of which will likely hit. (2)
you'll get 10 shots from the 5 knights, most of which will also hit.
(7)
and you'll get 4 shots from the inquisitor with the same odds as the knights. (4)
Of the storm bolter hits, you'll have a 4+ chance of wounding, so statistically 5 unsaved wounds to roll against.
of the psycannon hits you have a 2+ chance of wounding, so statistically 3 wounds, one of which is as likely to be rending as not.
Given that 2+ armor fails on a 1 only, from those 8 unsaved wounds you'll likely have at least one dead broadside.
From that point your models weather the return fire, and if even just your two
HQs live to see the next combat phase? team grey knights utterly annhiliate that broadside team in
CC and moves on to any other tau unit in charge range the next turn.