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Made in us
Longtime Dakkanaut





Saying you can opt to hold still doesn't make it the magic designation of "charge reaction." We know units can do that. Just because it lists charge reaction above doesn't mean everything that happens under is that. Releasing hidden fanatics isn't a charge reaction.

I don't know how it would happen, but if the unit was destroyed, before the charge, that also wouldn't be a charge reaction, which is a specific game term.

   
Made in us
Longtime Dakkanaut





Like I said I think I am giving you guys raw on this, however I have never seen it played this way at any GT's or smaller tournaments. I even did some google searches for this argument. It seems this is a contested subject and there are two camps, hold is a charge reaction, and hold is not a charge reaction. I guess in the absence of an FAQ for as long as the question has been asked the stupidity of the RAW must prevail. It's strange when most the world is doing it wrong.
   
Made in us
Killer Klaivex




Oceanside, CA

tgf wrote:
Like I said I think I am giving you guys raw on this, however I have never seen it played this way at any GT's or smaller tournaments. I even did some google searches for this argument. It seems this is a contested subject and there are two camps, hold is a charge reaction, and hold is not a charge reaction. I guess in the absence of an FAQ for as long as the question has been asked the stupidity of the RAW must prevail. It's strange when most the world is doing it wrong.


It's a bit arrogant to claim to know how most of the world is playing.
One of the reason their are two camps is 20 years worth of Hold being a charge reaction.
If everyone started playing in 8th edition, and everybody read the whole ruleset, it wouldn't be much of an issue.

-Matt


Automatically Appended Next Post:
 Sigvatr wrote:
tgf wrote:Just leaving this here to end this once and for all with the best proof anyone could come up with. RAW. Literally. p.17, top left.



A unit might well be called upon to make
several charge reactions over the course of a
Charge sub-phase, if it is charged by several
enemy units.
A unit can only Stand and Shoot once in a
Charge sub-phase - there is no time to reload.
This is not to say that the Stand and Shoot must
be used against the first charging unit - the
chargee can opt to Hold against the first charge
and Stand and Shoot against the second charge.
It could even then elect to Flee! in reaction to a
third charge if it wished!
A unit that Flees! once in a Charge sub-phase
will have to keep fleeing if it has more charges
declared against it, as described earlier

Again several charge reactions one of them being hold.


This is no different than being charged once.
You charge, I declare a charge reaction. If I choose not to declare one of the two reactions, I opt to hold.
You charge me again, and I go through the same process again (except you can only stand and shoot once, and once I Flee, I will Flee again from every charge).
The process is the same, they are only showing you that you are limited to a single Stand and Shoot, and once you flee, you keep fleeing. This doesn't make Hold a charge reaction.

-Matt

This message was edited 1 time. Last update was at 2013/05/07 05:04:53


 thedarkavenger wrote:

So. I got a game with this list in. First game in at least 3-4 months.
 
   
Made in de
Decrepit Dakkanaut





tgf wrote:
yes i have read that, the problem is, hold is a declared charge reaction is several other parts of the book including about 2 cm down from


See, I stopped reading here. You need to read. Carefully. Very, very carefully. Nowhere does it say that Hold is charge reaction. Nowhere. In all of the text passages you have yet shown us, nowhere does it say that Hold is a charge reaction. Period. It's about the clearest issue we had in YMDC for quite a while.

This message was edited 1 time. Last update was at 2013/05/07 08:07:38


   
Made in gb
Decrepit Dakkanaut




As above. In addition tgf you are ignornig that you are claiming that the game halts if a Random Movement creature successfully charges a unit - as they cannot make any reaction.

RAW is actually very, very clear, even if their placement of title headings is not so clear
   
Made in us
Killer Klaivex




Oceanside, CA

nosferatu1001 wrote:
As above. In addition tgf you are ignornig that you are claiming that the game halts if a Random Movement creature successfully charges a unit - as they cannot make any reaction.

RAW is actually very, very clear, even if their placement of title headings is not so clear


The placement kind of makes sense even.
Where would you put Hold?
It has to come after an enemy declares the charge, and before the enemy moves his models. That's right where they have it in the rules.

-Matt

 thedarkavenger wrote:

So. I got a game with this list in. First game in at least 3-4 months.
 
   
Made in de
Decrepit Dakkanaut





I'd habe put Hold as the third point as it's not a charge reaction...aka first mention Stand&Shoot, then Flee and then Hold as Hold only takes place when you cannot or do not want to take a charge reaction.

Anyway, it's very clear. See my last post

   
Made in us
Longtime Dakkanaut





nosferatu1001 wrote:
As above. In addition tgf you are ignornig that you are claiming that the game halts if a Random Movement creature successfully charges a unit - as they cannot make any reaction.

RAW is actually very, very clear, even if their placement of title headings is not so clear


I am not claiming that, didn't claim that anywhere. Not even sure what relevant content you had added to this discussion.
   
Made in de
Decrepit Dakkanaut





If you claim that Hold is charge reaction, you automatically claim that...

   
Made in gb
Bloodthirsty Chaos Knight



Edinburgh, Scotland

Especially considering garrisoned units, which cannot make either of those reactions but do have to take the terror test.

Nite 
   
Made in de
Decrepit Dakkanaut





Well, tbf, they have special rules explicitely stated in the BRB

   
Made in gb
Bloodthirsty Chaos Knight



Edinburgh, Scotland

Yes - except that under the Terror rules they shouldn't even test, if Hold is not a charge reaction.

Nite 
   
Made in gb
Decrepit Dakkanaut




tgf wrote:
nosferatu1001 wrote:
As above. In addition tgf you are ignornig that you are claiming that the game halts if a Random Movement creature successfully charges a unit - as they cannot make any reaction.

RAW is actually very, very clear, even if their placement of title headings is not so clear


I am not claiming that, didn't claim that anywhere. Not even sure what relevant content you had added to this discussion.

Cheers, lovely attitude there

You have claimed that Hold is a charge reaction. Units hit by random movement CANNOT MAKE A REACTION. The game halts, as you are claiming Hold is a reaction, meaning there is nothing they can do.

Your failure to see the consequences of your position isnt our fault.
   
Made in gb
Bloodthirsty Chaos Knight



Edinburgh, Scotland

Well, there is a caveat that a unit which does not make a charge reaction (such as in random moves) automatically holds.
This is not the same as sayint that Hold is not a charge reaction. It could just as easily be that when they can't make a reaction, they flee. This would not change flee to "not a charge reaction* either.

Nite 
   
Made in de
Decrepit Dakkanaut





I do love people not reading the rules in the rulebook but then making comments about them :*

   
Made in gb
Decrepit Dakkanaut




Niteware wrote:
Well, there is a caveat that a unit which does not make a charge reaction (such as in random moves) automatically holds.
This is not the same as sayint that Hold is not a charge reaction. It could just as easily be that when they can't make a reaction, they flee. This would not change flee to "not a charge reaction* either.

Yet the rules explicitly, and without possibility of misunderstanding, state that "Hold" is NOT a charge reaction. It is what you do if you do NOT declare a charge reaction.
   
Made in us
The Conquerer






Waiting for my shill money from Spiral Arm Studios

Yeah, otherwise the rules break as things like Random Movement that don't allow for charge reactions. The charged unit wouldn't be able to do anything.

This message was edited 1 time. Last update was at 2013/05/08 17:41:33


Self-proclaimed evil Cat-person. Dues Ex Felines

Cato Sicarius, after force feeding Captain Ventris a copy of the Codex Astartes for having the audacity to play Deathwatch, chokes to death on his own D-baggery after finding Calgar assembling his new Eldar army.

MURICA!!! IN SPESS!!! 
   
Made in gb
Bloodthirsty Chaos Knight



Edinburgh, Scotland

I know that they explicitly state that. I also know that they talk about it throughout as a charge reaction.
Possible conclusions: it both is and is not a charge reaction. The guys writing the books were not good at talking to each other / remembering their own rules. The cake is a lie.

Given that there is an explicit example of a situation in which a unit that can only declare Hold has to take a terror test and that the description of when not to Terror test talks about other situations (rathrr than unit types), I would suggest that GW were quite muddled when thinking of the Terror and Panic rules and that there is no single explicit RAW.

This message was edited 1 time. Last update was at 2013/05/08 17:56:06


Nite 
   
Made in de
Decrepit Dakkanaut





Niteware wrote:
I know that they explicitly state that. I also know that they talk about it throughout as a charge reaction.


Sorry, but...

GODDAMN THEY DO NOT.

JESUS! >.<

Can we like, idk, stop spreading misinformation in a YMDC thread? Thanks.

This message was edited 1 time. Last update was at 2013/05/08 18:09:09


   
Made in gb
Bloodthirsty Chaos Knight



Edinburgh, Scotland

Ok, happy to stop spreading misinformation... how would you characterise the examples above? Listing it as the first item under charge reactions, saying that it must be chosen as a charge reaction etc?

Setting that aside, given that garrisoned units can only hold, yet must take Terror tests, how do you square that with the Terror rule if Hold is not a charge reaction? Is it not the same wording that is used for War Machines reaction to charges?

OT, whether or not Hold is strictly a charge reaction, it is treated so for the purpose of Terror checks for garrisoned units. I would suggest that the same holds true for War Machines.

The exceptions to Terror checks look to me like they are intended to stop it being too good for the attacker; Charge, Terror, kill, overrun, Terror etc. Ofc, this is not explicit (as few things are), but this makes sense to me. War Machine crews not taking a test would be downright weird, if a huge monster was running towards them. It is slightly weird that overrun / random movement doesn't cause Terror checks, but it makes sense from a diminishing the strength of Terror point of view.

Nite 
   
Made in us
Killer Klaivex




Oceanside, CA

Niteware wrote:
Ok, happy to stop spreading misinformation... how would you characterise the examples above? Listing it as the first item under charge reactions, saying that it must be chosen as a charge reaction etc?

Setting that aside, given that garrisoned units can only hold, yet must take Terror tests, how do you square that with the Terror rule if Hold is not a charge reaction? Is it not the same wording that is used for War Machines reaction to charges?


Units in buildings can take a charge reaction. They are allowed to stand and fire. (page 128).
Since they can take a charge reaction (or hold) they are taking terror tests. They just happen to have a special building rule about what happens when they fail the terror test (they hide inside the building).

-Matt

 thedarkavenger wrote:

So. I got a game with this list in. First game in at least 3-4 months.
 
   
Made in gb
Decrepit Dakkanaut




Nite - except that where they list it makes sense organisationally; it does not state it is a reaction. It also never states it must be chosen as a reaction. It does not use that phrasing.

The rules are 100% clear on this, and only 20 years of considering if a charge reaction is causing people issues.
   
Made in gb
Bloodthirsty Chaos Knight



Edinburgh, Scotland

Ok Am reconvinced, thanks all.

Nite 
   
 
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