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Made in us
Shas'la with Pulse Carbine






Arizona

Ah because the RAW say that taking 2 counts as TL (pg 95)

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 dbsamurai wrote:
Ah because the RAW say that taking 2 counts as TL (pg 95)


The reasoning is that the FAQ states you can take 3 singles which sets up that taking 2 doesn't combine them into tl aka a we can chose singles. but there's a whole nother thread for that

 Unit1126PLL wrote:
 Scott-S6 wrote:
And yet another thread is hijacked for Unit to ask for the same advice, receive the same answers and make the same excuses.

Oh my god I'm becoming martel.
Send help!

 
   
Made in us
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Arizona

I can't seem to find it on GW, would you mind a link? Because that brings up the question of costs...since the codex says that the secondary price (for buying 2) is for buying TL, so would you be paying full price for three individually? in that case it would seem more cost effective to take a TL and an extra...

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Australia

Missilesides, with missile drones and a drone controller put out an enormous volume of S7 fire. They can quite comfortably glance even AV13 to death. They can snapshot flyers to death using volume of fire.

As a necron player, I'd much, much rather face hammerheads than missilesides.

In my mind, the only real advantage of Hammerheads is if (a) you run a mech list or (b) you face a lot of AV14 and don't want to deal with it using fusion blasters.

This message was edited 1 time. Last update was at 2013/05/08 06:40:10


2000 pts

Compel wrote:
Because in a universe where the basic weapon is a rocket propelled grenade machine gun, with gigantic battletanks, 5 kilometer long spaceships, huge robots and power armoured supersoldiers, the most powerful guy you want to field on a battlefield is a bloke in a pointy hat carrying a stick. 
   
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Temple Prime

 Jancoran wrote:
I hate DFO though. Seriously. I just find it to be... blech.
I love it, it let's me get my swarm on.

 Midnightdeathblade wrote:
Think of a daemon incursion like a fart you don't quite trust... you could either toot a little puff of air, bellow a great effluvium, or utterly sh*t your pants and cry as it floods down your leg.



 
   
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 dbsamurai wrote:
I can't seem to find it on GW, would you mind a link? Because that brings up the question of costs...since the codex says that the secondary price (for buying 2) is for buying TL, so would you be paying full price for three individually? in that case it would seem more cost effective to take a TL and an extra...


Here is the list of FAQs for Warhammer 40k.
https://www.games-workshop.com/gws/content/article.jsp?categoryId=1000018&pIndex=1&aId=3400019&start=2

Direct Link to the Tau Empire FAQ pdf.
https://www.games-workshop.com/MEDIA_CustomProductCatalog/m3170231a_Tau_Empire_v1.0_APRIL13.pdf

If you buy TL and single, it will cost slightly more points more than if you bought two singles. You no longer need to fill every slot with wargear/weapons.

On Topic:

I will personally always use a Hammerhead in any game at or over 1000 points. The S10 Railgun is now critical to counter LR rushes in case my Broken Sunforges arrive late.
I feel that a single missileside will do the trick for area denial, and either a Sky Ray or a HBC Riptide can secure the skies. However, I need to do more testing on the latter to confirm.
   
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Arizona

 Nilok wrote:

If you buy TL and single, it will cost slightly more points more than if you bought two singles. You no longer need to fill every slot with wargear/weapons.


5 points for a reroll I think is worth it, especially with plasma or fusion...

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 dbsamurai wrote:
 Nilok wrote:

If you buy TL and single, it will cost slightly more points more than if you bought two singles. You no longer need to fill every slot with wargear/weapons.


5 points for a reroll I think is worth it, especially with plasma or fusion...


If you're using markerlights, then given two shots at BS5 or one twinlinked at BS5 I would always take the two shots. Besides, it's a higher bust tanks open because you are firing double the shots, giving more chances to blow them up.



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