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Made in jp
Proud Triarch Praetorian





NecronGeneral wrote:
Riptide has a 5++ unless the reactor goes nova and they roll the 3++ which is rare. one this i like to do to those pesky M.C. is deep strike a monolith near by spit out my Lychguard with warscythe or Scarabs or Wraiths (these are the three units I have that i like to use against termies and dreadknights) if you feel you need some extra bang deep strike Deathmarks too. With the new monolith portal rules it can deep strike than teleport units making it better for allowing your Lychguard or Scarabs to hide and than be puked out to assault the enemy. now they cant assault right away from the monolith but you can usually get them between a rock and a hard place shooting them down or pinning them down.
That STILL doesn't get around the fact that the thing is just going to hightail it out of there in your opponent's movement phase.
We've already established that assaulting a Riptide is the LESS EFFECTIVE way to deal with it.
The Deathmarks, on the other hand, would have a much better chance against it (provided you brought enough of them)... but they can already deep strike, so the Monolith would be unnecessary.

 
   
Made in us
Dakka Veteran





 skoffs wrote:
NecronGeneral wrote:
Riptide has a 5++ unless the reactor goes nova and they roll the 3++ which is rare. one this i like to do to those pesky M.C. is deep strike a monolith near by spit out my Lychguard with warscythe or Scarabs or Wraiths (these are the three units I have that i like to use against termies and dreadknights) if you feel you need some extra bang deep strike Deathmarks too. With the new monolith portal rules it can deep strike than teleport units making it better for allowing your Lychguard or Scarabs to hide and than be puked out to assault the enemy. now they cant assault right away from the monolith but you can usually get them between a rock and a hard place shooting them down or pinning them down.
That STILL doesn't get around the fact that the thing is just going to hightail it out of there in your opponent's movement phase.
We've already established that assaulting a Riptide is the LESS EFFECTIVE way to deal with it.
The Deathmarks, on the other hand, would have a much better chance against it (provided you brought enough of them)... but they can already deep strike, so the Monolith would be unnecessary.


While the Riptide would be difficult to catch w/o a Tremortek, forcing it to move around DOES place your opponent in a defensive state of mind. No longer is he/she thinking solely of which target to shoot next, they have to think of where to move as to not be assaulted next turn AND still have a decent line of site. Depending on the terrain on the table, forcing the move may make it turn into a game of chess if you can not sacrifice the rest of the board doing this.
   
 
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