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![[Post New]](/s/i/i.gif) 2013/06/13 15:59:02
Subject: The rules you can never remember
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Sinewy Scourge
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USRs, always missing one or 2 keywords.
Like blasts need the hole to be over the entire base
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40K:
5000+ points W/D/L: 10/0/6
4000+ points W/D/L: 7/0/4
1500+ points W/D/L: 16/1/4
Fantasy
4000+ points W/D/L: 1/1/2
2500+ points W/D/L: 0/0/3
Legends 2013 Doubles Tournament Champion |
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![[Post New]](/s/i/i.gif) 2013/06/13 16:02:01
Subject: The rules you can never remember
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Major
Fortress of Solitude
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Grenades.
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Celesticon 2013 Warhammer 40k Tournament- Best General
Sydney August 2014 Warhammer 40k Tournament-Best General |
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![[Post New]](/s/i/i.gif) 2013/06/13 16:06:08
Subject: Re:The rules you can never remember
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Smokin' Skorcha Driver
Canada
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Yeah, I think grenades are one of the #1 things for people to forget about. I don't think I've ever seen somebody throw one yet, and I play Tau and Orks myself so I never have them to throw
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tgjensen wrote:labmouse42 wrote:Another problem is the abject masculinity of the game. Nearly every character I've read about has the emotional range of a turnip. Hate, Anger, Fear, Loyalty, and Worship. That's about it.
Christ, where do you buy your turnips? |
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![[Post New]](/s/i/i.gif) 2013/06/13 18:32:43
Subject: The rules you can never remember
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Mutilatin' Mad Dok
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I always forget precision shots. The time or two I've remembered to roll separately for it I haven't gotten a 6.
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![[Post New]](/s/i/i.gif) 2013/06/13 19:06:29
Subject: The rules you can never remember
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Ultramarine Librarian with Freaky Familiar
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Night fighting.
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Thought for the day: Hope is the first step on the road to disappointment.
30k Ultramarines: 2000 pts
Bolt Action Germans: ~1200 pts
AOS Stormcast: Just starting.
The Empire : ~60-70 models.
1500 pts
: My Salamanders painting blog 16 Infantry and 2 Vehicles done so far! |
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![[Post New]](/s/i/i.gif) 2013/06/13 19:30:01
Subject: The rules you can never remember
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Stalwart Dark Angels Space Marine
Centreville, Virginia, USA
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I mainly forget Night Fighting, I think I've played a total of 2 games where my opponent or I remembered to roll for it. And always at the end of the game "oh we forgot to roll for night fight! I wonder how different turn 1 would of went?"
The other one I forget constantly is mysterious objectives.
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![[Post New]](/s/i/i.gif) 2013/06/13 20:02:38
Subject: The rules you can never remember
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Sinewy Scourge
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Nightfighting is a good one too, and rolling for mysterious objectives.
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40K:
5000+ points W/D/L: 10/0/6
4000+ points W/D/L: 7/0/4
1500+ points W/D/L: 16/1/4
Fantasy
4000+ points W/D/L: 1/1/2
2500+ points W/D/L: 0/0/3
Legends 2013 Doubles Tournament Champion |
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![[Post New]](/s/i/i.gif) 2013/06/13 20:04:54
Subject: The rules you can never remember
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Long-Range Land Speeder Pilot
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Super Ready wrote:
This, a thousand times. Also, though I never forget it's there, I keep forgetting *exactly* how ATSKNF works - or rather, I keep getting confused by the changing goalposts around morale check criteria and when a unit can/can't regroup.
Ha! this as well when I play my SM
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![[Post New]](/s/i/i.gif) 2013/06/13 20:05:47
Subject: The rules you can never remember
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Decrepit Dakkanaut
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Precision shots. It might as well not be a rule. I never use it. :-)
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DA:70S+G+M+B++I++Pw40k08+D++A++/fWD-R+T(M)DM+
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