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Made in us
Shrieking Guardian Jetbiker




San Diego, CA

My hardest time comes from balancing fluff with efficiency in my lists.

I LOVE warp spiders, for example. I liked in DoW, I like their fluff, I like how effective they are on the table top (though I was VERY upset when I started playing and found out they did not, in fact, have haywire grenades...), but Ulthwe does not have very many aspect warriors, and thus I always try to take no more than 1 squad of any particular aspect, and always no more than 5 models of them. The only exception being a 6th if it's an exarch.

Which leaves me with a lot of guardians. But I shouldn't take too many jetbikes because that's "that other street-racing" craftworld's deal, so I'm trying to find effective uses of guardians and storm guardians... It's not been easy lol.

Fortunately , war walkers and other vehicles (except flyers) are supposedly piloted by guardians/guardian equivalent units, so that helps a lot lol. To give you an idea of how much I want to make a fluffy ulthwe list: I bought 2 Farseer and 8 Warlock conversion kits from Chapterhouse studios for Jetbikes for a seer council. I'll let you do the math on how much that was...



"Russ - This guy is basically werewolf Dick Cheney. No pity at all."
-Vulgar, because it was too funny not to steal 
   
Made in us
Fresh-Faced New User




 HerbaciousT wrote:
Nefrugle wrote:
I use pyrovores in fun games.

They are amazing.

Raveners and a Tyrannofex are in my Tourney lists.....


The first bit of that post made me do a double take.

I like using a variety of units, but Pyrovores have no redeeming qualities.

Raveners I like and use often. Ive not used a Tyrannofex yet though!


Pyrovores in a pod ( i dont have the pyrovore models ... proxy biovores ). They are amazing!

Tyrannofex's are either awesome sauce or just a limp wrist hanging around pointlessly
   
Made in au
Sure Space Wolves Land Raider Pilot





It's like trying to prove the underdogs can be useul.

I like doing this

~ Krieg 6k
~ Necrons 2.5k
~ Space Wolves 5K
~ :Khorne CSM 2k
 
   
Made in kr
Big Mek in Kustom Dragster with Soopa-Gun





Nebraska, USA

Depends on what it is, sometimes its just an awesome model and its got an illusion its good but in truth its meh.

Dakkajets for me, for an example. Everyone speaks soooo highly on it on its anti-flier capabilities and crazy dakka. It never justifies the costs for me as its so squishy it MIGHT break even before dying, so i never use it. Which blows because i have 5 of the damn things lol tempted to sell the 2 that are still factory sealed since theyre the only ork model that goes on ebay full price still.

An ork with an idea tends to end with a bang.

14000pts Big 'n Bad Orkz
6000pts Admech/Knights
7500pts Necron Goldboys 
   
Made in jp
Furious Raptor





Osaka, Japan

I play in the name of fun and to socialize. The lists I field are loosely based on fluff and the models I like, so yes, I do field thousand sons, berserkers, Forgefiends and chaos land raiders.
I ran Kharn in a thousand son land raider last weekend and I laughed when he took his own last wound via get hot.

Been thinking about building a list with only raptors, terminators and either Huron or Ahriman just to deep flank and deep strike as much as possible. It might not be competitive at all but it sounds fun.


 
   
Made in us
Hurr! Ogryn Bone 'Ead!





Canada

 Peregrine wrote:
 shamikebab wrote:
Does anyone find themselves trying to avoid the really popular units in codices?


Nope, I like popular units. Popular units are usually good units, and why would I avoid things that will help me win?
If you have a goal other than winning

 Paradigm wrote:
The key to being able to enjoy the game in real life and also be a member of this online community is to know where you draw the line. What someone online on the other side of the world that you've never met says should never deter you from taking a unit for being either weak or OP. The community is a great place to come for tactics advice, and there is a lot of very sound opinions and idea out there, but at the end of the day, play the game how you want to... Don't worry about the hordes of Dakka descending on your gaming club to arrest you for taking one heldrake or not using a screamerstar. Knowing the standard opinion (and that's all it is) on what is good/bad and conforming to that opinion religiously are two entirely separate things.
 
   
Made in us
Voracious Kroothound




texas

Scarab bases. I'm always throwing a list together last minute, and they always find a way to use some of my points.
   
Made in gb
Long-Range Land Speeder Pilot





A small, damp hole somewhere in England

 Peregrine wrote:
 shamikebab wrote:
Does anyone find themselves trying to avoid the really popular units in codices?


Nope, I like popular units. Popular units are usually good units, and why would I avoid things that will help me win?


Because they don't fit with my army's look, feel and theme.
Because I want to make the game more fun for my opponent.
Because I learn more from using a bad unit well than a good unit.
Because when I do win, I know that I did it, not the super-powerful units my codex happens to have.

The last one is really the key for me - I want to know that I can win, not my codex. Taking the latest netlist or super-army and beating an opponent only proves you can google and have lots of money.

Follow the White Scars Fifth Brotherhood as they fight in the Yarov sector - battle report #7 against Eldar here
   
Made in pl
Longtime Dakkanaut




Because I learn more from using a bad unit well than a good unit.

that makes no sense , it like saying that you become a better driver just because you drive a broken car. Your at best a good bad car driver. If someone learns to play a good army good he will see good effects of it , if someone learns to play a bad army "good" he will only learn that he needs luck or inexpirianced opponents to win and that against good players with good armies he is always autoclassed.
   
Made in us
Stealthy Warhound Titan Princeps




Phoenix, AZ, USA

Makumba wrote:
Because I learn more from using a bad unit well than a good unit.

that makes no sense , it like saying that you become a better driver just because you drive a broken car. Your at best a good bad car driver. If someone learns to play a good army good he will see good effects of it , if someone learns to play a bad army "good" he will only learn that he needs luck or inexpirianced opponents to win and that against good players with good armies he is always autoclassed.


Incorrect. Being able to win with a poor army means you were the better player, while winnng wih a good army just means you play a better army. Ever watch a match between two good players playing optimized armies? It boils down to who went first and who rolled better. Conversely, ever watch a good player use an underdog army to beat an optimized army? Sure does show who the better player was.

I run a Ghostwing, which is generally considered one of the least optimized GK army builds. Yet I have more fun being challenged in game play than I do just rolling over someone that brought a "bad" army.

SJ

“For we wrestle not against flesh and blood, but against principalities, against powers, against the rulers of the darkness of this world.”
- Ephesians 6:12
 
   
Made in gb
Lord of the Fleet






London

I play Chaos and Necrons at the moment, and while it's clear we have some of the best Flyers in the game I've been avoiding trying to take them. The general consensus appears to be that Chaos can't win without Heldrakes, yet I'm on a current 5/1/0 W/D/L streak with my army without taking even a single one. Mainly it's as I'm not a fan of the model but I just don't see the appeal, same with the Night Scythe. I have 2 Doom Scythes in the army but I wouldn't go to the Flying Bakery level and take 5-6 Night Scythes in addition as well.
   
Made in de
Ladies Love the Vibro-Cannon Operator






Hamburg

Well, in the previous incarnation of the Eldar codex I often ran a Seer Council on foot. Fun to play but much harder to pull off than a Council on jetbikes. Now I don't run Councils anymore. Too expensive for my liking and casting Warlocks with Ld 8 are meh.

This message was edited 1 time. Last update was at 2013/07/27 16:45:02


Former moderator 40kOnline

Lanchester's square law - please obey in list building!

Illumini: "And thank you for not finishing your post with a "" I'm sorry, but after 7200 's that has to be the most annoying sign-off ever."

Armies: Eldar, Necrons, Blood Angels, Grey Knights; World Eaters (30k); Bloodbound; Cryx, Circle, Cyriss 
   
Made in gb
Longtime Dakkanaut






heldrakes aren't exactly gamebreaking, you just have to bring things that can deal with fliers - you'd be a fool not to really. so the heldrake gets a turn of killing your stuff - it'd be unfair if it didn't, if you think about it. and it's not as if it can kill anything it wants, regardless of if it's an AV14 vehicle, monster, or a horde (cough-psycannonspam-cough). just bring some guns to bring down a flier, beit through mass shooting or skyfiring models.

12,300 points of Orks
9th W/D/L with Orks, 4/0/2
I am Thoruk, the Barbarian, Slayer of Ducks, and This is my blog!

I'm Selling Infinity, 40k, dystopian wars, UK based!

I also make designs for t-shirts and mugs and such on Redbubble! 
   
Made in gb
Agile Revenant Titan




In the Casualty section of a Blood Bowl dugout

I'm much of the same opinion, at least most of the time.

This especially goes for Tyranids. I'm a good, tactical player, so I can see, even without the Internet, that Tervigons and Flyrants are the best units available. However, I just don't use them. I don't use the former because I really don't like the idea of them and the latter because I don't want to fork out for another Tyrant.

While I use certain things that people do consider competitive, like Doom and Trygons (but they're awesomely cool anyway), the main body of my list is made up by Hormagaunts, with a few Termagants and Warriors. I run the Swarmlord as my HQ, and my elites are usually taken up by Venomthropes, Ymargls and the Doom.

DT:90S+++G++MB++IPwhfb06#+++D+A+++/eWD309R+T(T)DM+

9th Age Fantasy Rules

 
   
Made in pl
Longtime Dakkanaut




ncorrect. Being able to win with a poor army means you were the better player, while winnng wih a good army just means you play a better army.

good army with good player = easier win , good options for both tailoring and all comers lists
good army with bad/new player =better chance to win . Being carried means you can make a come back ,if you mess something up. You can actualy learn something , because your army doesn't die as fast as a bad one

bad army with a good player = possible win ,much bigger problems with bad match ups . real problems when you play against a good player with a good list

bad army with a bad/new player= you get owned hard by both good players with good armies , people like you with good armies and even people with better skills then you with bad armies. Army offten gives the feeling that you can't do anything and that stuff that is normal is actualy OP .

Conversely, ever watch a good player use an underdog army to beat an optimized army? Sure does show who the better player was

You mean lucky or it somehow the bad list is a counter set up to the good army .



heldrakes aren't exactly gamebreaking, you just have to bring things that can deal with fliers - you'd be a fool not to really. so the heldrake gets a turn of killing your stuff - it'd be unfair if it didn't

1500 pts DA or biker lists no FW models and don't make a list with handicaps against necron or IG or tau .
   
Made in us
Androgynous Daemon Prince of Slaanesh





Norwalk, Connecticut

Gear against the meta by taking what the meta doesn't expect. Don't take the popular stuff and nobody who gears against the meta will know how to handle you. I've had good luck with that.

Reality is a nice place to visit, but I'd hate to live there.

Manchu wrote:I'm a Catholic. We eat our God.


Due to work, I can usually only ship any sales or trades out on Saturday morning. Please trade/purchase with this in mind.  
   
Made in gb
Long-Range Land Speeder Pilot





A small, damp hole somewhere in England

Makumba wrote:


Conversely, ever watch a good player use an underdog army to beat an optimized army? Sure does show who the better player was

You mean lucky or it somehow the bad list is a counter set up to the good army .



What you're effectively saying there is that there's no player skill involved whatsoever, beyond the basic "I know how to play the game"...

The way I see it is you have the following options:

- You want to win
or
- You want to win

If you take a netlist you're not a good player, you've just got a good army. But if you take an underdog force and win, then you're a good player.

Even if you don't win you'll still learn more than the winner - ever heard the phrase "You learn from your mistakes?" If your force is so simple to use, so hard to kill and so deadly to the enemy then you effectively can't make a mistake - and so you don't actually learn anything.

This message was edited 1 time. Last update was at 2013/07/27 17:39:26


Follow the White Scars Fifth Brotherhood as they fight in the Yarov sector - battle report #7 against Eldar here
   
Made in id
Fixture of Dakka




Temple Prime

Even the cheesiest of abuse lists aren't that bad.

 Midnightdeathblade wrote:
Think of a daemon incursion like a fart you don't quite trust... you could either toot a little puff of air, bellow a great effluvium, or utterly sh*t your pants and cry as it floods down your leg.



 
   
Made in se
Ferocious Black Templar Castellan






Sweden

 Hedgehog wrote:

If you take a netlist you're not a good player, you've just got a good army. But if you take an underdog force and win, then you're a good player.


I get what you're getting at, but you're not per definition a good player just because you win with an underdog force, just like you don't have to be a bad player because you play a netlist, as your post seems to imply (sorry if I read into things that wasn't there).

For thirteen years I had a dog with fur the darkest black. For thirteen years he was my friend, oh how I want him back. 
   
Made in us
Longtime Dakkanaut





Holland , Vermont

If you want to try something really different, and get you and your regular opponent out of their comfort zone try this...

Gather all of each players model collection for a chosen army, and allow your OPPONENT to make your army from your codex to a agreed upon point total, each player should endeavor to make the worst legal army.

Then play a random mission using that list, and no cheating by hiding the sub-perfect models in your collection

You will find this is a really fun game, for when you have the time, and a friendly player base.

If you are interested in my P&M for my Unified Corp Tau check here ----http://www.dakkadakka.com/dakkaforum/posts/list/282731.page
My planetary profile and background story for my Tau is here------http://www.dakkadakka.com/dakkaforum/posts/list/351631.page
War Field Boss Marshul Grimdariun's Panzuh Korps http://www.dakkadakka.com/dakkaforum/posts/list/353354.page
Tau Prototypes Technical readouts and Data sharing (for all Tau players )http://www.dakkadakka.com/dakkaforum/posts/list/412232.page 
   
Made in gb
Long-Range Land Speeder Pilot





A small, damp hole somewhere in England

 AlmightyWalrus wrote:
 Hedgehog wrote:

If you take a netlist you're not a good player, you've just got a good army. But if you take an underdog force and win, then you're a good player.


I get what you're getting at, but you're not per definition a good player just because you win with an underdog force, just like you don't have to be a bad player because you play a netlist, as your post seems to imply (sorry if I read into things that wasn't there).


True, that was a bit unclear. Winning with a netlist doesn't mean you aren't a good player anyway - but you're certainly not pushing yourself. It's the equivalent to playing a computer game on 'easy' mode - sure you can do it, but don't you want something a little more challenging?

Follow the White Scars Fifth Brotherhood as they fight in the Yarov sector - battle report #7 against Eldar here
   
Made in au
Sure Space Wolves Land Raider Pilot





Winning with a netlist doesn't mean you aren't a good player anyway - but you're certainly not pushing yourself. It's the equivalent to playing a computer game on 'easy' mode - sure you can do it, but don't you want something a little more challenging?


100% this. Challenge yourself, up the difficulty a bit.

~ Krieg 6k
~ Necrons 2.5k
~ Space Wolves 5K
~ :Khorne CSM 2k
 
   
Made in nl
Loyal Necron Lychguard



Netherlands

I have two Annihilation Barges that I hardly field.

Around 7 Canoptek Wraiths, but I have only fielded them once.
And I only have those seven because I loved the model and 4 others were included in extremely good deals on our national eBay.

And I only have one Flyer for my Necrons

I don't need netlists to win and I don't like winning like that.
   
 
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