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Made in sg
Brainy Zoanthrope





Rigeld I would argue that he is.

Shooting by one unit is simultaneous. This effectively means that the game has two states, what it looks like just before the shooting, and what it looks like after. There is no real intermediate state, there is no time elapsed for the models in between.

How we then resolve the shots is just a game-technical process.

I see it as similar to CC where two units hit each other at the same Initiative. In that case, quite often, models that have already been removed from the table also still hit back, because rolling the hits and removing the dead guys is just the game-technical process of resolving all those simultanous CC attacks.

So as the shooting is also simultaneous, the FnP effect of the guy should remain in effect for all shooting by a single unit, even if he is the first removed.


   
Made in us
The Hive Mind





Baktru wrote:
Rigeld I would argue that he is.

Shooting by one unit is simultaneous. This effectively means that the game has two states, what it looks like just before the shooting, and what it looks like after. There is no real intermediate state, there is no time elapsed for the models in between.

How we then resolve the shots is just a game-technical process.

I see it as similar to CC where two units hit each other at the same Initiative. In that case, quite often, models that have already been removed from the table also still hit back, because rolling the hits and removing the dead guys is just the game-technical process of resolving all those simultanous CC attacks.

So as the shooting is also simultaneous, the FnP effect of the guy should remain in effect for all shooting by a single unit, even if he is the first removed.

Shooting (from a single unit) is absolutely simultaneous.
Wound Allocation (and therefore resolution) is demonstrably not. Even in CC wound allocation is not simultaneous. We only get to swing with models at the same I step because there's a rule saying we do.

My beautiful wife wrote:Trucks = Carnifex snack, Tanks = meals.
 
   
 
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