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![[Post New]](/s/i/i.gif) 2013/09/12 20:43:11
Subject: Cooler Looking bare-bones Centurions
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Road-Raging Blood Angel Biker
Welwyn Garden City, England
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I actually think the Op's ones are the best so far, maybe add one of the bigger leg armour plates down the front to give it a more protected looking chest would be about the only change I would make...
Very tempted to try a version based on strapping centurion style weaponry onto some of my normal terminators though.
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5th Boudican Mechanised - 2300 points W:0 D:4 L:3
Iron Bloods - 4000 points W:1 D:5 L:6 |
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![[Post New]](/s/i/i.gif) 2013/09/12 22:07:59
Subject: Cooler Looking bare-bones Centurions
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Stalwart Space Marine
The Sawmill
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I like Centurions... But I also like having options, and for once I GET BOTH. These things are really easy to convert to a form you find more suitable, as opposed to the dreadknight, and as I always say, even if they are pretty stupid, all options are welcome.
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"and the most pimpin' of them all... were the Salamanders.
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![[Post New]](/s/i/i.gif) 2013/09/13 09:59:46
Subject: Cooler Looking bare-bones Centurions
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Anti-Armour Swiss Guard
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Since it plugs into the PA "machine spirit" and is operated in much the same way as the marine's own PA. Worn, more than piloted.
Since it is operated in this manner, there is no actual need to have them move their actual arms. The thought of doing so, and that impulse is diverted to the armour to move its arm instead.
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I'm OVER 50 (and so far over everyone's BS, too).
Old enough to know better, young enough to not give a ****.
That is not dead which can eternal lie ...
... and yet, with strange aeons, even death may die.
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![[Post New]](/s/i/i.gif) 2013/09/13 12:09:15
Subject: Cooler Looking bare-bones Centurions
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Leader of the Sept
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chromedog wrote:Since it plugs into the PA "machine spirit" and is operated in much the same way as the marine's own PA. Worn, more than piloted.
Since it is operated in this manner, there is no actual need to have them move their actual arms. The thought of doing so, and that impulse is diverted to the armour to move its arm instead.
I'm assuming this is in response to my earlier post.
I agree that would be a logical way of doing things and would remove the need for space to move the arms, I just don't think there is space in the shoulders to even fit the arms
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Please excuse any spelling errors. I use a tablet frequently and software keyboards are a pain!
Terranwing - w3;d1;l1
51st Dunedinw2;d0;l0
Cadre Coronal Afterglow w1;d0;l0 |
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![[Post New]](/s/i/i.gif) 2013/09/13 12:24:30
Subject: Cooler Looking bare-bones Centurions
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Boosting Ultramarine Biker
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They do look much better without the shoulder pads
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![[Post New]](/s/i/i.gif) 2013/09/13 14:09:46
Subject: Cooler Looking bare-bones Centurions
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Courageous Space Marine Captain
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It is nice to see that there are all this interesting detail under all that clunky armour. Having no leg armour at all makes the model look kinda top heavy though. Maybe attaching only the lower portion of the leg armour would work?
Problem with the marines arms is that the logically should be where the secondary weapons are, but there's no room there.
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![[Post New]](/s/i/i.gif) 2013/09/13 20:36:26
Subject: Cooler Looking bare-bones Centurions
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Potent Possessed Daemonvessel
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Where do his arms go?
Still, I like this idea quite a bit. My next step would probably be to remove the Space Marine helm and replace it with a suitable robot head, and call the thing a Mechanicum construct.
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This message was edited 1 time. Last update was at 2013/09/13 20:38:21
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