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Made in us
Judgemental Grey Knight Justicar






 tomjoad wrote:
 Vineheart01 wrote:
 Homeskillet wrote:
 Vineheart01 wrote:
Adding Scout to all that just sounds stupid fast lol. Rhinos arent assault vehicles so they cant turn 1 assault regardless but they can at least be in position for a turn 2 assault and still fire turn 1.

The other question, would it be smarter to hide in the Rhino that first turn and move 24"/shoot (or go 30" and try to hide behind stuff), or go 18" and disembark everything? Everything can shoot, but everything is in the open now lol.
This is of course assuming the vehicles move 12" for scout movements, which i imagine they do.


1. Scout up in the Rhino
2. Move 6" in the movement phase
3. Disembark the passengers 6"
4. shoot something to pieces
5. Flat out the Rhinos in front of your Marines to block LoS
6. Assault turn 2

Solves the "Marines in the open" issue. I've used that with my GK to keep my Purgation squads camped at midfield alive


How does that block LOS?

Rhinos are neither fast nor skimmer so their flat out is a 6" movement and they cant drive over marines. Youd have to disembark like right outside of the rhino in order to get around the marines with a 6" movement.


Exactly.


I'm sorry, then disembark 4-6". Sheesh, you guys are rough. Also bear in mind when using this tactic is that shooting a unit in front of you is best. This way they are whittled down or killed, so you have to worry more about his buddies on your flanks. This makes the Rhino LoS block more effective. I guess I should have gone into more detail.


 
   
Made in us
Dakka Veteran





Bay Area, CA

I was far more vague than I intended to be. By "exactly" I meant it in response to

Youd have to disembark like right outside of the rhino in order to get around the marines with a 6" movement.


I was trying to say that, yes, the idea of debarking, shooting, and then driving the rhino to hide your guys totally does work and seems like a good plan to me.
   
 
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