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Made in us
Longtime Dakkanaut




Houston, Texas

 Blacksails wrote:
 NecronLord124 wrote:
I wish someone would make a 40k game that was actually somewhat loyal to the lore. (I.E. Eldar that ACTUALLY dodge stuff, Orks that are ACTUALLY somewhat hard to kill, and not being able to have many SM's but each one kicks butt.) I understand it would be hard but I feel that, if done right, it could create an amazing game that many people would love.


It would actually be terribly boring if it was as accurate as you want it to be.

And for one reason.

Orkz can never lose. Its right there, in the fluff, explicitly stated. They can never ever lose. So I'd just field an Ork army, and proceed to never lose a game.

Seriously though, a wargame is meant to be an approximation of the background, not a literal interpretation. A game has to have balance, and a literal translation from the fluff wouldn't enable it the way equally or enough to satisfy everyone's faction.

In no way true:
Khorne can lose if his champions with parts of his power are killed in ways that do not appease him or appease other gods. Hell if he loses followers in any way that's not straight up combat he loses power.
Orkz just have to be scorched and burned with plasma, flamers, or explosives to be annihilated. Even if you don't do that it takes decades for them to get any sort of strength to their numbers, and you can just salt the fields so they can't grow back. They can lose if their species no longer exists and that's the way you'd do it. They got the gak kicked out of them during the crusades.

Finally found my quote from a gym buddy born and raised in South Korea:
"It is the soldier, not the reporter who has given us the freedom of the press.
"It is the soldier, not the poet, who has given us the freedom of speech.
"It is the soldier, not the campus organizer, who gives us the freedom to demonstrate.
"It is the soldier who salutes the flag, who serves beneath the flag, and whose coffin is draped by the flag, who allows the protester to burn the flag." 
   
Made in us
Bloodthirsty Chaos Knight






 Kain wrote:
 Wilytank wrote:
 sing your life wrote:
 Blacksails wrote:


Orkz can never lose. Its right there, in the fluff, explicitly stated. They can never ever lose. So I'd just field an Ork army, and proceed to never lose a game.



I thought that only necrons never lose. [Orks just never regonize a defeat]


Nay. Only Daemons can never lose because they actually cannot die and have no clear goal. Even if Exterminatus is called because of a daemonic incursion, it's still pyrrhic victory at best for the Imperium. For all we know, it's what the Chaos gods wanted the whole time.

Not quite accurate, it is in fact possible to disperse a Daemon's essence so far apart that it never reforms. Lesser Daemons and Daemonic beasts suffer this fate all the time, while Greater daemons and princes suffer it somewhat more rarely.


I thought only their patron god had the power to do that.

Space Wolves: 3770
Orks: 3000
Chaos Daemons: 1750
Warriors of Chaos: 2000

My avatar 
   
Made in us
Smokin' Skorcha Driver





Orkses never lose a battle. If we win we win. If we lose we die fightin so it don't count. If we retreat it don't count cause we can come back an ave another go see?

(something like that)

Waaaaaaaaaaaagh!




 
   
Made in us
Nasty Nob





United States

WOAH!.. wait.. I hate that I didn't get in here soon enough look..

The only reason the emporer hasn't died is because the orks don't believe they've killed him yet.

I am the kinda ork that takes his own washing machine apart, puts new bearings in it, then puts it back together, and it still works. 
   
Made in eu
Hallowed Canoness




Ireland

Exalted.
   
 
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