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Game #1 of 3 - 2K Competitive - Jy2's Da Rushmore NecrOrks vs Mortetvie's Eldau (Completed)  [RSS] Share on facebook Share on Twitter Submit to Reddit
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Will the Rush strategy of my NecrOrks work against Mortetvie's Eldau?
Yes, it's just too much for his Eldau to handle.
Draw. I under-estimate his Eldau and he manages a draw with a last turn objective grab.
No, my NecrOrks are just too unbalanced. Eldau picks apart the crons with deadly precision.

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Made in us
Fixture of Dakka





San Jose, CA



Battle report completed.




6th Edition Tournaments: Golden Throne GT 2012 - 1st .....Bay Area Open GT 2013 - Best Tyranids
ATC 2013 - Team Fluffy Bunnies - 1st .....LVO GT 2014 Team Tournament - Best Generals
7th Edition: 2015-16 ITC Best Grey Knights, 2015-16 ITC Best Tyranids
Jy2's 6th Edition Battle Report Thread - Links.....Jy2's 7th Edition Battle Report Thread - Links
 
   
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State of Jefferson

Awesome!!!!!
   
Made in us
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San Jose, CA

 hippesthippo wrote:
Why oh why does he keep putting his precious Bikes in harms way?! All he has/had to do is hide them, drop your last Scythe, and win!

It was an exchange. He was able to take out my nob bikers with them.


 Red Corsair wrote:
Only because the elau player played the game horribly IMO. He gave those assault units too much respect to be honest, place the icarus where it will down a flyer and use the kroot to screen off assaults until the reapers can shoot them down. Besides that I have no idea why he didn't use his WS to turbo into jy2's deployment zone turn one. That move right there splits his forces, coupled with downing the fliers by sacrificing his none scoring units and the game is an easy win for him.

Instead he turtles up with a poorly placed deathstar and doesn't use any of his mobility while sacrificing his scoring units for no gain. If he wins this its due to creep and luck.

He didn't play horribly. He played more defensively. He needed almost every iota of his army to help deal with my army. For counter-assault he had the wraithknight and his wraithguards (as well as the riptide). At least that was his strategy, which was why he decided to have his kroots go after the objectives instead.

Spreading out the serpents might have been a decent strategy, though with the short-range of his wraithguards, he's losing a good chunk of his offense if he makes a break for my deployment zone with them. Better to have them support the main army while moving the weaker units - the jetbikes and kroots - after the objectives instead. In any case, my army puts a huge amount of pressure on the opposition. It is a daring strategy to split off your forces, especially since I've got the mobility to catch them.


 Chaos Rising wrote:
Hi jy2,
I was hoping you could give me some tactics on how to play necrons? I am starting a small 1000pts army to learn their tactics and counter them better in the future. Any advice?

If you're looking to play competitively, then I would recommend the following units:

Overlord
Destroyer Lord
Royal Court (crypteks)
Warriors in Night Scythes
Wraiths
Scarabs
Annihilation Barges
Spyders

These are some of the most efficient units in the codex. However, if you are playing for fun, then go for the units that you think are cool. My competitive necron list include D-lords, warriors in flyers, wraiths and annihilation barges. However, my "Fun-crons" include units that I don't use very often, including crypteks, immortals, heavy destroyers, doom scythe and a monolith!

Basically, necrons are good because they can be decent in Assault, good in Shooting, Superb in Movement and have great resiliency. Also, there's a lot of combos in the codex that can make for a very fun army.

If you want more specific details, you can PM on what play-style you may enjoy and then I can give you some suggestions.





Automatically Appended Next Post:
tiber55 wrote:
PanzerLeader wrote:
 Zagman wrote:
I think this kind of unbalanced build will really give give Mortieve's Eldau a tough tough fight. I'm a fan of how Mortieve runs his Eldar, and like the addition of the Wraithknight, but I thought the NecroOrk Rush would be too much for them to handle, then I saw that you won Initiative. One turn of shooting won't be enough and then you are there.

Also, looking at your list jy2, I am impressed at how absolutely brutal it would be against GravSpam, especially like the list that Captn Dee won the Feast of Blades Open with. Actually, Wraithwing in general has little to fear from GravSpam. I'd like to see you run a batrep of your Wraithwing TeslaCrons versus a meta GravSpam WhtieScars list.




I'll have to check my Necron codex when I get home, but for some reason I've got it stuck in my head that wraiths have a 3+/3++.


Your correct they have a 3+/3++, but that means that grav spam is only wounding on 3's and the wraiths are all getting a 3++ save with 2 wounds per.

I think the comment comes from the fact that turn one shooting from grav spam and 2 thunderfires like in Captn Dee's is not nearly as effective v.s. wraiths as any other army since not only are you berift of 2+ targets but also everything has an invo save of 3++.

1 Turn of shooting from the grav bikes kills 5-6 wraiths which leaves 2 lords 6+ wraiths 4 nightscythes and 3 barges to annihilate the bike list.

Grav spam normally has very good targets in most armies, things that have a 2+ with a 5+ cover save with single wounds, or MC with 2+ or 3+ 5+ cover, for wraithwing not only are the imporant targets only getting wounded on 3's but they also are 2 wound models with a 3++.

A good grav spam player would most likely go after the barges while trying to skirt away from the wraith units. Then they have to hope their storm talons come in after the scythes and the scythes come in piecemail.


Yeah, wraithwing necrons supported by necron shooting is a bad matchup for gravspam bikers. Actually, wraithwing necrons present a whole lot of problems against a whole lot of armies, not just biker marines.


 doktor_g wrote:
Enjoying this! I saw this army crush it and others like it at GT 2013, so I'm looking for some Taudar payback.... but... I'm a little skeptical. Gotta say though... jy2's strategy is really really really cool. Exalted.

Are you referring to my army when you say "this army" or my opponents? Yeah, my army is a high pressure army that has the potential to crush a lot of armies. However, it is also a very unbalanced army that may have trouble against certain builds.

And thanks! My strategy is what gets me through most of my games. Control the movement of my opponent and win on objectives. Crushing them is usually just a side effect if they can't handle the pressure. And if they can handle the pressure, they're most likely going to be out of position after dealing with all my threats.


 doktor_g wrote:
Awesome!!!!!

Thanks!


This message was edited 1 time. Last update was at 2013/10/29 06:48:59



6th Edition Tournaments: Golden Throne GT 2012 - 1st .....Bay Area Open GT 2013 - Best Tyranids
ATC 2013 - Team Fluffy Bunnies - 1st .....LVO GT 2014 Team Tournament - Best Generals
7th Edition: 2015-16 ITC Best Grey Knights, 2015-16 ITC Best Tyranids
Jy2's 6th Edition Battle Report Thread - Links.....Jy2's 7th Edition Battle Report Thread - Links
 
   
Made in gb
Road-Raging Blood Angel Biker




Behind you...

I was hoping to use some tesla immortals in night scythes with double AB some scarabs and an overlord with 2+ warscythe and res orb.
I have a thread on this in the army list section called experimental crons if you want the details!


 
   
Made in us
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Wow im suprised you were able to pull that out. You hear so much about how good tau and eldar are in 6th, and combining them with basically the best units of the codexes and are still able to pull out the win with a CC focused list! Awesome report!

 Tactical_Spam wrote:
You never know when that leman russ will punch you back

 
   
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San Jose, CA

 Chaos Rising wrote:
I was hoping to use some tesla immortals in night scythes with double AB some scarabs and an overlord with 2+ warscythe and res orb.
I have a thread on this in the army list section called experimental crons if you want the details!

That's a very strong list, though at 1K, you really don't need any more than 2 flyers. What you need is a slightly stronger ground presence.

What I suggest is to drop 1 flyer. Then swap out 1 unit of immortals for a unit of 10 warriors and cryptek with Veil of Darkness (put your D-lord here as well). Either that or make it 2x5 warriors in night scythes and 10 tesla immortals + veil-tek + Lord. You're going to find this to be a very fun and strong build to play. At the same time, your opponents won't be gasping at the fact that they have to face 3 flyers at 1K.




Automatically Appended Next Post:
 Billagio wrote:
Wow im suprised you were able to pull that out. You hear so much about how good tau and eldar are in 6th, and combining them with basically the best units of the codexes and are still able to pull out the win with a CC focused list! Awesome report!

Thanks!

Don't forget that I failed 2 crucial charges. I'm sure the results would have been even worse for my opponent had I made them.

On the other hand, my Warlord did come back to life 3 times.


This message was edited 2 times. Last update was at 2013/10/29 07:06:46



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ATC 2013 - Team Fluffy Bunnies - 1st .....LVO GT 2014 Team Tournament - Best Generals
7th Edition: 2015-16 ITC Best Grey Knights, 2015-16 ITC Best Tyranids
Jy2's 6th Edition Battle Report Thread - Links.....Jy2's 7th Edition Battle Report Thread - Links
 
   
Made in us
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Fun batrep!

I really like what the Orks bring to your army. TBH, at first I was thinking that they weren't going to do you much good but the bikerz did an excellent job of tying up some of his resources for a few turns and they were a threat that he had to deal with. The gretchen really came out for you. Passing 2 LD tests and claiming an objective with a lot of firepower on the board that can easily take them down.

Thanks as always for taking the time to do these!


5 successful trades to date! 
   
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Grats on the win Jy2! Was a well played game and your really have to respect Jim's focus an target priority.

From my perspective, I could have gotten first blood if I focused the bikes more and perhaps even won if I understood the mission better, lol (apparently 2 missions at a time is too hard for me?). I was playing like a goofball noob cake so I deserved to lose .

Losing the Wraithknight to MSS, not regrouping with the riptide and failing every onager gauntlet wound (i think 2 or 3 times?) against the warlord who got up 3 times was sad :(.

All in all, you have to respect the wraiths and necron's ability to insert troops on demand!

Oh, and btw, I ended up finishing 9th at FoB!

This message was edited 1 time. Last update was at 2013/10/29 08:36:30


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 mortetvie wrote:
Grats on the win Jy2! Was a well played game and your really have to respect Jim's focus an target priority.

From my perspective, I could have gotten first blood if I focused the bikes more and perhaps even won if I understood the mission better, lol (apparently 2 missions at a time is too hard for me?). I was playing like a goofball noob cake so I deserved to lose .

Losing the Wraithknight to MSS, not regrouping with the riptide and failing every onager gauntlet wound (i think 2 or 3 times?) against the warlord who got up 3 times was sad :(.

All in all, you have to respect the wraiths and necron's ability to insert troops on demand!

Oh, and btw, I ended up finishing 9th at FoB!


This actually explains a lot. Sorry if my comments came off overly harsh (not my intent) I was merely aiming my focus at you in the light of "best eldar player in cali" which you can thank your opponent for

I have followed your blog and even watched a bit of your WS tactica so I knew something was off when again, IMHO you played this match horribly. Sorry jy2 but he does not need to focus on a single one of your threats in this mission to win it soundly. With 3 WS and wind riders with plenty of LOS blocking terrain all he needs to do is focus on the mission, which he clearly didn't feel confident playing. 2 NS and a grot squad is a joke for his list to seek and destroy. Even his reaper star is mobile enough to kite you a bit. Though I would have plunk it central where his ADL should have been and let them die for the greater good.

Really I feel with a proper understanding of the mission and target priority this should have been an easy eldau win.

1. Don't be afraid to sacrifice none scoring units
2. Never let him multi assault your whole defense
3. Don't waste your scoring units and WS
4. Always place your defense line where it can target his scoring units (all you needed was one turn)

Hopefully you feel better playing the missions in your next one.



   
Made in fi
Longtime Dakkanaut




I felt he was way too careful with his deployment. It basically put the reapers out of the game.

..I tend to do that in my games also, not to imply that you always do it
   
Made in us
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San Jose, CA

 Lord Arturius wrote:
Fun batrep!

I really like what the Orks bring to your army. TBH, at first I was thinking that they weren't going to do you much good but the bikerz did an excellent job of tying up some of his resources for a few turns and they were a threat that he had to deal with. The gretchen really came out for you. Passing 2 LD tests and claiming an objective with a lot of firepower on the board that can easily take them down.

Thanks as always for taking the time to do these!

I think orks actually go well with necrons. Grey knights, chaos, orks and tau....all can match up well allied with necrons. Gretchins were boss. I really like them as a cheap objective camper. It takes resources to deal with them. That is resources that won't be used against my nob bikers or wraiths.


 mortetvie wrote:
Grats on the win Jy2! Was a well played game and your really have to respect Jim's focus an target priority.

From my perspective, I could have gotten first blood if I focused the bikes more and perhaps even won if I understood the mission better, lol (apparently 2 missions at a time is too hard for me?). I was playing like a goofball noob cake so I deserved to lose .

Losing the Wraithknight to MSS, not regrouping with the riptide and failing every onager gauntlet wound (i think 2 or 3 times?) against the warlord who got up 3 times was sad :(.

All in all, you have to respect the wraiths and necron's ability to insert troops on demand!

Oh, and btw, I ended up finishing 9th at FoB!

Thanks for the comments.

I will use this as part of my Post-game Analysis.

Oh, and I fixed your FoB finish in my report. Congrats on doing so well over there.


 Red Corsair wrote:
 mortetvie wrote:
Grats on the win Jy2! Was a well played game and your really have to respect Jim's focus an target priority.

From my perspective, I could have gotten first blood if I focused the bikes more and perhaps even won if I understood the mission better, lol (apparently 2 missions at a time is too hard for me?). I was playing like a goofball noob cake so I deserved to lose .

Losing the Wraithknight to MSS, not regrouping with the riptide and failing every onager gauntlet wound (i think 2 or 3 times?) against the warlord who got up 3 times was sad :(.

All in all, you have to respect the wraiths and necron's ability to insert troops on demand!

Oh, and btw, I ended up finishing 9th at FoB!


This actually explains a lot. Sorry if my comments came off overly harsh (not my intent) I was merely aiming my focus at you in the light of "best eldar player in cali" which you can thank your opponent for

I have followed your blog and even watched a bit of your WS tactica so I knew something was off when again, IMHO you played this match horribly. Sorry jy2 but he does not need to focus on a single one of your threats in this mission to win it soundly. With 3 WS and wind riders with plenty of LOS blocking terrain all he needs to do is focus on the mission, which he clearly didn't feel confident playing. 2 NS and a grot squad is a joke for his list to seek and destroy. Even his reaper star is mobile enough to kite you a bit. Though I would have plunk it central where his ADL should have been and let them die for the greater good.

Really I feel with a proper understanding of the mission and target priority this should have been an easy eldau win.

1. Don't be afraid to sacrifice none scoring units
2. Never let him multi assault your whole defense
3. Don't waste your scoring units and WS
4. Always place your defense line where it can target his scoring units (all you needed was one turn)

Hopefully you feel better playing the missions in your next one.



Yeah, I believe this is Mort's first time playing a BAO scenario. I didn't realize this until after the game. I can definitely see how some of his decision-making was due to his misunderstanding of the mission parameters. Then again, better to learn now than when he is actually playing in the LVO.

But I definitely disagree with the "this should have been an easy eldau win". Nothing is easy when you go up against my wraithwing necrons, that I promise.


Naw wrote:
I felt he was way too careful with his deployment. It basically put the reapers out of the game.

..I tend to do that in my games also, not to imply that you always do it

IMO, his reapers did just fine. They played a large part in taking down my nob bikers and wraiths. They even took down my Warlord twice (or maybe even thrice). It's just unfortunate for my opponent when my Warlord got back up again....and again....and again.

This message was edited 1 time. Last update was at 2013/10/29 18:27:53



6th Edition Tournaments: Golden Throne GT 2012 - 1st .....Bay Area Open GT 2013 - Best Tyranids
ATC 2013 - Team Fluffy Bunnies - 1st .....LVO GT 2014 Team Tournament - Best Generals
7th Edition: 2015-16 ITC Best Grey Knights, 2015-16 ITC Best Tyranids
Jy2's 6th Edition Battle Report Thread - Links.....Jy2's 7th Edition Battle Report Thread - Links
 
   
Made in us
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Eye of Terror

The speed of the Necro-Ork army quickly sealed the deal IMO.

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 Dozer Blades wrote:
The speed of the Necro-Ork army quickly sealed the deal IMO.


I think what sealed the deal was the Necron Lord getting up 3 times and me failing 2 Onager Gauntlet wounds on him, lol!!! A fun fact in this game was that my warlord actually had the trait that added an extra VP for every char killed in a challenge...So it was 9-2! =)

Also, Mind Shackle Scarabs are the most broken piece of wargear evar (IMO); if not for MSS, the Wraith list can be more easily bogged down =).

And as was mentioned, I was focusing on primary mission because for some reason I thought if you win primary, secondary didn't matter. Anyway, there were a lot of fun and funky dice rolls that went horribly in either player's favor and it was a fun game. Always a pleasure to lose to a great player because you can really learn from your games then. With that said, I definitely credit Jim with helping me win the Golden Throne GT because our game helped me fine tune how to play my army and what threats to look out for/how to deal with them. Consequently, if I go on to win any future events with my list, I can give some further credit to Jim for his help in fine tuning my army/game play. Stay tuned for more games between us!

This message was edited 1 time. Last update was at 2013/10/30 00:17:04


Jesus Christ changed my life, He can do the same for you!

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Mortetvie or JY2, "the worx" on the taucommander what does that include?

You have ruled this galaxy for ten thousand years
Yet have little of account to show for your efforts
Order. Unity. Obedience.
We taught the galaxy these things

And we shall do so again.

4500 pts


 
   
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San Jose, CA



Post-game Analysis posted (on p.1).





Automatically Appended Next Post:
 Dozer Blades wrote:
The speed of the Necro-Ork army quickly sealed the deal IMO.

It takes more than just speed. It takes resiliency of units as well. That is why wraithwing necrons are so good IMO. They are highly mobile and highly resilient to boot. Even when they're down, they're not out, as evidenced from my re-resurrecting Warlord.

You know, I would ally in Celestine to my necrons if only they weren't Desperate Allies.


 mortetvie wrote:
 Dozer Blades wrote:
The speed of the Necro-Ork army quickly sealed the deal IMO.


I think what sealed the deal was the Necron Lord getting up 3 times and me failing 2 Onager Gauntlet wounds on him, lol!!! A fun fact in this game was that my warlord actually had the trait that added an extra VP for every char killed in a challenge...So it was 9-2! =)

Also, Mind Shackle Scarabs are the most broken piece of wargear evar (IMO); if not for MSS, the Wraith list can be more easily bogged down =).

And as was mentioned, I was focusing on primary mission because for some reason I thought if you win primary, secondary didn't matter. Anyway, there were a lot of fun and funky dice rolls that went horribly in either player's favor and it was a fun game. Always a pleasure to lose to a great player because you can really learn from your games then. With that said, I definitely credit Jim with helping me win the Golden Throne GT because our game helped me fine tune how to play my army and what threats to look out for/how to deal with them. Consequently, if I go on to win any future events with my list, I can give some further credit to Jim for his help in fine tuning my army/game play. Stay tuned for more games between us!

Just a small correction here. From the Frontline website ( http://www.frontlinegaming.org/community/bao-tournament-format/ ):

"Any bonus points earned via Warlord traits, etc. apply to the primary mission only. For example, if your Warlord becomes a scoring unit, that will only apply to the primary mission."

Thus, the +1 VP per character killed in the challenge only applies to the Primary mission - Emperor's Will - and not the overall score. Thus, I would have won EW 3-1 instead of 3-0 and total score would still have been 9-1.

Just thought you should know.

Yeah, MSS and Res Orbs are just so handy. MSS is kinda broken, but no where near as bad as the re-rollable 2+/2++ shenanigans that some armies can do. MSS is annoying, but I actually hate a Fortuned seer council.






Automatically Appended Next Post:
 Valek wrote:
Mortetvie or JY2, "the worx" on the taucommander what does that include?

I believe it includes (and correct me if I am wrong, Adam):

Command & Control Node, Iridium Armor, Multi-Sensor Suite, Puretide Engram Neurochip, Onager Gauntlet, 1-2 shield drones, Vectored Retro-Thrusters

He's about a 200-pt buffing machine with no shooting whatsoever.


This message was edited 2 times. Last update was at 2013/10/30 17:37:40



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Indeed, he gives re-rolls to shooting (so a free guide), gives a useful USR like tank hunter/MC hunter, gives the unit ignores cover and is T5 and 2+ armor with 4 wounds to tank with. Shield drones and FNP help and giving Hit & Run makes getting stuck in combat not a big deal.

He takes a good unit and makes it devastating!


Jesus Christ changed my life, He can do the same for you!

My gaming blog regarding Eldar and soon to be CSM:Thousand Sons: http://yriel.blogspot.com/

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San Jose, CA

Yeah, stick him in the right unit and he is worth his weight in gold.

I've been trying him out in my Space Marines army. I bring 1 unit of devastators with 4 lascannons and another with 4 plasma cannons. It's pretty devastating. You can jump him from unit to unit depending on which you need - anti-tank or anti-infantry.



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Thanks for another great report! A fair amount of work to put these together - much appreciated!

Migs



“Of the fabulous hydra it is said, cut off one head and two will grow in its place”

- antique proverb

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 migsula wrote:
Thanks for another great report! A fair amount of work to put these together - much appreciated!

Migs

You're welcome. Though it is a lot of work, it is also a lot of fun and gives me a chance to use my creative juices. Writing the reports is almost as fun as playing the games themselves.


This message was edited 1 time. Last update was at 2013/11/02 05:37:59



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Hamburg

Nice battle report as always. Many thanks for sharing.
I'm toying with the idea to field your list in our RTT taking place in Dec. But it may be too much for some of the participants so that I'll eventually go for a more balanced approach (no Orks, but Annihilation Barges and more troops in Night Scythes).

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 wuestenfux wrote:
Nice battle report as always. Many thanks for sharing.
I'm toying with the idea to field your list in our RTT taking place in Dec. But it may be too much for some of the participants so that I'll eventually go for a more balanced approach (no Orks, but Annihilation Barges and more troops in Night Scythes).

It's a very strong, if somewhat unbalanced list. Depending on the level of competition in your meta, yeah, you may want to tone it down somewhat. I guess you know your community best. Adjust the list accordingly.

Though I have to admit, this is a really fun list to play if you like the MTO playstyle (and if you like to see your opponent squirm in their seats ).




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