Hi all,
Thanks for all the comments and critique over the idea; in practice, it worked quite well and I went to a 1650 tournament here in the
UK.
It was a 6-round, rulebook mission tournament, but where secondaries didn't count towards winning the game (only to your overall score). So a lot of objective games!
This was the third and final heat of three to qualify for the annual
UK Independent
GT Finals, which will take place in March.
I ran the following:
Farsight
O'Vesa
Buff commander with 2xFlamer, Onager gauntlet, C&C Node, MSS, PEN Chip, Vectored Retro Thrusters, Iridium Armour
Riptide with IA/Fusion, Target Lock, EWO
Riptide with IA/SMS, Talisman of Arthos Moloch, EWO
Riptide with HBC/SMS, Target Lock, EWO
Riptide with HBC/SMS, Velocity Tracker, EWO
3 Crisis Suits, bonding knife, 1 had a flamer!
1 crisis suit, 2xflamer
1 crisis suit, 2xflamer
6 Fire Warriors
1649pts
So, pretty crap scoring, but I can reserve it all and deep strike to try and hide it as much as possible...
I have some pics, but mostly just of deployment, my phone battery is terrible :-/
GAME 1: 5 Objectives, Hammer & Anvil
Pat, running Tau/Eldar allies;
Buff commander & 2 marker drones
Farseer with Mantle, jet bike, spear (Fortune, Presience, Guide)
2xWave Serpent with Holofields&Scatter lasers & 5 DAs
2xFire Warriors
Riptide with interceptor/skyfire/IA/Fusion
Riptide with interceptor/skyfire/IA/Fusion
2 Broadsides, HYMPs, Marker drones
2 Skyrays
I went second in this game, but basically due to a lack of complete
LOS blocking terrain, was able to drop two
IA ignore cover shots onto the broadside/commander marker unit turn 1, leaving a wounded commander and a single suit. From there, I pushed the centre, ignoring the wave serpents and skyrays initially to whittle down the riptide that didn't have Fortune each turn or that failed its Nova charge. My fire warriors were hidden right at the back on objective, but by the end all of my troops bar one double-flamer who had made a suicide run on some Fire Warriors were alive and on objectives. However, by the start of my turn 5, I had not lost a riptide and had to kill an immobilised skyray with 1HP and 8 Dire avengers to win, so we called it there. A good game, but my opponent thought he didn't have a lot to get through 2+/3++ saves.
GAME 2: Relic, Dawn of War
Will, running IG:
Command squad w/Astropath
infantry platoon (Command, 2xsquad, 2xAutocannon heavy weapons teams)
Plasma Vets
2xManticore
Leman russ squadron of 2 tanks (basic, no upgrades)
3xVendetta
Marbo
Aegis
This game, I didn't pick deployment or go first, my opponent deployed everything bar the Russ's behind his Aegis and off we went. His first round of barrage did nothing, with Farsight hiding inside of a ruin to avoid being sniped and most of his artillery scattering a lot; I think I might have wounded a riptide. My turn 1, I
4D6'd two of my suits and ended the turn within 8" of his Leman russes, whilst my other shooting killed the command squad, platoon command, a heavy weapons team, a manticore and stunned the other manticore. Marbo and a single Vendetta arrived turn 2, but Farsight passed his Invun after a failed
LOS and Marbo died to Fire warriors turn 2.
My single skyfire suit joined the 'bomb unit turn 2 and shot down the vendetta and after assaults etc he just had a single autocannon team left. Both Vendettas arrived, wounded O'vesa a couple of times, then one suit killed a Vendetta with an
SMS pen, the other skyfire suit and O'Vesa (now manning a Quad Gun

) killed the rest. A really bad matchup, but my opponent was great throughout and I think knew going in that he didn't have a lot to force saves on me. We were finished inside 30 minutes!
GAME 3: Big Guns, Vanguard Strike
Tim running White scars & Wolves
Khan
Chapter master with shield eternal/bike/fist
Rune priest with Jaws
5 bikes, grav/grav/combi-grav
5 bikes, grav/grav/combi-grav
5 bikes, grav/grav/combi-grav
5 bikes, grav/grav
5 bikes, grav/grav
5 Grey Hunters
Thunderfire
Thunderfire
Well, I lost this one on the Seize - I had first turn, still deployed cautiously in case of it, but Tim scouted and hoped for that magic 6 and got it! I didn't manage a single denial turn 1 or 2 and so riptides fell in holes and Grav did it's thing! By the end, I had O'vesa and a single drone left, in his deployment for linebreaker,
lol. Looking back, there wasn't much I could do - he had a Chooser of the slain, so if I had taken kroot, they couldnt have infiltrated up to block his scout moves, although I did use the same tactic with the two single crisis suits right at the front of my DZ. Tim was really cool and nearly deployed cautiously, but fortune favours the bold and he smashed me! I do think that I could have made a game of it had I gone first, but that will have to wait and see for another day I guess.
GAME 4: Vanguard strike, Emperors Will
Playing James, with Eldar/DE
Farseer with shard & Bike
Farseer with bike
Baron
19 Hounds/2 Razorwing beast pack
4xbikes
5 DE warriors
2 Wraithknights
2 Hornets (FW skimmer, separate squadrons) with 2xPulse Laser each
Well, this was a tough match, and I managed to drag it to the line, but I think that there were a couple of points where I could have been a bit smarter with my troops and held my objective to at least get the draw... However, I was sooooooooo hungover (I had to go be ill after deployment and once mid-game!!!!) that a lot of my tactics went a bit wonky. I went first and killed units in a ruin that would hide his objective perfectly all game, spotting a single guy through a window James had failed to notice and getting two
IA shots in there for first blood
Over the course of five turns, I killed the Wraithknights as they came on from reserve (he had used them to whittle down my troops) but I should have, turn 5, put my last crisis suit into the bomb and shielded him from incoming fire, as well as send more than one riptide towards his objective... However, I did not, and despite having killed the Baron and the beast pack (with fortune) turn 6, his single hornet, two jetbikes and a farseer did enough to kill a Riptide with three wounds to win the game, 1 objective to none, although I had four of 5 riptides alive with only one wounded. James thought I could have pushed up a lot more and simply SMSd him off the objectives, which was probably true, but I was lucky to get through my games without being sick more times!!!!!
GAME 5: Kill points, Hammer & Anvil
Lee running Necrons
Lord with MSS&scythe in a Barge
Destroyer lord with MSS
6 Wraiths
6 Wraiths
2xAnni Barge
2xGhost Ark with 5 warriors with a Cryptek (haywire?)
2x5 Warriors with Night scythe
Lee is a club mate, so it was a bit rubbish that we had to play seeing as you need about 3 wins of 6 to qualify, and we had two each. The table we played on was pretty poor scenery wise - just about 15 low-height forests or bits of rubble, only 1 of which in his DZ corner high enough to hide infantry behind. So, Lee got first turn and ran at me with everything; I deployed almost on my table edge and shot him, killing the command barge, an Annihilation barge and 5/6 Wraiths first turn, then all of the other wraiths, a ghost ark and the other ark second turn. His Destroyer Lord and Overlord both made it into combats with riptides and I lost one, but the other smashed his destoyer lord down (he had been reduced to 1 wound when his wraiths had been shot). Neither Lord got back up. Meanwhile, at the other end, his two units of ghost ark troops had walked on from reserves and had been duelling my
DS'ing Crisis teams. By the end, they had all wiped each other out, we both got linebreaker but I had won after killing all his tanks and assault units.
GAME 6: Scouring, Pitched Battle
Chris with Tyranids:
Flyrant with 2xDevourers
Flyrant with 2xDevourers
2xTervigon
2x10 gaunts
Doom in pod
5 Ymgarl
Trygon Prime
Mawloc
Chris won the roll for table sides after having stacked most of the obectives (4-2) on one, but I got first turn so he reserved both flyrants, trygon, and hid his tervigons and gaunts behind a ruin in one corner, his mawloc in the other. Turn 1, I put three wounds on a Tervigon, taking it down turn 2 whilst his army shuffled. Turn 2, everything but his Trygon came in. After a lot of care to ensure Doom could do some damage but avoid Intercepting Fusion shots, I fired everything but the bomb and killed doom and the Ymgarl before they could do anything, whilst the Mawloc scattered off anything it could hurt.
Turn 3, everyone shuffled as they couldn't shoot, and the bomb killed a Mawloc; from there, Chris was very unlucky with his shooting, getting below average results and failing to kill my 3-crisis suit team and my firewarriors after inflicting a lot of hits with devourers and me passing
LD tests at -1. Throughout the game, I had been aggressively DSing my two, double-flamer suits, as there were a lot of little gaunts bunched up. Turn 4, a few thing happened to really swing things from close to good for me; first, a tyrant had engaged a Riptide in
CC with one would left, so I nova'd him and died, leaving the flyrant to be shot. The remaining HBC and
IA suit killed him, allowing the star to kill an unwounded tervigon with ripple fire fusions and
IA shots, whilst both flamer suits arrived bang on target and after 16 and 14 hits, wiped out two units of termagants, leaving him another unit of gaunts and a flyrant. Turn 4, his Trygon arrived, and everything shot it with interceptor, killing him ( he had to come quite close to me due to the proximity of my crisis teams to my Riptides). By game end, I had joined a single crisis suit to the O'vesa/Commander/Farsight combo, to give him no chance to get to me, using the other 3 riptides to block off objectives. Game ended turn 5, 2 objectives to nil! Chris is a great guy to play, having played him at a number of previous tournaments, but having to go second really hurt him as he was forced to hide a lot of his big hitters where, otherwise, he could have forced me back with the threat of assaults turn 2 from flyrants, AND doom arriving/Ymgarls/Trygon/Mawloc etc.
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The list is a lot fun, is what I have to say here! It is nowhere near as broken or as unfriendly to play,
IMO, as a screamerstar, which is basically your opponent playing against his own luck, but it is a strong list. In hidnsight, a seize by a great counter list and some good play from my opponent/drunken antics from me cost me two games where I could at least have drawn the missions. Overall, I got 4 wins and two losses and came 8th, so have qualified for the final, which was the main aim.
In terms of the list... Would one less riptide and two skyrays have been helpful? Maybe, but I think that having 5 really helps the whole nature of the list. My favourite weapon is the
SMS, ripple fire with that was doing me wonders all weekend. Against flyers, I didn't really struggle, but I think that was down to the list largely being flyer resistant - I agree that a
FMC-spam daemon list would likely have caused me issues but there was only a single person running that format of Daemons at this tournaments. If flyers start in reserve, the list has enough tools to do significant damage to the rest of your opponent's army before they can arrive, and even then I can still intercept at least one of them with the skyfire suit.
I like the split of
IA/HBC, that works really well, but I might well swap the other
IA for another HBC, as that unbuffed riptide on his own doesn't do as much as the HBC suits, unbuffed, did!
So, to summarise, I don't think this list suffers too much without markerlights etc. to help. However, I am planning to take this to some 1850 tournaments in the coming months and am not sure what else to add apart from the fact that the troops need some buffing to really help the list out.
NR
PS If any of my opponents read this, I hope there is nothing to offend with or inaccurate - they were all top guys to play and I had a real blast of a weekend :-)