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How do you predict the Tyranid 6th edition codex is going to work out? (poll)  [RSS] Share on facebook Share on Twitter Submit to Reddit
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How do you predict the Tyranid 6th edition codex is going to work out?
A super charged codex that make all other players cry foul!
A strong codex that will make Tyranids a competitive force to be reckoned with in 6th edition.
A decent codex that will fix a lot of broken aspects, but I will have its share of problems.
Just a new codex, that is all. Fix some problems. Cause some others. Things won't change much.
The Nids are doomed.

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Made in ca
Krazed Killa Kan




Claremont, ON

JPong wrote:
Arbiter_Shade wrote:
I have the sneaking feeling that Tyranids, again, are going to be stuck with an uninspiring, bland, boring codex. The 5th codex is so criminal in it's normalcy for such an amazing army. Basically the current codex is nothing but stat lines. No awesome abilities, not board changing psychic powers, not FOC manipulation or even well defined roles. Everything is just a stat line attached to a unit type.


Did we have the same codex? The current codex had all of the above. Tervigons had awesome psychic powers and spawning abilities. They were FOC manipulated into troops instead of HQ. While not a psychic power, SitW, when properly FAQed, was a huge board changing ability. Hive Commander was awesome for a reserve list. Not to mention everything did one thing, and did that one thing really well. The problem is, it was boring. Because everything only did one thing really well, there were several no-brainer picks.


I agree, not to mention the DoM has one of the most awesome abilities in the game. Board changing psychic powers is what nids have. I get the feeling the new codex will ruin or make these powers/abilities less effective and potentially destroy my favourite army to play. Personally I love my list and have not been board with it since the codex released many years ago. To each their own, but I am not looking forward to the codex but to the new models.

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Made in my
Tea-Kettle of Blood




Adelaide, South Australia

I will reserve judgment, but for the most part I'm cautiously optimistic, and I'm fairly certain it will have better internal balance than the current codex. I just hope we get someone who can actually write a good xenos codex this time, I'd love to see a Phil Kelly Nid codex for 6th.

This message was edited 2 times. Last update was at 2013/11/13 15:49:42


 Ailaros wrote:
You know what really bugs me? When my opponent, before they show up at the FLGS smears themselves in peanut butter and then makes blood sacrifices to Ashterai by slitting the throat of three male chickens and then smears the spatter pattern into the peanut butter to engrave sacred symbols into their chest and upper arms.
I have a peanut allergy. It's really inconsiderate.

"Long ago in a distant land, I, M'kar, the shape-shifting Master of Chaos, unleashed an unspeakable evil! But a foolish Grey Knight warrior wielding a magic sword stepped forth to oppose me. Before the final blow was struck, I tore open a portal in space and flung him into the Warp, where my evil is law! Now the fool seeks to return to real-space, and undo the evil that is Chaos!" 
   
Made in us
Monster-Slaying Daemonhunter




Grand Rapids Metro

 PrinceRaven wrote:
I will reserve judgment, but for the most part I'm cautiously optimistic, I just hope we get someone who can actually write a good xenos codex this time, I'd love to see a Phil Kelly Nid codex for 6th.


Are there no rumors for an author?

Personally I want Kelly for the Rules and Ward for fluff.

Ward gets a bad wrap for rules...and I get that...But I personally love his fluff.

Come play games in West Michigan at https://www.facebook.com/tcpgrwarroom 
   
Made in my
Tea-Kettle of Blood




Adelaide, South Australia

Early rumours have pointed to both Ward and Kelly, I'm pretty much ignoring the rumours if they can't even get their story straight and were floating about months ago. I'm also really hoping we don't get stuck with Ward, I don't want to be the new Necrons with mindless take-these-and-win lists and fluff retcons everywhere.

This message was edited 1 time. Last update was at 2013/11/13 15:54:06


 Ailaros wrote:
You know what really bugs me? When my opponent, before they show up at the FLGS smears themselves in peanut butter and then makes blood sacrifices to Ashterai by slitting the throat of three male chickens and then smears the spatter pattern into the peanut butter to engrave sacred symbols into their chest and upper arms.
I have a peanut allergy. It's really inconsiderate.

"Long ago in a distant land, I, M'kar, the shape-shifting Master of Chaos, unleashed an unspeakable evil! But a foolish Grey Knight warrior wielding a magic sword stepped forth to oppose me. Before the final blow was struck, I tore open a portal in space and flung him into the Warp, where my evil is law! Now the fool seeks to return to real-space, and undo the evil that is Chaos!" 
   
Made in us
Water-Caste Negotiator



Phoenix, AZ

 ductvader wrote:
 PrinceRaven wrote:
I will reserve judgment, but for the most part I'm cautiously optimistic, I just hope we get someone who can actually write a good xenos codex this time, I'd love to see a Phil Kelly Nid codex for 6th.


Are there no rumors for an author?

Personally I want Kelly for the Rules and Ward for fluff.

Ward gets a bad wrap for rules...and I get that...But I personally love his fluff.


Ward fluff is good, but honestly if he is writing the fluff for the Tyranids book he has to go back and tell the Blood Angels and Necron bro fist story but this time from the Tyranid perspective.
   
Made in us
Grey Knight Psionic Stormraven Pilot






I would like to see some kind of "Swarm" special rule that allowed mixing units together. Warriors are neat models but to expensive to take in a unit large enough to survive and too easy to kill if played as a unit of 3 or 4. If you could place the warriors in a unit of gaunts then it would be worth taking. Or placing winged warriors in a unit of gargoyles.

Layered synapse would be nice too. Swarm Lord provides synapse to all units on the board, Hive Tyrant has 18" synapse bubble, Warriors provide synapse to any unit they've joined, ect.

Grey Knights 7500 points
Inquisition, 2500 points
Baneblade
Adeptus Mechanicus 3000 points 
   
Made in us
Monster-Slaying Daemonhunter




Grand Rapids Metro

Solis Luna Astrum wrote:
I would like to see some kind of "Swarm" special rule that allowed mixing units together. Warriors are neat models but to expensive to take in a unit large enough to survive and too easy to kill if played as a unit of 3 or 4. If you could place the warriors in a unit of gaunts then it would be worth taking. Or placing winged warriors in a unit of gargoyles.

Layered synapse would be nice too. Swarm Lord provides synapse to all units on the board, Hive Tyrant has 18" synapse bubble, Warriors provide synapse to any unit they've joined, ect.


Last rumor on Warriors said there was a possiblity of them being warlock-ed...taken as a unit or being able to be attached to certain units.

Come play games in West Michigan at https://www.facebook.com/tcpgrwarroom 
   
Made in ca
Rampaging Carnifex




West Coast, Canada

I'm really hoping for 'hive fleet tactics' similar to SM.

   
Made in us
The Hive Mind





I expect DoM to jump in points and lose some of the "power" from the leech power.
I expect Tervigons not to change much, except be locked at ML1.
I expect Carnifexes to lose flexibility and drop in points.
I expect Trygons to stay about the same.

Just my thoughts.

My beautiful wife wrote:Trucks = Carnifex snack, Tanks = meals.
 
   
Made in ca
Executing Exarch






I just hope they do something with lictors and genestealers, they have been getting progressively worse with each book since 3rd.

And get rid of instinctive behaviour, just make synapse fearless within 12".

I've always felt that nids should be THE horde army, getting outnumbered by guard and orks is just sad. I'd like to see it get 50 man units and just be able to kill the enemy based on numbers alone.

Rick Priestley said it best:
Bryan always said that if the studio ever had to mix with the manufacturing and sales part of the business it would destroy the studio. And I have to say – he wasn’t wrong there! The modern studio isn’t a studio in the same way; it isn’t a collection of artists and creatives sharing ideas and driving each other on. It’s become the promotions department of a toy company – things move on!
 
   
Made in us
Monster-Slaying Daemonhunter




Grand Rapids Metro

rigeld2 wrote:
I expect DoM to jump in points and lose some of the "power" from the leech power.

I can definitely see this happening...possibly even increasing him to ML2 and making the leech a nova...or maelstrom.

rigeld2 wrote:
I expect Tervigons not to change much, except be locked at ML1.

Absolutely.

rigeld2 wrote:
I expect Carnifexes to lose flexibility and drop in points.

All rumors point to the exact opposite. Well...all rumors point towards the usage of the current sprue being maximized. Maybe they lose flexibility in purpose but I don't think in their availability of options.

rigeld2 wrote:
I expect Trygons to stay about the same.

Also agree completely.



I more expect synapse and shadow to be heavily modified from their current version. Also wondering if IB will be changed or thrown out.

Come play games in West Michigan at https://www.facebook.com/tcpgrwarroom 
   
Made in us
Gore-Soaked Lunatic Witchhunter




Seattle

roxor08 wrote:
I really hope that they become a mid-top tier army.

I don't want them to be God-tier with Tau and Eldar because then the same thing will happen that did with those...people scramble to pick up Nids and then all the 40k scene will be flooded with Nids.

I like that when I play Nids I'm one of the few that still do. I've stuck with them since late 3rd edition and I intend to still.

I would really dislike going to tournaments where 50% of the showing is Tyranids (as like now has some combination of Eldar or Tau)


There is no "God Tier". There is Top-Tier, and then there is everything else. If you want Nids to be "Top Tier", then you're going to be on par with Tau, Eldar and Necrons.

You want something less "cheesy*" than that? Then you can stand with CSM, SOB, Vanilla Marines, Orks, Assault Armies....



*=(those 3 armies are not 100% cheese, but certain builds are)

It is best to be a pessimist. You are usually right and, when you're wrong, you're pleasantly surprised. 
   
Made in my
Tea-Kettle of Blood




Adelaide, South Australia

rigeld2 wrote:
I expect DoM to jump in points and lose some of the "power" from the leech power.


The Doom averages out as not very high damage anyway, I'd be fine if they simply made it more consistent. No games where it wipes out entire squads, no games where it does absolutely nothing at all, just a consistent amount of damage high enough that it can still fulfil its role as a distraction/disruption unit.

I expect Tervigons not to change much, except be locked at ML1.


They're already stuck at ML 1.

I expect Carnifexes to lose flexibility and drop in points.


They've already lost heaps of flexibility from 4th to 5th, I'd expect them to become more flexible in 6th.

I expect Trygons to stay about the same.


I expect so too, though I'm hoping they'll make it faster and fix the useless tunnel.

 Ailaros wrote:
You know what really bugs me? When my opponent, before they show up at the FLGS smears themselves in peanut butter and then makes blood sacrifices to Ashterai by slitting the throat of three male chickens and then smears the spatter pattern into the peanut butter to engrave sacred symbols into their chest and upper arms.
I have a peanut allergy. It's really inconsiderate.

"Long ago in a distant land, I, M'kar, the shape-shifting Master of Chaos, unleashed an unspeakable evil! But a foolish Grey Knight warrior wielding a magic sword stepped forth to oppose me. Before the final blow was struck, I tore open a portal in space and flung him into the Warp, where my evil is law! Now the fool seeks to return to real-space, and undo the evil that is Chaos!" 
   
Made in us
Sneaky Lictor




JPong wrote:
Arbiter_Shade wrote:
I have the sneaking feeling that Tyranids, again, are going to be stuck with an uninspiring, bland, boring codex. The 5th codex is so criminal in it's normalcy for such an amazing army. Basically the current codex is nothing but stat lines. No awesome abilities, not board changing psychic powers, not FOC manipulation or even well defined roles. Everything is just a stat line attached to a unit type.


Did we have the same codex? The current codex had all of the above. Tervigons had awesome psychic powers and spawning abilities. They were FOC manipulated into troops instead of HQ. While not a psychic power, SitW, when properly FAQed, was a huge board changing ability. Hive Commander was awesome for a reserve list. Not to mention everything did one thing, and did that one thing really well. The problem is, it was boring. Because everything only did one thing really well, there were several no-brainer picks.


ML 1 Psykers are "awesome?" No, they are a MC which are awesome in 6th with access to biomancy and up to three powers. In codex they are amazingly bland except for their spawning ability. One FOC change is hardly an inspiring argument about Tyranids as a whole, not that I am asking for C:SM level of FOC manipulation but I want to see Tyranids have some kind of focus in mind. Meaning that I would LOVE to see a flying hive tyrant make gargoyles troops, or having a subterranean assault army that allows for more raveners, trygons, and mawlocs.I would LOVE to see Tyranids become an ambush/null deployment army with tons of options to pod, outflank, DS, and ambush all over the codex. Hive Commander is a single ability on one unit that IS good, but it hardly effects a lot of units in the codex.

SiTW is awesome, but the 12" range and the lack of psykers until 6th really made it a rare occurrence to come into play. Even now a lot of armies don't have psykers and it has no effect on them at all, I would honestly love to see SiTW lower LD values rather than just affect psykers.

I would disagree that everything did one thing very well. Carnifexs didn't really do anything well, they weren't tanks, they didn't kill anything that most everything else in the codex couldn't. Pyrovores are epicly bad. Genestealers do not really do their job that well, mostly a 6th change. Infact, I would argue that MOST units in the book did NOT do anything well. What do Warriors do well? Raveners? Parasite of Mortrex? Rippers? Harpies? The list goes on. The problem was, as you said, in the end it was all about the no brainer picks because they were excellent at what they did. The other 2/3rds of the codex suffered from ill defined roles, poor rules, and massive over costing.
   
Made in us
The Hive Mind





 PrinceRaven wrote:
rigeld2 wrote:
I expect DoM to jump in points and lose some of the "power" from the leech power.


The Doom averages out as not very high damage anyway, I'd be fine if they simply made it more consistent. No games where it wipes out entire squads, no games where it does absolutely nothing at all, just a consistent amount of damage high enough that it can still fulfil its role as a distraction/disruption unit.

Hence the reason "power" was in quotes.

I expect Tervigons not to change much, except be locked at ML1.


They're already stuck at ML 1.

With 3 powers. ML1 implies 1 power.

I expect so too, though I'm hoping they'll make it faster and fix the useless tunnel.

I bet they won't fix the tunnel.

My beautiful wife wrote:Trucks = Carnifex snack, Tanks = meals.
 
   
Made in us
Courageous Silver Helm



Rochester, NY

Here is a thread that I think has really accurate ideas.

http://www.dakkadakka.com/dakkaforum/posts/list/559534.page

Yeah...it's kinda like that. 
   
Made in us
Stealthy Dark Angels Scout with Shotgun




Craftworld Terra

Meh, with some new cool rules to help push models that haven't been selling well.

"Alea iacta est" 
   
 
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