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Made in us
Devestating Grey Knight Dreadknight




Remember that the warp rift is an initiative test, failures disappear from the table, no saving throws (vehicles take a penetrating hit). Riptides are I2, so if it goes off you have a 2/3 chance to make one disappear. I got lucky with it one time and sucked a GUO back into the warp with it, that was awesome. Being able to get a free penetrating hit with it is great because you have a good chance of neutering a tank...snap shots mean no demolisher cannons on Mordrak's squad.

Hope is the first step on the road to disappointment. 
   
Made in au
Growlin' Guntrukk Driver with Killacannon





Sunshine Coast

Very nice. I will have to give it a try. Ignores Armour and Cover is also plus.
   
Made in au
Growlin' Guntrukk Driver with Killacannon





Sunshine Coast

Ok so heres a stab at a 2k list. I actually think this will do better at 2k then the 1850 list will do at 1850. U have a decent amount of bodies, a GM that can make guys scoring and 89% of my army is in my opponenta face turn 1. If I need to I can combat squad the Interceptors to get a few more units gunning down other units. Big question is should I dump some psycannons for a few more Incinerators?

A tactic I've been thinking lately is taking an Agies an placing it 12" from my opponents deployment zone and then shunting behind it for my turn 1 assault. It will give me a bit of protection from return fire before I assault in turn 2. What does everyone think of that?

Heres my 2k list

2000pts Grey Knights

HQ- GM Mordrak
-Ghost Knights-
4x Ghost knights, Halbreds
360pts

T- GK Strike Squad
5x GK's, 1x Psycannon
110pts

T- GK Strike Squad
5x GK's, 1x Psycannon
110pts

FA- GK Interceptor Squad
10x Interceptors, 2x Psycannons, Psybolt Ammo
300pts

FA- GK Interceptor Squad
10x Interceptors, 2x Psycannons, Psybolt Ammo
300pts

FA- GK Interceptor Squad
10x Interceptors, 2x Psycannons, Psybolt Ammo
300pts

HS- Nemesis Dreadknight, Teleporter, Heavy Incinerator, Greatsword
260pts

HS- Nemesis Dreadknight, Teleporter, Heavy Incinerator, Greatsword
260pts

Total 2000pts
   
Made in us
Pauper with Promise




Antigo, WI

I hate playing 2k, just because of double force org. Any thought of "balance" is just out the window with it.

I do like the look of your 2k list though.

Cheers

Sucess isn't permanent, and failure isn't fatal. Da Coach  
   
Made in au
Been Around the Block




Sydney, Australia

Hey mate,

Some advice that I think has been overlooked (unless I missed it skim reading the thread) is to give your Interceptors Hammers.

I would run 2 Hammers (minimum 1) in each 10 man squad so you can a) almost guarantee you will hit with a Hammer and b) you can have 1 in each squad if you combat squad them.

Without Hammers your Interceptors are not very versatile in combat and will most likely be picking on troops while the NDKs are taking tanks. Now this plan is fine but if you throw a couple of hidden Hammers in each squad then you have just drastically increased your S8/10 AP2 threat and ability to bring down big stuff.
   
Made in au
Growlin' Guntrukk Driver with Killacannon





Sunshine Coast

I was actually you tubing Grey Knight Shunt lists this morning and saw a list that had hammers. They would come in usefull if I face vehicles, mech or MC's. Dreadknights are good but can't take up all the slack so Hammers might be a good option to put in somewhere.

I'm now pretty set on 3 Interceptor Squads and 2 Dreadknights for my 1850 list (I'll get there eventually). I really think I need more guys on the board and 30 Interceptors just might be enough to keep me happy. Whats better though 2x Squads with Incinerators and 1x Squad with Psycannons or 1x Squad with Incinerators and 2x Squads with Psycannons?

I am lacking a bit in anti-air so I'm thinking the 2x Squads with Psycannons as I'm hoping the Psycannons can take care of that for me. Option 2 is take over an enemy Agies & use there own Quad Gun against them.
   
Made in au
Growlin' Guntrukk Driver with Killacannon





Sunshine Coast

Ok I think I'm finally there. I wasn't able to get the full 30 Interceptors in but I was able get in 25 which will have to do. I have included my 1850 list and 2k lists. There basicly the same but I think if I get all the models for these 2 lists I can start tweeking things to get them right. Any final C&C for either list would be great. Thanks for all the help in advance.

1850pts Grey Knights

HQ- GM Mordrak
-Ghost Knights-
4x Ghost knights, Halbreds
360pts

T- GK Strike Squad
5x GK's, 1x Psycannon
110pts

T- GK Strike Squad
5x GK's, 1x Psycannon
110pts

FA- GK Interceptor Squad
5x Interceptors, 1x Incinerator, 1x Hammer
160pts

FA- GK Interceptor Squad
10x Interceptors, 2x Psycannons, 2x Hammers, Psybolt Ammo
320pts

FA- GK Interceptor Squad
10x Interceptors, 2x Psycannons, 2x Hammers, Psybolt Ammo
320pts

HS- Nemesis Dreadknight, Teleporter, Heavy Incinerator
235pts

HS- Nemesis Dreadknight, Teleporter, Heavy Incinerator
235pts

Total 1850pts

42 models a bit different from my IG or Orks armies lol

2000pts Grey Knights

HQ- GM Mordrak
-Ghost Knights-
4x Ghost knights, Halbreds
360pts

T- GK Strike Squad
5x GK's, 1x Psycannon
110pts

T- GK Strike Squad
5x GK's, 1x Psycannon
110pts

FA- GK Interceptor Squad
10x Interceptors, 2x Incinerators, 1x Hammer, Psybolt Ammo
330pts

FA- GK Interceptor Squad
10x Interceptors, 2x Psycannons, 1x Hammer, Psybolt Ammo
310pts

FA- GK Interceptor Squad
10x Interceptors, 2x Psycannons, 1x Hammer, Psybolt Ammo
310pts

HS- Nemesis Dreadknight, Teleporter, Heavy Incinerator
235pts

HS- Nemesis Dreadknight, Teleporter, Heavy Incinerator
235pts

Total 2000pts

47 models and I got my 30 Interceptors in lost a couple of hammers though but still over all solid
   
Made in au
Growlin' Guntrukk Driver with Killacannon





Sunshine Coast

Hi all been busy getting guys glued and painted thid is what I have so far. Will continue putting more guys together after Christmas.

Would love to hear some feed back on my painting

[Thumb - 2013-12-03 07.55.57.jpg]
Mordrak and the Ghost Knights

[Thumb - 2013-12-03 07.56.09.jpg]
Grand Master Mordrak

[Thumb - 2013-12-03 07.56.36.jpg]
Ghost Knights

[Thumb - 2013-12-03 07.57.31.jpg]
Librarian

[Thumb - 2013-12-03 07.58.50.jpg]
Interceptors

[Thumb - 2013-12-03 08.01.29.jpg]
Dreadknight (Weapons Magnitised)

   
Made in us
Pauper with Promise




Antigo, WI

I hate you quite a bit, because they look amazing! Great job man. I love the weathered look, and the grim/dark paint job looks spot on.

Keep up the great work.

Cheers

Sucess isn't permanent, and failure isn't fatal. Da Coach  
   
Made in gr
Stalwart Strike Squad Grey Knight





Hey man! Really love the painting and style of your army !! Keep up the good work!

As for your list(s) , I know that bodies count in this edition but I think that the Librarian brings a bit more survivability to your "Mordrak bomb" just for one reason : "The shrouding" ..You deep strike the "Bomb" into a ruin (4+ cover) the unit has stealth (3+) and with the shrouding codex power you go to 2+ even if you go against Tau or another "no cover" shooting army you still have your invu save and you have at worst 6 wounds till they get to Mordrak considering a str 8+ weapon (they are 9 if it's a str 7- and both Mordrak and the Libbi will be alive + more ghostknights from Mordrak's ability) ..

If you run or shoot is your call depending the situation and the opponent's army .. Try not to give your Librarian a lot of points having him at 160 with shrouding and warp rift and stay with the sword for the 4++ in close combat. As for the rest of the unit I would go with 3x swords and 2x hammers ( + Mordrak's hammer) so might of the titan power seems a bit useless IMHO

This "Bomb" unit come's at 560 points.. 2x NDK w/ HI + Teleporter are 470 and 2x GKI w/ 2x psycannons + psy ammo + 1x hammer 620 . So you are at 1650 points . From here you have to choose your troops being either 2x GKSS (bare) or take Coteaz using Inquisition detachment and have some acolytes (if he still can take them as troops being in the Inq detachment) .. You can always have 4x Ghostknights to give the GKSS phycannons and the Libby 2x more powers but it depends on your playstyle .

You 'll be running low on models (39 at 1850points) but you 'll have 5x nasty (and pretty much durable) units in your opponents face turn 1 ! + you play GK you're used to that thing ..

Hope this helped a bit . Really nice models again !

 
   
Made in us
Leaping Khawarij






I will have to say, this makes me want to get painting my GK army and almost has me wanting to converting to a shunt list but I just got a GK list that really fits my playstyle but I would love to run some kind of Mordrak/Librarian combo because right now I am running more heavy weapons henchman and rhino walled dreadnoughts. Makes me feel like a conformist to the meta game.

But dude, awesome army and paint job. I am more of a traditionalist with my army being a gleeming silver but damn if that paint job of yours doesn't look awesome as heck. Keep up the good work and its nice to hear of some people enthused by GKs.

 
   
Made in au
Growlin' Guntrukk Driver with Killacannon





Sunshine Coast

Thanks a lot guys means a lot to me.

I really do want to run a Libby. Even if its just for coolness factor. I wouldn't mind giving him a Warding Stave to tank Challenges so Mordrak can Hammer the unit (No pun intended). I like the power Santuary the one that nerfs enemy charges. That could buy me the ability to be the charger instead of the chargee. Its a 12"power which is also handy as I will most likely be rolling on the Command Tree which are all also 12" range.

I intend to use this army for tournement play so low model count isn't a bad thing as it easy to transport deploy and move on the table top.

My intention with Mordrak is to also soak up some interceptor fire it will prevent the unit from shooting at my DK's and Interceptors next turn.
   
 
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