I'm just going to post a new reply because - without making it person or insulting - I find your method of quoting and using bold text as reply to be strenuous to read and respond to. Sorry.
Anyway:
I won't make a case for how inaccurate I find the general math-hammer practice to be. My anecdotal evidence (which is more or less every experience I've had playing he game for over a decade) has eroded away at my faith in figures as they appear on paper. What happens in the game differs enough for me that I don't think we can reach a common understanding. I'm happy to leave that point alone if you are.
However, I still think you are either twisting my words or misunderstanding them.
Anecdotal evidence is purely fallacious.
I do, and my friends are competitive, but I also regularly go to tournaments and game at open areas. And only a fool trusts in blind luck at the level I regularly play at without consideration for statistics.
That's 60 points that competent players only take as objective holders.
So my anecdotal evidence is inadmissible but yours... well.
In any case, you need to revisit the
DE Codex. Not sure where you are getting your information from
you still need to devote your entire elites section there to just kill one model. 390 points worth of models, in paper planes
A single squad of well-equipped Trueborn in a Venom is 165 points. That's a single elites choice, not all three, that can 33 shots down at BS4 in turn 1.
If a player cared to, that would be a humorous but effective way to spend all three Elites from the
FOC and to comical results. At 165 points per (including their open toped skimming transport) they are well bellow the cost of many other elite choices, and can be repurposed mid game.
In your example of using all 3, that's 99 shots in turn one at whatever I like... That's a VERY dead riptide - which is a significant loss for a Tau army in turn one. (again, this is likely not the only thing going down in a turn). Because the transport is what it is, it benefits from a cover/
inv save and can be given night shields if needed for a whopping 5 additional points. your analogy of "paper plane" is a bit exaggerated.
I agree that such a display of firepower is largely wasted on a Riptide and would be better spent say ... killing all the pathfinders on the table, or perhaps a few broadsides. Hell, it doesn't matter. They represent a very real and very achievable hard-counter to a riptide by virtue of their poisoned weapons at volume.
And that's JUST one example.
I'm not sure what to make of your statement regarding Vanguard Veterans? Trashy? In what universe would a
SM player not want to spend the meager 10 addition points to effectively buy another attack for all of his/her ASM. Throw a Chaplain in and you have an absurd amount of attacks in a pretty affordable squad that can be tweaked or repurposed to suit pretty much any situation.
You can't even take ML's with Assault Cannons
Quite right. I apologize, that was my error. The correct loadout would be a single squad of 3 Land Speeders all sporting a Heavy Bolter and a Typhoon Missile Launcher. At BS4 They are quite competent "bunker busters" and can deal with medium to hard targets very effectively. They are however, quite costly and should only be used in blitz plays that have additional support so that they don't go down immediately.