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![[Post New]](/s/i/i.gif) 2013/12/10 11:13:13
Subject: [Orks] needing to get up to speed on Orks in 6th, (upcoming game vs marines)
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Boosting Space Marine Biker
The Eye of Terror
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3 Kannons with ammo runts and full crews is very cheap and provides unusually accurate S8 hits onto his dread and can glance the raider. . battlewagons are better though if you cant fill the heavy support throw a couple of cannons in and deploy were you would keep your lootas,kannons can pot shot the marines once the tanks are down
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This message was edited 1 time. Last update was at 2013/12/10 11:14:45
Armies
CSM Zenmarine Warband from assorted tratiors and heritics
DARK ANGELS woo woot
the way to win is not to make a grand masterplan, its by making sure your opponents grand masterplan fails |
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![[Post New]](/s/i/i.gif) 2013/12/10 13:26:17
Subject: [Orks] needing to get up to speed on Orks in 6th, (upcoming game vs marines)
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Krazed Killa Kan
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I am in a bit of a bind now..
My game is against a co-worker, on this thursday. I finished up my list yesterday and it looks like this.
(roughly)
Big Mek with KFF
19 strong Shootaboyz + PK Nob
Battlewagon with deffrolla, RPJ, some Big Shootas
2 Trukk mobs, 11 boyz with sluggas and ccw, plus PK Nobs
Deff Dredd with 2x skorchas, 2x DCCW
3x Deffcoptas with TL Big Shootas
10 Lootas
20 Boyz with Shootas including Nob with Big Shoota
Deffcopta with buzzsaw
so, thought I had a good list.. and I don't think I was specificially "tailoring" against him, but was trying to cover bases.
But, in conversation yesterday, he just flat out tells me what he is going to run. I do NOT feel comfy altering the list (I Hate people who build lists knowing what they will face in advance).. , BUT.. maybe my tactics can change.
He is NOT running the LRC, could not afford it.. but the Ironclad is in, an AOBR dread is in, Whirlwind as well..
plus 8 combimetla sternguard in a drop pod.
Maybe a Libby, but the remainder will be tactical squads I think..
So.. I am thinking the buzzsaw copta with attept to take out the Whirlwind, the Trukks will flank the BW in case of Podded melta death and the lootas will hang out in the backfield taking shots at his basic troops..
commentary welcome
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This message was edited 1 time. Last update was at 2013/12/10 15:36:45
2+2=5 for sufficiently large values of 2.
Order of St Ursula (Sisters of Battle): W-2, L-1, T-1
Get of Freki (Space Wolves): W-3, L-1, T-1
Hive Fleet Portentosa (Nids/Stealers): W-6, L-4, T-0
Omega Marines (vanilla Space Marine): W-1, L-6, T-2
Waagh Magshak (Orks): W-4, L-0, T-1
A.V.P.D.W.: W-0, L-2, T-0
www.40korigins.com
bringing 40k Events to Origins Game Fair in Columbus, Oh. Ask me for more info! |
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![[Post New]](/s/i/i.gif) 2013/12/10 14:59:36
Subject: [Orks] needing to get up to speed on Orks in 6th, (upcoming game vs marines)
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Battlewagon Driver with Charged Engine
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Big Mek with KFF
3x BW(Deff rolla, rpj, 1 bs to soak up a wep destroyed) with shoota boyz and a nob with pk/bosspole in each
Should come out to 919. This is my template list for 6th edition. Just add on some lootas in my opinion.
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![[Post New]](/s/i/i.gif) 2013/12/10 15:37:32
Subject: [Orks] needing to get up to speed on Orks in 6th, (upcoming game vs marines)
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Krazed Killa Kan
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Well... I only have 2 battlewagons, and one is unbuilt at this time.. lol
Need to get a third, I am thinkin..
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2+2=5 for sufficiently large values of 2.
Order of St Ursula (Sisters of Battle): W-2, L-1, T-1
Get of Freki (Space Wolves): W-3, L-1, T-1
Hive Fleet Portentosa (Nids/Stealers): W-6, L-4, T-0
Omega Marines (vanilla Space Marine): W-1, L-6, T-2
Waagh Magshak (Orks): W-4, L-0, T-1
A.V.P.D.W.: W-0, L-2, T-0
www.40korigins.com
bringing 40k Events to Origins Game Fair in Columbus, Oh. Ask me for more info! |
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![[Post New]](/s/i/i.gif) 2013/12/10 16:40:50
Subject: [Orks] needing to get up to speed on Orks in 6th, (upcoming game vs marines)
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Ork Admiral Kroozin Da Kosmos on Da Hulk
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An advice for your list without going into detail on tailoring (he isn't doing it, so you shouldn't either):
Keep everything at the same speed. Orks win by overwhelming the enemy in numbers. By having some fast elements (kopta, BW, Trukks) and some slow elements (Deff dread, shoota boyz), your slitting your force in two allowing him to handle one half before being forced to cope with the other half. Since you are paying points for speed, you can't afford to wait for the slow part of your army either.
So you've got two choices, either get everyone out of the trukks and the battlewagon and increase your army size, or lose the dread and get a lift for your last boyz mob instead.
Some non-taylor advice on his units:
Whirlwinds really look scary, but don't do a lot. If they don't ignore cover, a lot of wounds will be lost to that. If they do ignore cover, a lot of wounds will be lost to only wounding fours. They excel at killing gretchin, but well... what doesn't? His regular dreadnought is probably going to kill more orks than the whirlwind, so don't bother bringing something just to kill it. Lootaz do pretty well at glancing it to death anyways.
Sternguard isn't just drop-pod melta. They are literally good at killing everything, thanks to special ammunition. If he really tries do drop them turn one just to get your battlewagon, make sure they get tied up in combat next turn. If you are keeping your list as is, you can also deploy your second unit of boyz in a 6" radius around the back of your battlewagon. That way, he can't land within melta range, which makes the meltas a lot less dangerous to your battlewagon. Deploying with one side hugging the edge of the table might also be a good idea (drop pods still mishap when scattering off the board).
Buzz saw koptas are awesome at handling tacticals, they have a hard time wounding the kopta at T5/4+, while you chip away one or two marines every turn. You could just tarpit them without the buzzsaw though, if you find a better way to spend those 25 points.
Oh, and don't fight the Ironclad with your dread. I know it's tempting (and orky  ), but it will wipe the floor with you unless you get lucky
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7 Ork facts people always get wrong:
Ragnar did not win against Thrakka, but suffered two crushing defeats within a few days of each other.
A lasgun is powerful enough to sever an ork's appendage or head in a single, well aimed shot.
Orks meks have a better understanding of electrics and mechanics than most Tech Priests.
Orks actually do not think that purple makes them harder to see. The joke was made canon by Alex Stewart's Caphias Cain books.
Gharkull Blackfang did not even come close to killing the emperor.
Orks can be corrupted by chaos, but few of them have any interest in what chaos offers.
Orks do not have the power of believe. |
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![[Post New]](/s/i/i.gif) 2013/12/10 16:56:56
Subject: [Orks] needing to get up to speed on Orks in 6th, (upcoming game vs marines)
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Krazed Killa Kan
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my plan had been to use my Dread to lumber around the rear of my BW/Trukk group, and wait for the drop pod and use him to munch the sternguard, and use the buzzsaw copta to go after the whirlwind.
My plan had been to keep my list as-is, so I will do that surround bubble with the extra shoota boy unit... I am torn with the Lootas though. My PLAN had been to stick em in cover and take shots at whatever can bee seen.. but I can see the dice-chuckin fun of 15 of them in a BW with KFF mek..
I am thinking that if we get objectives, I will delay trying to get them until like turn 4..
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2+2=5 for sufficiently large values of 2.
Order of St Ursula (Sisters of Battle): W-2, L-1, T-1
Get of Freki (Space Wolves): W-3, L-1, T-1
Hive Fleet Portentosa (Nids/Stealers): W-6, L-4, T-0
Omega Marines (vanilla Space Marine): W-1, L-6, T-2
Waagh Magshak (Orks): W-4, L-0, T-1
A.V.P.D.W.: W-0, L-2, T-0
www.40korigins.com
bringing 40k Events to Origins Game Fair in Columbus, Oh. Ask me for more info! |
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![[Post New]](/s/i/i.gif) 2013/12/10 17:10:56
Subject: [Orks] needing to get up to speed on Orks in 6th, (upcoming game vs marines)
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Ork Admiral Kroozin Da Kosmos on Da Hulk
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As you don't have other elites, split them in three units of five and stick them in cover. Considering 8 drop-podding meltas, two dreads and probably a lascannon or two somewhere in the rest of his army, the battlewagon is quite likely to go out with a blast, at which point it is going to take half the lootaz with it. Being able to take out a whooping 250 points with a single shot is a pretty juicy target. I also wouldn't advice putting 15 together, as the sternguard also has a cover-ignoring ammo type, which will result in them podding next to your lootaz and just gunning them down.
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7 Ork facts people always get wrong:
Ragnar did not win against Thrakka, but suffered two crushing defeats within a few days of each other.
A lasgun is powerful enough to sever an ork's appendage or head in a single, well aimed shot.
Orks meks have a better understanding of electrics and mechanics than most Tech Priests.
Orks actually do not think that purple makes them harder to see. The joke was made canon by Alex Stewart's Caphias Cain books.
Gharkull Blackfang did not even come close to killing the emperor.
Orks can be corrupted by chaos, but few of them have any interest in what chaos offers.
Orks do not have the power of believe. |
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![[Post New]](/s/i/i.gif) 2013/12/10 17:18:24
Subject: [Orks] needing to get up to speed on Orks in 6th, (upcoming game vs marines)
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Krazed Killa Kan
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Just got 10, so 2 units of 5 will have to do..
Thanks..
I will try to do a battle report, or at least a summation Friday
Automatically Appended Next Post: Update time:
My co worker just wandered over and dropped off his list in the interest of "full disclosure". No point or upgrades ... just a 3x5 card with unit names
No Dreads made the list.
He has 3 squads of tactical marines with flamers (evidently.. he was bragging on roasted fungus)
the 9 strong sternguard
2 rhinos
Whirlwind
scout snipers
and... led by Tigurius.
I figure I will be shooting the HECK out of Tiggy.. if he is silly enough to detach him from a squad. However, he had been talking about Tiggy riding in a Rhino with a squad.. which ain't gonna happen.. lol..
He also planned to walk the stern guard on the board.. I know he owns a drop pod (got it for him).. so.. in the ensuing disbelief expression I exhibited.. I think I talked him into rethinking his list..
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This message was edited 1 time. Last update was at 2013/12/10 20:15:45
2+2=5 for sufficiently large values of 2.
Order of St Ursula (Sisters of Battle): W-2, L-1, T-1
Get of Freki (Space Wolves): W-3, L-1, T-1
Hive Fleet Portentosa (Nids/Stealers): W-6, L-4, T-0
Omega Marines (vanilla Space Marine): W-1, L-6, T-2
Waagh Magshak (Orks): W-4, L-0, T-1
A.V.P.D.W.: W-0, L-2, T-0
www.40korigins.com
bringing 40k Events to Origins Game Fair in Columbus, Oh. Ask me for more info! |
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![[Post New]](/s/i/i.gif) 2013/12/11 06:14:12
Subject: Re:[Orks] needing to get up to speed on Orks in 6th, (upcoming game vs marines)
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!!Goffik Rocker!!
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I'd also not take pk nobz for truck boyz. 2 pk nobz are around 90 pts which is better spent elsewhere. Better place one in a 20-boyz squad to give it some cc flexibility. Or make for another wagon. A single wagon ain't gona rich nothing generally. Orky things work when they come simultaniously and in numbers or when they're bikernobz
Although, u'r mate ain't having a very strong list so u'll be fine with what you got and the game's alwayz way more fun when both sides are fielding lists that are not built on the "win at all costs" rule.
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This message was edited 1 time. Last update was at 2013/12/11 06:18:27
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![[Post New]](/s/i/i.gif) 2013/12/11 08:31:45
Subject: [Orks] needing to get up to speed on Orks in 6th, (upcoming game vs marines)
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Ork Admiral Kroozin Da Kosmos on Da Hulk
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porkuslime wrote:
My co worker just wandered over and dropped off his list in the interest of "full disclosure". No point or upgrades ... just a 3x5 card with unit names
No Dreads made the list.
He has 3 squads of tactical marines with flamers (evidently.. he was bragging on roasted fungus)
the 9 strong sternguard
2 rhinos
Whirlwind
scout snipers
and... led by Tigurius.
I figure I will be shooting the HECK out of Tiggy.. if he is silly enough to detach him from a squad. However, he had been talking about Tiggy riding in a Rhino with a squad.. which ain't gonna happen.. lol..
He also planned to walk the stern guard on the board.. I know he owns a drop pod (got it for him).. so.. in the ensuing disbelief expression I exhibited.. I think I talked him into rethinking his list..
I'm not that gerat a Space Marine player, but his list isn't really that awesome. It seems to be low on points though.
The only reason to take nine sternguard instead of ten is fitting them in a Rhino with Tigurius. Sticking the big guy with tacs is a waste, so I can't see him doing anything else. Still shoot the crap out of them, because it's the most dangerous unit in his army. If you manage to get the deff dread in contact, you've pretty much won the game right there.
Ignore the scout snipers, even at maximum unit strength, they are killing about three orks a turn, nothing to worry about. If they are sitting on an objective, send a trukk to crush them. Your koptas would also have a field day with them.
He is also missing a way to handle vehicles right now, which is very good for your single battlewagon and your dread.
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7 Ork facts people always get wrong:
Ragnar did not win against Thrakka, but suffered two crushing defeats within a few days of each other.
A lasgun is powerful enough to sever an ork's appendage or head in a single, well aimed shot.
Orks meks have a better understanding of electrics and mechanics than most Tech Priests.
Orks actually do not think that purple makes them harder to see. The joke was made canon by Alex Stewart's Caphias Cain books.
Gharkull Blackfang did not even come close to killing the emperor.
Orks can be corrupted by chaos, but few of them have any interest in what chaos offers.
Orks do not have the power of believe. |
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![[Post New]](/s/i/i.gif) 2013/12/11 13:19:27
Subject: [Orks] needing to get up to speed on Orks in 6th, (upcoming game vs marines)
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Krazed Killa Kan
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I asked this morning that he had seemed a bit points-lite from my scan.. he then realized that he had ommitted that the scouts had Telion with them and there was a 4 Missile Launcher Devastator squad that he had not written down.
That would be the anti-vehicle right there..
I am thinking that I could maybe use the 3 strong Koptas with Big Shootas and strafe the Devs, and then charge in... I think that is legal....
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2+2=5 for sufficiently large values of 2.
Order of St Ursula (Sisters of Battle): W-2, L-1, T-1
Get of Freki (Space Wolves): W-3, L-1, T-1
Hive Fleet Portentosa (Nids/Stealers): W-6, L-4, T-0
Omega Marines (vanilla Space Marine): W-1, L-6, T-2
Waagh Magshak (Orks): W-4, L-0, T-1
A.V.P.D.W.: W-0, L-2, T-0
www.40korigins.com
bringing 40k Events to Origins Game Fair in Columbus, Oh. Ask me for more info! |
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![[Post New]](/s/i/i.gif) 2013/12/12 03:53:56
Subject: Re:[Orks] needing to get up to speed on Orks in 6th, (upcoming game vs marines)
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!!Goffik Rocker!!
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koptas are gona have hard time vs devs in mellee unless you got a saw (which's gona make a costly squad even more expensive). As i've allready told, koptas work better in separate distraction units rather than in a single ld7 squad.
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![[Post New]](/s/i/i.gif) 2013/12/13 00:42:26
Subject: [Orks] needing to get up to speed on Orks in 6th, (upcoming game vs marines)
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Krazed Killa Kan
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game over man, game over..
I pretty much tabled him.
The single kopta with buzz saw took out both of his Rhinos
He did not bring the Whirlwind, he instead invested the points in Tigurius and Sniper Scouts with Telion.
My Deff Dread with 2x Skorchas and 2x DCCW, roasted the scouts to death, and later, Tiggy charged the Dread in CCW with Psychic Powers blazing, and whiffed.. dread brushed him in one round..
Will do a proper write up over the weekend..
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2+2=5 for sufficiently large values of 2.
Order of St Ursula (Sisters of Battle): W-2, L-1, T-1
Get of Freki (Space Wolves): W-3, L-1, T-1
Hive Fleet Portentosa (Nids/Stealers): W-6, L-4, T-0
Omega Marines (vanilla Space Marine): W-1, L-6, T-2
Waagh Magshak (Orks): W-4, L-0, T-1
A.V.P.D.W.: W-0, L-2, T-0
www.40korigins.com
bringing 40k Events to Origins Game Fair in Columbus, Oh. Ask me for more info! |
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![[Post New]](/s/i/i.gif) 2013/12/13 17:26:35
Subject: [Orks] needing to get up to speed on Orks in 6th, (upcoming game vs marines)
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Boosting Space Marine Biker
The Eye of Terror
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"he instead invested the points in Tigurius and Sniper Scouts with Telion."
what was he thinking
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Armies
CSM Zenmarine Warband from assorted tratiors and heritics
DARK ANGELS woo woot
the way to win is not to make a grand masterplan, its by making sure your opponents grand masterplan fails |
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![[Post New]](/s/i/i.gif) 2013/12/14 15:17:44
Subject: [Orks] needing to get up to speed on Orks in 6th, (upcoming game vs marines)
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Growlin' Guntrukk Driver with Killacannon
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He really should invest in some more drop pods. 10 sternguard podding in with combi-meltas then combat squadding apart when they touch down will hurt anyone. Even just 10 of them. If he took 2 squads of those he could easily pop 3 Battle Wagons turn 1. He needs to re-tool his list a bit.
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![[Post New]](/s/i/i.gif) 2013/12/16 17:09:38
Subject: [Orks] needing to get up to speed on Orks in 6th, (upcoming game vs marines)
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Krazed Killa Kan
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OK.. here is how the game went down..
I got first deployment, and first turn. Rolled Warlord trait for my Big Mek, got the one that lets me reroll shots at units near objectives (bonus! The Big Mek is in a BW with 19 shoota boyz!)
He had the Ultra Chapter Tactics and something else, that mattered little in the game..
Rolled off for missions, and got standard deployment with 4 objectives.. placed them centrally.
Table had 7 or so areas of rubble, and a couple hills. LOS blocking terrain on the left, and lots of obscuring area terrain in the middle.. the right had the hills.
I deployed my Deffcopta squad and the Deff Dread on the left, with a unit of 5 lootas in the ruins. 20 Shoota boyz next to area ruined terrain in the middle, with the DW and 2 Trukks next to hills on the middle right. The last 5 Lootas were on the hill in NO cover, and the Buzzsaw Copta was behind the hill.
He deployed his sniper scouts plus Telion in the ruins opposite the Deff Dredd, with Tigerious about 10 inches away, intending to join them, asap. He had a tactical squad across from the walking Boyz, and 2 Rhinos with embarked Tactical squads across from the BW and Trukks. Devastator Squad in ruins. Sternguard in Drop Pod in reserve.
Rolled for Stealing the initiative.. failed.. I take first turn.
Moved the Coptas off to the left about 11 inches, the dredd moved up doubletime. Shoota boyz advanced into the ruins, and the BW and trukks moved flat out. Buzzsaw copta had scouted ahead earlier, and flat out moved into his backfield behind the rhinos.
Firing, the coptas took out a scout, the shoota Boyz and left side Lootas took out 2 devastator marines, the right side Lootas killed another Dev. from a Rhino ..
Thrills.
His turn, was not much better.. the Scouts stayed put and offed a Loota, Tiggy moved up and tried to Lance Strike the Dredd, and got a "1".. lol. Tactical marines moved up, rhinos moved around a bit.. no further shooting.
Turn 2.. Deff Dredd moved up a bit, Coptas moved along the left side of the battlefield.. Lootas stayed put the WHOLE battle.. shootas moved up.. BW and Trukks moved 7 inches, and prepared to unleash ..
Deff Dredd lit up the scouts with TL Skorchas, and .. they ceased to exist.. the Coptas took Telion out as well.. The Lootas took out 2 Tactical squad guys on the left, and took out another Dev marine on the right. Shoota boyz did not do much, but the Battlewagon Shootas knocked the Devs down to a ML and the sarge.
in Assault, the Buzzsaw copta immobilitzed one Rhino.
His turn.. Tiggy decided to turn himself into fire, and assault the Deff Dredd. Drop Pod comes down in the middle of the table, right next to an objective, and the guys inside boil out to destroy the the BW. Tac squad in the immobilized Rhino disembark and head towards the ruins in the center of the table, ignoring the Copta.
Shooting.. the Sternguard fire 3x grav guns, 3x meltas, and 2x plasma guns at the side of the BW, and.. strip 3 hull points and immobilize it. No horrible pen hits.. and the one that did got saved by my Meks KFF.. felt really good.
His tactical squads whittled away at the big boyz unit in the center ruins, killing 6 or so.
Assault phase.. Tiggy charges the Dred, hits twice, and double snake eyes the damage.. in return , he is crushed like a roach.
Turn 3..
Dredd turns to advance on the tac squad.. coptas move to better firing spots.. Shoota boyz hold onto an objective.. the BW unloads its boyz, the trukks split and unload thier boyz..
Shoota boyz with the BW kinda unload into the hapless sternguard. 19 shootas, rerolling thanks to Warlord trait, made a LOT of hurt. They ceased to really matter at this point, went down to 3 guys.. and got charged the next turn by Trukkers
At this point, the game was pretty much over, other than mopping up.
Commentary welcome..
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This message was edited 3 times. Last update was at 2013/12/16 18:12:02
2+2=5 for sufficiently large values of 2.
Order of St Ursula (Sisters of Battle): W-2, L-1, T-1
Get of Freki (Space Wolves): W-3, L-1, T-1
Hive Fleet Portentosa (Nids/Stealers): W-6, L-4, T-0
Omega Marines (vanilla Space Marine): W-1, L-6, T-2
Waagh Magshak (Orks): W-4, L-0, T-1
A.V.P.D.W.: W-0, L-2, T-0
www.40korigins.com
bringing 40k Events to Origins Game Fair in Columbus, Oh. Ask me for more info! |
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![[Post New]](/s/i/i.gif) 2013/12/17 06:06:56
Subject: Re:[Orks] needing to get up to speed on Orks in 6th, (upcoming game vs marines)
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!!Goffik Rocker!!
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He had so bad luck. Anywayz, well done, you did all right! Don't know why wouldn't anyone shoot down a 60 pt cost kopta...
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This message was edited 1 time. Last update was at 2013/12/17 06:07:43
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![[Post New]](/s/i/i.gif) 2013/12/17 08:33:49
Subject: [Orks] needing to get up to speed on Orks in 6th, (upcoming game vs marines)
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Ork Admiral Kroozin Da Kosmos on Da Hulk
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The pod automatically comes down on turn one, he should check drop pod assault in his codex. Charging the best support character in the game into a dread is also a very bad move.
Other than that, well done!
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7 Ork facts people always get wrong:
Ragnar did not win against Thrakka, but suffered two crushing defeats within a few days of each other.
A lasgun is powerful enough to sever an ork's appendage or head in a single, well aimed shot.
Orks meks have a better understanding of electrics and mechanics than most Tech Priests.
Orks actually do not think that purple makes them harder to see. The joke was made canon by Alex Stewart's Caphias Cain books.
Gharkull Blackfang did not even come close to killing the emperor.
Orks can be corrupted by chaos, but few of them have any interest in what chaos offers.
Orks do not have the power of believe. |
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![[Post New]](/s/i/i.gif) 2013/12/17 18:36:13
Subject: [Orks] needing to get up to speed on Orks in 6th, (upcoming game vs marines)
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Longtime Dakkanaut
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Sounds like a good game for you and a mistake ridden one for him.
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Hope more old fools come to their senses and start giving you their money instead of those Union Jack Blood suckers... |
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