Switch Theme:

[Orks] needing to get up to speed on Orks in 6th, (upcoming game vs marines)  [RSS] Share on facebook Share on Twitter Submit to Reddit
»
Author Message
Advert


Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
  • No adverts like this in the forums anymore.
  • Times and dates in your local timezone.
  • Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
  • Email notifications for threads you want to watch closely.
  • Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now.




Made in us
Krazed Killa Kan






Columbus, Oh

Ok .. situation... I have a large Ork army, almost all assembled during 4th and 5th ed.. all plastics! I played a lot during 4th and 5th ed, and right after 6th ed dropped, I had to step away from active gaming for a year or more..

Cut to now.. I have my first 6th ed game coming up in a week, vs Marines.. 1250 points. I am curious to know if my basic older tactics are mappable to the new edition.

I SUSPECT that my opponent will be trying to cram a LRCrusader and an Ironclad into his list, as he recently aquired them.. and IIRC Orks have a bit of a hard time dealing with armor.

I do not have (and will not aquire in time) any.. Stormboyz, Warbikers, or MegaArmored Nobz.. and we agreed to not use Fliers. (Skimmers are fine).

My PLAN had been to either run a huge Ork Tide list.. or a Kan Wall style of force.

Suggestions for the new edition?

-Porkuslime

2+2=5 for sufficiently large values of 2.

Order of St Ursula (Sisters of Battle): W-2, L-1, T-1
Get of Freki (Space Wolves): W-3, L-1, T-1
Hive Fleet Portentosa (Nids/Stealers): W-6, L-4, T-0
Omega Marines (vanilla Space Marine): W-1, L-6, T-2
Waagh Magshak (Orks): W-4, L-0, T-1
A.V.P.D.W.: W-0, L-2, T-0

www.40korigins.com
bringing 40k Events to Origins Game Fair in Columbus, Oh. Ask me for more info! 
   
Made in de
Ork Admiral Kroozin Da Kosmos on Da Hulk






The kan wall doesn't work anymore, and considering the landraider and Ironclad, a vanilla green tide might not be the best idea.

If you have battlewagons, you might want to try using some deff rollas, otherwise a unit of nob bikers and a warboss on a bike would be a good idea. Other than that, bring as many lootaz and kannons as you own.

7 Ork facts people always get wrong:
Ragnar did not win against Thrakka, but suffered two crushing defeats within a few days of each other.
A lasgun is powerful enough to sever an ork's appendage or head in a single, well aimed shot.
Orks meks have a better understanding of electrics and mechanics than most Tech Priests.
Orks actually do not think that purple makes them harder to see. The joke was made canon by Alex Stewart's Caphias Cain books.
Gharkull Blackfang did not even come close to killing the emperor.
Orks can be corrupted by chaos, but few of them have any interest in what chaos offers.
Orks do not have the power of believe. 
   
Made in us
Pile of Necron Spare Parts




My experience against marines in 6th has been that a green tide with lots of power klaws works best. You need multiple pk nobz throughout the army for redundancy (since it is now easier for your opponent to single out the nobz). the ironclad will go down to a mob of boyz hiding a power klaw, but, if your opponent is running salamanders his ironclad will probably have dual twin-linked heavy flamers, which utterly destroy ork infantry. The crusader shouldn't be that much of a problem (if your using cover properly, he should only be killing ~8 boyz a turn. not that big a deal for a true green tide). In my experience, kan wall just fails in 6th.
   
Made in us
Krazed Killa Kan






Columbus, Oh

I have 17 or so Lootaz.. no biker models at all.

My preferred tactic had been to spam Coptas (of all things) .. with a dedicated Big Buzzsaw one for first strike on vehicle rear armor.

My current plan had been to (pretty much) ignore the LRC and run rings around it and try to accomplish objectives..

He also has been talking about how Orks cannot shoot.. so a personal goal of mine had been a big mob of shoota boyz .. not sure if that would be best, but.. it is a preference.

I do have Battlewagons, but I am a bit afraid of his anti-armor.. but I don't really think he has much of that.. the LRC has a MM and the ironclad has something too, but.. maybe a BW as a boy-delivery -system would be a smart choice.

-P

2+2=5 for sufficiently large values of 2.

Order of St Ursula (Sisters of Battle): W-2, L-1, T-1
Get of Freki (Space Wolves): W-3, L-1, T-1
Hive Fleet Portentosa (Nids/Stealers): W-6, L-4, T-0
Omega Marines (vanilla Space Marine): W-1, L-6, T-2
Waagh Magshak (Orks): W-4, L-0, T-1
A.V.P.D.W.: W-0, L-2, T-0

www.40korigins.com
bringing 40k Events to Origins Game Fair in Columbus, Oh. Ask me for more info! 
   
Made in de
Ork Admiral Kroozin Da Kosmos on Da Hulk






IIRC, the ironclad just has a regular melta. Just don't end your move within 12" of the dread, and you're safe. Meltas also tend to bounce off the KFF.

As for the kopta alpha-strike, you can't scout and charge or arrive from reserves and charge anymore, so that's somewhat out of the window. Still not terrible as a unit, but I wouldn't put rokkits on them anymore, as accidentally blowing up a vehicle has become very unlikely.

Shoota boyz are stricktly better than choppa boyz, there is no (competitive) reason to not take them unless you are absolutely sure that they will never be able to use their shootas (trukk boyz).

7 Ork facts people always get wrong:
Ragnar did not win against Thrakka, but suffered two crushing defeats within a few days of each other.
A lasgun is powerful enough to sever an ork's appendage or head in a single, well aimed shot.
Orks meks have a better understanding of electrics and mechanics than most Tech Priests.
Orks actually do not think that purple makes them harder to see. The joke was made canon by Alex Stewart's Caphias Cain books.
Gharkull Blackfang did not even come close to killing the emperor.
Orks can be corrupted by chaos, but few of them have any interest in what chaos offers.
Orks do not have the power of believe. 
   
Made in us
Krazed Killa Kan






Columbus, Oh

so.. maybe 2 units of 20 shoota boyz and 2 trukks with choppa boyz, all with Klaw Nobs would be a good troop base?

My coptas run TL Big Shootas.. I love rerolling dem dice..

unit sizes between 1 and 3..

This message was edited 1 time. Last update was at 2013/12/04 13:57:16


2+2=5 for sufficiently large values of 2.

Order of St Ursula (Sisters of Battle): W-2, L-1, T-1
Get of Freki (Space Wolves): W-3, L-1, T-1
Hive Fleet Portentosa (Nids/Stealers): W-6, L-4, T-0
Omega Marines (vanilla Space Marine): W-1, L-6, T-2
Waagh Magshak (Orks): W-4, L-0, T-1
A.V.P.D.W.: W-0, L-2, T-0

www.40korigins.com
bringing 40k Events to Origins Game Fair in Columbus, Oh. Ask me for more info! 
   
Made in us
Sneaky Lictor






 porkuslime wrote:
I have 17 or so Lootaz.. no biker models at all.

My preferred tactic had been to spam Coptas (of all things) .. with a dedicated Big Buzzsaw one for first strike on vehicle rear armor.

My current plan had been to (pretty much) ignore the LRC and run rings around it and try to accomplish objectives..

He also has been talking about how Orks cannot shoot.. so a personal goal of mine had been a big mob of shoota boyz .. not sure if that would be best, but.. it is a preference.

I do have Battlewagons, but I am a bit afraid of his anti-armor.. but I don't really think he has much of that.. the LRC has a MM and the ironclad has something too, but.. maybe a BW as a boy-delivery -system would be a smart choice.

-P


Orks shoot more than anyone ion the game.....they just don't do it as well. At 1250 you could field an absurd amount of armor. Mek Boyz with Deff Dread troop picks, and 9 killa kans. All hit at S10 and are practically invulnerable to small arms fire, and can have a sweet cover save via the Mek Boy. The fact that they look super cool is just an added bonus.

On building Tyranid army flow chart.

Do you have enough Termagaunts?
No > Add More
Yes > No you don' t > Add more
 
   
Made in us
Regular Dakkanaut




SC

I'd say Tau outshoot orks by leaps and bounds, closely followed by IG.

2-3 Battlewagons with deff rollas are your best bet, backed by lootas. You can put a mega armored warboss in one with the lootas to give them relentless.

 
   
Made in de
Ork Admiral Kroozin Da Kosmos on Da Hulk






In my experience not worth it. You still get half as many hits without the warboss by snap-firing, might as well have him on the frontlines killing stuff. He will probably more damage there than half a loota unit's shots would.

This message was edited 1 time. Last update was at 2013/12/04 16:12:51


7 Ork facts people always get wrong:
Ragnar did not win against Thrakka, but suffered two crushing defeats within a few days of each other.
A lasgun is powerful enough to sever an ork's appendage or head in a single, well aimed shot.
Orks meks have a better understanding of electrics and mechanics than most Tech Priests.
Orks actually do not think that purple makes them harder to see. The joke was made canon by Alex Stewart's Caphias Cain books.
Gharkull Blackfang did not even come close to killing the emperor.
Orks can be corrupted by chaos, but few of them have any interest in what chaos offers.
Orks do not have the power of believe. 
   
Made in us
Screamin' Stormboy



Stuck in wit da boyz

 Wingeds wrote:
I'd say Tau outshoot orks by leaps and bounds, closely followed by IG.

2-3 Battlewagons with deff rollas are your best bet, backed by lootas. You can put a mega armored warboss in one with the lootas to give them relentless.


The mega-armored warboss prevents you from firing overwatch.
Instead, put 12 lootas in a looted wagon. Deploy the wagon front and center of your deployment zone with the front butted up to some terrain for a 4+ cover and a field of fire that covers most of the board.

If brute force doesn't do it, you're not using enough.  
   
Made in us
Tough-as-Nails Ork Boy





Washington, DC

If you don't have other HS[edit: elite! Whoops! Thanks for catching that] choices, 3 units of 5 lootas each (a good size for consistent volume of fire) will demonstrate very quickly whether or not orks can shoot.

Just for a cherry on top, a Shokk Attack Gun might add a nice bit of flair too...

This message was edited 1 time. Last update was at 2013/12/05 16:41:40


Check out my gathering Waaagh! of drunken orks: http://www.dakkadakka.com/dakkaforum/posts/list/559908.page 
   
Made in au
Growlin' Guntrukk Driver with Killacannon





Sunshine Coast

Orks are actually really good at shooting. People just see the BS2 and say meh they suck at shooting. They are seriously wrong because you have weight of dice on your side. Orks are about 100 times better as shooting Infantry then they are vs Mech which is great because most people have been moving to a more Infantry based game.

So soften them up with a bit of shooting then charge in turn 2-3 try and have 90% of you army charging in that turn with 1-2 smaller assauly squads as back up for tge following turn. Make sure though you charge with atleast 2 squads into 1 squad so you can get 2 Characters into the fight.

When it come to challenges your better off having either a character with high toughness (Biker Nob/Boss) or a Mega-Armoured Character (Warboss is best) as these tend to nj ot die before there Power Klaw gets to attack. Try and work it so the basic Nob in the Boyz mob is attacking the Squad.

Hope that helps.
   
Made in de
Ork Admiral Kroozin Da Kosmos on Da Hulk






CYBORK wrote:
 Wingeds wrote:
I'd say Tau outshoot orks by leaps and bounds, closely followed by IG.

2-3 Battlewagons with deff rollas are your best bet, backed by lootas. You can put a mega armored warboss in one with the lootas to give them relentless.


The mega-armored warboss prevents you from firing overwatch.
Instead, put 12 lootas in a looted wagon. Deploy the wagon front and center of your deployment zone with the front butted up to some terrain for a 4+ cover and a field of fire that covers most of the board.


Replace looted wagon with battlewagon for some actual protection. A looted wagon is pretty much a free S4 hit on all your lootaz for your opponent.

There is literally no reason to ever field a looted wagon without a boomgun.

Also, for those who obviously haven't used them in a long time, lootaz are elite, not heavy support.

7 Ork facts people always get wrong:
Ragnar did not win against Thrakka, but suffered two crushing defeats within a few days of each other.
A lasgun is powerful enough to sever an ork's appendage or head in a single, well aimed shot.
Orks meks have a better understanding of electrics and mechanics than most Tech Priests.
Orks actually do not think that purple makes them harder to see. The joke was made canon by Alex Stewart's Caphias Cain books.
Gharkull Blackfang did not even come close to killing the emperor.
Orks can be corrupted by chaos, but few of them have any interest in what chaos offers.
Orks do not have the power of believe. 
   
Made in gb
Nasty Nob






What models do you have available? We can recommend whatever we want, but if you don't have the models, it's kind of pointless.

That said, I tend to have good luck with battlewagons full of shooting troops. Either lootas or shoota boys. Put some meks in the wagons and keep patching their hull points up.

Don't waste points on nobs you don't need: they are only really useful if the unit includes another character to handle challenges (i.e. a warboss) or you are using them to hunt vehicles (usually on bikes, but trukk mobs can work too).

   
Made in us
Regular Dakkanaut





Zagstruk can put a Str 10 PK on the land raider turn 2. Other than that, lootas and deff rollaz.

This message was edited 1 time. Last update was at 2013/12/05 12:52:49


 
   
Made in au
Growlin' Guntrukk Driver with Killacannon





Sunshine Coast

Zagstruk is only S9 on the charge after that he is kinda sucky in combat.

Warboss Zardsnark from IA 8 is fricken sweet though. Give hik ago if you can.
   
Made in us
Daemonic Dreadnought






shoot a boys with a pklaw nob , lootas, and artillery kannons /lobbas are really good in 6 th edition.

Necrons also make great allies.

Chaos isn’t a pit. Chaos is a ladder. Many who try to climb it fail, and never get to try again. The fall breaks them. And some are given a chance to climb, but refuse. They cling to the realm, or love, or the gods…illusions. Only the ladder is real. The climb is all there is, but they’ll never know this. Not until it’s too late.


 
   
Made in us
Nasty Nob





United States

Ok.. is this for funsies or to win?

Win? Ok.

Greentide? All comers meta?
Shootas, Lootas, Kannonz, Big Mek KFF, Warboss.

Greentide vs MEQ? And they will have a LRC at 1250? No reason not to have tankbustas and all the pks you can shove in the list. Tankbustas can have a pk, they can drop nasty grenades on the LRC and this walker. Any marines armor save will be negated by rokkitz.

No reason to bring a vehicle his walker and tank will have a melta.

I am the kinda ork that takes his own washing machine apart, puts new bearings in it, then puts it back together, and it still works. 
   
Made in us
Monster-Slaying Daemonhunter




Grand Rapids Metro

Tip #1 Do not put Nobz out front.

With horde-esque armies, pulling models from the front is something you always need to be aware of.

Come play games in West Michigan at https://www.facebook.com/tcpgrwarroom 
   
Made in us
Krazed Killa Kan






Columbus, Oh

I have Battlewagons, and no Looted Wagons (whatta shock)

I do NOT have Nob Bikers, Warbikers, Boss on a bike... etc

I do not have Stormboyz and we agreed to not use planes.

I do not have Mega Armored Nobs either

BUT

I have just about everything else.

2+2=5 for sufficiently large values of 2.

Order of St Ursula (Sisters of Battle): W-2, L-1, T-1
Get of Freki (Space Wolves): W-3, L-1, T-1
Hive Fleet Portentosa (Nids/Stealers): W-6, L-4, T-0
Omega Marines (vanilla Space Marine): W-1, L-6, T-2
Waagh Magshak (Orks): W-4, L-0, T-1
A.V.P.D.W.: W-0, L-2, T-0

www.40korigins.com
bringing 40k Events to Origins Game Fair in Columbus, Oh. Ask me for more info! 
   
Made in gb
Horrible Hekatrix With Hydra Gauntlets




Given what you have, I think the best bet is undoubtebly to take 2-4 Battlewagons, some big boyz mobs riding in them, a Warboss and some Nobz.. Keep the wagons cheap and cheerful, mostly just Deff Rollas and Big Shootas - you want as much of that S10 as you can get if he's fielding heavy armour. There's probably going to be a third of his list locked up in the LRC and Ironclad, so you probably won't face much else - Thunderfire Cannons are really great now so there's a good chance he'll use one of those if he has one - that'll decimate any boyz on foot. A LRC doesn't really suit a drop pod assault list, so I would imagine he's likely to go for some Tac squads in Rhinos to fill the rest out. Librarians are cheap and psychic powers are great, so that'll probably be his HQ - with a LRC, two good size tac squads in Rhinos and a libby, he's probably looking at 900-1000 points depending on how everything is kitted out. The remainder is enough to squeeze a few things in, but since he isn't taking fliers and it sounds like he only has the one Land Raider, I would imagine the most likely remainder is going to be another tac squad, a thunderfire and some scouts or other misc, some sternguard or a combination of these things. He could also fit a squad of Terminators riding in the LRC if he has them. Lootas can handle Rhinos, Battlewagons will open up the LRC and his foot troops can mostly be felled my massed shooting. I would consider running something like 2 wagons with shoota boyz, one with lootas, one with nobz and a warboss and maybe a SAG Mek and some Grots to camp on your side, or have the Lootas on foot and put more boyz in the fourth wagon.
   
Made in us
Krazed Killa Kan






Columbus, Oh

I just don't have more than 2 BW.. I have 2 trucks of Choppa boyz, 1 BW and a deffrolla, with a Mek and KFF, 19 shoota boyz..

I am either taking a second BW with rolla or 4 deffcoptas with 2x big shootas..

2+2=5 for sufficiently large values of 2.

Order of St Ursula (Sisters of Battle): W-2, L-1, T-1
Get of Freki (Space Wolves): W-3, L-1, T-1
Hive Fleet Portentosa (Nids/Stealers): W-6, L-4, T-0
Omega Marines (vanilla Space Marine): W-1, L-6, T-2
Waagh Magshak (Orks): W-4, L-0, T-1
A.V.P.D.W.: W-0, L-2, T-0

www.40korigins.com
bringing 40k Events to Origins Game Fair in Columbus, Oh. Ask me for more info! 
   
Made in us
Big Mek in Kustom Dragster with Soopa-Gun





Nebraska, USA

Battlewagons are one of the many ork units that are all out or none at all. I dont even attempt to field them without running 3, preferably 4 if points allow lol.

An ork with an idea tends to end with a bang.

14000pts Big 'n Bad Orkz
6000pts Admech/Knights
7500pts Necron Goldboys 
   
Made in ru
!!Goffik Rocker!!






If you gona take koptas - take as many squads with as few models as possible. The best is 1per squad, since there's usually nothing else in fast attack slot, you can take 2 or 3 squads with 1 naked kopta in each. It works way better than fewer squads with more koptas. They're very fragile and cost quite alot for what they do, but those lone koptas have some nice tactical uses. They force u'r enemy to split fire wasting it on a lone kopta instead of shooting smth more useful, besides, they can eat overwatch when needed. It's better to loose a kopta than a few boyz in a front row and become a few inches further wrom wut u're going to charge. In the last game, a few lone koptas even managed to wipe out a broadside squad with drones (i shot down some missile drones from such angles where they were closer than guyz in 2+ and forced the squad to make ld test which he failed and ran away), ofc that ain't happening too often but they're still nice distraction.

2 wagonz might not be enough. From my experience, if you play around 1500 and have 3 wagonz, usually only 1 riches enemy lines. 2 turns (mostly u're gona charge turn 3) are usually not enough to destroy all 3 wagonz with cover - only if u're tactically outplayed and constantly shot from different angles (though, not hard to do since u'r 12 av sides are HUGE).
Still doable with 2 wagonz and a few trucks, though. But u'll need some tactical cunning ! Use distraction koptas. And it's not always a good idea to start with u'r boyz in trucks. For example, when you face a guy that has tons of s7, which is common, and sees a wall of 14 and a few 10-10-10 open-topped, i bet you know wut's gona happen.
Btw, if it's possible - take all shoota boyz instead of sluggas. Unfortunately, sluggas+choppas are totally not worth it in almost any situation now. I could think up only 1 situation where sluggas+choppas are better. It's when you try to wreck some vehicle with 10 rear armor in mellee and again, it's not much better and happens VERY rarely lately.

Last 1500 game i had 3 wagonz with 19+nob - 19+nob - 18+nob+mek shoota boyz (with bigshootas and pk-bosspole nobz), 2 trucks with 12 shootaboyz (with bigshootas and without nobz at all, trucknobz never make it there so it's better to have more spare points somewhere else), 3 squads of Koptas, 1 per squad (one of them had rokkits just in case, howerer, i find it generally better just to stick with bigshootas, the only time rokkits appear worthwile to me is when i play vs tiranyds and hunt down warriors in the open, or vs some 3+ MC), 3 squads of 5 lootas and a minimum sized grot squad. The first thing my opponent said was: "so many targets!" And that's how it should be cause even with that many targets, less then 50% are gona make it there.

In your case, i'd take a warboss with a klaw - s10 ap2 4-5 +1 attacks...u won't have any problems vs lrc or an ironclad since ironclad ain't no character, it's gona recieve a ton of s9-10 attacks and make a kaboom killing more boys with his explosion than with his weapons, it's alwayz like this with dreadnoughts, i assure you ).
Don't even consider greentide vs marines now, there's a reason it ain't working no more. Tfc with 4 s6 barrage shots (with a free bolster defences) for just 100 pts. A single cannon is gona snipe down all your powerclaw nobz since it's rather hard to spread all the guyz in a greentide and if you do so, u're considerably slowed down with all the closest models deaths (u go 6' forth then run d6 and then for every line removed u're thrown back for like 3 inches, when a huge footsloging squad is focused by an enemy - it might be stuck in place really). It's hard to shoot down (espetially with orkses) and if you manage to charge it with something (usually a kopta), the gun's operated by a guy with a flamer, servo-arm and 2+ armor.

This message was edited 4 times. Last update was at 2013/12/07 09:10:51


 
   
Made in au
Growlin' Guntrukk Driver with Killacannon





Sunshine Coast

I would totally recommend 3 Battlewagons filled with 20 Shoota Boyz in each loaded up with PK nobs and maybe Big Shootas. Your looking at around 900 pts for this setup + a HQ. The Biker Boss is a pretty good option as he can hold up in combat pretty well and can unlock another BW troops choice. If you have a Black Reach Warboss he actually fits onto a warbike with little to no converting talent. You might even be able to pick one up on e-bay for cheep and the best bit is he comes with a PK and Cybork Body.
   
Made in fi
Andy Hoare




Turku, Finland

A Warboss can kill anything, Ghaz can even duel some MC:s due to his immunity to instant death and 4 wounds. In all my Ork games the other Orks have just faffed about uselessly while the Warboss or two of them kill everything by themselves. By it's point cost I'd say it's the best CC HQ unit in the game, or maybe the best CC unit in the game, after all what else can dish out 6 S10 AP2 attacks in charge just for 120 pts? Anyway some Land Raider, that's just a joke against an ork Warboss, he throws that thing over his shoulder and laughs.

Also in my opinion shoota boyz are the best troops in the game. They cost nothing, are fearless in huge blobs until you kill like 20 of them, shoot huge volumes of S4 dakka and have T4. If I'd play anhother army I'd ally in Orks just for the troops.

Battlewagons are probably the best AV14 vehicles in the game (yeah I like to say that). They are cheap, have huge transport capacity and can be armed in whatever way you like, and they have the advantages of open-topped vehicles (but you can have them closed-topped if you want).

Meganobz are in my opinion really good and cost-effective, and as far as I have theorized it (I'm not gonna pay the absurd prices for those ugly models!) they're possibly the Ork's only reasonable answer to monstrous creatures since they have the cheapest non-challengable power klaws. I could be wrong, but I don't see any other way to deal with monstrous creatures successfully available from the ork book.

"Eagles may soar high, but weasels don't get sucked into jet engines." - Lord Borak
 
   
Made in au
Growlin' Guntrukk Driver with Killacannon





Sunshine Coast

Here's a shot of the Biker Boss. As you can see I only chopped of the long skinny piece of plastic between his legs thats suppose to attach him onto the bigger base. His legs are the righy shape and slot onto the bike really easily.


Automatically Appended Next Post:
Dam why is he sideways. Lol
[Thumb - 2013-12-07 23.18.04.jpg]
Warboss on Warbike

This message was edited 1 time. Last update was at 2013/12/07 13:28:18


 
   
Made in us
Big Mek in Kustom Dragster with Soopa-Gun





Nebraska, USA

My biker boss is a regular nob on an oversized bike. Technically he counts as Wazdakka but its too cool of a model to not use lol.

Bikerbosses are fething scary. Their only drawback is lack of awesome saves, i find them to be rather vulnerable without FNP from a painboy on bike.

Bikernobz + boss are also my biggest complaint about orks right now. theyre the only unit that can still assault and make their points worth it in our codex right now. I feel like we are forced to bring them or auto-lose.

An ork with an idea tends to end with a bang.

14000pts Big 'n Bad Orkz
6000pts Admech/Knights
7500pts Necron Goldboys 
   
Made in de
Ork Admiral Kroozin Da Kosmos on Da Hulk






 Sinji wrote:
Here's a shot of the Biker Boss. As you can see I only chopped of the long skinny piece of plastic between his legs thats suppose to attach him onto the bigger base. His legs are the righy shape and slot onto the bike really easily.


Automatically Appended Next Post:
Dam why is he sideways. Lol


Yep, pretty much did the same. Except mine is riding a chaos bike (which had to be buffed up a bit, because it's too puny to hold the warboss otherwise).
Bonus - a chaos bike is cheaper than an ork bike.



Picture is a bit sucky, because apparently blood axe camouflage disturbs my camera's software. I guess orks know a lot more about technology than we think.

7 Ork facts people always get wrong:
Ragnar did not win against Thrakka, but suffered two crushing defeats within a few days of each other.
A lasgun is powerful enough to sever an ork's appendage or head in a single, well aimed shot.
Orks meks have a better understanding of electrics and mechanics than most Tech Priests.
Orks actually do not think that purple makes them harder to see. The joke was made canon by Alex Stewart's Caphias Cain books.
Gharkull Blackfang did not even come close to killing the emperor.
Orks can be corrupted by chaos, but few of them have any interest in what chaos offers.
Orks do not have the power of believe. 
   
Made in ru
!!Goffik Rocker!!






Orks know much more than they think
   
 
Forum Index » 40K General Discussion
Go to: