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![[Post New]](/s/i/i.gif) 2013/12/12 13:35:01
Subject: Best Imperial Guard Super Heavy
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Honored Helliarch on Hypex
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I don't see any such restriction.
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![[Post New]](/s/i/i.gif) 2013/12/12 14:20:24
Subject: Best Imperial Guard Super Heavy
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Boom! Leman Russ Commander
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Checked the rules now. It says "the model" loses lots of wounds. It doesn`t actually generate extra hits on the unit
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![[Post New]](/s/i/i.gif) 2013/12/12 14:26:02
Subject: Best Imperial Guard Super Heavy
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Honored Helliarch on Hypex
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Fair enough.
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![[Post New]](/s/i/i.gif) 2013/12/12 14:42:06
Subject: Best Imperial Guard Super Heavy
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Trazyn's Museum Curator
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Corollax wrote: Peregrine wrote:Corollax wrote:And correct me if I'm wrong, Peregrine, but aren't all those wounds instant death? So even a Riptide with T6 W5 2+/3++ FNP just gets removed from the table, right?
Not anymore. ID has been replaced with multiple wounds in the new Apocalypse rules. Which makes them weaker against MCs, but stronger against HQs with EW that used to just laugh at D-weapons.
So wait. If I fire a multi-laser at a Razorwing Flock, the S6 attack will ID the T3 W5 creature. But if I fire a D-weapon at it and roll 2-5, it just suffers d3+1 wounds? That can't even kill it!
Is there really no instant death threshold on these weapons? That seems strange indeed.
Aren't the flocks swarms though? So each model hit would take double damage.
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What I have
~4100
~1660
Westwood lives in death!
Peace through power!
A longbeard when it comes to Necrons and WHFB. Grumble Grumble
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![[Post New]](/s/i/i.gif) 2013/12/12 15:08:32
Subject: Best Imperial Guard Super Heavy
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Andy Hoare
Turku, Finland
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If they have a super heavy that is not any of the flyers, it's obviously the D-gun tank, and if it's a Revenant just bring 9 Vendettas or something (yeah you're probably not gonna play that game either way). But if you agreed to play so that only you have a superheavy, any of them are nice. The Stormlord can fire 30 S6 AP3 shots if it doesn't move, that's just crazy.
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"Eagles may soar high, but weasels don't get sucked into jet engines." - Lord Borak
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![[Post New]](/s/i/i.gif) 2013/12/12 16:12:09
Subject: Re:Best Imperial Guard Super Heavy
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Wise Ethereal with Bodyguard
Catskills in NYS
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Emperor Battle Titan, no contest.
Offial Datasheet still provided by GW. It gets 6 titian weapons as well as 2 super weapons.
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Homosexuality is the #1 cause of gay marriage.
kronk wrote:Every pizza is a personal sized pizza if you try hard enough and believe in yourself.
sebster wrote:Yes, indeed. What a terrible piece of cultural imperialism it is for me to say that a country shouldn't murder its own citizens BaronIveagh wrote:Basically they went from a carrot and stick to a smaller carrot and flanged mace. |
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![[Post New]](/s/i/i.gif) 2013/12/12 17:45:06
Subject: Best Imperial Guard Super Heavy
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Boom! Leman Russ Commander
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Illumini wrote:
Checked the rules now. It says "the model" loses lots of wounds. It doesn`t actually generate extra hits on the unit
Gotcha I havent had my apoc book in a while and I dont have the escalation but I thought all the wounds then went onto the unit but I see what you mean. Are you able to look out sir the wounds?
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![[Post New]](/s/i/i.gif) 2013/12/12 17:58:29
Subject: Best Imperial Guard Super Heavy
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Boom! Leman Russ Commander
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It doesn`t give any rules about allocation, so I would guess that normal allocation rules are used, including LoS.
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This message was edited 1 time. Last update was at 2013/12/12 18:02:35
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![[Post New]](/s/i/i.gif) 2013/12/12 19:54:33
Subject: Best Imperial Guard Super Heavy
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Honored Helliarch on Hypex
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CthuluIsSpy wrote:Corollax wrote: Peregrine wrote:Corollax wrote:And correct me if I'm wrong, Peregrine, but aren't all those wounds instant death? So even a Riptide with T6 W5 2+/3++ FNP just gets removed from the table, right?
Not anymore. ID has been replaced with multiple wounds in the new Apocalypse rules. Which makes them weaker against MCs, but stronger against HQs with EW that used to just laugh at D-weapons.
So wait. If I fire a multi-laser at a Razorwing Flock, the S6 attack will ID the T3 W5 creature. But if I fire a D-weapon at it and roll 2-5, it just suffers d3+1 wounds? That can't even kill it!
Is there really no instant death threshold on these weapons? That seems strange indeed.
Aren't the flocks swarms though? So each model hit would take double damage.
Flocks are not swarms, no.
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![[Post New]](/s/i/i.gif) 2013/12/12 19:59:54
Subject: Best Imperial Guard Super Heavy
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Trazyn's Museum Curator
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Corollax wrote: CthuluIsSpy wrote:Corollax wrote: Peregrine wrote:Corollax wrote:And correct me if I'm wrong, Peregrine, but aren't all those wounds instant death? So even a Riptide with T6 W5 2+/3++ FNP just gets removed from the table, right?
Not anymore. ID has been replaced with multiple wounds in the new Apocalypse rules. Which makes them weaker against MCs, but stronger against HQs with EW that used to just laugh at D-weapons.
So wait. If I fire a multi-laser at a Razorwing Flock, the S6 attack will ID the T3 W5 creature. But if I fire a D-weapon at it and roll 2-5, it just suffers d3+1 wounds? That can't even kill it!
Is there really no instant death threshold on these weapons? That seems strange indeed.
Aren't the flocks swarms though? So each model hit would take double damage.
Flocks are not swarms, no.
Huh, now that's odd. Yeah, that is kind of dumb with the D weapons.
It basically means Razorwing flocks are more or less the best protection against it. Like, armies should just start stapling the birds to their tanks
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What I have
~4100
~1660
Westwood lives in death!
Peace through power!
A longbeard when it comes to Necrons and WHFB. Grumble Grumble
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![[Post New]](/s/i/i.gif) 2013/12/12 20:03:40
Subject: Best Imperial Guard Super Heavy
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Honored Helliarch on Hypex
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That's just going to generate additional hits.
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![[Post New]](/s/i/i.gif) 2013/12/13 00:36:02
Subject: Best Imperial Guard Super Heavy
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Dakka Veteran
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I love the look of the stormlord. I generally prefer quantity of shots over blast templates, plus the shadowsword just seems overpowered.
Can you uograde it to bs 4?
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The plural of codex is codexes.
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![[Post New]](/s/i/i.gif) 2013/12/13 02:57:50
Subject: Best Imperial Guard Super Heavy
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Frenzied Juggernaut
The Emperor's Forge Mitten, Earth
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Sadly no. You can however cast prescience on it, unless there is something specific in escalation about not being able to bless SHs. I didn't read too much of it. Though Coteaz riding a stormlord into battle sounds about like something he might do.
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This message was edited 2 times. Last update was at 2013/12/13 02:59:15
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![[Post New]](/s/i/i.gif) 2013/12/13 08:17:40
Subject: Best Imperial Guard Super Heavy
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Douglas Bader
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WhiteWolf01 wrote:Sadly no. You can however cast prescience on it, unless there is something specific in escalation about not being able to bless SHs.
Nope, it works. Every IG superheavy comes with a 55 point tax for a divination inquisitor.
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There is no such thing as a hobby without politics. "Leave politics at the door" is itself a political statement, an endorsement of the status quo and an attempt to silence dissenting voices. |
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![[Post New]](/s/i/i.gif) 2013/12/13 22:48:33
Subject: Best Imperial Guard Super Heavy
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Growlin' Guntrukk Driver with Killacannon
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It sounds as though that the really big blasts and flamestrom template are far more broken then the D-Weapons. The suoerheavies are all well over 400pts.
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![[Post New]](/s/i/i.gif) 2013/12/13 22:56:39
Subject: Best Imperial Guard Super Heavy
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Executing Exarch
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No the D weapons are crazy. The only reason that the shadowsword is not crazy broken is that it is only 1 D weapon, relatively easy to kill, slow, and has no transport capactiy. For an example the revenant can 1 shot the shadowsword with contemptible ease unless you put some void shields into protecting it. (we are talking like ~90% chance to kill it in 1 turn of shooting and a fair shot to kill it with just half the shots)
Notice the revenant that everyone is going berserk over doesn't have the Apoc+ blasts nor the template+++ markers.
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![[Post New]](/s/i/i.gif) 2013/12/13 23:10:18
Subject: Best Imperial Guard Super Heavy
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Grisly Ghost Ark Driver
Some Tomb World in some galaxy by that one thing in that one place (or Minnesota for nosy people)
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Clearly its the CRASSUS ARMOURED ASSAULT TRANSPORT no questions about it
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"Put your 1st best against you opponents 2nd best, your 2nd best against their 3rd best, and your 3rd best against their 1st best"-Sun Tzu's Art of War
"If your not winning, try a bigger sword! Usually works..."
10k
2k
500 |
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![[Post New]](/s/i/i.gif) 2013/12/13 23:16:36
Subject: Best Imperial Guard Super Heavy
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Executing Exarch
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Well only if you take the optional convertible open top roof...called GORGON ARMOURED ASSAULT TRANSPORT
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![[Post New]](/s/i/i.gif) 2013/12/13 23:19:22
Subject: Best Imperial Guard Super Heavy
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Growlin' Guntrukk Driver with Killacannon
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Isn't the Revenant Titan like 800pts though. Thats a pretty big point sink to get 4 D weapons. Is it really worth investing that many points into something to get 4 shots that could miss?
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![[Post New]](/s/i/i.gif) 2013/12/13 23:35:49
Subject: Best Imperial Guard Super Heavy
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Executing Exarch
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It gets 2x2 D 5" blasts that can target different units and can move 36" per turn. It is also not very easy to kill.
Are you aware of what D weapon means? It explodes vehicles on a 2+ and does d3+1 wounds on a 2-5 (d6+6 wounds on a 6), has BS4 and easy access to guide. It ignores cover, invulnerable saves, and any save that can mitigate damage. If you have anything worth any real points then these things will remove them like guardsmen. People put similar points into 3x3 earthshaker heavy carriages which are less accurate and will do less damage to anything not hordes.
It is not unbeatable but it sure does narrow the paying field as to what can and cannot go against a list with it.
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![[Post New]](/s/i/i.gif) 2013/12/14 02:53:51
Subject: Best Imperial Guard Super Heavy
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Stalwart Tribune
Canada,eh
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For my money the best IG SH is the HellHammer, also the most expensive IG option... hmm is the book trying to tell me something? The hellhammer has an ignores cover S10 AP1 blast (smaller then the other varient) but keeps a turret mount and a hull mounted Demo cannon plus the AC.
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![[Post New]](/s/i/i.gif) 2013/12/14 03:17:25
Subject: Best Imperial Guard Super Heavy
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Wondering Why the Emperor Left
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If the game is at least ~1750, the best option is a Warhound with two Double-Barrelled Turbo-Laser Destructors. Strength D is much, much better than even strength 10 so taking as much as you can as cheaply as you can is the name of the game. The Reaver is too expensive sub ~2250 and below ~1750 you can't adequately support a Warhound. (it might be possible at 1500 but without the Revenants super-move I'm not confident about the prospect)
The best plastic super-heavy is either the Shadowsword, Hellhammer or Stormsword depening on the opponents army composition. If you are including it, the Stormblade is also quite good.
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Currently not in posession of any armies - I merely theorycraft and discuss background,
Waiting for HH Book 6 so I can start an Imperial Army army. |
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![[Post New]](/s/i/i.gif) 2013/12/14 05:38:12
Subject: Best Imperial Guard Super Heavy
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Stalwart Tribune
Canada,eh
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*a little off topic
It seems to me like the Storm Lord is the official ace Ogryn transport/fire platform. Surpassing even the CRASSUS ARMOURED ASSAULT TRANSPORT. For a Revenant busting 1000pts it sure would be a lot of dice at 2 different targets. Ideally you can get 90 mid strength shots. But really the best config would be 18 Ogryns and 2 Psykers for 84+4D6. Plus the ability to assault out of it (open topped) gives you the only credible melee units available to an IG player.
I think I want one.
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