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![[Post New]](/s/i/i.gif) 2013/12/08 06:10:56
Subject: Best Imperial Guard Super Heavy
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Growlin' Guntrukk Driver with Killacannon
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So I've never really been into Apoc but now with the new rules allowing Super-Heavy's in normal games I just might get myself a really massive Tank to feild. So what is the best we have and what is the best loadout?
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![[Post New]](/s/i/i.gif) 2013/12/08 06:20:08
Subject: Best Imperial Guard Super Heavy
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Beast Lord
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Shadowsword for the S D weapon
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![[Post New]](/s/i/i.gif) 2013/12/08 06:28:36
Subject: Best Imperial Guard Super Heavy
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Douglas Bader
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This. At least until you can officially take a Warhound with two D-weapons.
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There is no such thing as a hobby without politics. "Leave politics at the door" is itself a political statement, an endorsement of the status quo and an attempt to silence dissenting voices. |
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![[Post New]](/s/i/i.gif) 2013/12/08 06:50:30
Subject: Best Imperial Guard Super Heavy
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Growlin' Guntrukk Driver with Killacannon
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Now as I stated I don't play Apoc so I have no idea how things work. So next question gow does a D weapon work? Do superheavy's still have the ability to shoot all there guns a different targets? Automatically Appended Next Post: P.S. Can the Shadowsword take Lascannon Sponsons?
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This message was edited 1 time. Last update was at 2013/12/08 06:51:41
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![[Post New]](/s/i/i.gif) 2013/12/08 07:31:45
Subject: Best Imperial Guard Super Heavy
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Douglas Bader
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Instead of rolling to wound/pen you roll on a special table for each hit:
Against infantry:
1: nothing
2-5: D3 wounds
6: lots of wounds
Against vehicles/buildings:
1: penetrating hit
2-5: automatic "explodes" against normal vehicles, buildings (including massive fortifications) automatically destroyed, D3+1 HP removed from superheavies
6: same, but, D6+6 HP
No saves or defensive abilities (reanimation protocols, etc) of any kind are allowed against D-weapons.
Do superheavy's still have the ability to shoot all there guns a different targets?
Yes.
P.S. Can the Shadowsword take Lascannon Sponsons?
Yes, but you'd rather take targeter sponsons (+1 BS) to make the main gun more accurate.
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This message was edited 1 time. Last update was at 2013/12/08 07:33:10
There is no such thing as a hobby without politics. "Leave politics at the door" is itself a political statement, an endorsement of the status quo and an attempt to silence dissenting voices. |
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![[Post New]](/s/i/i.gif) 2013/12/08 09:27:57
Subject: Best Imperial Guard Super Heavy
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Growlin' Guntrukk Driver with Killacannon
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Well D Weapons really do a number on Vehicles. It seems horde can kind of rely on safety in number though. Are those reallly massive Pie Plates tranfering over as well? If so that kind of sucks for my Horde armies as well.
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![[Post New]](/s/i/i.gif) 2013/12/08 09:31:43
Subject: Best Imperial Guard Super Heavy
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Honored Helliarch on Hypex
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And correct me if I'm wrong, Peregrine, but aren't all those wounds instant death? So even a Riptide with T6 W5 2+/3++ FNP just gets removed from the table, right?
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![[Post New]](/s/i/i.gif) 2013/12/08 09:42:22
Subject: Best Imperial Guard Super Heavy
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Ladies Love the Vibro-Cannon Operator
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Well, I field a Shadowsword in our apoc battles. In battles with lots of superheavies this is really a decent tank. But in ''normal'' 40k games, there's a better tank: Stormsword with its 10'' blast, S10, AP 1, ignores cover. Imagine some units behind an Aegis blown away in one volley.
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Former moderator 40kOnline
Lanchester's square law - please obey in list building!
Illumini: "And thank you for not finishing your post with a " " I'm sorry, but after 7200 's that has to be the most annoying sign-off ever."
Armies: Eldar, Necrons, Blood Angels, Grey Knights; World Eaters (30k); Bloodbound; Cryx, Circle, Cyriss |
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![[Post New]](/s/i/i.gif) 2013/12/08 09:43:50
Subject: Best Imperial Guard Super Heavy
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Growlin' Guntrukk Driver with Killacannon
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Gah if thats right Horde has just got even better. So glad I'm re-doing my Orks. Even happier that Orks and Guard are getting re-done early next year. Should be a lot fun....... For the guy with the Super Heavy. Automatically Appended Next Post: 10" Blast. The war torn battle fields of the distant future just got real.
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This message was edited 1 time. Last update was at 2013/12/08 09:45:21
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![[Post New]](/s/i/i.gif) 2013/12/08 09:45:44
Subject: Best Imperial Guard Super Heavy
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Ladies Love the Vibro-Cannon Operator
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Sinji wrote:Gah if thats right Horde has just got even better. So glad I'm re-doing my Orks. Even happier that Orks and Guard are getting re-done early next year. Should be a lot fun....... For the guy with the Super Heavy.
The Stompa is really fun to play. This guy is also a monster in cc with his D weapons.
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Former moderator 40kOnline
Lanchester's square law - please obey in list building!
Illumini: "And thank you for not finishing your post with a " " I'm sorry, but after 7200 's that has to be the most annoying sign-off ever."
Armies: Eldar, Necrons, Blood Angels, Grey Knights; World Eaters (30k); Bloodbound; Cryx, Circle, Cyriss |
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![[Post New]](/s/i/i.gif) 2013/12/08 09:51:48
Subject: Best Imperial Guard Super Heavy
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Growlin' Guntrukk Driver with Killacannon
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I have always wanted to own a Stompa but never bothered due to never playing Apoc. So now I have a Stompa and either a Shadowsword or Stormsword to go on my Christmas list. The Stompa kit look like it has some really cool bitz as well. Why does GW keep doing this to me.
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![[Post New]](/s/i/i.gif) 2013/12/08 16:42:16
Subject: Best Imperial Guard Super Heavy
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Ladies Love the Vibro-Cannon Operator
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Sinji wrote:I have always wanted to own a Stompa but never bothered due to never playing Apoc. So now I have a Stompa and either a Shadowsword or Stormsword to go on my Christmas list. The Stompa kit look like it has some really cool bitz as well. Why does GW keep doing this to me.
It appears that GW is really good to you.
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Former moderator 40kOnline
Lanchester's square law - please obey in list building!
Illumini: "And thank you for not finishing your post with a " " I'm sorry, but after 7200 's that has to be the most annoying sign-off ever."
Armies: Eldar, Necrons, Blood Angels, Grey Knights; World Eaters (30k); Bloodbound; Cryx, Circle, Cyriss |
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![[Post New]](/s/i/i.gif) 2013/12/08 17:36:34
Subject: Re:Best Imperial Guard Super Heavy
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Longtime Dakkanaut
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If Shadowswords are allowed in regular 40k, Screamerstar might cease to be a problem.
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![[Post New]](/s/i/i.gif) 2013/12/08 18:01:32
Subject: Best Imperial Guard Super Heavy
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Mighty Vampire Count
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At least St Celestine still comes back when D-weaponed
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I AM A MARINE PLAYER
"Unimaginably ancient xenos artefact somewhere on the planet, hive fleet poised above our heads, hidden 'stealer broods making an early start....and now a bloody Chaos cult crawling out of the woodwork just in case we were bored. Welcome to my world, Ciaphas."
Inquisitor Amberley Vail, Ordo Xenos
"I will admit that some Primachs like Russ or Horus could have a chance against an unarmed 12 year old novice but, a full Battle Sister??!! One to one? In close combat? Perhaps three Primarchs fighting together... but just one Primarch?" da001
www.dakkadakka.com/dakkaforum/posts/list/528517.page
A Bloody Road - my Warhammer Fantasy Fiction |
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![[Post New]](/s/i/i.gif) 2013/12/08 19:18:21
Subject: Re:Best Imperial Guard Super Heavy
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Boom! Leman Russ Commander
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NuggzTheNinja wrote:If Shadowswords are allowed in regular 40k, Screamerstar might cease to be a problem.
Shadowsword isn`t that great against screamerstar. They can spread out a lot, they can hide the grimoare at the back and they can knock it out quite easily in close combat.
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![[Post New]](/s/i/i.gif) 2013/12/08 21:58:20
Subject: Best Imperial Guard Super Heavy
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Honored Helliarch on Hypex
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I don't think she does. "No saving throws of any kind are allowed against damage from a Destroyer weapon, including special rolls such as Feel No Pain or Necron Reanimation Protocols."
It doesn't specifically deny it, but the intent seems pretty clear.
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![[Post New]](/s/i/i.gif) 2013/12/08 22:32:15
Subject: Best Imperial Guard Super Heavy
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Mighty Vampire Count
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Its not a saving throw - so not sure - she still dies and is removed from the table but comes back?
Same with Trazyn - both are removed from play as per the D weapon rules - then they come back?
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I AM A MARINE PLAYER
"Unimaginably ancient xenos artefact somewhere on the planet, hive fleet poised above our heads, hidden 'stealer broods making an early start....and now a bloody Chaos cult crawling out of the woodwork just in case we were bored. Welcome to my world, Ciaphas."
Inquisitor Amberley Vail, Ordo Xenos
"I will admit that some Primachs like Russ or Horus could have a chance against an unarmed 12 year old novice but, a full Battle Sister??!! One to one? In close combat? Perhaps three Primarchs fighting together... but just one Primarch?" da001
www.dakkadakka.com/dakkaforum/posts/list/528517.page
A Bloody Road - my Warhammer Fantasy Fiction |
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![[Post New]](/s/i/i.gif) 2013/12/08 22:46:59
Subject: Best Imperial Guard Super Heavy
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Honored Helliarch on Hypex
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And how does that argument work any differently for Reanimation Protocols, which are explicitly disallowed? When Celestine or Trazyn get D-weaponed, they stay down.
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![[Post New]](/s/i/i.gif) 2013/12/08 23:15:19
Subject: Best Imperial Guard Super Heavy
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Mighty Vampire Count
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Hmm re-reading both rules - guess you are likely right
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I AM A MARINE PLAYER
"Unimaginably ancient xenos artefact somewhere on the planet, hive fleet poised above our heads, hidden 'stealer broods making an early start....and now a bloody Chaos cult crawling out of the woodwork just in case we were bored. Welcome to my world, Ciaphas."
Inquisitor Amberley Vail, Ordo Xenos
"I will admit that some Primachs like Russ or Horus could have a chance against an unarmed 12 year old novice but, a full Battle Sister??!! One to one? In close combat? Perhaps three Primarchs fighting together... but just one Primarch?" da001
www.dakkadakka.com/dakkaforum/posts/list/528517.page
A Bloody Road - my Warhammer Fantasy Fiction |
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![[Post New]](/s/i/i.gif) 2013/12/09 03:00:28
Subject: Best Imperial Guard Super Heavy
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Douglas Bader
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Corollax wrote:And correct me if I'm wrong, Peregrine, but aren't all those wounds instant death? So even a Riptide with T6 W5 2+/3++ FNP just gets removed from the table, right?
Not anymore. ID has been replaced with multiple wounds in the new Apocalypse rules. Which makes them weaker against MCs, but stronger against HQs with EW that used to just laugh at D-weapons.
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There is no such thing as a hobby without politics. "Leave politics at the door" is itself a political statement, an endorsement of the status quo and an attempt to silence dissenting voices. |
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![[Post New]](/s/i/i.gif) 2013/12/09 04:47:13
Subject: Best Imperial Guard Super Heavy
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Growlin' Guntrukk Driver with Killacannon
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Are all these rules in the Escalation codex or do I have to buy it and the Apoc dex. Are the rules for super heavys in there as well?
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![[Post New]](/s/i/i.gif) 2013/12/09 06:12:35
Subject: Best Imperial Guard Super Heavy
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Douglas Bader
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Sinji wrote:Are all these rules in the Escalation codex or do I have to buy it and the Apoc dex. Are the rules for super heavys in there as well?
Everything is in Escalation.
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There is no such thing as a hobby without politics. "Leave politics at the door" is itself a political statement, an endorsement of the status quo and an attempt to silence dissenting voices. |
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![[Post New]](/s/i/i.gif) 2013/12/09 09:55:48
Subject: Best Imperial Guard Super Heavy
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Honored Helliarch on Hypex
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Peregrine wrote:Corollax wrote:And correct me if I'm wrong, Peregrine, but aren't all those wounds instant death? So even a Riptide with T6 W5 2+/3++ FNP just gets removed from the table, right?
Not anymore. ID has been replaced with multiple wounds in the new Apocalypse rules. Which makes them weaker against MCs, but stronger against HQs with EW that used to just laugh at D-weapons.
So wait. If I fire a multi-laser at a Razorwing Flock, the S6 attack will ID the T3 W5 creature. But if I fire a D-weapon at it and roll 2-5, it just suffers d3+1 wounds? That can't even kill it!
Is there really no instant death threshold on these weapons? That seems strange indeed.
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![[Post New]](/s/i/i.gif) 2013/12/09 10:22:29
Subject: Best Imperial Guard Super Heavy
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Douglas Bader
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Corollax wrote:So wait. If I fire a multi-laser at a Razorwing Flock, the S6 attack will ID the T3 W5 creature. But if I fire a D-weapon at it and roll 2-5, it just suffers d3+1 wounds? That can't even kill it!
Is there really no instant death threshold on these weapons? That seems strange indeed.
Yep. Welcome to Apocalypse 2.0. Maybe the next Apocalypse expansion will have more than a few minutes of playtesting and won't have such obviously stupid ideas in it.
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There is no such thing as a hobby without politics. "Leave politics at the door" is itself a political statement, an endorsement of the status quo and an attempt to silence dissenting voices. |
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![[Post New]](/s/i/i.gif) 2013/12/10 16:44:08
Subject: Best Imperial Guard Super Heavy
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Lone Wolf Sentinel Pilot
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So with exception to the shadowsword (or any strength D for that matter) what is the best IG Super heavy? Baneblade?
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![[Post New]](/s/i/i.gif) 2013/12/10 16:55:52
Subject: Best Imperial Guard Super Heavy
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Junior Officer with Laspistol
Manchester, UK
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ultimentra wrote:So with exception to the shadowsword (or any strength D for that matter) what is the best IG Super heavy? Baneblade?
Stormsword. It has a huge blast that ignores cover. Also, the range isn't such a big issue when you are not playing apocalypse.
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![[Post New]](/s/i/i.gif) 2013/12/10 19:48:47
Subject: Best Imperial Guard Super Heavy
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Decrepit Dakkanaut
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wuestenfux wrote:Stormsword with its 10'' blast, S10, AP 1, ignores cover. Imagine some units behind an Aegis blown away in one volley.
Exactly. Strength D might be nice, but it's only extra nice against certain targets. S10 Ap1 ignores cover is good against everything except another super-heavy. Which is something you can devote the rest of your army to handle, given that your own superheavy can pretty much handle everything else.
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![[Post New]](/s/i/i.gif) 2013/12/11 00:49:33
Subject: Best Imperial Guard Super Heavy
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Frenzied Juggernaut
The Emperor's Forge Mitten, Earth
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I love my stormsword. Usually this is the first thing I go for unless I know I a facing another SH (Unless that super-heavy is the eldar titan than you're boned either way so you're better off with the stormsword anyway). The whole BS 3 doesn't really matter too much when you have a 10" blast meaning you don't feel as bad loading up on lascannon sponsons like you would on the shadowsword.
Now if we're talking rule of cool: Stormlord. (VULCAN MEGA-BOLTER!!!) + transport capacity of like 40 dudes. Throw some mechanicum guys in there. Repair your vehicle all day long. Maybe even ally in a librarian for some prescience = Profit??? (at least I think that would work)
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This message was edited 1 time. Last update was at 2013/12/11 00:51:08
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![[Post New]](/s/i/i.gif) 2013/12/12 04:16:07
Subject: Re:Best Imperial Guard Super Heavy
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Boom! Leman Russ Commander
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Well I wouldnt entirely say the large blast D weapon doesnt do much against horde. If you hit say 4-5 guys and saying you roll all between 2-5's on the dice then thats 4-5 dice rolls of d3+1 which can really inflict a lot of wounds on those models lol. 1's obviously will do nothing but if you roll any 6's your killing a lot lol.
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![[Post New]](/s/i/i.gif) 2013/12/12 07:00:18
Subject: Re:Best Imperial Guard Super Heavy
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Boom! Leman Russ Commander
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tankboy145 wrote:Well I wouldnt entirely say the large blast D weapon doesnt do much against horde. If you hit say 4-5 guys and saying you roll all between 2-5's on the dice then thats 4-5 dice rolls of d3+1 which can really inflict a lot of wounds on those models lol. 1's obviously will do nothing but if you roll any 6's your killing a lot lol.
I havn`t actually read the rules for D, but this sounds wrong. If you hit 5 guys, I wouldn`t think you could kill more than five. The d3+1 wounds would surely only come into play against multiwound models?
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