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Made in ru
!!Goffik Rocker!!






No use to count how good they're at dealing damage. It's like counting how good are sluggaboyz at chopping. They're awesome! The problem is they never get there. Just face it. 6-th ed is not about t3-t4 mellee guyz with bad saves.
   
Made in fi
Homicidal Veteran Blood Angel Assault Marine





 koooaei wrote:
No use to count how good they're at dealing damage. It's like counting how good are sluggaboyz at chopping. They're awesome! The problem is they never get there. Just face it. 6-th ed is not about t3-t4 mellee guyz with bad saves.


Altough this is a good point, the damage output must also be considered.
But this is the main problem of both of these units. In the end, Banshees are T3 4+ save models with single wound. They may hack Tactical squad to pieces in CC, but if a Tactical squad with HB get to shoot at them even once, the unit is crippled.
The biggest question to me is the unit size. A small unit of five will hide easier and will be concidered less of a threat by the opponent, but bigger squad means that at least few will live to CC.

So my take would be to either have a squad of 5-7 close to your main force as a counter-assaulting unit, or take a full squad of ten with Exarch and try to flank the enemy. And pray for either Forewarning or Fortune on your Farseer.

4000p
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Slashing Veteran Sword Bretheren






I think min (defence) or max (offense) is the only viable number.

min for defence so you can get the executioner. However for defence you might as well go with a min scorp squad with claw Exarch.

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