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Made in us
Trigger-Happy Baal Predator Pilot






 Peregrine wrote:
 dmthomas7 wrote:
It seems like a cheap win to force your opponent to completely loose an entire unit without actually doing the work. Sure it gives my opponent more of a chance to defeat me but I'd rather face my opponents full force then when after he gets handicapped several points because of a poor dice roll. It's a strange thought process maybe


How is that any different than placing the unit in a location where it can't contribute effectively to the fight (for example, a melta unit in the far corner where it will never get into range before the game ends)? Do you also make sure to place units in a location where your opponent can get them into the fight ASAP without suffering any real consequences from the mishap? Do you allow your opponent to ignore "dead" rolls on the mishap table because it wouldn't be "honorable" to have them be handicapped several points because of a poor dice roll? Do you let them re-roll failed armor saves and ignore "explodes" results against vehicles because they shouldn't lose too many points just because the dice are against them?


I gotta know. What is the endgame to this line of questioning?
   
Made in us
Sneaky Lictor





Idaho

AnonAmbientLight wrote:
The mishap says that you have to place the model in a valid deepstrike formation. The valid formation is one model placed and the rest of the models circling it in counter clockwise or clockwise positions. If one of them falls off the table because of this, then it is not a valid deepstrike location. If you could just do that and that be legal, then there would be absolutely no reason for your opponent to take control of it and place it properly on the board. It would, in effect, just be a terrible accident would it not?


The exception being drop pods.

You can place your opponents pod in a valid location that could in theory destroy the unit inside. Because only the pod is deepstiking, there is nothing that says you have to leave it room for the unit inside to disembark.

2200
4500
3500 
   
Made in us
Implacable Black Templar Initiate





Purgatory... aka Ohio

If the player doesn't play risky, it would be virtually impossible to mishap with a Drop Pod and/or lose the models inside (due to being unable to disembark).

The player places the Drop Pod in a valid location (at least 12" from board edges) with a suitable area for his models to disembark to. If the Drop Pod scatters away from its Origin, the models can surely disembark back towards the Origin. The only possible hiccup would be if it scattered perfectly onto an open space "island" surrounded by impassable terrain and/or enemies. Your opponent would have to be a tactical gen....CREEEEEEEED!

I don't place Deep Strikes closer than 8" to board edge. Keeps mishap chance very low while trying to get my units behind my enemy.

3000+. 2000+.
"I have no enemies, only topographies of ignorance." - JC Denton (Deus Ex)

The One True Way to Strip Paint:
http://www.dakkadakka.com/dakkaforum/posts/list/365067.page 
   
Made in kr
Fresh-Faced New User




I can't understand why this play is dishonorable.

If you want do this, you have to keep the formation. That will make your squad vulnerable from the fire in most case, or cause the bottleneck phenomenon.

Also, you are the commander in the real world and can choose your enemy's deep strike point, you will pick the position which is surrounded by your troops.

In additon, in case you have the information that you enemy will going to deep strike a lot, it is no wonder to order your unit to make anti-deep strike formation. It's completely make sense.
   
 
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