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Which Army You find Most competitive?
Flying Circus
Screamer Star
Herald Star
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Plague Drone Nurgle List

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Made in us
Regular Dakkanaut






So im thinking im going TO Run and Practice Between my FMC LIST And try this is

Hq
Fateweaver
Herald of Tzeentch
-Disc
-Exalted
Herald of Tzeentch
-Disc
-Exalted
Herald of Tzeentch
-Lesser
-Locus
-Disc
Herald of Tzeentch
-Lesser
-Disc

Troops
Pink Horrors
Pink Horrors
Plague Bearers

FAst Attack
7 Screamers

Soul Grinder
-Nurgle
-Phelm

Soul Grinder
- Slanesh
-Torrent

Soul Grinder
-Slanesh
-Torrent

Im Gonna Try that List for a few games see if i like it better then my FMC list


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Purposeful Hammerhead Pilot




Vior'la Sept

Here is my Flying Circus list that I'm going to be testing out. If I could get some more suggestions that would be much appreciated. Here it is: (1750points)

Daemons
Fateweaver - 300

10x Pink Horrors- 90
10x Pink Horrors- 90
10x Pink Horrors- 90

Tzeentch Prince- 305
Flight, Warp-forged armour, Mastery lv. 1, 1x greater, 1x exalted(grimoire)
Tzeentch Prince- 305
Flight, Warp-forged armour, Mastery lv. 1, 1x greater, 1x exalted(portalglyph)

CSM
Be'lakor - 350

10x Cultists - 50

Helldrake - 170
flamer

Tell me what you think. I have 5 FMCs total, but I'm really unsure if I should be running a DP under a different Chaos God mark (not just tzeentch). What would mostly be happening is Grimoire Be'lakor, and just rush him up the field along with casting other things on him like invisibility so he is basically not going to die (for a while).The cultists and horrors are just going to take objectives. some of The horrors would most likely follow Fateweaver and then take an objective that my opponents was inhabiting before fatey killed them all. I want to run a flying circus so if you have edits or a better build I would like all the helpI can get. Thanks.



   
Made in us
Unrelenting Rubric Terminator of Tzeentch





 Lord Krungharr wrote:
I've had many better experiences with the Hound-star than Screamer star, and I've beaten the Screamerstar handily with the Houndstar, not to mention Tau, Eldar, and Dark Eldar (the 1st two armies on a few occasions).

Screamer-star can be easily defeated by taking out the Grimoire, plus the Screamers suck vs Stormshields and AV13-14 (been there with little to no pens to show for it). But they're certainly a tough nut to crack!

Flying circus CAN be amazing, but so few eggs in small basket. Grounding tests can be failed far too easily, and plenty of things ignore cover saves these days too. You'll end up with like 4 FMCs maybe, a Grinder, and 2 to 3 Troops.

Best bet is 1 to 2 FMCs with powers to buff friendlies. A big Hound unit with a Jugger Herald or 2, and perhaps a Screamer unit also with a Disc Herald or 2. Definitely 3 Troops, and if you can fit it a Grinder or Skull Cannon.

Then you'll have a nice balance TAC list with task masters all over. Daemonettes and Bloodletters are my favorite, as both can run, and if stuck in combat can whoop ass (usually). Plaguers are okay but just never seem to do much except in huge numbers to glance vehicles to death or poison Wraithknights/Riptides (and still take Instability checks darn it). Horrors reroll 1s, almost never kill anything though when I use them.

Anyway, good luck!


How's this for TAC:

Fatey: 300
Be'Lakor: 350
Tz'erald: 175
ML3, DIsc, Greater Locus, Grimoire
Tz'erald: 150
ML3, Disc, Portalglyph
Kh'erald: 130
Jugger, Greater Locus, Axe of Khorne

11x Horrors: 99
11x Horrors: 99
10x Horrors: 90
10x Cultists: 50

7x Screamers: 175
14x Hounds: 224

1850.

Tzeench Prince might work too, and could make room to turn those cultists and one squad of horrors into a big squad of Daemonettes.




"Backfield? I have no backfield." 
   
Made in us
Sinewy Scourge






Here is my Flying Circus list that I'm going to be testing out. If I could get some more suggestions that would be much appreciated. Here it is: (1750points)

Daemons
Fateweaver - 300

10x Pink Horrors- 90
10x Pink Horrors- 90
10x Pink Horrors- 90

Tzeentch Prince- 305
Flight, Warp-forged armour, Mastery lv. 1, 1x greater, 1x exalted(grimoire)
Tzeentch Prince- 305
Flight, Warp-forged armour, Mastery lv. 1, 1x greater, 1x exalted(portalglyph)

CSM
Be'lakor - 350

10x Cultists - 50

Helldrake - 170
flamer

Tell me what you think.


Not too far off from what I use in my list. I tend to think that you only need three FMCs--Be'lakor, Fatey, and a Tzeentch DP with Exalted gift and ML3. I know going into every game that I am guaranteed to be able to support these three; Fatey gets the Grimiore, Be'lakor can take advantage of Shrouded, and the DP gets Invisibility from Bell. The DP and Fatey also get random rolls, which really helps.

You want Mastery Level three, for a myriad of reasons. It gives you two rolls on Telepathy (which I use most of the time) or Bio (which people heavily overrated) and a third mastery level for Flickering Fire.

Those Horrors really benefit from being bigger units. In fact, I'd probably take Daemonettes (maybe Plaguebearers) if you are only going to take units of 10. This is especially true if you have the Portal, as you can crap out troops, and it only takes one Horror to get 2d6 Flickering Fire shots.

The easy option here seems to be dropping the second DP, upping the mastery level on the other DP, and playing around with the remaining points. You can grab some sweet FA units and a Herald with a Portal, buff the troops, or a mix of both. Finally, a Skyshield/Bastion can go a long way for a mere 75 points.

This message was edited 1 time. Last update was at 2014/02/18 23:26:01


2nd Place 2015 ATC--Team 48
6th Place 2014 ATC--team Ziggy Wardust and the Hammers from Mars
3rd Place 2013 ATC--team Quality Control
7-1 at 2013 Nova Open (winner of bracket 4)
 
   
Made in ca
Longtime Dakkanaut





This is a tac list ...

Just Nurgle

Herald of Nurgle, Grimoire, Locus of Fecundity, Lvl 1 125
Herald of Nurgle, Portaglyph, Locus of Fecundity, Lvl 1 125

2x 5 Beasts of Nurgle 520

2x 6 Nurglings 180
15 Plaguebearers, Plagueridden, Plague Banner 160

5 Plague Drones, Death's Head, Plague Banner 275

2x Soul Grinder, Phlegm, Mark of Nurgle 360

(1750)



This message was edited 3 times. Last update was at 2014/02/20 02:15:58


 
   
Made in us
Purposeful Hammerhead Pilot




Vior'la Sept

 JGrand wrote:
Here is my Flying Circus list that I'm going to be testing out. If I could get some more suggestions that would be much appreciated. Here it is: (1750points)

Daemons
Fateweaver - 300

10x Pink Horrors- 90
10x Pink Horrors- 90
10x Pink Horrors- 90

Tzeentch Prince- 305
Flight, Warp-forged armour, Mastery lv. 1, 1x greater, 1x exalted(grimoire)
Tzeentch Prince- 305
Flight, Warp-forged armour, Mastery lv. 1, 1x greater, 1x exalted(portalglyph)

CSM
Be'lakor - 350

10x Cultists - 50

Helldrake - 170
flamer

Tell me what you think.


Not too far off from what I use in my list. I tend to think that you only need three FMCs--Be'lakor, Fatey, and a Tzeentch DP with Exalted gift and ML3. I know going into every game that I am guaranteed to be able to support these three; Fatey gets the Grimiore, Be'lakor can take advantage of Shrouded, and the DP gets Invisibility from Bell. The DP and Fatey also get random rolls, which really helps.

You want Mastery Level three, for a myriad of reasons. It gives you two rolls on Telepathy (which I use most of the time) or Bio (which people heavily overrated) and a third mastery level for Flickering Fire.

Those Horrors really benefit from being bigger units. In fact, I'd probably take Daemonettes (maybe Plaguebearers) if you are only going to take units of 10. This is especially true if you have the Portal, as you can crap out troops, and it only takes one Horror to get 2d6 Flickering Fire shots.

The easy option here seems to be dropping the second DP, upping the mastery level on the other DP, and playing around with the remaining points. You can grab some sweet FA units and a Herald with a Portal, buff the troops, or a mix of both. Finally, a Skyshield/Bastion can go a long way for a mere 75 points.


Thanks for the advice. I appreciate it. What would you be using the Bastion or the Sky-shield for? I know what they do, but how would the be utilized and helpful? Also, if I'm going to just take a Daemon Prince that is mastery level 3, should I just use a LoC?

This message was edited 1 time. Last update was at 2014/02/19 01:57:47


 
   
Made in us
Sinewy Scourge






Thanks for the advice. I appreciate it. What would you be using the Bastion or the Sky-shield for? I know what they do, but how would the be utilized and helpful? Also, if I'm going to just take a Daemon Prince that is mastery level 3, should I just use a LoC?


I like them as additional LOS blockers in the event that you don't get first turn. Generally, Daemons (and most everyone else) wants to go second. However, FMCs really hate having to deal with the crazy range of Wave Serpents and mass scouting armies, which can really drop those 300+ point FMCs before they take off.

As for the LoC, I find that while it has a higher ceiling than a DP, it has a much, much lower floor. The LoC works best when you can take two greater and one lesser gift. If you are replacing the DP, then you have to take the Grimiore on the LoC, leaving room for only a single greater gift. Furthermore, it is really dependent on the stars aligning. There are games when you roll a 3+ armor save, 4+ FNP, Forewarning, and Precognition and just roll over everyone. There are also games in which you are stuck with just a 5++. Finally, the flexibility of the DP is hard to beat. The ability to roll Bio or Telepathy is huge. The LoC is stuck with Div. Though Div has some nice powers, Invisibility, Hallucination, Puppet Master, and Psychic Shriek are game winners.

2nd Place 2015 ATC--Team 48
6th Place 2014 ATC--team Ziggy Wardust and the Hammers from Mars
3rd Place 2013 ATC--team Quality Control
7-1 at 2013 Nova Open (winner of bracket 4)
 
   
Made in ca
Longtime Dakkanaut






Everyone is now talking plague drone lists. Honestly after playing both drones and beasts I prefer beasts. They are very hard to take down with IWND and FNP and really do damage. I also think that Nurglings are much better than people give them credit for. They will tar pit until your beats arrive, your soulgrinders do their business and your PBs DS into position.

Nurgle did get a bit of a shaft this codex. No EW on Bearers, loss of toughness etc. But Beasts got better by far.

Now a grimoire is not strictly necessary for a Nurgle list. However, if you send a Soul Grinder into melee it is nice. If you really want your beast pack or PBs indestructible it is nice. If you want to be silly turn one it can even go on a Nurgling squad to prevent FB.

This is just my 2 cents. But Nurgle is a surprise factor when fielded and tough as nails to take out.

 
   
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Purposeful Hammerhead Pilot




Vior'la Sept

Here is a list that my friend sent me. I think its pretty solid but really relies on the portalglyph for troops. It has 6 MCs, and 5 of them are flying. Tell me what you think about this flying circus.

Kairos Fateweaver (300pt.)

Keeper of Secrets (200pt.) Mastery level 1; Exalted Rewards (Porta-potty);

3x - Nurglings (45pt.)

3x - Nurglings (45pt.)

Daemon Prince (290pt.)Slaanesh; Daemonic flight; Warp-forged armour; Mastery level 1; Greater Rewards; Exalted Rewards (Grimoire);

Daemon Prince (235pt.)Slaanesh; Daemonic flight; Warp-forged armour; Greater Rewards;

Daemon Prince (235pt.)Slaanesh; Daemonic flight; Warp-forged armour; Greater Rewards;

CSM
Be'lakor (350pt.)

10x - Chaos Cultists (50pt.)

Tactics:
The KoS is only there to access the Slaanesh Princes, and he drops of the porta-potty turn 2 at the latest. The Nurglings also do nothing really, so the portalglyph is the main source of scoring units, but the Nurglings do the job of being a low cost troop The DPs take Lash of Despair.

Belly invisis the Grimoire prince and tries a puppet master. Grimoire drops on fateweaver. Fatweaver chucks a buff on Belly. Hug cover turn 1, ONLY let invincible fateweaver be seen if possible. Drop the portaglyph and run up the KoS, hoping for a turn 2-3 charge.

Turn two, pop out and unleash the pwnz of tons of DPs, vector-striking then lash-whipping. tons of shots and tons of psychic powers.

Let me know what you think!
   
Made in gb
Dakka Veteran





Zero scoring units is certainly an... Interesting strategy! I really think you're asking too much of the MCs there... I normally go with 2 troops and the portal, or 3 without. Even then I have to be quite careful with them. I'm not really a fan of the 'cheap' DPs either. I've tried it and you really don't get enough out of them. They're too expensive to be throwaways, but not decked out enough to really cause the level of trouble you want from them.


Automatically Appended Next Post:
Also, with no survivability boosts (from rewards or biomancy buffs), those princes will be going down FAST.

This message was edited 1 time. Last update was at 2014/02/25 10:50:24


 
   
Made in be
Beast of Nurgle




Belgium

Screamer star definitly. A 2+ invuln save that you can reroll at 1's? That's insane, also with 9 str 5 AP 2 attacks with armourbane they can beat the living gak out of terminators and pretty much everything else....

Outsmart what you can't beat, and beat what you can't outsmart. 
   
Made in us
Judgemental Grey Knight Justicar




USA

 Big Blind Bill wrote:
I voted flying circus, as it is far more versatile than the screamer star. It is also less dependent on passing that grimoire roll.

Bear in mind though that Nids will become more present now, and their SitW can and will cause daemon lists like the flying circus a lot of problems.

SitW isn't anywhere near the problem it used to be, at least for a Tzeentch flying circus. The +3 to Ld when making psychic checks neatly cancels out the effects of SitW. Granted, you're now testing on a 9 instead of a 10, but that's much better than rolling three dice.

Check out my list building app for 40K and Fantasy:
http://www.dakkadakka.com/dakkaforum/posts/list/576793.page 
   
Made in gb
Stubborn Dark Angels Veteran Sergeant






 undertow wrote:
 Big Blind Bill wrote:
I voted flying circus, as it is far more versatile than the screamer star. It is also less dependent on passing that grimoire roll.

Bear in mind though that Nids will become more present now, and their SitW can and will cause daemon lists like the flying circus a lot of problems.

SitW isn't anywhere near the problem it used to be, at least for a Tzeentch flying circus. The +3 to Ld when making psychic checks neatly cancels out the effects of SitW. Granted, you're now testing on a 9 instead of a 10, but that's much better than rolling three dice.


Yeah, you are right with regards to Tzeentch Daemons. However Be'lakor is becoming a staple in such lists, as are slaanesh lash DPs, both of which will be quite heavily effected.
   
Made in us
Stalwart Veteran Guard Sergeant




Dalymiddleboro wrote:
Escalation killed competitive 40k...


yet tournaments continue, people are having fun, and super-heavies in regular games are not an issue. at all ever.

if you enter a tourney that allows escalation - what exactly is the problem?
if you play a pick up game and your opponent surprises you during deployment with a super heavy - that's a problem with your opponent more than it is the ruleset.
   
Made in us
Purposeful Hammerhead Pilot




Vior'la Sept

sand.zzz wrote:
Dalymiddleboro wrote:
Escalation killed competitive 40k...


yet tournaments continue, people are having fun, and super-heavies in regular games are not an issue. at all ever.

if you enter a tourney that allows escalation - what exactly is the problem?
if you play a pick up game and your opponent surprises you during deployment with a super heavy - that's a problem with your opponent more than it is the ruleset.


I have to agree with part of both ideas. I think that Escalation and Stronghold Assault should not be allowed in tournaments unless there is a rule for a handicap or that each player entered mush have a SH/GC in their army. I know that sounds kind of ridiculous, but then it can stay for fun, and people dont feel like it is plaguing regular good ol' competitive 40k.
   
Made in us
Regular Dakkanaut






Well only problem is that Belakor isnt allowed in adepticon or i would for sure take him,

Ive decided on a choas/csm list that fairly common fmc list

Unlimited Pts - Codex: Chaos Daemons Roster

HQ: Kairos Fateweaver (1#, 300 pts)


HQ: Keeper of Secrets (1#, 235 pts)


Troops: Plaguebearers of Nurgle (10#, 95 pts)
9 Plaguebearers of Nurgle, 95 pts ((C:CD, pp. 47 & 97);
1 Plagueridden
Troops: Daemonettes of Slaanesh (10#, 95 pts)
9 Daemonettes of Slaanesh, 95 pts
1 Alluress (Character; S: Daemonic Instability)

Heavy Support: Daemon Prince (1#, 315 pts)
1 Slanesh Daemon Prince, 315 pts Greater Rewards x1; DR: Exalted Rewards; DR: Hellforged Artifacts; Psyker (Mastery Level 2))

Heavy Support: Daemon Prince (1#, 315 pts)
1 Slanesh Daemon Prince, 315 pts Greater Rewards x1; DR: Exalted Rewards; Dr Hellforged Artifacts Psyker (Mastery Level 2))

HQ: Daemon Prince (1#, 275 pts)
1 Daemon Prince (HQ) [Chaos], 275 pts ((C:CSM, pp. 33 & 94); Gift of Mutation The Black Mace [Chaos]

Fast Attack: Heldrake (1#, 170 pts)
1 Heldrake (Fast) [Chaos], 170 pts

Troops: Chaos Cultists (10#, 50 pts)
9 Chaos Cultists (Troops) [Chaos], 50 pts
1 Cultist Champion [Chaos] ((C:CSM, pp. 46 & 98); Infantry

This message was edited 1 time. Last update was at 2014/03/16 15:43:53


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Made in us
Dakka Veteran





 Mrstealthrttt wrote:
Well only problem is that Belakor isnt allowed in adepticon or i would for sure take him,

Ive decided on a choas/csm list that fairly common fmc list

Unlimited Pts - Codex: Chaos Daemons Roster

HQ: Kairos Fateweaver (1#, 300 pts)


HQ: Keeper of Secrets (1#, 235 pts)


Troops: Plaguebearers of Nurgle (10#, 95 pts)
9 Plaguebearers of Nurgle, 95 pts ((C:CD, pp. 47 & 97);
1 Plagueridden
Troops: Daemonettes of Slaanesh (10#, 95 pts)
9 Daemonettes of Slaanesh, 95 pts
1 Alluress (Character; S: Daemonic Instability)

Heavy Support: Daemon Prince (1#, 315 pts)
1 Slanesh Daemon Prince, 315 pts Greater Rewards x1; DR: Exalted Rewards; DR: Hellforged Artifacts; Psyker (Mastery Level 2))

Heavy Support: Daemon Prince (1#, 315 pts)
1 Slanesh Daemon Prince, 315 pts Greater Rewards x1; DR: Exalted Rewards; Dr Hellforged Artifacts Psyker (Mastery Level 2))

HQ: Daemon Prince (1#, 275 pts)
1 Daemon Prince (HQ) [Chaos], 275 pts ((C:CSM, pp. 33 & 94); Gift of Mutation The Black Mace [Chaos]

Fast Attack: Heldrake (1#, 170 pts)
1 Heldrake (Fast) [Chaos], 170 pts

Troops: Chaos Cultists (10#, 50 pts)
9 Chaos Cultists (Troops) [Chaos], 50 pts
1 Cultist Champion [Chaos] ((C:CSM, pp. 46 & 98); Infantry



This is nicks etc list and it works, I actually took it to the Tof innovational and came within one point of the finals. The only issue with this list is it dies to oversea star. It's such a bad matchup that it's almost impossible for play skill to fix it. It's also a very unforgiving list. One or 2 minor mistakes will cost you the game.

This biggest thing with this army is you have to know what to start on the board and how to deploy.,that and the ability to plan movements out 2 turns in advance.

But once you get the hang of it,it's a blast! Good luck with it and I hope to see you do well with it at adepticon!

This message was edited 1 time. Last update was at 2014/03/16 21:15:50


 
   
Made in us
Regular Dakkanaut






ive had a few matchs with it like you said the hard thing is deciding what to start on the board against what. This list doesnt even feel like playing 40k but it makes you a much much better palyer once you get the hang of it. im still having a hard time deciding when to deploy just my troops and kosrand keep flyers in reserve or vise versa. I've been playing fmc for about 6 months now i find it very fun but like you said 1 2 mistakes and you are screwed. After a few matchs i finnaly realized ur best friend with a fmc is reserves To be able to hide in reserves and pop out vector strike and go back in the next turn helps them survive way more.



Automatically Appended Next Post:
I find it very hard to fully understand what the hell im suppose to do with kos lmao, hide him play agressive i know its mostly situational but i get alot of my competitve games against necrons in this area and its a tuff match with all there tesla spam



Automatically Appended Next Post:
P.S you must be john then i really wanted to see what happened in ur game against tim on how you lost only first blood.

This message was edited 4 times. Last update was at 2014/03/16 22:55:47


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Automated Rubric Marine of Tzeentch




Rose-Hulman Institute of Technology

 Dalymiddleboro wrote:
Escalation killed competitive 40k...


yes, there is only DOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOM

But really, why would you post that? Go mope by yourself, most people are still trying to enjoy this fantastic game.

My vote is screamer star, the durability is insane.

"We are the Red Sorcerers of Prospero, damned in the eyes of our fellows, and this is to be how our story ends, in betrayal and bloodshed. No...you may find it nobler to suffer your fate, but I will take arms against it." -Ahzek Ahriman
1250 Points of The Prodigal Sons  
   
Made in us
Dakka Veteran





 Mrstealthrttt wrote:
ive had a few matchs with it like you said the hard thing is deciding what to start on the board against what. This list doesnt even feel like playing 40k but it makes you a much much better palyer once you get the hang of it. im still having a hard time deciding when to deploy just my troops and kosrand keep flyers in reserve or vise versa. I've been playing fmc for about 6 months now i find it very fun but like you said 1 2 mistakes and you are screwed. After a few matchs i finnaly realized ur best friend with a fmc is reserves To be able to hide in reserves and pop out vector strike and go back in the next turn helps them survive way more.



Automatically Appended Next Post:
I find it very hard to fully understand what the hell im suppose to do with kos lmao, hide him play agressive i know its mostly situational but i get alot of my competitve games against necrons in this area and its a tuff match with all there tesla spam



Automatically Appended Next Post:
P.S you must be john then i really wanted to see what happened in ur game against tim on how you lost only first blood.


The goal of the kos is to apply pressure to their scoring units, You ds it in their backfield and force them to deal with it or loose their scoring units. On paper it looks so bad, but it does such great work for me. Crons are a difficult matchup, 2nd turn is really important in that matchup.

Yea, thats me! Listen to the latest 11th company podcast to hear my recount of my games. (to make a long story short tho, I messed up my grim target turn one which more then likely cost me first blood, and the game).

http://www.tangtwo.com/11thcompany/podcasts/episodeonehundredninetyfivefinal.mp3

This message was edited 1 time. Last update was at 2014/03/17 16:46:16


 
   
Made in us
Regular Dakkanaut






Yea for sure will listen to it thanks, IF you have second turn what do you tend to keep in reserves you couldnt have kos and all the flyers i know its very situtational and depends on opponent.

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 Mrstealthrttt wrote:
Yea for sure will listen to it thanks, IF you have second turn what do you tend to keep in reserves you couldnt have kos and all the flyers i know its very situtational and depends on opponent.

give me an example, and id tell you what I would do.

 
   
Made in us
Regular Dakkanaut






i have Turn 2 agianst Necrons his list ussaly is Tesla spam 2 flyers 3 annibarges wraiths destroyer lord csm helldrake ghost ark

This message was edited 1 time. Last update was at 2014/03/17 21:16:41


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 Mrstealthrttt wrote:
i have Turn 2 agianst Necrons his list ussaly is Tesla spam 2 flyers 3 annibarges wraiths destroyer lord csm helldrake ghost ark
thats a difficult match, but I'd start your 4 FMCS as he's lacking range turn one. what kind of deployment?

 
   
Made in us
Regular Dakkanaut






ok thats what i end up doing id ussaly go first and start all my fmc on the board and if he wins rolls which he normally does he make me go first also, i figured that would be the correct way to do it but it is hard cause all his tesla have effectly 36 inch range cause he can move 12 and needs 6's to hit anyway. for simplesity let say dawn of war, i ussaly have a bastion as a los blocker on my side and a ruin and 1-2 peices of area terrian in the middle board.

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