Verstaka wrote:
The lore for the games is well established and, for the most part, kicks serious ass. Especially compared to Warmahordes which just hit 10 and aside from a setting (albeit a rich one), timeline, and 3 pages of biography for each character has nothing.
Not being cheeky here verstaka, but you’re talking rubbish when you say this – you simply could not be further from the truth. What you’re saying basically shows you know nothing about the subject matter. And I’m not saying this to be harsh.
Warmachine has far more than “just” 3 pages of biography for each character. Firstly, lets point out the ongoing, and evolving storyline. It doesn’t stay still. Its constantly moving forward (unlike another game that is permanently set at m41.999) and growing. Warmahordes certainly a lot more than “nothing” as you insist. Or are you aware of the Guts n Gears articles in
PP’s NQ magazine that chronicle vast amounts of the equipment, and unit types in the game. Are you aware of the Gavyn Kyle Files? These are generally on specific characters (or not!) in the setting and add huge amounts of background information to them beyond what is seen in the rulebooks. Are you familiar with the frequent short stories, and pieces of fiction littered throughout NQ as well (and soon being banded together and published under
PP’s Skull Island Expeditions e-books) that expand on, and continue the stories in the books? For example, what happened at the end of Apotheosis. Or the end of Domination when Kallus discovered a hidden temple of dragon worshipping elves?
Look beyond NQ, and look through the gem that is Privateer Press
RPG material. Look at the old
D20 books – the world guide, character books, Five Fingers, the two Monsternomicons that go into great depth listing and bringing to life the various towns, cities, areas, and figures of the setting, as well as 4,000 years of history of the iron Kingdoms. The world guide itself is immense – over 400 pages of background information that literally oozes character, grit and flair, covering history, crime, finance, culture, entertainment, politics, organisations and so on. I went into it thinking, like you, that
PP fluff was lacklustre. After digging into those books, I could almost smell the coal burning, and feel the heat of the furnace! Look at their more recent IKRPG books – the core rules, urban adventures and kings, nations and gods. Again, each are huge works that explore the world and bring it to life in a way that boggles the mind.
Beyond that, Privateer Press have recently entered the world of fiction with their Skull Island Expeditions e-books. With some award winning bestseller authors in their stables. Its fairly new, and in terms of books available is limited at the moment, but it will be expanding. Regardless, it already has a number of gems that dig into the lives of some very famous characters (Makeda, Butcher, Shae etc) as well as some excellent fiction (Into the Storm).
Believe me Verstaka. You are wrong. The world, and fiction created by Privateer Press is every bit as big, colourful, gripping, gritty, and characterful as
40k.