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Made in ie
Crazed Spirit of the Defiler




Ireland

The Dark Angel Nephilim Jet fighter can be equipped with an Avenger Bolt Cannon rather than the Avenger Mega Bolter. (The same main gun as FW's Fire Raptor. Never made sense for there to be two guns of almost identical names.)
Goes some way to justify the cost of the Nephilim with a bump in AP and number of shots at the cost of 12" range.

By the 37 keys of Tzeentch,We open the way for our brothers,
By the 1000 whispers of Slaanesh we call to them,
By the 12 plagues of Nurgle we fell their enemies,
And by the mighty axe of Khorne we cut open the world for them!

- Ritual of Summoning, Recited by Amphion and Zethus Dark Sorcerers of the Deimos Peninsula,Kronos


 
   
Made in us
Pyromaniac Hellhound Pilot






Schrott

AS far as IM aware. at my local store there are no house rules.

One I personally do is ask if someone is willing to go up against a super heavy. While im 100% aware that "escalation if now a part of the standard rules" and blah blah blah, I think its considerate to ask someone if they want to face off against a Shadowsword or other nasty super tank I have under my command (having like 7 baneblade variants and other smaller super heavy tanks) with everyone else having few to none in terms of super heavies of their own.

But that's it.

No disregarding X rules in house or adding any. At least I have not seen any and I have not been told of any.

Regiment: 91st Schrott Experimental Regiment
Regiment Planet: Schrott
Specialization: Salvaged, Heavily Modified, and/or Experimental Mechanized Units.
"SIR! Are you sure this will work!?"
"I HAVE NO IDEA, PULL THE TRIGGER!!!" 91st comms chatter.  
   
Made in us
Regular Dakkanaut




Saint Louis Mo

I dont know if this is a house rule but we came up with a fog of war deployment

You place empty stands on the table with the exception of easily identifiable units like MC, Tanks, ect... then you mark the stands that are squad leaders or HQ. To spot an enemy unit you must pass a I test and be within 24" of an enemy unit. Only squad leaders, Hqs, Flyers , scout type units ,and Synapse creatures can spot enemy units. Once a unit it spotted place the models of the unit onto the table.

We have added rules to make spotting easier. Some units can take a 20 point upgrade to extend the spotting range to 36". Tyranids can take a biomorph that is 2pts/model to make it to where all creatures can spot units. If you would like more detail just let me know. We have a lot of fun playing it tho.

Oh and the deployment zone is 12" from the table edge and while a unit remains hidden it has a 4+ inv save.

This message was edited 1 time. Last update was at 2014/02/25 05:03:24



 
   
Made in nz
Boom! Leman Russ Commander




New Zealand

Usually ignore mysterious anything unless the scenario specifically calls for it, night fighting as well, although that's usually because we forget and none of our meta really benefits or suffers from it.

Crucial stuff (blessings maledictions etc) I don't like to let my opponent do them out of order - seriously, they're the first thing to do, how hard is it? But lolwtf rules like soul blaze I'll let through for the lols.

Usually just reroll if we get that awkward diagonal deployment abortion - I can't even remember the name of it.

5000
 
   
Made in au
Infiltrating Broodlord





Brisbane

We stick to the BRB aside from these 2:

Terrain placement, we just place a decent amount and make it look good.

Night fighting, we only roll to see if it's in effect if we have forgotten how terrible a game mechanic it is.

 
   
Made in us
Blood-Drenched Death Company Marine




Little Rock, Arkansas

1. Tau, eldar, and some specific list types such as grey knight turn 1 shunt/teleports and some marine full drop pod lists, you must inform your opponent that you're bringing one of these. They get 25% more points.

2. Opponent must know beforehand the number of flyers you are bringing, if the number is 2 or higher. We don't like silly mismatch games. This also applies to bringing 1 lord of war.

3. You get to know your opponent's codex before writing your list.

4. Assault range is d6+6.

5. Your warlord only, regardless of race or special character status, may purchase eternal warrior usr for 40 points during list building.

6. Roll number, then pick wl trait of that number from the triple chart.

7. Purge the alien is boring. Roll a 2nd simultaneous mission type to go with it.

8. You may not claim a neutral building has armor over 12 when placing it as terrain.

9. Invuln saves can't go past 3+ by any combination of stacking improvements. Only rules that specifically make 2+ as a set value can reach it. Additionally, a 2+ rerollable is 2+/4+.

10. Deny the witch gets a -1 penalty against witch fire powers.

20000+ points
Tournament reports:
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Made in us
Stealthy Warhound Titan Princeps




Phoenix, AZ, USA

The one house rule I think is a must is if the dice hit the floor, they count as an automatic fail. Have had to play too many people that fling their dice around and across the floor; they tend to stop spazzing out when doing so loses them games.

SJ

“For we wrestle not against flesh and blood, but against principalities, against powers, against the rulers of the darkness of this world.”
- Ephesians 6:12
 
   
Made in us
Longtime Dakkanaut





USA

 jeffersonian000 wrote:
The one house rule I think is a must is if the dice hit the floor, they count as an automatic fail. Have had to play too many people that fling their dice around and across the floor; they tend to stop spazzing out when doing so loses them games.

SJ


I've never understood the compulsion to miss a giant table with dice that are so small. I mean, why do people wing the things like they're hand grenades?

Shadowkeepers (4000 points)
3rd Company (3000 points) 
   
Made in us
Slashing Veteran Sword Bretheren






niv-mizzet wrote:

4. Assault range is d6+6.


I may have to ask people if they want to go by this rule, I like it.

DR:80+S++G++MB--IPw40k12#+D++++A++/fWD013R++T(T)DM+

"War is the greatest act of worship, and I perform it gladly for my Lord.... Praise Be"
-Invictus Potens, Black Templar Dreadnought 
   
Made in us
Longtime Dakkanaut





Saratoga Springs, NY

Not going to lie, I'm not really a fan of being at an immediate 25% points disadvantage in any game I want to play. Being severely punished for playing the army I've had since 3rd edition makes me kinda sad.

Other than that I really have no issues with anything proposed.

Like watching other people play video games (badly) while blathering about nothing in particular? Check out my Youtube channel: joemamaUSA!

BrianDavion wrote:
Between the two of us... I think GW is assuming we the players are not complete idiots.


Rapidly on path to becoming the world's youngest bitter old man. 
   
Made in us
Longtime Dakkanaut





USA

 dementedwombat wrote:
Not going to lie, I'm not really a fan of being at an immediate 25% points disadvantage in any game I want to play. Being severely punished for playing the army I've had since 3rd edition makes me kinda sad.

Other than that I really have no issues with anything proposed.


It certainly seemed bit extreme, but some people must REALLY hate those armies.

Shadowkeepers (4000 points)
3rd Company (3000 points) 
   
Made in us
Fireknife Shas'el






Yeah. It didn't even specify some Tau lists. Just Tau in general.

"Hey I'm bringing an ethereal, firewarriors in devilfish, vespid, and sniper drone teams."
Oh good, now I get 25% on top of everything else at my disposal.

I'm expecting an Imperial Knights supplement dedicated to GW's loyalist apologetics. Codex: White Knights "In the grim dark future, everything is fine."

"The argument is that we have to do this or we will, bit by bit,
lose everything that we hold dear, everything that keeps the business going. Our crops will wither, our children will die piteous
deaths and the sun will be swept from the sky."
-Tom Kirby 
   
Made in ca
Dakka Veteran






Canada

One problem I normally run into with 40k house rules is everyone tries to shift the rule in their favor or the favor of the army they play. For example "Charge distances are stupid, we should increase them!" says the guy playing Orks or Tyranids.
Sometimes a person loses just because they played badly, but it's easy to blame some tank or special ability and then want it changed.

Author of the Dinosaur Cowboys skirmish game. 
   
Made in us
Grim Rune Priest in the Eye of the Storm





Riverside CA

Our House rules are motly for speed of play, keeping it freindly and for Mr. Fluffy

Space Wolf Player Since 1989
My First Impression Threads:
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I am a Furry that plays with little Toy Soldiers; if you are taking me too seriously I am not the only one with Issues.

IEGA Web Site”: http://www.meetup.com/IEGA-InlandEmpireGamersAssociation/ 
   
Made in us
Regular Dakkanaut




Saint Louis Mo

 Frankenberry wrote:
 jeffersonian000 wrote:
The one house rule I think is a must is if the dice hit the floor, they count as an automatic fail. Have had to play too many people that fling their dice around and across the floor; they tend to stop spazzing out when doing so loses them games.

SJ


I've never understood the compulsion to miss a giant table with dice that are so small. I mean, why do people wing the things like they're hand grenades?


Because they are hand grenades!! Oh wait everyone else doesn't use hand grenades!?!? Wow that explains a lot =P


 
   
Made in gb
Perfect Shot Black Templar Predator Pilot






Me and my brother have a few:

- No 'Look Out Sir!". It doesn't really make much sense.

- No Flyers or Apocalypse units. We prefer low model counts and low points games. At 2000pts it starts to turn into a war of attrition imo.

- No Fortifications. Games get a bit stagnant otherwise.

- Sometimes we play Noblehammer, which is focussed around gentlemen/ ladies duelling each other. So any shots at IC's from any model other than an IC are ignored for that IC, ICs must accept put forward challenges whenever possible, and there is no Slay The Warlord.

-
   
Made in au
Snivelling Workbot




1. Plasma weapons don't overheat if they're mounted on walkers and tanks(if you can fit a plasma gun on it, then you can fit a cooling system in there too.)

2. Glancing doesn't strip hullpoints, you just roll a d6, 1-3 Shaken, 4-6 Stunned. For crying out loud you're scoring a glancing hit, GLANCING, at most you've dented and armour plate and cracked a lense, at the least you just scraped some paint off!

3. Walkers/MCs cause d3 hammer of wrath hits on a charge(I'd have limited it to just walkers, MCs already have a merry old time in this edition)

4. This one isn't a house rule as such, we just keep forgetting about mysterious terrain/objectives and night fighting.

This message was edited 1 time. Last update was at 2014/02/26 10:34:52


 
   
Made in us
Trustworthy Shas'vre




DFW area Texas - Rarely

the only house rules we use;

1 - if you drop it on the floor, re roll it.
2 - if at least one player thinks its cocked, re roll it.
3 - please place your measuring device on the table, not holding it a foot above where only you can see it.
4 - pick up misses, don't pick up hits. Wait until other player says "ok".

Thats it.

If someone is a jerk about something, we don't play them anymore. That takes care of EVERYTHING else.


DavePak
"Remember, in life, the only thing you absolutely control is your own attitude - do not squander that power."
Fully Painted armies:
TAU: 10k Nids: 9600 Marines: 4000 Crons: 7600
Actor, Gamer, Comic, Corporate Nerd
 
   
Made in us
Blood-Drenched Death Company Marine




Little Rock, Arkansas

 Savageconvoy wrote:
Yeah. It didn't even specify some Tau lists. Just Tau in general.

"Hey I'm bringing an ethereal, firewarriors in devilfish, vespid, and sniper drone teams."
Oh good, now I get 25% on top of everything else at my disposal.

Didn't specify for brevity, but yes, there are exceptions. Iirc, if you don't touch the farsight guard team, riptides, or the unique I don't shoot but my unit rocks buff gear, the points thing gets ignored. I think they're still working out the eldar details. Something about not being penalized if you never shoot the serpent shield was up in the air I think, as well as being unable to get a power that improves or rerolls saves.
A lot of this was brought in by people who actually are tau/eldar players, and got tired of trouncing the casual lgs lists.

20000+ points
Tournament reports:
1234567 
   
Made in us
Daemonic Dreadnought






AL

At the start of the game/tournament. CSM players may choose NOT to roll on the Chaos Boon Table ever aside from the gift of mutation upgrade.

Gods? There are no gods. Merely existences, obstacles to overcome.

"And what if I told you the Wolves tried to bring a Legion to heel once before? What if that Legion sent Russ and his dogs running, too ashamed to write down their defeat in Imperial archives?" - ADB 
   
Made in us
Slippery Scout Biker




Wisconsin

Split Fire: Designate x members of your squad and declare the alternate target you would like them to fire at. Make a Leadership test. If the test is passed by atleast x amount then the member(s) may fire as normal. If failed then the member(s) may not fire as they are unclear what target(s) they should be focused on due to miscommunication or the distractions across the battlefield.

NOTE: Rules that make you automatically succeed leadership rolls do not apply here (EG: Fearless, etc) The test is taken at the base leadership of the unit. An ork mob is still an unorganized rabble fr the most part and even if a commissar executes the grunt with a lasgun the autocannon guys won't magicaly know they should shoot the Trukks.
   
Made in be
Waaagh! Warbiker





Lier, Belgium

 bosky wrote:
One problem I normally run into with 40k house rules is everyone tries to shift the rule in their favor or the favor of the army they play. For example "Charge distances are stupid, we should increase them!" says the guy playing Orks or Tyranids.
Sometimes a person loses just because they played badly, but it's easy to blame some tank or special ability and then want it changed.


that's true, but i think chargedistance in general is not logical. 6 inch for infantry was ok, now 2D6 for footsloggers is more random, but i can live with it. I only think bikes and other fast units should get a D6 extra on charge. cause logical, a bikes charge is longer than a boyz charge

8000 points fully painted
hive fleet belphegor 3500 points
1k sons killteam

Dakka is the ork word for shooting, but the ork concept of shooting is saturation fire. Just as there is no such thing as a "miss" in a target-rich environment, there is no such thing as a "dodge" in a bullet rich one

 
   
Made in gb
Junior Officer with Laspistol





Desperado Corp.

niv-mizzet wrote:
 Savageconvoy wrote:
Yeah. It didn't even specify some Tau lists. Just Tau in general.

"Hey I'm bringing an ethereal, firewarriors in devilfish, vespid, and sniper drone teams."
Oh good, now I get 25% on top of everything else at my disposal.

Didn't specify for brevity, but yes, there are exceptions. Iirc, if you don't touch the farsight guard team, riptides, or the unique I don't shoot but my unit rocks buff gear, the points thing gets ignored. I think they're still working out the eldar details. Something about not being penalized if you never shoot the serpent shield was up in the air I think, as well as being unable to get a power that improves or rerolls saves.
A lot of this was brought in by people who actually are tau/eldar players, and got tired of trouncing the casual lgs lists.


I agree with this, but I am gonna point out that it's generally accepted that the Farsight Team are pretty bad TBH. Farsight bomb from C:T, however, is a nasty build.

Pretre: OOOOHHHHH snap. That's like driving away from hitting a pedestrian.
Pacific:First person to Photoshop a GW store into the streets of Kabul wins the thread.
Selym: "Be true to thyself, play Chaos" - Jesus, Daemon Prince of Cegorach.
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