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Made in im
Nasty Nob on Warbike with Klaw





Liverpool

 Mythra wrote:
Orcs have one of the best escalation lists. 1 Group of Lootas blew thru my 11 voids in 1 round and he still had the 2nd group. Then his custom stompa used D on my 3 Void Buildings. My Titan was dead turn 2. and I never got thru his 9 Voids.
I'm surprised Lootas hit 11 times, let alone penetrated that many.
   
Made in us
Regular Dakkanaut




 Mythra wrote:
Orcs have one of the best escalation lists. 1 Group of Lootas blew thru my 11 voids in 1 round and he still had the 2nd group. Then his custom stompa used D on my 3 Void Buildings. My Titan was dead turn 2. and I never got thru his 9 Voids.


That seems way outside the probabilities. 9 Lootas = average 18 shots = 6 Hits = 2 Glances/Pens. Of course, I'm assuming your typical "can go to ground" number of Lootas. Also, you can't actually attack Void Shield Generators.

BRB: "You cannot attack an unoccupied building (with Shooting or in close combat)".
   
Made in im
Nasty Nob on Warbike with Klaw





Liverpool

If it's voids then he's using stronghold assault. So you can shoot/assault "claimed" buildings.
   
Made in us
Never Forget Isstvan!






well just assume he had a 15 man loota squad and rolled a 5 for number of shots.

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Made in im
Nasty Nob on Warbike with Klaw





Liverpool

Eihnlazer wrote:
well just assume he had a 15 man loota squad and rolled a 5 for number of shots.

45 shots = average 15 hits = average 5 glance/pen
   
Made in us
Regular Dakkanaut




 grendel083 wrote:
If it's voids then he's using stronghold assault. So you can shoot/assault "claimed" buildings.


True, assuming he never touched the battlements. The screwy thing though is that is part of the Sentry Defense System rule. Why would a VSG have one? Well, it does now.

This message was edited 1 time. Last update was at 2014/02/28 14:34:48


 
   
Made in im
Nasty Nob on Warbike with Klaw





Liverpool

Angelic wrote:
 grendel083 wrote:
If it's voids then he's using stronghold assault. So you can shoot/assault "claimed" buildings.
True, assuming he never touched the battlements.
You can't claim a claimed building by going on the battlements, you have to embark (which you can't).

You can claim an unclaimed building by going on the battlements, but there's no way this would be unclaimed.
   
Made in us
Regular Dakkanaut




 grendel083 wrote:
Angelic wrote:
 grendel083 wrote:
If it's voids then he's using stronghold assault. So you can shoot/assault "claimed" buildings.
True, assuming he never touched the battlements.
You can't claim a claimed building by going on the battlements, you have to embark (which you can't).

You can claim an unclaimed building by going on the battlements, but there's no way this would be unclaimed.


Ah, you are right. I read that bit wrong. Read that as an unoccupied or unclaimed, not "and".



Automatically Appended Next Post:
Eihnlazer wrote:
well just assume he had a 15 man loota squad and rolled a 5 for number of shots.

Aren't they just d3 shots?

This message was edited 1 time. Last update was at 2014/02/28 14:48:53


 
   
Made in im
Nasty Nob on Warbike with Klaw





Liverpool

Angelic wrote:
Eihnlazer wrote:
well just assume he had a 15 man loota squad and rolled a 5 for number of shots.

Aren't they just d3 shots?
He might mean 5 on a D3 meaning 3 shots each (using a D6 for a D3)
   
Made in gb
Confessor Of Sins





Newton Aycliffe

 grendel083 wrote:
I wouldn't say Knights are broken, as an Escalation unit they're pretty balanced.


Apart from using the Behemoth rule only found in Escalation/Apoc, are they really escalation units as such?

I'm guessing this is a "wait for Codex" question, but if they were Lords of War they would be limited to 1 and would not be playable as an army of 6?
They seem more like Riptides/Wraithknights, "standard" heavy support, if there were such a thing?

DA:80-S+G+M+B++I-Pw40k01++D+++A+++WD100R++T(T)DM+
Roronoa Zoro wrote:When the world shoves you around, you just gotta stand up and shove back. It's not like somebody's gonna save you if you start babbling excuses. - Bring on the hardship. It's preferred in a path of carnage.
Manchu wrote:
It's like you take a Space Marine and say "what could make him cooler?" Instead of adding more super-genetic-psycho-organic modification, you take it all away. You have a regular human left in power armor and all the armies of hell at the gates. And she doesn't even flinch. Pure. Badass. 
   
Made in us
The Hive Mind





Behemoth rule, Super-Heavy Walkers rules, D weapon rules...

My beautiful wife wrote:Trucks = Carnifex snack, Tanks = meals.
 
   
Made in us
Longtime Dakkanaut





escalation = standard 40k

Knights are not Lords of War, which is a concept introduced in escalation, but escalation is not a optional supplement, they are part of the core rules and will most likely be included in the main rulebook to make this point even more so this upcoming summer when the next edition of 40k comes out.

They do not have the lord of war special rule, so you are not limited to just 1.

This is somewhat unfortunate as showing up with a knight army is pretty imbalance against some Take all Comers lists, and being able to roll on the lords of war warlord trait chart would help to make the game more even, but whatever
   
Made in im
Nasty Nob on Warbike with Klaw





Liverpool

 BlackTalos wrote:
 grendel083 wrote:
I wouldn't say Knights are broken, as an Escalation unit they're pretty balanced.


Apart from using the Behemoth rule only found in Escalation/Apoc, are they really escalation units as such?

I'm guessing this is a "wait for Codex" question, but if they were Lords of War they would be limited to 1 and would not be playable as an army of 6?
They seem more like Riptides/Wraithknights, "standard" heavy support, if there were such a thing?
They're not Escalation units in that they don't use the LoW slot (so non of the other bonuses/penalties apply like Impending Doom).
You're right I used the wrong term, but they fit with the Escalation genre if you get what I mean (Superheavy in non-Apoc 40k).
   
Made in gb
Confessor Of Sins





Newton Aycliffe

 grendel083 wrote:
 BlackTalos wrote:
 grendel083 wrote:
I wouldn't say Knights are broken, as an Escalation unit they're pretty balanced.


Apart from using the Behemoth rule only found in Escalation/Apoc, are they really escalation units as such?

I'm guessing this is a "wait for Codex" question, but if they were Lords of War they would be limited to 1 and would not be playable as an army of 6?
They seem more like Riptides/Wraithknights, "standard" heavy support, if there were such a thing?
They're not Escalation units in that they don't use the LoW slot (so non of the other bonuses/penalties apply like Impending Doom).
You're right I used the wrong term, but they fit with the Escalation genre if you get what I mean (Superheavy in non-Apoc 40k).


Agreed, and unless the Codex:Imperial knights contain the Behemoth Rule, there's going to be some issues with where to find the rule Etc (does this mean Knights players will need to own Escalation book? - Does this in a way show how GW assumes all 40k players should own Escalation?)

I hope it has all their rules, and it's back to waiting time =P

DA:80-S+G+M+B++I-Pw40k01++D+++A+++WD100R++T(T)DM+
Roronoa Zoro wrote:When the world shoves you around, you just gotta stand up and shove back. It's not like somebody's gonna save you if you start babbling excuses. - Bring on the hardship. It's preferred in a path of carnage.
Manchu wrote:
It's like you take a Space Marine and say "what could make him cooler?" Instead of adding more super-genetic-psycho-organic modification, you take it all away. You have a regular human left in power armor and all the armies of hell at the gates. And she doesn't even flinch. Pure. Badass. 
   
Made in im
Nasty Nob on Warbike with Klaw





Liverpool

 BlackTalos wrote:
 grendel083 wrote:
 BlackTalos wrote:
 grendel083 wrote:
I wouldn't say Knights are broken, as an Escalation unit they're pretty balanced.


Apart from using the Behemoth rule only found in Escalation/Apoc, are they really escalation units as such?

I'm guessing this is a "wait for Codex" question, but if they were Lords of War they would be limited to 1 and would not be playable as an army of 6?
They seem more like Riptides/Wraithknights, "standard" heavy support, if there were such a thing?
They're not Escalation units in that they don't use the LoW slot (so non of the other bonuses/penalties apply like Impending Doom).
You're right I used the wrong term, but they fit with the Escalation genre if you get what I mean (Superheavy in non-Apoc 40k).


Agreed, and unless the Codex:Imperial knights contain the Behemoth Rule, there's going to be some issues with where to find the rule Etc (does this mean Knights players will need to own Escalation book? - Does this in a way show how GW assumes all 40k players should own Escalation?)

I hope it has all their rules, and it's back to waiting time =P
It'll need the Superheavy rules as well, and the ones for Str. D weapons.
   
Made in gb
Confessor Of Sins





Newton Aycliffe

Indeed, my oversight, sorry.

More issues if they are not in the Codex, in any case...

This message was edited 1 time. Last update was at 2014/02/28 15:40:03


DA:80-S+G+M+B++I-Pw40k01++D+++A+++WD100R++T(T)DM+
Roronoa Zoro wrote:When the world shoves you around, you just gotta stand up and shove back. It's not like somebody's gonna save you if you start babbling excuses. - Bring on the hardship. It's preferred in a path of carnage.
Manchu wrote:
It's like you take a Space Marine and say "what could make him cooler?" Instead of adding more super-genetic-psycho-organic modification, you take it all away. You have a regular human left in power armor and all the armies of hell at the gates. And she doesn't even flinch. Pure. Badass. 
   
 
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