AlmightyWalrus wrote:
Sidstyler wrote:
Tiger9gamer wrote:When compared to a tau commander the space marine captain looks like a waste of paper. Im not trying to seem like a whiney bloke, but they could make commanders balanced and cool! I seriously want to lift Vigilators and Signal masters into
40k.
*Reads the "Are Tau OP?" thread, where the buffmander and the ability to "dole out special rules like candy" is mentioned by what I presume to be mostly Space Marine players as one of the main reasons why Tau are overpowered.*
*Then reads this thread where people are proposing that Space Marine captains/chapter masters not only get the same ability, but better, affecting more than just a single unit at a time and possibly even being army-wide buffs, claiming that it would be both balanced and cool.*
(╯°□°)╯︵ ┻━┻
...in case that doesn't show up properly, it's supposed to be the "table flip emoticon"...
C:
SM doesn't have the ranged power the Tau have, and I can't see any one even suggesting anything close to "Ignores Cover" in potential impact. Seriously, where is the Special Rules that are more
OP and better than those of the Buffmanders, because I'm not seeing them.
Space Marines aren't
supposed to, either. Marines were designed to do other things besides just shooting, Tau weren't, and unlike Marines they're solely dependent on it to win games. If Tau didn't have that ranged firepower the army would be a complete push-over, and funnily enough they kinda were in the previous,
IG and
MEQ-dominated edition of
MSU and vehicle spam, even when spamming the heaviest guns we possibly could (which
GW did nerf in the new codex). And no one's suggesting Ignores Cover mainly because it would be way too blatantly hypocritical, I imagine, after complaining about Tau having it and being so "
OP" for months on end...so we'll just give them every special rule
but that and it'll be fair!
Speaking of Ignores Cover, that's really a topic for the other thread anyway, but to keep it brief-ish, I don't think the buffmander itself is the biggest issue or that Ignores Cover is even a problem. Ignores Cover is a good rule, but by all rights being able to give it to
one unit per turn shouldn't be that big of a deal, and if it really is that bad then the
rule needs to be removed from the game as the rule itself is inherently broken, not the idea of the buffmander. Markerlights are worse, since they practically give the entire army Ignores Cover now anyway, and way too easily. The other issue is the 6th edition rules themselves, because allies are broken in their current implementation, and it's mainly what makes the buffmander so stupid, because he can give those buffs to other units outside the Tau codex and vice versa. If the buffmander was limited to buffing Tau units only it wouldn't be so bad. That's mainly my opinion on the "Tau are
OP!" crap in general, the core rules have more to do with it than anything else: Allies, bad mission design, assault nerfs, etc.
Anyway, no, nothing in that list of special rules really comes off as being game-breaking to me. Before I would have raised an eyebrow at army-wide Stealth, but as you pointed out, everyone has Ignores Cover now so who gives a gak. I was more or less talking about the idea of giving the buffs to d3+1 units, or potentially making them army-wide buffs, which in my opinion
is better and does have a larger impact on the game purely because it's affecting a larger number of units and not just one per turn. But for the record I'm not opposed to Space Marine captains/chapter masters getting similar abilities to the buffmander, or any other army
HQ's getting them, so long as it's all balanced I honestly don't care. I rather liked the idea of the Tau buffmander and
want to see more stuff like that in the game.