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![[Post New]](/s/i/i.gif) 2014/04/25 06:45:09
Subject: Civilization: Beyond Earth
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Tzeentch Aspiring Sorcerer Riding a Disc
The darkness between the stars
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Well then, seems my wallet just lost a few Jeffersons.
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2375
/ 1690
WIP (1875)
1300
760
WIP (350)
WIP (150) |
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![[Post New]](/s/i/i.gif) 2014/05/20 17:36:12
Subject: Re:Civilization: Beyond Earth
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Joined the Military for Authentic Experience
On an Express Elevator to Hell!!
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A new update for the game, featured on CVG.com
http://www.computerandvideogames.com/464283/previews/civilization-beyond-earth-shoots-for-the-stars/
The Oxford English dictionary's definition of the word 'Civilisation' is: "The stage of human social development and organization which is considered most advanced."
Sid Meier's Civilization series has always taken a more misanthropic view of its moniker. Invariably the aim of Civilization has always been to make the race of humans the player controls into the ubermensch. Whether that involves reducing the cities and lands of other races to nuclear-bombed toxic slag or heading off-world to Alpha Centauri and leaving those unevolved losers in the dust is immaterial. The name of the game here is advancement at the cost of any other race.
Sid Meier's Civilization: Beyond Earth doesn't really change that basic template. But it does toss a boatload of new mechanics, themes and tools for advancement into the player's lap. The basic mechanics will be pretty similar to Civ players. The lion's share of their time is taken up by building units, researching, placing wonders and structures and generally spreading slowly across the map like a virus. Resource management and combat. Rinse repeat.
However, the new main conceit here is that, rather than battle it out for supremacy on the third rock from the sun - even if that rock bears no relation topographically to the earth we live on now - the action takes place in a rather hostile alien world. Here, humans are as risk as much from alien creatures - such as foundation-destroying Siege Worms - and pockets of lethal gas as they are from each other.
Prosaically enough, though, humans are easily the biggest obstacle to their own advancement, although in this game, the societies aren't driven so much by political structures as they are by a new aspect called Affinity.
Affinity dictates the philosophical, political and visual aesthetics of each society and there are three types that players can opt for: Harmony, Purity and Supremacy.
Players who pick Harmony will see their society and its structures take on a more organic, otherworldy quality. The reason being as the driving philosophy of this Affinity dictates that man should develop a symbiotic relationship with its environment. To that end, players who plump for the Harmony Affinity are able to adapt and recruit alien creatures. At high levels they can unleash an attack of Siege Worms on enemy cities, razing them to the ground.
Supremacy stands at the opposite end of this spectrum. A good reference point for this Affinity would be to imagine The Borg from Star Trek, except without the hive mind rubbish. A Supremacy society believes they should live separately not just from the environment they inhabit, but also from their human flesh. To that end, cybernetic enhancements are the order of the day and the structures this civilisation constructs are all hard metal and sharp edges.
Purity sits at the centre of the spectrum. A Purity civilisation rejects the ideas of corrupting the human form with either cybernetics or organic alien enhancements. Instead, the people of this Affinity are your bog-standard meat sacks. Their structures look more traditional and their answer to all weapons enhancements is simply to build bigger craft and stick as many guns on it as possible. At high levels, players controlling a Purity civilisation can produce giant floating towers bristling with high-powered cannons.
"BEYOND EARTH DOESN'T REALLY CHANGE THE BASIC TEMPLATE. BUT IT DOES TOSS A BOATLOAD OF NEW MECHANICS, THEMES AND TOOLS FOR ADVANCEMENT INTO THE PLAYER'S LAP"
The Orbital Layer is another big factor in the game, not just because it offers players the chance provide coverage to those units on the ground, but also because it's a factor that can lead to conflict in the campaign. Players can only launch satellites where they have orbital coverage, and this is dictated by the size of each city. As the cities grow, the coverage starts to overlap with that of the conurbations of other races and this can cause the AI to issue threats and attack, mainly because the player is encroaching on its orbital turf.
Once they have the capability to launch satellites, players can start slinging military hubs, research facilities and economic platforms skyward. While these all have a bearing on what takes place on the ground, satellites can't shoot each other down. Rather, they change hands as one civilisation overruns another.
There's more than one way to take down enemy cities than simply brute force, however. Players can deploy spies to enemy cities where they start building up that sprawl's 'Intrigue' rating. Once it's high enough, they can start to destabalise the local population by setting up smuggling rings, black market enterprises and even set up seismic thumpers to attract Siege Worms, that'll pretty much wreck any structure they bore through.
Tech Webs replace Tech Trees although players assign research as normal. Research also earns Affinity points, which players can use to open up new abilities for their people and troops. For our money, it's worth pouring money into areas that'll bolster your civilisations defence and attack capabilities early on, as there's a bit of a brutal learning curve in play here.
More game videos from CVG:
In the hour-long hands-on I had with the game, it was revealed that the alien surroundings of the planet are brutally hostile to begin with. I began the game with one unit of soldiers, and an explorer. The areas surrounding my city had dozens of pockets of Miasma gas - which deals damage to any unit that ends their turn in it - and an alien hive, which pumped vicious enemy troops out towards my city until I managed to destroy it. By the time I'd done this I'd poured pretty much every ounce of research towards military concerns.
It's a harsh and nasty world in Sid Meier's Civlisation: Beyond Earth, but it probably mirrors the game's philosophical aesthetics better than any of its predecessors. The harder one's environment is, the more Darwinian they're likely to be in their outlook and approach towards others. Treaties, trading and alliances are all still part of the package, but the political niceties in the game feel far more fleeting than ever before.
Civilization: Beyond Earth has been confirmed for a Autumn/Fall 2014 release, or Spring in Australia, for PC and Mac.
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![[Post New]](/s/i/i.gif) 2014/05/20 17:41:30
Subject: Civilization: Beyond Earth
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Consigned to the Grim Darkness
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Wow, that article started off insane and stupid. The Orbital Layer seems fun, though.
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This message was edited 2 times. Last update was at 2014/05/20 17:47:05
The people in the past who convinced themselves to do unspeakable things were no less human than you or I. They made their decisions; the only thing that prevents history from repeating itself is making different ones.
-- Adam Serwer
My blog |
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![[Post New]](/s/i/i.gif) 2014/05/20 19:21:22
Subject: Re:Civilization: Beyond Earth
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Joined the Military for Authentic Experience
On an Express Elevator to Hell!!
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I read another article that said one 'game winning' event was to return to earth at the head of an army of robots!
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![[Post New]](/s/i/i.gif) 2014/05/20 22:26:11
Subject: Civilization: Beyond Earth
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Hallowed Canoness
Ireland
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The more I read about this game, the more I want it.
So apparently you can play as Fremen and Adeptus Mechanicus, too. And they even have thumpers for the worms.
Melissia wrote:Wow, that article started off insane and stupid.
Agreed. Sheesh.
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![[Post New]](/s/i/i.gif) 2014/05/20 23:05:37
Subject: Re:Civilization: Beyond Earth
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Joined the Military for Authentic Experience
On an Express Elevator to Hell!!
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.. I think it's pretty much correct though?
Even Ghandi resorts to armies of elephants to crush his enemies after all..
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![[Post New]](/s/i/i.gif) 2014/05/20 23:11:31
Subject: Re:Civilization: Beyond Earth
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Beautiful and Deadly Keeper of Secrets
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Pacific wrote:.. I think it's pretty much correct though?
Even Ghandi resorts to armies of elephants to crush his enemies after all.. 
What sort of peaceful Ghandi are you playing? He is the lord of Nuclear Attacks in Civ.
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![[Post New]](/s/i/i.gif) 2014/05/21 00:22:29
Subject: Re:Civilization: Beyond Earth
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Hallowed Canoness
Ireland
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Eh, personally I was just confused by the quote - a weird and somewhat uninspired way to begin an article about video games - and, the thing that really gave me pause, using the term "races" instead of "nations". It just sounds ... a bit silly?
Either way, the 2nd part was good and I want to know more. Specifically in regards to other planets - personally I'd be fine with just having one world and its orbit, but I certainly wouldn't be opposed to the idea of multiple worlds to settle and fight over, depending on how they pull it off.
Multiple planets the size of the main world sound almost a bit too big (I'd rather have the action focus on a single huge world), but I'd be all over the idea of smaller moons and stuff in the same star system that could be used as outposts or fallback positions.
In regards to Gandhi ...
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This message was edited 1 time. Last update was at 2014/05/21 00:24:25
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![[Post New]](/s/i/i.gif) 2014/05/21 00:37:04
Subject: Civilization: Beyond Earth
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Calculating Commissar
pontiac, michigan; usa
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@Lynata: I love how the time period is plenty screwed up too considering gandi was around during the times of hitler.
'Dorkly' also has some pretty good comics but i'll save that for another day.
I've heard plenty about Civ 5 but have yet to play it myself.
Another game with funny leaders for factions is Galactic Civilizations II. I've seen mods where people had Snoop Dog as their leader.
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Harmony sounds like a pretty cool choice. You don't see enough organic structure societies in sci-fi. It's usually standard robots or high tech cities. They had some on the Cobra side in the old G.I. Joe movie if I recall.
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This message was edited 3 times. Last update was at 2014/05/21 01:05:26
Join skavenblight today!
http://the-under-empire.proboards.com/ (my skaven forum) |
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![[Post New]](/s/i/i.gif) 2014/05/21 10:26:31
Subject: Re:Civilization: Beyond Earth
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Longtime Dakkanaut
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I'll wait for a gameplay trailer before getting too excited but just conceptually this is checking a lot of the right boxes for me. I haven't disliked a game in the Civ series yet though, so that boosts my confidence at least a little.
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![[Post New]](/s/i/i.gif) 2014/05/21 11:33:07
Subject: Re:Civilization: Beyond Earth
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Insect-Infested Nurgle Chaos Lord
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I've always seen CIV as being highly recommended and it's totally up my street but I've never checked it out.
If this title is as awesome as I hope then i'll need to get it.
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![[Post New]](/s/i/i.gif) 2014/10/11 15:01:12
Subject: Re:Civilization: Beyond Earth
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Joined the Military for Authentic Experience
On an Express Elevator to Hell!!
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Got this one pre-ordered now with the release date just a couple of weeks away.
Does anyone know of any other updates/reviews that might have started to appear yet?
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![[Post New]](/s/i/i.gif) 2014/10/11 16:34:04
Subject: Civilization: Beyond Earth
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Consigned to the Grim Darkness
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Haven't seen any yet, but we'll probably see them in the coming weeks before release.
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The people in the past who convinced themselves to do unspeakable things were no less human than you or I. They made their decisions; the only thing that prevents history from repeating itself is making different ones.
-- Adam Serwer
My blog |
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![[Post New]](/s/i/i.gif) 2014/10/20 23:15:06
Subject: Civilization: Beyond Earth
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Consigned to the Grim Darkness
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Pre-load is available for anyone who's preordered. It's just a small 5783mb game, amazingly small considering the nature of most modern games.
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The people in the past who convinced themselves to do unspeakable things were no less human than you or I. They made their decisions; the only thing that prevents history from repeating itself is making different ones.
-- Adam Serwer
My blog |
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![[Post New]](/s/i/i.gif) 2014/10/21 01:35:04
Subject: Civilization: Beyond Earth
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Junior Officer with Laspistol
Perth/Glasgow
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I'm going to when I get home from work, and it does seem small but just wait for all the DLC and mods we'll all eventually download
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Currently debating whether to study for my exams or paint some Deathwing |
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![[Post New]](/s/i/i.gif) 2014/10/21 08:56:27
Subject: Civilization: Beyond Earth
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Stealthy Warhound Titan Princeps
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After the 31 gig preload for Evil Within, 2.7 gig download is well... novel.
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Prestor Jon wrote:Because children don't have any legal rights until they're adults. A minor is the responsiblity of the parent and has no legal rights except through his/her legal guardian or parent. |
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![[Post New]](/s/i/i.gif) 2014/10/21 13:44:48
Subject: Civilization: Beyond Earth
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Fixture of Dakka
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Got a physical copy coming to me. Hopefully it gets here for release day!
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"The Omnissiah is my Moderati" |
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![[Post New]](/s/i/i.gif) 2014/10/21 13:48:34
Subject: Civilization: Beyond Earth
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Consigned to the Grim Darkness
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MrDwhitey wrote:After the 31 gig preload for Evil Within, 2.7 gig download is well... novel. 
I know, right!
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The people in the past who convinced themselves to do unspeakable things were no less human than you or I. They made their decisions; the only thing that prevents history from repeating itself is making different ones.
-- Adam Serwer
My blog |
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![[Post New]](/s/i/i.gif) 2014/10/21 17:45:54
Subject: Civilization: Beyond Earth
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Lieutenant Colonel
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oh damn... is release that close?
I best prepare to dissapear for a bit!
played every civ game since the first way back when it came out, love the games
I really hope they still find ways to flesh out the little tidbits of history and stuff even though its a space game for this one.
I still hear leonard nemoys voice whenever I discover a tech lol.
It will be interesting to see how the addition of aliens as a threat works out, as well as all the new tech and epochs.
has there been anymention of playing the aliens?
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![[Post New]](/s/i/i.gif) 2014/10/21 17:52:55
Subject: Re:Civilization: Beyond Earth
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Wise Ethereal with Bodyguard
Catskills in NYS
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The aliens aren't really the same as barbarians, more like dangerous animals. You can even co-exist with them. And any negative action taken against them will hurt all players relationships with them.
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Homosexuality is the #1 cause of gay marriage.
kronk wrote:Every pizza is a personal sized pizza if you try hard enough and believe in yourself.
sebster wrote:Yes, indeed. What a terrible piece of cultural imperialism it is for me to say that a country shouldn't murder its own citizens BaronIveagh wrote:Basically they went from a carrot and stick to a smaller carrot and flanged mace. |
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![[Post New]](/s/i/i.gif) 2014/10/21 19:14:44
Subject: Re:Civilization: Beyond Earth
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Stealthy Warhound Titan Princeps
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Co'tor Shas wrote:The aliens aren't really the same as barbarians, more like dangerous animals. You can even co-exist with them. And any negative action taken against them will hurt all players relationships with them.
Excellent, as I hate aliens.
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Prestor Jon wrote:Because children don't have any legal rights until they're adults. A minor is the responsiblity of the parent and has no legal rights except through his/her legal guardian or parent. |
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![[Post New]](/s/i/i.gif) 2014/10/21 19:17:24
Subject: Civilization: Beyond Earth
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Executing Exarch
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easysauce wrote:It will be interesting to see how the addition of aliens as a threat works out, as well as all the new tech and epochs.
has there been anymention of playing the aliens?
Preview videos reveal that the tech tree (really, it's more of a "web", with the players starting in the middle) have three possible directions of emphasis. One of these directions will encourage genetic modifications to the colonists that allow greater coexistence with the planetary ecosystem, including the ability to work directly with the native life forms.
Similar results were possible in Alpha Centauri if you pursued pro-environment policies, though in that game the explanation was different. It was revealed over the course of the game that the planet had a consciousness of its own that was connected in some fashion to every bit of life on the planet.
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![[Post New]](/s/i/i.gif) 2014/10/21 19:23:04
Subject: Re:Civilization: Beyond Earth
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Wise Ethereal with Bodyguard
Catskills in NYS
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Another interesting thing, cities don't start as cites, they start as outposts and only become cities when they reach a certain size.
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Homosexuality is the #1 cause of gay marriage.
kronk wrote:Every pizza is a personal sized pizza if you try hard enough and believe in yourself.
sebster wrote:Yes, indeed. What a terrible piece of cultural imperialism it is for me to say that a country shouldn't murder its own citizens BaronIveagh wrote:Basically they went from a carrot and stick to a smaller carrot and flanged mace. |
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![[Post New]](/s/i/i.gif) 2014/10/21 19:26:28
Subject: Civilization: Beyond Earth
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Posts with Authority
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Eumerin wrote: easysauce wrote:It will be interesting to see how the addition of aliens as a threat works out, as well as all the new tech and epochs.
has there been anymention of playing the aliens?
Preview videos reveal that the tech tree (really, it's more of a "web", with the players starting in the middle) have three possible directions of emphasis. One of these directions will encourage genetic modifications to the colonists that allow greater coexistence with the planetary ecosystem, including the ability to work directly with the native life forms.
Similar results were possible in Alpha Centauri if you pursued pro-environment policies, though in that game the explanation was different. It was revealed over the course of the game that the planet had a consciousness of its own that was connected in some fashion to every bit of life on the planet.
Spoiler tags, man!
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![[Post New]](/s/i/i.gif) 2014/10/21 21:00:38
Subject: Re:Civilization: Beyond Earth
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Executing Exarch
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Eh...
Alpha Centauri is old enough that I don't think spoiler tags are needed. And the Beyond Earth info is presumably "spoiled" the moment someone takes a look at the tech tree (which appears to be completely uncovered right from the start).
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![[Post New]](/s/i/i.gif) 2014/10/21 21:23:25
Subject: Re:Civilization: Beyond Earth
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Wise Ethereal with Bodyguard
Catskills in NYS
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It's like that for Civ V too. Tech trees are hardly spoilers.
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Homosexuality is the #1 cause of gay marriage.
kronk wrote:Every pizza is a personal sized pizza if you try hard enough and believe in yourself.
sebster wrote:Yes, indeed. What a terrible piece of cultural imperialism it is for me to say that a country shouldn't murder its own citizens BaronIveagh wrote:Basically they went from a carrot and stick to a smaller carrot and flanged mace. |
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![[Post New]](/s/i/i.gif) 2014/10/21 21:34:23
Subject: Re:Civilization: Beyond Earth
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Beautiful and Deadly Keeper of Secrets
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Pretty sure if your spoiled by a Civilizations Tech Tree you need to go back to history class.
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![[Post New]](/s/i/i.gif) 2014/10/21 22:19:14
Subject: Civilization: Beyond Earth
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Consigned to the Grim Darkness
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Though this is not a historical civ game so that might be a valid complaint here.
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The people in the past who convinced themselves to do unspeakable things were no less human than you or I. They made their decisions; the only thing that prevents history from repeating itself is making different ones.
-- Adam Serwer
My blog |
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![[Post New]](/s/i/i.gif) 2014/10/21 22:21:24
Subject: Re:Civilization: Beyond Earth
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Joined the Military for Authentic Experience
On an Express Elevator to Hell!!
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You can gene-hance a monkey with 6 anuses.
Whoops sorry, should have put that in spoiler tags!
Co'tor Shas wrote:Another interesting thing, cities don't start as cites, they start as outposts and only become cities when they reach a certain size.
Yes I saw this, looks like an interesting idea.
What I have seen of the graphics so far certainly look lovely, hopefully the gameplay will be nice and deep also.
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![[Post New]](/s/i/i.gif) 2014/10/21 22:22:08
Subject: Civilization: Beyond Earth
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Wise Ethereal with Bodyguard
Catskills in NYS
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Melissia wrote:Though this is not a historical civ game so that might be a valid complaint here.
The whole thing is revealed from the get-go, so not so much.
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Homosexuality is the #1 cause of gay marriage.
kronk wrote:Every pizza is a personal sized pizza if you try hard enough and believe in yourself.
sebster wrote:Yes, indeed. What a terrible piece of cultural imperialism it is for me to say that a country shouldn't murder its own citizens BaronIveagh wrote:Basically they went from a carrot and stick to a smaller carrot and flanged mace. |
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