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![[Post New]](/s/i/i.gif) 2014/05/07 04:02:56
Subject: Re:Rock, Paper, Scissors: Behaviorism in 40k.
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Guardsman with Flashlight
Behind You
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While the conversation is going swimmingly, I would like to go back to the source material.
Mr. Ryan, can you tell me about the following?
"a. Talk about stereotyped opponents (ie, poorly painted army opponent, that calculator guy, the GW employee, etc)"
Would you kindly describe each of these opponents and how I should take on and guide each of these kinds of opponents?
"b. Army types (ie, flier spam lists, spam lists general, allied armies, detachment heavy armies, etc) "
Would you kindly discuss how to take each of these down?
"a. Turn phases (ie, levels of aggression in turns, movement strategies in turns) "
You got me veeery interested here. I find myself becoming an overtly aggressive/confident player once the juggernaut that is Air Cav Guard Tempestus STORMTROOPERS gets rolling.
"b. Reacting (ie, what to do when alpha striked, how to react to infantry advancing towards an objective, etc)"
What should I do in these situations. Playing a turn 2 Alpha Strike army, it has never happened to me personally. How should I react if somebody gets lucky with an interceptor shot, or I am outnumbered on the ground? How DOES one react when a situation isn't going as planned. How do you still keep the momentum of the mind war in your favor, despite the fact that the war on the table is going down the drain?
As for my contribution to the conversation, the phrase 'Would you kindly?' works wonders. Ahem BIOSHOCK. Being kind and courteous to your opponent without buddying up to him can sway everything in your favor mindwise. Keep everything cordial during games is essentially what I am getting at.
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Dude, there's a face on my red dot... |
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![[Post New]](/s/i/i.gif) 2014/05/07 06:58:59
Subject: Rock, Paper, Scissors: Behaviorism in 40k.
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Hellish Haemonculus
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Ailaros wrote:
Heh, don't worry. 40k is a dice game with no fog of war. Though perhaps if you believe in psychology enough, perhaps it might just become true. For you, at least.
People are not robots. They act in accordance with a variety of subtle factors within their own minds, and it's worthwhile to examine the behavior both of ourselves and our opponents to try and get a better idea of what these factors are (in relation to 40k) and how they influence peoples' decisions. (Again, in regards to the game.)
Automatically Appended Next Post:
Bass Cherokee wrote:
"b. Reacting (ie, what to do when alpha striked, how to react to infantry advancing towards an objective, etc)"
What should I do in these situations. Playing a turn 2 Alpha Strike army, it has never happened to me personally. How should I react if somebody gets lucky with an interceptor shot, or I am outnumbered on the ground? How DOES one react when a situation isn't going as planned. How do you still keep the momentum of the mind war in your favor, despite the fact that the war on the table is going down the drain?
As a pods player, if everything goes belly-up, I try to keep the pressure on. If you can destroy a high-value target (even though you flubbed taking out the important support aspects), you can put some serious doubts in your opponents' mind about whether or not everything IS going down the drain for you. You can also try to either pick off your targets in such a way (or to deploy your remaining forces in such a way) that the retaliatory strike you take next turn will be minimized. Mitigating the damage you take in return, even if you failed to do the damage you wanted--or needed--to do, can give a false impression to your opponent that you set yourself up in an impenetrable position. In any event, if you can make him feel like he's losing, it will go a long way to getting him to either A) be over cautious and try to conserve his forces or B) over-extend trying to make up ground he believes he's lost.
That's just my thought on it, though. This particular facet is of interest to me, so I'd love to hear other peoples' thoughts.
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This message was edited 3 times. Last update was at 2014/05/07 07:09:10
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![[Post New]](/s/i/i.gif) 2014/05/07 07:34:09
Subject: Rock, Paper, Scissors: Behaviorism in 40k.
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Major
Middle Earth
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I tend to overemphasize units that I want my opponent to waste time killing, hopefully putting the suggestion in his mind that I somehow don't want that unit dead so he will try to kill it, sometimes it works other time it doesn't. I don't base my game plan around it but if it works its awesome.
There are certain kinds of players I tend to notice in my area and I find there are certain ways to beat them at their own game.
The beer and pretzels guy- Yeah, I know its not much of an accomplishment beating a guy who isn't just in it for fun, but sometimes I've seen players who are in it for fun bring really good lists. The key here is convincing them to do cool looking cinematic things that don't make a lot of sense.
"Go on, challenge Mephiston, it would be really cool..."
The Power Gamer- This guy covers all the angles, his list is full of the most powerful combos he can think of, and given ample time this guy will never make an obvious mistake. He's the perfect player of OP armies because his units will do the job for him and he will never put his units in a stupid place. Best way I find tho beat these people are to make sure the game keeps moving, don't let him sit there think, always remind him of some time constraint or other, basically force conditions where he will have less time to make an obvious mistake. Another thing I do is to treat his uber death star unit with contempt, every time he talks it up just go "meh, I can kill it with blah blah blah", even if you clearly cannot, the crestfallen look on the guys face is worth it every time.
The Bull- The man with a plan. this guy has a plan to win the game, and will follow it through to the nth degree. If he's a good player it will be hard to stop because its usually a good plan and he cannot be deterred from it. best way I find to do this is feign weakness where you have strength and vice versa, get the guy to adopt the wrong plan.
The Calculator- This guy has the odds all figured out. He knows how much to shoot at each unit, how much damage everything should do etc. When faced with these people I point out every statistical anomaly in the game, good or bad, it just throws the guy off his game. I also try to introduce some chaos, do things that don't make sense, people like this just find it off putting.
Is this helpful to your meta? Probably not, just some of the player types I've observed.
And before I begin to sound like some kind of 40k god (I'm not, I'm above average at best) I have my own player type. I call it the tunnel vision. At the start of every turn I say to myself "what do I need to do this turn?" and do that to the exclusion of everything else, be it "blow that unit to kingdom come" or "get on that objective". I tend to favor big guns, alpha strikes and things that kill stuff really quickly to demoralize my opponent, best way to demoralize me is to not give any indication my shock and awe tactics are working, and when things whiff consistently (which they do) i get rattled.
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We're watching you... scum. |
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![[Post New]](/s/i/i.gif) 2014/05/07 08:05:35
Subject: Re:Rock, Paper, Scissors: Behaviorism in 40k.
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Rookie Pilot
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For those of you who believes we all make rational decisions I stumbled on an interesting documentary recently: http://www.bbc.com/news/science-environment-26258662
It seems science believes we act excessively irrationally. The somewhat longer story is that decision making is a constant struggle between intuition and reason. Reason is rational but lazy and unless carefully checked it will turn over the responsibility to intuition without telling us. According to the documentary many people share the same intuitive biases and this open us up to mind games and such.
One possible exploit if you want to play mind games is paying attention to your modelling and painting. I noticed this with my fantasy chaos army. Nasty looking units would get more attention than deserved even by experienced players who surely knew better. My warhounds are a good example. I did some modelling on them and painted them to look really scary, but they are mostly crap. Just seeing those hideous beasts sneaking up for a flank charge will often affect a player's movement. Sometimes even if the player at the same time repeatedly notes that the flank charge would be a mistake (they die in droves to hard core melee units, stacking up negative combat resolution).
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![[Post New]](/s/i/i.gif) 2014/05/07 08:07:51
Subject: Rock, Paper, Scissors: Behaviorism in 40k.
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Longtime Dakkanaut
United States of America
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[quote=EmilCrane 593703 6803373 cb30939e0c81579998809003cd18bb8c.pngThe Power Gamer- This guy covers all the angles, his list is full of the most powerful combos he can think of, and given ample time this guy will never make an obvious mistake. He's the perfect player of OP armies because his units will do the job for him and he will never put his units in a stupid place. Best way I find tho beat these people are to make sure the game keeps moving, don't let him sit there think, always remind him of some time constraint or other, basically force conditions where he will have less time to make an obvious mistake. Another thing I do is to treat his uber death star unit with contempt, every time he talks it up just go "meh, I can kill it with blah blah blah", even if you clearly cannot, the crestfallen look on the guys face is worth it every time.
This is true and funny, I have a friend who plays GK and when their codex just came out he was convinced draigo was the answer to all problems. After talking smack about draigo (this was coming from 4th ed eldar) I was challenged, and was able to kill draigo in combat with 10 harlequins (all with harlequin's kiss) the end result was a very sad panda face (the worst kind) and the first time someone told me 4th ed eldar were broken.
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![[Post New]](/s/i/i.gif) 2014/05/07 15:01:17
Subject: Rock, Paper, Scissors: Behaviorism in 40k.
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Growlin' Guntrukk Driver with Killacannon
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Rismonite wrote:I've won every game I've played my record is really big. I could probably offer some valuable insight in this thread.
The first thing I would recommend is acquire the best models in the game at the moment. You really want to make sure you've bought the best models with the best stats and the fewest drawbacks.
A lot of times I try to size up my opponents. I try to make sure I pick someone who looks like they don't know all the rules, perhaps someone who looks like they can be bullied into a rules arguement roll off. I also look for poor people who I know can't possibly have the best units in the game becauae they look like they struggle to feed the seven year old they brought with them. Playing people who have there families there to is a good idea because they will likely concede after I've wasted oodles of time talking about rules. Usually a good idea to pick a smoker so I can have my friend move models around the table while we are BSing on a smoke break. One thing is for certain is that I try to avoid competitive players and avoid competitive events.
Its usually a good idea to just cheat to. Like when I move a vehicle you can typically pickup two inches by simply sliding the tape forward slowly while you move the model. If you can't get bonus pen range on melta that way just pivot the model excessively.. slowly placing it each time closer to the destination. Be sure to be subtle about it, this is also good for wasting time with impatient opponents. If you cant get range by then just lie about the range on your melta or just claim its a multi melta. I've had a lot of success with adding extra points to my lists to, especially with the newwer crowd. Often times I add gear to my models and vehicles and just conveniently forget to add it. Its often a good idea to try and claim transports that aren't a DT are indeed a DT to help free up FOC slots.
Its also important to paint all your models the same. You really want to be able to lose track of your units when they stand side by side so you can forget which models were in which unit and play shenanigens with removing models, squad sizes, ld checks etc.. Also good for mixing up and confusing the contents of identical transports.
Be clumsy. If you know the unit you are shooting at is melee based go ahead and accidentally bump his models with the tape when measuring for shots. The right kind of work can put an assault out of range if the overwatch you've buffed to BS2 doesnt.
Forget your codex.. I mean claim you have memorized it but dont bring it to the table. Was your BS 3 or 4? Oh wait.. definately six and Twin Linked. Its also a good idea to increase the shots on all weapon profiles by one. Sell your friends on needing to repair your codex's flaws and then overbuff things.
Model to your advantage, hack bases of skimmers make troops kneeling. Make terrain that compliments your armies playstyle etc..
The next thing I recommend is dismissing every loss and not counting it for reasons like a bad roll, an opponent that may be better at cheating than me, or just a stuffy nose. Also, count every victory an extra D6 times.
You could also play Orkz, because orkz never lose, because they can run and come back for unuver go see?
This has been a non serious post meant to be for giggles or mean, depending on your humor. I don't actually do these things and am usually a joy to play with and felt like making a poo here in a thread quoting a strong record sighting Jedimindtricks as a formula for success.
I love your post and have seen people do almost everything here, in tournaments, including a guy who wears T-shirt with a puppy on it which expouses good sportsmanship. Friendly games, league games, esp. tournament games.
As for your last point, you are right Orks never lose because playing the game is the point. Forcing your opponent to remove their precious models is the point. Ive never won a 40K tourney but I've upset a helluva lot of others plans for victory by playing Orks.
I tell my opp. exactly how the whole game is going to go, which units are more important for him to kill, exactly how many points they just killed etc.
The smart players listen, but most assume I'm trying to trick them in some ways.
Kill them with kindness.
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Fighting crime in a future time! |
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![[Post New]](/s/i/i.gif) 2014/05/07 17:45:05
Subject: Rock, Paper, Scissors: Behaviorism in 40k.
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Longtime Dakkanaut
United States of America
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^^ You sir are a gentlemen and earned an exalt.
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![[Post New]](/s/i/i.gif) 2014/05/07 19:31:16
Subject: Rock, Paper, Scissors: Behaviorism in 40k.
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Power-Hungry Cultist of Tzeentch
Beale AFB, CA
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I always throw scizzors, because I hate losing to paper. Unfortunately, rock is common in the meta.
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The worst part about 40k is that my models don't hug me back. |
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![[Post New]](/s/i/i.gif) 2014/05/07 21:04:33
Subject: Rock, Paper, Scissors: Behaviorism in 40k.
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Changing Our Legion's Name
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EmilCrane wrote:
There are certain kinds of players I tend to notice in my area and I find there are certain ways to beat them at their own game.
The beer and pretzels guy- Yeah, I know its not much of an accomplishment beating a guy who isn't just in it for fun, but sometimes I've seen players who are in it for fun bring really good lists. The key here is convincing them to do cool looking cinematic things that don't make a lot of sense.
"Go on, challenge Mephiston, it would be really cool..."
The Power Gamer- This guy covers all the angles, his list is full of the most powerful combos he can think of, and given ample time this guy will never make an obvious mistake. He's the perfect player of OP armies because his units will do the job for him and he will never put his units in a stupid place. Best way I find tho beat these people are to make sure the game keeps moving, don't let him sit there think, always remind him of some time constraint or other, basically force conditions where he will have less time to make an obvious mistake. Another thing I do is to treat his uber death star unit with contempt, every time he talks it up just go "meh, I can kill it with blah blah blah", even if you clearly cannot, the crestfallen look on the guys face is worth it every time.
The Bull- The man with a plan. this guy has a plan to win the game, and will follow it through to the nth degree. If he's a good player it will be hard to stop because its usually a good plan and he cannot be deterred from it. best way I find to do this is feign weakness where you have strength and vice versa, get the guy to adopt the wrong plan.
The Calculator- This guy has the odds all figured out. He knows how much to shoot at each unit, how much damage everything should do etc. When faced with these people I point out every statistical anomaly in the game, good or bad, it just throws the guy off his game. I also try to introduce some chaos, do things that don't make sense, people like this just find it off putting.
Is this helpful to your meta? Probably not, just some of the player types I've observed.
Those player types are definitely ringing bells with me!
We have one or two power gamers at our club, mostly they've ended up just playing each other
There's a few of us who play Dystopian Wars here - one of the guys is a mix of the power gamer and calculator. He has a Covenant of Antarctica fleet (to the non- DW players, CoA has lots of fancy stuff like teleportation and flying dreadnoughts) and the first couple of times he played he had a notebook with him that had various firing options already worked so he could check and choose the one that gave him the most attack dice. He also worked out some weird exploit in the linked firing rules that generated another few attack dice if done in a certain way. One of those kind of gamers. I ended up playing him one night when my pre-arranged opponent didn't turn up and as it happened I won pretty handily, the first time he'd been beaten. Turns out he didn't like frigates because they weren't big and shooty, so he didn't take anything smaller than a cruiser in his fleet. I however had two squadrons of frigates - usual complement for me - and they ended up running riot over his fleet, as I played them quite aggressively and he made the mistake of dismissing them ("they're only frigates"). Final irony was that his fleet list was illegal, he should have had at least one squadron of frigates in there  Lesson I learned - power gamers often THINK they've got the perfect list figured out.....overconfidence is a terrible thing!
Most of our players are of the beer-and-pretzel variety. Some of them do have a few power-gamer tendencies right enough....
Anybody ever seen any correlation between how successful people are at life and what kind of gamer they are? The power-gamer I mentioned above is a really smart guy, but he seems to go from one crappy job to another with a fair amount of time spent unemployed. At the same time he's pretty cocky and has a bit of a reputation for power gaming. (In the interests of fairness I'll also point out that he is a good guy at heart and I consider him a mate, albeit one who just doesn't seem to have found his niche in life and is pretty annoyed about it whilst pretending not to care).
On the other hand I know another gamer who has a very well paid job in the oil industry, has a ridiculous amount of models for various game systems, and gets beat consistently - and always laughs about it and just seems to enjoy the game regardless of the outcome.
Is this a thing or is it just me?
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"It makes no difference what men think of war, said the judge. War endures. As well ask men what they think of stone. War was always here. Before man was, war waited for him. The ultimate trade awaiting the ultimate practitioner."
Cormac McCarthy |
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![[Post New]](/s/i/i.gif) 2014/05/07 22:12:10
Subject: Rock, Paper, Scissors: Behaviorism in 40k.
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Bush? No, Eldar Ranger
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Psychology 101 for gaming.
Over exaggerate even the tinniest of victories you have. Every. Single. One.
"I rolled a six! Feth ya! What'ya gonna do now, son? That's a precision shot now. You're done! It's over!"
Your enemies victories mean nothing. They wipe out half your army turn one? Shrug it off and say "That's cute, my turn?"
These two simple tactics throw off an unwitting opponent so bad it's laughable. I use the "That's cute" one all the time in MTG and chuckle as they forget entire phases.
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School's out, the War Machine rolls once more
6000 pts |
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![[Post New]](/s/i/i.gif) 2014/05/08 02:33:04
Subject: Rock, Paper, Scissors: Behaviorism in 40k.
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Trigger-Happy Baal Predator Pilot
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@Pipe Alley, I think I personally play the game almost only for fun--not just with Orks, either. I play BA, and have not been enjoying much success in the current meta recently, but that doesn't stop me from playing. Obviously it's fun to win, and if you NEVER win, then it would suck to play. But I can mix up my armies, and play different lists, and even play Fantasy (which I'm better at) to bolster my confidence again. But I like my army, I like my models, and seeing them on the table (even if surrounded by and getting smashed by a Daemon Flying Circus, as recently happened), and so I still play Blood Angels.
That's really what I meant by my comment about "serious players", I guess. I just don't do the "math hammer" on odds as much as some do, and it's mainly because it's not fun for me to do so. I do think it's a hobby as well as a game, and would rather paint and model than do the calculations. And that leads me to make a statement in reference to the OP thread re: models.
I have found that people with completely unpainted models are generally going to be pretty tactically sound, and generally are going to run a Deathstar or Spam list against me. I spend hours and hours painting my army, and generally don't play with a model until it's looking good and based. And often I lose because of this. I'm kind of a believer in the WYSIWYG in modelling as well, and I have also suffered against opponents that say "This counts as..." without spending either the money or the time to actually create that model or special character. (this also can lead to the cheating described so wittily in terms of equipment. "oh no, THIS (identical model to all the others in the unit) has the Plasma cannon!")
So, that's my take on the unpainted/unfinished army vs. the really well-painted Hobbyist's force matchup. The Hobbyist is going to lose, because he's spending more time detailing his bases than coming up with good strategies and crafting lists.
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5000 pts High Elves 4000 pts, Warriors of Chaos 4000 pts, Dwarfs 3000 pts, Wood Elves and Greenskins too
Thought for the ages: What is the Riddle of Steel? |
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![[Post New]](/s/i/i.gif) 2014/05/08 02:40:20
Subject: Rock, Paper, Scissors: Behaviorism in 40k.
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Hellish Haemonculus
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Will1541 wrote:Psychology 101 for gaming.
Over exaggerate even the tinniest of victories you have. Every. Single. One.
"I rolled a six! Feth ya! What'ya gonna do now, son? That's a precision shot now. You're done! It's over!"
Your enemies victories mean nothing. They wipe out half your army turn one? Shrug it off and say "That's cute, my turn?"
These two simple tactics throw off an unwitting opponent so bad it's laughable. I use the "That's cute" one all the time in MTG and chuckle as they forget entire phases.
Opponents that I don't know well who engage in this behavior infuriate me. Among friends this is good-natured joshing. Among strangers this is the height of poor sportsmanship.
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This message was edited 1 time. Last update was at 2014/05/08 02:40:38
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![[Post New]](/s/i/i.gif) 2014/05/08 14:32:56
Subject: Rock, Paper, Scissors: Behaviorism in 40k.
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Decrepit Dakkanaut
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Jimsolo wrote:Opponents that I don't know well who engage in this behavior infuriate me.
Yeah. I don't know why a person would be particularly proud that they tricked their opponents into winning a game.
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![[Post New]](/s/i/i.gif) 2014/05/08 20:24:15
Subject: Rock, Paper, Scissors: Behaviorism in 40k.
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Bush? No, Eldar Ranger
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Jimsolo wrote: Will1541 wrote:Psychology 101 for gaming.
Over exaggerate even the tinniest of victories you have. Every. Single. One.
"I rolled a six! Feth ya! What'ya gonna do now, son? That's a precision shot now. You're done! It's over!"
Your enemies victories mean nothing. They wipe out half your army turn one? Shrug it off and say "That's cute, my turn?"
These two simple tactics throw off an unwitting opponent so bad it's laughable. I use the "That's cute" one all the time in MTG and chuckle as they forget entire phases.
Opponents that I don't know well who engage in this behavior infuriate me. Among friends this is good-natured joshing. Among strangers this is the height of poor sportsmanship.
I agree with you full well on rule one, which is why I don't do it. I wouldn't call the second one poor sportsmanship though.
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School's out, the War Machine rolls once more
6000 pts |
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![[Post New]](/s/i/i.gif) 2014/05/09 13:44:59
Subject: Rock, Paper, Scissors: Behaviorism in 40k.
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Ambitious Acothyst With Agonizer
Boston, MA
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Will1541 wrote:
I agree with you full well on rule one, which is why I don't do it. I wouldn't call the second one poor sportsmanship though.
If you only mean "playing it cool" then I would agree. If someone is using condescending and smarmy terms like "cute" I'm gonna be itching to pop them one.
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Kabal of the Slit Throat ~2000pts
Elect of the Plaguefather 4500pts
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![[Post New]](/s/i/i.gif) 2014/05/09 17:27:16
Subject: Rock, Paper, Scissors: Behaviorism in 40k.
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Fixture of Dakka
Chicago, Illinois
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1. First begin the game by introducing yourself to your opponent, look him directly into the eyes then shake his hand firmly. Do not let go, in fact make one step into his "personal space".
2. If he doesn't let go gently but firmly grasp the back of his head between , taking to entwine some of his hair in your grip. What ever you do do not break eye contact.
You've now established yourself the dominant one in the Warhammer 40k little men battle game.
Next step Psychology, before the game try and find him through social media aspects. Introduce yourself to his facebook friends find out personal details about him, deaths in the family, childhood pets, whether he has any medical illnesses. Find out if he recently broke up with someone.
If his facebook friends don't give you information, just tell them you are throwing a party for him. See if you can get a embarassing picture of him as a child as well.
Once you have these details for example, embarassing child hood photograph have that made into a shirt.
Casually mention the death of his loved one before the game begins.
If he has a mental illness bring it up and bring up how it's probably going to worsen that you hope he is medically insured.
If he had a childhood pet, get a dog from a shelter name it that and bring it to the store, tell him the dog or cats name that was his beloved pet then say how it has cancer and it's going to have to put down.
If he has a ex, start dating her. Ask if she'd like to come to the game. Make sure to embrace her before the game begins.
If his mother is dead, find out really personal things about her, people she may have had or claim you had a relationship with his dead mother. If possible dig up the corpse of one of his loved ones and use their skull as a battlebunker.
All of these will give you the psychological edge to win in Warhammer 40k
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If I lose it is because I had bad luck, if you win it is because you cheated. |
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![[Post New]](/s/i/i.gif) 2014/05/09 17:32:04
Subject: Rock, Paper, Scissors: Behaviorism in 40k.
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Monster-Slaying Daemonhunter
Grand Rapids Metro
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Hollismason wrote: 1. First begin the game by introducing yourself to your opponent, look him directly into the eyes then shake his hand firmly. Do not let go, in fact make one step into his "personal space".
2. If he doesn't let go gently but firmly grasp the back of his head between , taking to entwine some of his hair in your grip. What ever you do do not break eye contact.
You've now established yourself the dominant one in the Warhammer 40k little men battle game.
Next step Psychology, before the game try and find him through social media aspects. Introduce yourself to his facebook friends find out personal details about him, deaths in the family, childhood pets, whether he has any medical illnesses. Find out if he recently broke up with someone.
If his facebook friends don't give you information, just tell them you are throwing a party for him. See if you can get a embarassing picture of him as a child as well.
Once you have these details for example, embarassing child hood photograph have that made into a shirt.
Casually mention the death of his loved one before the game begins.
If he has a mental illness bring it up and bring up how it's probably going to worsen that you hope he is medically insured.
If he had a childhood pet, get a dog from a shelter name it that and bring it to the store, tell him the dog or cats name that was his beloved pet then say how it has cancer and it's going to have to put down.
If he has a ex, start dating her. Ask if she'd like to come to the game. Make sure to embrace her before the game begins.
If his mother is dead, find out really personal things about her, people she may have had or claim you had a relationship with his dead mother. If possible dig up the corpse of one of his loved ones and use their skull as a battlebunker.
All of these will give you the psychological edge to win in Warhammer 40k
Or play the entire game with your left hand...whilst your right hand wields a giant Cleaver.
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![[Post New]](/s/i/i.gif) 2014/05/09 17:44:44
Subject: Rock, Paper, Scissors: Behaviorism in 40k.
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Fixture of Dakka
Chicago, Illinois
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This is the best thread I've read in like forever.
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If I lose it is because I had bad luck, if you win it is because you cheated. |
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![[Post New]](/s/i/i.gif) 2014/05/09 18:28:00
Subject: Rock, Paper, Scissors: Behaviorism in 40k.
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Growlin' Guntrukk Driver with Killacannon
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Win or lose I find the close ones the most fun. I happen to win last night against a great opponent who brought an interesting Choad Demons list with great variety. Yes it had Fateweaver and the Grimoire but it was still not a power net list.
My opponent said that he'll only include the Grimoire against me or Locclo and I take that as a great complement!!
Highlight of the game was when My BikerBoss killed 2++ rerollable Fateweaver in a Challenge! It was awesome. That's why I play.
But in the end I won because I beat his Warlord (scoring) unit in CC (with the same BikerBoss) and he rolled double 6's on his demonic instability test.
1/36 chance to kill Fateweaver per wound, 1/36 chance for him to roll Double 6. Luck was on my side. Last night was a perfect game of 40k.
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Fighting crime in a future time! |
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![[Post New]](/s/i/i.gif) 2014/05/09 18:59:41
Subject: Rock, Paper, Scissors: Behaviorism in 40k.
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Fixture of Dakka
Chicago, Illinois
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Buy sugar cubes, paint them up with some food coloring and pips to make them look real. Roll them as dice, if you fail a roll pick them up and eat them while just stairing at them. Bonus points if you put a packet of fake blood in your mouth.
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If I lose it is because I had bad luck, if you win it is because you cheated. |
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![[Post New]](/s/i/i.gif) 2014/05/09 19:20:16
Subject: Rock, Paper, Scissors: Behaviorism in 40k.
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Rough Rider with Boomstick
Wiltshire
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Hollismason wrote:Buy sugar cubes, paint them up with some food coloring and pips to make them look real. Roll them as dice, if you fail a roll pick them up and eat them while just stairing at them. Bonus points if you put a packet of fake blood in your mouth.
 sneaky...
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Note to the reader: my username is not arrogance. No, my name is taken from the most excellent of commanders: Lord Castellan Creed, of the Imperial Guar- I mean Astra Militarum - who has a special rule known only as "Tactical Genius"... Although nowhere near as awesome as before, it now allows some cool stuff for the Guar- Astra Militarum - player. FEAR ME AND MY TWO WARLORD TRAITS. |
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![[Post New]](/s/i/i.gif) 2014/05/09 19:24:03
Subject: Rock, Paper, Scissors: Behaviorism in 40k.
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[MOD]
Anti-piracy Officer
Somewhere in south-central England.
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Miyamoto Musashi's "Book of Five Rings" discusses ways to influence an enemy.
A recent scientific paper showed that Paper/Scissors/Stone is played with unconscious biases by most people, that can be taken advantage of.
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![[Post New]](/s/i/i.gif) 2014/05/09 19:29:21
Subject: Rock, Paper, Scissors: Behaviorism in 40k.
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Fixture of Dakka
Chicago, Illinois
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I too find that if I beat my opponent into unconsciousness with a boat oar that I win 40k.
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This message was edited 1 time. Last update was at 2014/05/09 19:53:52
If I lose it is because I had bad luck, if you win it is because you cheated. |
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![[Post New]](/s/i/i.gif) 2014/05/09 19:37:40
Subject: Rock, Paper, Scissors: Behaviorism in 40k.
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Fixture of Dakka
Temple Prime
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Hollismason wrote:I to find that if I beat my opponent into unconsciousness with a boat oar that I win 40k.
I find that assault charges tend to provide a rerollable 2++ saving throw with a rerollable 2+ FNP bonus against boat oars.
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Midnightdeathblade wrote:Think of a daemon incursion like a fart you don't quite trust... you could either toot a little puff of air, bellow a great effluvium, or utterly sh*t your pants and cry as it floods down your leg.
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![[Post New]](/s/i/i.gif) 2014/05/09 19:54:30
Subject: Rock, Paper, Scissors: Behaviorism in 40k.
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Fixture of Dakka
Chicago, Illinois
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Kain wrote:Hollismason wrote:I to find that if I beat my opponent into unconsciousness with a boat oar that I win 40k.
I find that assault charges tend to provide a rerollable 2++ saving throw with a rerollable 2+ FNP bonus against boat oars.
It was a Book of Five Rings joke see.... oh nevermind.
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If I lose it is because I had bad luck, if you win it is because you cheated. |
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![[Post New]](/s/i/i.gif) 2014/05/12 18:34:11
Subject: Rock, Paper, Scissors: Behaviorism in 40k.
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[MOD]
Anti-piracy Officer
Somewhere in south-central England.
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I think you will find that he used a scull not an oar.
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![[Post New]](/s/i/i.gif) 2014/05/15 21:53:16
Subject: Rock, Paper, Scissors: Behaviorism in 40k.
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Been Around the Block
San Diego, CA
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Ryan_A wrote: soomemafia wrote:If I know him and he knows me, isn't he similarly able to play my weaknesses in this game?
Of course. People are acting like this thread is about some secret weapon that nobody else is using. EVERYONE is using behaviorism to play 40k, whether they realize it or not.
I simply want to discuss more into this, everyone uses it in 40k, its just not a treaded on subject (one of the few) and some don't understand and think Im selling snake oil medicine and teaching people how to do amazing subliminal magicianry.
This right here.
Psychology is a part of any kind of competition, be it wargaming, poker, chess, fencing, wrestling, ect....
Automatically Appended Next Post: And before anyone argues it's a game not a competition, it is an adversarial style game, there is a winner and a looser. Psychology is definitely at play, even if in the background because it is a fun game. We are a competitive species it is in our nature. This is not saying be a WAAC but it never hurts to be aware of this fact, at the vary least to avoid letting someone else advantage of it.
Example..... Riptides, they are good, I generally run 1 or 2 depending on points, above 2k I will bring 2. Time after time I see players focus on that thing like there is nothing else of mine on the board. Why not? It's big, it's threatening. But it's really the markerlights that make it threatening. Most people have made that connection, but remember when they were new? How many players did you see that just had to kill the Riptide all out of proportion to it's threat level? I totally used that to my advantage when I first saw it, I wanted people to waste time trying to kill the Riptide, it left the rest of my army basically unmolested. Sure people caught on, but deception is a part of warfare (and wargames).
There is absolutely nothing wrong with understanding how psychology effects the game. I think it would be a must for a good general. (It sure as hell is important for real military commanders to understand)
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This message was edited 1 time. Last update was at 2014/05/15 22:05:05
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