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![[Post New]](/s/i/i.gif) 2014/05/26 13:42:54
Subject: What good did 7 edition bring to YOU?
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Big Mek in Kustom Dragster with Soopa-Gun
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SarisKhan wrote: Vineheart01 wrote:Btw Sariskhan, dont forget that although its only a single attack it has a 2D6 penetrate roll now. Still only one attack but S10 + 2D6 is pretty much an auto pen lol.
Nope. One S10 AP2 attack with a re-roll to Pen. It's like Shred or Ordnance, not Armourbane.
Thank Gods.
Ah, misread that. Still lethal but least it isnt auto-pen status lol. Only MC i got is riptides and in the entirety of their new codex i have gotten them into melee with a vehicle ONCE lol i usually kill the vehicle right as i get close enough with a lucky Ordnance roll against AV13/14 front (dunno why but the IA seems to fething hate me when i nova the damn thing. I almost always fail the nova, fail the gets hot, or i just dont hurt anything. the HBC usually rolls like a boss lol). With new smash rules i'll probably still smash the vehicle since im S6, 3 attacks base. Meh, that is if i ever get the chance again lol
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An ork with an idea tends to end with a bang.
14000pts Big 'n Bad Orkz
6000pts Admech/Knights
7500pts Necron Goldboys |
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![[Post New]](/s/i/i.gif) 2014/05/26 13:47:25
Subject: What good did 7 edition bring to YOU?
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Junior Officer with Laspistol
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7th convinced me to jump into Infinity finally.
It is a positive, just not for mutually for GW and me
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Pretre: OOOOHHHHH snap. That's like driving away from hitting a pedestrian.
Pacific:First person to Photoshop a GW store into the streets of Kabul wins the thread.
Selym: "Be true to thyself, play Chaos" - Jesus, Daemon Prince of Cegorach.
H.B.M.C: You can't lobotomise someone twice. |
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![[Post New]](/s/i/i.gif) 2014/05/26 14:03:29
Subject: What good did 7 edition bring to YOU?
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Preacher of the Emperor
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Purifier wrote:I just wish my Sisters activated their Acts of Faith in the Psychic phase too, to negate some of the silliness. (I'm looking at you, Repentia. Feel no Pain that can be used at initiative step 4 at the earliest... pfeh.)
That wouldn't really fit with what AoFs are, though. Codex rules have always had them distinct from psychic abilities, as has the fluff.
They'd fit if the psychic phase was more like an "abilities" phase or something like that.
It seems a bit premature to assume that 7th will only last for 2 years. We don't actually know how long it will last.
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Order of the Righteous Armour - 542 points so far. |
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![[Post New]](/s/i/i.gif) 2014/05/26 14:30:39
Subject: What good did 7 edition bring to YOU?
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Fireknife Shas'el
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I don't have a guarantee how long 7th will last, but I fell like I was cheated after paying for the 6th ed book and it only lasting a few years before getting replaced with what can best be summed up as a Psyker expansion book surrounded by a page or two of errata.
As a Tau player, I'm mixed. I like the change to the defensive grenades and gives me plenty of motivation to run small Firewarrior teams in a really aggressive stance with Devilfish support. Though I hate the current allies matrix. Yes Battle Brothers is a crap rule that needed to be nerfed, but don't just give it freely to all imperial forces and almost none to xenos. It's crud like that which makes me want to just drop the game.
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I'm expecting an Imperial Knights supplement dedicated to GW's loyalist apologetics. Codex: White Knights "In the grim dark future, everything is fine."
"The argument is that we have to do this or we will, bit by bit,
lose everything that we hold dear, everything that keeps the business going. Our crops will wither, our children will die piteous
deaths and the sun will be swept from the sky."
-Tom Kirby |
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![[Post New]](/s/i/i.gif) 2014/05/26 14:46:33
Subject: What good did 7 edition bring to YOU?
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Fixture of Dakka
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Poly Ranger wrote:Makumba wrote: koooaei wrote:Makumba wrote:What is a pre made game ? Where you don't roll dice or something ?
You discuss with an opponent on what you're bringing.
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Ok I think am not getting something ,but how many armies have more then 1-2 builds possible out of one dex. Technicly with ally there is more combinations , but in general the lists are always pre made by the codex writers. Or is it something else ?
There are thousands of different combinations per dex, without allies or fortifications.
Even general builds are numerous for each dex, take BA:
-Landraider spam
-Razor spam
-Rhino rush
-Drop pod assault
-Jump pack rush
-Death co army
-Sanguinary guard army
-Tripple raven force
-Mephiston, raiders and termi beatsticks
-Any combination of 2 or more of the above.
Necrons:
-Silver tide
-Tri-monolith list
-Flying croissants
-Av13 spam
-Scarab farm
-Royal disco inferno
-Any combination of 2 or more of the above.
Etc.
And each of the above has thousands of little variations each.
Automatically Appended Next Post:
^how did I not include wraithstar???
What the heck is a Royal disco Inferno?
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![[Post New]](/s/i/i.gif) 2014/05/26 14:51:00
Subject: What good did 7 edition bring to YOU?
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Is 'Eavy Metal Calling?
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Troike wrote:
It seems a bit premature to assume that 7th will only last for 2 years. We don't actually know how long it will last.
Maybe not, but I reckon it's likely. First, if people buy 7th, it proves to GW they can profit by releasing a new book with minor changes and a slight price increase every 2 years, so what reason is there for them not to do that in future? Also, there's no sign of the release schedule slowing down, it's been acceerating for the last 2 years, and with Fantasy being pushed ever further to one side, 40k releases (and therefore editions) are likely to become more prevalent.
At the end of the day, I won't spend the £80 I need to get up to date ( IG codex and 7th) when what I have with 5th/6th codexes and 6th Rulebook is perfectly serviceable, and when that same £80 can get me into a new game with rules, 2 complete armies and change, as well as a chance to model and paint something entirely different.
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![[Post New]](/s/i/i.gif) 2014/05/26 14:55:25
Subject: What good did 7 edition bring to YOU?
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Auspicious Skink Shaman
Louth, Ireland
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It justified my quitting of the stagnant 6th edition. Any of the changes could have been done in a decent FAQ. It's like they're not even trying anymore.
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![[Post New]](/s/i/i.gif) 2014/05/26 15:12:35
Subject: What good did 7 edition bring to YOU?
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Servoarm Flailing Magos
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Troike wrote: Purifier wrote:I just wish my Sisters activated their Acts of Faith in the Psychic phase too, to negate some of the silliness. (I'm looking at you, Repentia. Feel no Pain that can be used at initiative step 4 at the earliest... pfeh.)
That wouldn't really fit with what AoFs are, though. Codex rules have always had them distinct from psychic abilities, as has the fluff.
They'd fit if the psychic phase was more like an "abilities" phase or something like that.
It seems a bit premature to assume that 7th will only last for 2 years. We don't actually know how long it will last.
I couldn't really care less about the name of the phase.
It's a phase that is distinct from all other actions which is a great way to not forget to cast things and streamline the usage of spells/abilities/powers whatever you wanna call them. As different as the acts are in the lore, they are really just (mostly) Blessing psychic powers with some unique mechanics.
As it stands they are closer to 6th edition psychic powers than 7th edition psychic powers are in how they are cast.
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This message was edited 1 time. Last update was at 2014/05/26 15:14:02
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![[Post New]](/s/i/i.gif) 2014/05/26 15:13:30
Subject: What good did 7 edition bring to YOU?
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Numberless Necron Warrior
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Basically, while the details vary, it is a mix of heavily kitted out overlords/destroyer lords, lords and possibly crypteks, running around with tons of mindhsackle, res orbs, warschythes and maybe a veil. Usually called a Royal Court Disco Inferno.
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This message was edited 3 times. Last update was at 2014/05/26 15:18:56
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![[Post New]](/s/i/i.gif) 2014/05/26 15:16:30
Subject: What good did 7 edition bring to YOU?
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Tea-Kettle of Blood
Adelaide, South Australia
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7th edition finally pushed me into starting Hordes.
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This message was edited 1 time. Last update was at 2014/05/26 15:16:40
Ailaros wrote:You know what really bugs me? When my opponent, before they show up at the FLGS smears themselves in peanut butter and then makes blood sacrifices to Ashterai by slitting the throat of three male chickens and then smears the spatter pattern into the peanut butter to engrave sacred symbols into their chest and upper arms.
I have a peanut allergy. It's really inconsiderate.
"Long ago in a distant land, I, M'kar, the shape-shifting Master of Chaos, unleashed an unspeakable evil! But a foolish Grey Knight warrior wielding a magic sword stepped forth to oppose me. Before the final blow was struck, I tore open a portal in space and flung him into the Warp, where my evil is law! Now the fool seeks to return to real-space, and undo the evil that is Chaos!" |
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![[Post New]](/s/i/i.gif) 2014/05/26 15:18:47
Subject: What good did 7 edition bring to YOU?
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Raging-on-the-Inside Blood Angel Sergeant
Texas
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7th brought me Curbulo+Mephy in SR.
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4000+ Points
Tau: 1500ish
[GENERATION 14: The first time you see this, copy and paste it into your sig and add 1 to the number after generation. Consider it a social experiment. |
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![[Post New]](/s/i/i.gif) 2014/05/26 15:49:08
Subject: Re:What good did 7 edition bring to YOU?
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Dakka Veteran
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The hope that it will tank so bad, they will need to get a decent 8th edition.
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![[Post New]](/s/i/i.gif) 2014/05/26 15:49:17
Subject: What good did 7 edition bring to YOU?
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Ancient Venerable Black Templar Dreadnought
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Played since Rogue Trader.
"Should" get the big book today.
Will see if it is anything new or they stole elements of prior editions.
It sounds like it will have little impact on the "friendly" games with my friends but pick-up games look like they have been destroyed.
The ability to be able to play a somewhat matched game with a stranger had been a good draw but appears to be more the lie lately.
I suspect there will not be much of a shift in how the game is actually played, the focus seems to be in army composition.
I have BT, IG/AM, GK, CSM, INQ and IK so what the game does for me is more of the same: mixed Imperium armies on parade...
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A revolution is an idea which has found its bayonets.
Napoleon Bonaparte |
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![[Post New]](/s/i/i.gif) 2014/05/26 15:53:58
Subject: What good did 7 edition bring to YOU?
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Fireknife Shas'el
Lisbon, Portugal
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- Killing the prominent deathstars (at the peril of creating others, we'll see)
- Much more well-worded rules. BEST POINT OF THIS EDITION
- Better book design (diagramation, cleaner visual and putting together relevant rules. Too bad Psychic Powers are still in the end of the book...)
- Buff to vehicles and nerfs to MCs
- Psychic Phase is a very nice addition. Toning down Psyker buffing/malediction was awesome as well
- Battle-forged and Unbound. It allows creativity (and sales!), but some common sense is needed
- Maelstrom of War. I was already bored of those old Eternal War missions (and they toned down the complexity of The Relic)
- Jink stuff had a nerf
- Being able to share BBs transports (Forts and buildings as well)
- Codex and Supplements are one Faction. Saves Ally Detachments
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This message was edited 2 times. Last update was at 2014/05/26 15:58:09
AI & BFG: / BMG: Mr. Freeze, Deathstroke / Battletech: SR, OWA / Fallout Factions: BoS / HGB: Caprice / Malifaux: Arcanists, Guild, Outcasts / MCP: Mutants / SAGA: Ordensstaat / SW Legion: CIS / WWX: Union
Unit1126PLL wrote:"FW is unbalanced and going to ruin tournaments."
"Name one where it did that."
"IT JUST DOES OKAY!"
Shadenuat wrote:Voted Astra Militarum for a chance for them to get nerfed instead of my own army. |
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![[Post New]](/s/i/i.gif) 2014/05/26 16:01:22
Subject: What good did 7 edition bring to YOU?
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Dakka Veteran
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Vector Strike wrote:
- Psychic Phase is a very nice addition. Toning down Psyker buffing/malediction was awesome as well
Lol, you are in for a surprise if you think that is the net effect of the change.
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![[Post New]](/s/i/i.gif) 2014/05/26 16:04:36
Subject: What good did 7 edition bring to YOU?
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Tzeentch Aspiring Sorcerer Riding a Disc
The darkness between the stars
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Good things!
1. Killed the prominent deathstars although this might lead to new ones hopefully they won't be as bad (they probably will)
2. Buffs to vehicles
3. Psychic Phase is nice in concept. Psyker duels and some way to deny buffing is good (although it's still going to break horridly).
4. Jink became tactical with a buff to the immediate protection but also a drawback of snapshots. Arguably helps DE skimmers survive getting blasted turn 1 before they can move (mainly steal the initiative)
5. Sharing BB transports. This might bring some cheese but it was always annoying how my inquisitor couldn't hop into the chimera with guard.
6. Presience was nerfed and one is capable of denying force (so I can hope GK don't ID me all the time)
Most of all, it gives me hope the game might tank so the next wil lactually have to be good.
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This message was edited 1 time. Last update was at 2014/05/26 16:05:20
2375
/ 1690
WIP (1875)
1300
760
WIP (350)
WIP (150) |
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![[Post New]](/s/i/i.gif) 2014/05/26 16:19:32
Subject: Re:What good did 7 edition bring to YOU?
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Fixture of Dakka
Chicago, Illinois
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I like all the changes, and my Necrons are happy that I can finally field my Dream army of 9 Tomb Spyders and 3 Annihilation barges in a Battle Forged army using Combined Arms.
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If I lose it is because I had bad luck, if you win it is because you cheated. |
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![[Post New]](/s/i/i.gif) 2014/05/26 16:26:40
Subject: What good did 7 edition bring to YOU?
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Cosmic Joe
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What good did 7th edition bring to me?
It finally pushed me into Warmachine and Infinity. I'm loving these games so far. Warmachine's fluff is brilliant. My new faction is a bunch of Lovecraftian, machine worshiping cultists and Infinity is like Valkyria Chronicles for the PS3 mixed with Ghost in the Shell.
So, thank you GW for forcing me to seek out other options!
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Also, check out my history blog: Minimum Wage Historian, a fun place to check out history that often falls between the couch cushions. |
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![[Post New]](/s/i/i.gif) 2014/05/26 16:42:17
Subject: What good did 7 edition bring to YOU?
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Bonkers Buggy Driver with Rockets
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Just read the book cover to cover. 7th has hardly changed as I see it. What changes there are, are minor. MCs only get one Smash attack, Charge through terrain is now 2D6-2. Meh.
My only gripes over 40K rules are still in; I don't like First Blood or that Dedicated Transports give up a Victory Point.
Seriously, I don't really care about the other changes. And what's the use moaning, these are the rules, play them or play something else. I'll just get on and have fun with 40K.
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Apologies for talking positively about games I enjoy.
Orkz Rokk!!! |
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![[Post New]](/s/i/i.gif) 2014/05/26 17:07:47
Subject: What good did 7 edition bring to YOU?
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Fireknife Shas'el
Lisbon, Portugal
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xxvaderxx wrote: Vector Strike wrote:
- Psychic Phase is a very nice addition. Toning down Psyker buffing/malediction was awesome as well
Lol, you are in for a surprise if you think that is the net effect of the change.
I've already seen/played some games. Witchfire is hella better, but casting overall is harder. Unless you spend a lot of dice in some key powers, forgoing others
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AI & BFG: / BMG: Mr. Freeze, Deathstroke / Battletech: SR, OWA / Fallout Factions: BoS / HGB: Caprice / Malifaux: Arcanists, Guild, Outcasts / MCP: Mutants / SAGA: Ordensstaat / SW Legion: CIS / WWX: Union
Unit1126PLL wrote:"FW is unbalanced and going to ruin tournaments."
"Name one where it did that."
"IT JUST DOES OKAY!"
Shadenuat wrote:Voted Astra Militarum for a chance for them to get nerfed instead of my own army. |
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![[Post New]](/s/i/i.gif) 2014/05/26 17:14:32
Subject: What good did 7 edition bring to YOU?
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Big Mek in Kustom Dragster with Soopa-Gun
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Ugavine wrote:Just read the book cover to cover. 7th has hardly changed as I see it. What changes there are, are minor. MCs only get one Smash attack, Charge through terrain is now 2D6-2. Meh.
My only gripes over 40K rules are still in; I don't like First Blood or that Dedicated Transports give up a Victory Point.
Seriously, I don't really care about the other changes. And what's the use moaning, these are the rules, play them or play something else. I'll just get on and have fun with 40K.
Least they also score now.
Oh wait, different game modes. Right.
Tbh i'd rather they werent worth a point or FB rather than being able to score.
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An ork with an idea tends to end with a bang.
14000pts Big 'n Bad Orkz
6000pts Admech/Knights
7500pts Necron Goldboys |
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![[Post New]](/s/i/i.gif) 2014/05/26 19:04:19
Subject: What good did 7 edition bring to YOU?
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Blood Angel Terminator with Lightning Claws
Sioux Falls, SD
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I can say for sure the 7th ed book brought about some interesting new game types and the new psychic phase is actually pretty good, I really haven't had a single complaint so far.
At my FLGS we heard several people complaining about the new psychic phase but they had not even tried a game with it, all of the players who had were agreeing it was better.
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Blood for the bloo... wait no, I meant for Sanguinius! |
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![[Post New]](/s/i/i.gif) 2014/05/26 19:08:24
Subject: What good did 7 edition bring to YOU?
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Dakka Veteran
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Vector Strike wrote:xxvaderxx wrote: Vector Strike wrote:
- Psychic Phase is a very nice addition. Toning down Psyker buffing/malediction was awesome as well
Lol, you are in for a surprise if you think that is the net effect of the change.
I've already seen/played some games. Witchfire is hella better, but casting overall is harder. Unless you spend a lot of dice in some key powers, forgoing others
Thats the point certain armies will abuse the phase, making the "extra difficulty to cast" actually trivial, while at the same time shutting you down, something they could not do before.
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![[Post New]](/s/i/i.gif) 2014/05/26 19:58:37
Subject: What good did 7 edition bring to YOU?
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Daemonic Dreadnought
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720 CSM and Tau models for around $1200, from friends who quit.
I now have 12 Heldrakes to be hated with.
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![[Post New]](/s/i/i.gif) 2014/05/26 20:01:05
Subject: What good did 7 edition bring to YOU?
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!!Goffik Rocker!!
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Makumba wrote:Poly Ranger wrote:There are thousands of different combinations per dex, without allies or fortifications.
So you guys count bad or weak builds as actualy being there , very interesting. Where I play most dex have 1 , maybe 2 builds and only the very best had more then two good units per slot.
That is why I was asking about the pregame thing . There is no pregame here , because everyone knows what will be in an eldar or tau army.
no, all it means is that people will just field even more medium strength multishot weapons to glance them to death rather than taking railguns, vanquisher cannons and the like
totaly agree. Trying to blow up 4-5 serpents would be stupid and aside for armies with mass drop pods sternguard would also be hard to pull off.
I guess we will see stuff like fewer riptides , like 1 or 2 ,and more missilsides .
It's quite obvious. If the opponent is gona bring a wave serpent spam and you're in for a fun game of 2*30 choppaboyz, a helton of grots, some killa kanz, SAG mek and other stuff like this, you just say: "I'm not gona play vs a wave serpent spam, could you bring something else that's gona be fun to play against cause i'm bringing a non-competitive list"
But that is like saying you will never play an eldar player or anyone who has a shoting army with multi shot str6+ weapons. Which is more or less all armies that aren't FMC demons .
you're talking like eldar have only waveserpents in the book. Bring footslogging guards, bring banshees and scorpions, bring swooping hawks and fire prisms, etc, etc
You're not forced to buy all the new stuff. It's really easy to not-permanently convert models that look alike and count something as something else so that everyone's happy. See, people differ. I find games vs identical power-lists boring. I totally am more happy to face something strange and unusual rather than a net-list. It's not obligatory gak-stuff that i want to face. It might be good stuff but in sane amounts not to make a game boring.
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This message was edited 2 times. Last update was at 2014/05/26 20:04:17
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