zonino wrote:When I played Empire a few days ago my opponent had 3 Demigryphs. They weren't exactly instrumental though, but at the same time I couldn't take them on unless more than one unit attacked, but they came at me from a relatively unprotected flank as I hoped some spells or the Warplightning Cannon would take them out.
At the same time I had Lancers come down my other flank. They moved out of position though and my Doomwheel slammed into them but the second unit charged the Doomwheel and S6 lances hurt!
I think I mentioned it before but you have to generally use the abomination against rank and file. Those fast moving units will just move around it and force it into stupid positions. It's a part of warhammer that's incredibly stupid but totally a part of the rules. I hear it's not allowed in some tournaments though. You might want to kill anything that tries to re-direct the abomination. It can be a disgusting unit when it hits and isn't hurt by guns. If it gets shot it goes down pretty hard. Rolling also matters a ton with the abomination. People might bait you into trying to attack with the abomination. Remember he doesn't allow them to announce a reaction which is good but generally he'll probably only move about 12 inches. Don't expect it to go too far but don't forget it might accidentally and put itself in a bad position.
Doomwheels are strange because they move differently. You probably want to force those at monsters and monstrous cavalry and such. Those blasts can be pretty sweet when they work and hit hard.
For both sadly I'm facing enemies which know how to handle them all and that's bad for me.