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Made in us
Big Mek in Kustom Dragster with Soopa-Gun





Nebraska, USA

Eh im one of those guys that dont like adding things except a Ram to my trukks because theyre too easy to pop if they become a threat. Rather use them as MANz delivery.

If it had a bonus to hitting, like a 4+ or something, i might consider the risk. But hitting on a 5+? bleh...

Most of my Wreckin' Balls get converted into hubcaps for custom bikes lol. Had a plan to make my nob bikers with big choppas to instead wield "big smakkas" which were just a wrecking ball on a stick lol.

However, that all being said, it would be an interesting point dump. Say sink it into the non-important-cargo Trukks to even out the "threat" level a bit. Somethin tells me if i put MANz in a trukk with boarding planks, ram, and wrecking ball it would be blasted off the table the instant it showed its fenders lol.

An ork with an idea tends to end with a bang.

14000pts Big 'n Bad Orkz
6000pts Admech/Knights
7500pts Necron Goldboys 
   
Made in us
Liche Priest Hierophant






Thing is, it's really, really cheap.

Also, is there anything about it being unable to target flyers? Because the old one didn't have anything about that either.

GENERATION 8: The first time you see this, copy and paste it into your sig and add 1 to the number after generation. Consider it a social experiment.

If yer an Ork, why dont ya WAAAGH!!

M.A.V.- if you liked ChromeHounds, drop by the site and give it a go. Or check out my M.A.V. Oneshots videos on YouTube! 
   
Made in us
Growlin' Guntrukk Driver with Killacannon





Anoka County, MN

Just model it right off the front of the Trukk.

Trukk, RR, Rokkit, and Wrecking Ball:

One Str 6 hit during the movement phase (optional Rhinos and such), D3 Str 9 hits, and single Rokkit to the face.

Or tank shock with it, no Str 6 hit but you could kill some surprised infantry.

Fighting crime in a future time! 
   
Made in us
Squishy Squig




 PipeAlley wrote:
Just model it right off the front of the Trukk.

Trukk, RR, Rokkit, and Wrecking Ball:

One Str 6 hit during the movement phase (optional Rhinos and such), D3 Str 9 hits, and single Rokkit to the face.

Or tank shock with it, no Str 6 hit but you could kill some surprised infantry.


I'm not sure this works? Ramming has the same restriction as Tank Shock. When making a ram attempt any embarked units can only take snap shots. It does not say if a vehicle can shoot after the ram. The only wording is "That is it." Referencing the Ram maneuver being the only action the unit can take.
   
Made in us
Big Mek in Kustom Dragster with Soopa-Gun





Nebraska, USA

it also doesnt disallow the vehicle from shooing. The vehicle shoots as though it moved normally. Usually snaps but in the case of Trukks since theyre fast they can fire 2 normal guns

An ork with an idea tends to end with a bang.

14000pts Big 'n Bad Orkz
6000pts Admech/Knights
7500pts Necron Goldboys 
   
Made in us
Squishy Squig




 Vineheart01 wrote:
it also doesnt disallow the vehicle from shooing. The vehicle shoots as though it moved normally. Usually snaps but in the case of Trukks since theyre fast they can fire 2 normal guns


Interesting...Thanks learned something new to remember.
   
Made in ru
!!Goffik Rocker!!






Not sure how you're gona use this 3' with a limitation of 12' movement. With pre-measurement even if the opponent doesn't want to shoot your truck down, it's almost impossible to get into range. Besides, trucks are firstly - a transport and moving blos. Killing stuff is secondary. I'd just take a rokkit and call it a day.

This message was edited 1 time. Last update was at 2014/07/01 06:07:56


 
   
Made in nz
Longtime Dakkanaut





New Zealand

Definitely needs a FAQ to clarify whether it counts as a shooting weapon for general rules purposes (multiple weapons shooting, weapon destroyed, etc etc) - the codex is far too vague. IMHO, the simplest and clearest option is to simply say it does count as a shooting weapon.
   
Made in us
Big Mek in Kustom Dragster with Soopa-Gun





Nebraska, USA

 koooaei wrote:
Not sure how you're gona use this 3' with a limitation of 12' movement. With pre-measurement even if the opponent doesn't want to shoot your truck down, it's almost impossible to get into range. Besides, trucks are firstly - a transport and moving blos. Killing stuff is secondary. I'd just take a rokkit and call it a day.


There is no limitation anymore. The armory literally only lists a weapon profile, no additional funky rules or description of how its properly used. It just says 3" range S9 AP3 Assault D3

It does need a FAQ though. It wasnt even considered a weapon for weapon destroyed results last time iirc.

An ork with an idea tends to end with a bang.

14000pts Big 'n Bad Orkz
6000pts Admech/Knights
7500pts Necron Goldboys 
   
Made in de
Ork Admiral Kroozin Da Kosmos on Da Hulk






 Clang wrote:
Definitely needs a FAQ to clarify whether it counts as a shooting weapon for general rules purposes (multiple weapons shooting, weapon destroyed, etc etc) - the codex is far too vague. IMHO, the simplest and clearest option is to simply say it does count as a shooting weapon.


What part of the rules leads you to believe that it isn't a shooting weapon? It has a shooting weapon profile, and absolutely nothing else. If a wrecking ball isn't a weapon, the rokkit isn't either.

7 Ork facts people always get wrong:
Ragnar did not win against Thrakka, but suffered two crushing defeats within a few days of each other.
A lasgun is powerful enough to sever an ork's appendage or head in a single, well aimed shot.
Orks meks have a better understanding of electrics and mechanics than most Tech Priests.
Orks actually do not think that purple makes them harder to see. The joke was made canon by Alex Stewart's Caphias Cain books.
Gharkull Blackfang did not even come close to killing the emperor.
Orks can be corrupted by chaos, but few of them have any interest in what chaos offers.
Orks do not have the power of believe. 
   
Made in ru
!!Goffik Rocker!!






I'm talking about their utility and what's the probability of actually using it.

I'll try to remember what was the last time i actually managed to use a deff rolla...Oh, that was against a tzeench daemon prince that was accidentally grounded (6 ed)...Nope, noone else got close enough for a battlewagon cause it either got blown up or was busy delivering, unloading and blosing boyz.

To use the wrecking ball you need a truck to be fully dedicated to this role. Either after it has delivered boyz or is an empty truck in the first place. Personally i prefer my trucks to be moving blos rather than unreliable suicide weapon with low range reach. That's why i'd just take a rokkit for weapon destroyed and for lucky s8 pot-shots from reasonable range.
   
Made in us
Liche Priest Hierophant






But a Wrekkin' Ball isn't shooting. It's a Melee weapon. Now, if there were proper rules for vehicle Melee weapons, we'd be set. But Orkz seem to be the only ones to use those, for some reason. You'd think at least DEldar would have some sort of nasty jabby poison bit on their skimmer.

GENERATION 8: The first time you see this, copy and paste it into your sig and add 1 to the number after generation. Consider it a social experiment.

If yer an Ork, why dont ya WAAAGH!!

M.A.V.- if you liked ChromeHounds, drop by the site and give it a go. Or check out my M.A.V. Oneshots videos on YouTube! 
   
Made in us
Flashy Flashgitz






Anvildude wrote:
But a Wrekkin' Ball isn't shooting. It's a Melee weapon. Now, if there were proper rules for vehicle Melee weapons, we'd be set. But Orkz seem to be the only ones to use those, for some reason. You'd think at least DEldar would have some sort of nasty jabby poison bit on their skimmer.


Why would it be a melee weapon? It has the profile of a shooting weapon and it doesn't say Melee anywhere in the profile or description. For all rules purposes, it's a shooting attack.

I'll show ye..... - Phillip J. Fry

Those are brave men knocking on our door! Let's go kill them! - Tyrion Lannister 
   
Made in de
Ork Admiral Kroozin Da Kosmos on Da Hulk






Anvildude wrote:
But a Wrekkin' Ball isn't shooting. It's a Melee weapon. Now, if there were proper rules for vehicle Melee weapons, we'd be set. But Orkz seem to be the only ones to use those, for some reason. You'd think at least DEldar would have some sort of nasty jabby poison bit on their skimmer.


Rules say it's shooting. The assault type makes it a shooting weapon. It can be shot during the shooting phase with the vehicles BS at targets 3" away from the weapon. Just like a big shoota can be shot shot at targets 36" away from the weapon. It fires snap shots when moving too fast. It my not fire at all when moving flat-out. Weapons can be destroyed by the weapon destroyed result. Nothing ambiguous here. Don't apply old and/or made-up rules, and you're fine.

7 Ork facts people always get wrong:
Ragnar did not win against Thrakka, but suffered two crushing defeats within a few days of each other.
A lasgun is powerful enough to sever an ork's appendage or head in a single, well aimed shot.
Orks meks have a better understanding of electrics and mechanics than most Tech Priests.
Orks actually do not think that purple makes them harder to see. The joke was made canon by Alex Stewart's Caphias Cain books.
Gharkull Blackfang did not even come close to killing the emperor.
Orks can be corrupted by chaos, but few of them have any interest in what chaos offers.
Orks do not have the power of believe. 
   
Made in us
Liche Priest Hierophant






(Arguing Devil's Advocate- poking at things to make sure they're tight, that is)

Where in the rules does it say that it's a Shooting Weapon, though? Psychic Shooting attacks have a Shooting profile, are used in the Shooting phase, etc. etc- but they'd not be susceptible to something that, say, destroys wargear. They're a separate thing, with its own rules, that happen to be very, very similar to a basic Shooting attack.

It's not put down in the Armoury (or at least not the Gun armoury)- it's down as a Vehicle Upgrade. Are Big Shootas and Killkannons in the Vehicle Upgrade section?

Does it say "Allows the vehicle to make blah-blah-blah" or does it say "Can be used to make "Blah-blah-blah""?

GENERATION 8: The first time you see this, copy and paste it into your sig and add 1 to the number after generation. Consider it a social experiment.

If yer an Ork, why dont ya WAAAGH!!

M.A.V.- if you liked ChromeHounds, drop by the site and give it a go. Or check out my M.A.V. Oneshots videos on YouTube! 
   
Made in us
Beautiful and Deadly Keeper of Secrets





Anvildude wrote:
(Arguing Devil's Advocate- poking at things to make sure they're tight, that is)

Where in the rules does it say that it's a Shooting Weapon, though? Psychic Shooting attacks have a Shooting profile, are used in the Shooting phase, etc. etc- but they'd not be susceptible to something that, say, destroys wargear. They're a separate thing, with its own rules, that happen to be very, very similar to a basic Shooting attack.

It's not put down in the Armoury (or at least not the Gun armoury)- it's down as a Vehicle Upgrade. Are Big Shootas and Killkannons in the Vehicle Upgrade section?

Does it say "Allows the vehicle to make blah-blah-blah" or does it say "Can be used to make "Blah-blah-blah""?


It's an assault weapon. It's shooting.
   
Made in de
Ork Admiral Kroozin Da Kosmos on Da Hulk






It doesn't say anything.

Fluff, actually marked as such by using italics:
Orks love demolition almost as much as they love war. The spiked wreckin’ balls they mount on their vehicles fulfil both desires at once.

Shooting weapon profile.

End of chapter.

It's in the everything armory, called "Gubbinz and Gunz". Witch fires all explicitly state that they are witch fires, so that argument is out the window as well.

In addition, the BRB defines "weapons" as such:
"Every weapon has a profile. Here are two examples:
[Boltgun]
[Power Sword]
If the weapon’s range contains a ‘-’, it is (unless otherwise stated) a Melee weapon. If it contains a number, or ‘Template’ or ‘Hellstorm’, it is a shooting weapon."


Seriously, there is literally no way to not treat it as a ranged weapon unless you are trying to be difficult and planing to make the game less enjoyable for your opponent.

7 Ork facts people always get wrong:
Ragnar did not win against Thrakka, but suffered two crushing defeats within a few days of each other.
A lasgun is powerful enough to sever an ork's appendage or head in a single, well aimed shot.
Orks meks have a better understanding of electrics and mechanics than most Tech Priests.
Orks actually do not think that purple makes them harder to see. The joke was made canon by Alex Stewart's Caphias Cain books.
Gharkull Blackfang did not even come close to killing the emperor.
Orks can be corrupted by chaos, but few of them have any interest in what chaos offers.
Orks do not have the power of believe. 
   
Made in us
Regular Dakkanaut




Not really worth using them army wide..but hanging one on your Meganob or Nob bomb transport would probably be a nice addition.

Other than that I would think it would be a lot more reliable on a BW...
   
Made in us
Battlewagon Driver with Charged Engine





Its a weapon. It has a shooting profile with a shooting range.... If it was melee it would have said melee and if it had some weird rules that are used it would have said them like the old wrecking ball, grabbin klaw or deff rolla.

Might be worth taking on a BW. I usually take a Big shoota to take a wep destroyed hit, but for 5 pts more this might be woth it considering once they dump their cargo they just kinda drive around (used to deff rolla things but not anymore).

 Tactical_Spam wrote:
You never know when that leman russ will punch you back

 
   
Made in us
Regular Dakkanaut






I may just call my old deff rollas 'wrecking balls'... Mounted on the front already & ready to go.

It would be more fun to make one, though... You can mount it on the front like an angler fish...
   
Made in us
Big Mek in Kustom Dragster with Soopa-Gun





Nebraska, USA

Wouldnt be that far off anyway since i think its technically suppose to be mounted in one of the turret holes. And would be pretty funny to have it like an angler fish, especially if you made it "light up" lol

But thats the annoying thing about GW vehicle rules. Its assumed we know where everything is mounted....well....battlewagon has many options that we arent forbidden from taking that conflict each other for mounting spots. Hell we cant even MOUNT a big gun without an 'ard case but nothing says we have to have it lol.

Really wish they would list off what weapons for what vehicle are what facing and where theyre mounted.

An ork with an idea tends to end with a bang.

14000pts Big 'n Bad Orkz
6000pts Admech/Knights
7500pts Necron Goldboys 
   
Made in de
Ork Admiral Kroozin Da Kosmos on Da Hulk






Not true, the weapon mount for the big gun fits on the driver compartment just as well as on the passenger compartment. In addition, nothing ever declared the little frame for the passenger compartment to be the 'ard case upgrade

The model itself can be built to have a killkannon, a kannon or zzap gun, and four big shootaz, assuming you have an extra turret from a second battlewagon or a bitz shop (the turret is completely on one sprue, so easy to buy). Without the extra turret, it's still possible to have four big shootaz, a killkannon and a lobba on the wagon, since the lobba bit doesn't need a turret mount.

Fun fact: The ADL Quad-Gun fits in the battlewagon turret mount and vice versa.

7 Ork facts people always get wrong:
Ragnar did not win against Thrakka, but suffered two crushing defeats within a few days of each other.
A lasgun is powerful enough to sever an ork's appendage or head in a single, well aimed shot.
Orks meks have a better understanding of electrics and mechanics than most Tech Priests.
Orks actually do not think that purple makes them harder to see. The joke was made canon by Alex Stewart's Caphias Cain books.
Gharkull Blackfang did not even come close to killing the emperor.
Orks can be corrupted by chaos, but few of them have any interest in what chaos offers.
Orks do not have the power of believe. 
   
Made in us
Liche Priest Hierophant






 Vineheart01 wrote:
Wouldnt be that far off anyway since i think its technically suppose to be mounted in one of the turret holes. And would be pretty funny to have it like an angler fish, especially if you made it "light up" lol

But thats the annoying thing about GW vehicle rules. Its assumed we know where everything is mounted....well....battlewagon has many options that we arent forbidden from taking that conflict each other for mounting spots. Hell we cant even MOUNT a big gun without an 'ard case but nothing says we have to have it lol.

Really wish they would list off what weapons for what vehicle are what facing and where theyre mounted.



I don't see it that way. Rather, that's one of the small advantages of Orks and their lack of conformity. You can mount anything in any way. It only gives small benefits, like being able to put our biggest gun on a turret or putting guns on pintles, but it also allows for more interesting conversions as well. Maybe not modelling for advantage, but perhaps rather being given the freedom to model for fun. Like how I have my Killkannon hull-mounted on one battlewagon.

GENERATION 8: The first time you see this, copy and paste it into your sig and add 1 to the number after generation. Consider it a social experiment.

If yer an Ork, why dont ya WAAAGH!!

M.A.V.- if you liked ChromeHounds, drop by the site and give it a go. Or check out my M.A.V. Oneshots videos on YouTube! 
   
 
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