Switch Theme:

Lost Deff Rolla but Gained Wreaking Ball  [RSS] Share on facebook Share on Twitter Submit to Reddit
»
Author Message
Advert


Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
  • No adverts like this in the forums anymore.
  • Times and dates in your local timezone.
  • Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
  • Email notifications for threads you want to watch closely.
  • Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now.




Made in us
Squishy Squig




So I have been reading over the new Ork Codex can found this little nugget I wanted to share.

So Deff Roll only works on units if they choose to Death or Glory. It has other utility but is no longer filling the role it had been used for...squishing things....

Now it is easy to mourn it's loss but we should not fail to look at what was gained. The Wreaking Ball. In the past Codex the Wreaking Ball was really constrained by rules that made little to no sense and just getting the thing in range was problematic.

Old Codex Wreaking Ball rules
Strength 9 hit
Vehicle could not move 12 inches
Unit needed to be with in 2 inches of weapon
Unit needed to be free for assault
Only Usable in assault phase

New Wreaking Ball
Maintains cost
Maintains Strength
Usable in shooting
Gains an inch in range
Has Assault D3

Well you get quite a bit more for the same cost. You can now move 12 inches fire the Wreaking Ball at enemy armor or passing units (your choice). But for me this gives even a cheap Trukk the ability to take on armor up to 13 with a fair chance of causing a Hull point or two. And if you go for broke possible armor 14. Glance on a 5 Pen on a 6. Wreaking Ball the Orks answer to Armor? Something I might put more though into as I start to figure a list out.

This message was edited 3 times. Last update was at 2014/06/29 08:07:50


 
   
Made in us
Regular Dakkanaut




Wonder if the wrecking balls make trukks viable or not : /
   
Made in us
Squishy Squig




Zomnivore wrote:
Wonder if the wrecking balls make trukks viable or not : /


Lets not forget that even at BS 2 for the shots. The Trukk is a Fast vehicle. It can make the 12 inch move and still attack with the Wreaking Ball and Rokkit. The Rokkit being a free swap with the Big Shoota. So potentially a single Trukk is capable of Three S9 attacks and a S8 attack for a total of 4 attacks after having moved 12 inches and gotten within 3 inches of enemy armor. It is not something everyone would expect from the humble Trukk.
   
Made in us
Cackling Daemonic Dreadnought of Tzeentch




Ellenton, Florida

You may be onto something here. I think I will try this out.
Plus, the idea of wrecking balls on fast moving vehicles smashing apart the enemy is just too Orky to pass up.

Armies:  
   
Made in us
Liche Priest Hierophant






Whoo! I was always a big fan of Wrekkin' Balls- now I'm gonna have to think up a suitably awesome conversion...

GENERATION 8: The first time you see this, copy and paste it into your sig and add 1 to the number after generation. Consider it a social experiment.

If yer an Ork, why dont ya WAAAGH!!

M.A.V.- if you liked ChromeHounds, drop by the site and give it a go. Or check out my M.A.V. Oneshots videos on YouTube! 
   
Made in ie
Fixture of Dakka





Steelcity

Malikjack wrote:
Zomnivore wrote:
Wonder if the wrecking balls make trukks viable or not : /


Lets not forget that even at BS 2 for the shots. The Trukk is a Fast vehicle. It can make the 12 inch move and still attack with the Wreaking Ball and Rokkit. The Rokkit being a free swap with the Big Shoota. So potentially a single Trukk is capable of Three S9 attacks and a S8 attack for a total of 4 attacks after having moved 12 inches and gotten within 3 inches of enemy armor. It is not something everyone would expect from the humble Trukk.


Except everyone will expect it because it's on the army list.. As far as vehicle upgrades go, it's pretty good but I wouldn't count on the element of surprise..

Keeper of the DomBox
Warhammer Armies - Click to see galleries of fully painted armies
32,000, 19,000, Renegades - 10,000 , 7,500,  
   
Made in us
Killer Klaivex




Oceanside, CA

What are you going to do with the 10-12 boyz?
If they ride in the truk, it gives a good reason to target the truk to put some free hits on the boyz.
If they don't ride in the truk they may be too small to be useful.


 thedarkavenger wrote:

So. I got a game with this list in. First game in at least 3-4 months.
 
   
Made in us
Squishy Squig




 HawaiiMatt wrote:
What are you going to do with the 10-12 boyz?
If they ride in the truk, it gives a good reason to target the truk to put some free hits on the boyz.
If they don't ride in the truk they may be too small to be useful.



My though was to run 6-9 of these Trukks with Choppa/Slugga 'Ard Boyz. yes you only have 12 but Orks are a MSU (Many Small Units) Army at the moment. Using the Ork Horde FOC you gain Hammer of Wrath attacks which boost the Boyz damage output. The other option is to Horde up your Boyz and take the Trukk on a unit of Nobz, Lootas, Burna Boyz, or if you really want to double up in the Anti-Armor Tank Bustas. All these units can take the Trukk as a DT besides Boyz.
   
Made in gb
Stabbin' Skarboy





Colchester

You don't need to do anything with the 12 boyz we can just buy the trukk from fast attack now.

Edited for spelling ∞ times

Painting in Slow Motion My Dakka Badmoon Blog

UltraPrime - "I know how you feel. Every time I read this thread, I find you complaining about something."

 
   
Made in us
Longtime Dakkanaut






 HawaiiMatt wrote:
What are you going to do with the 10-12 boyz?
If they ride in the truk, it gives a good reason to target the truk to put some free hits on the boyz.
If they don't ride in the truk they may be too small to be useful.



Also, the limitation on big units taking Trukks is gone. A 30 strong ork boy unit can take the trukk without any intention of getting in for 18 casualties.

Worth it? I don't think so, but it is an option.
   
Made in gb
Road-Raging Blood Angel Biker




Behind you...

I can picture a mass of trukks charging straight through an encampment, smahsing everything with recking balls and driving away.
It's glorious!


 
   
Made in us
Squishy Oil Squig




Just need to figure out how to make them swivel since measure from tip of weapon to get targets on far side.
   
Made in gb
Longtime Dakkanaut






obmas wrote:
Just need to figure out how to make them swivel since measure from tip of weapon to get targets on far side.


the standard mount for the gun & wrecking ball on a trukk can actually turn, it just takes some fiddly gluing and it's stiff as buggery.

12,300 points of Orks
9th W/D/L with Orks, 4/0/2
I am Thoruk, the Barbarian, Slayer of Ducks, and This is my blog!

I'm Selling Infinity, 40k, dystopian wars, UK based!

I also make designs for t-shirts and mugs and such on Redbubble! 
   
Made in us
Squishy Squig




 some bloke wrote:
obmas wrote:
Just need to figure out how to make them swivel since measure from tip of weapon to get targets on far side.


the standard mount for the gun & wrecking ball on a trukk can actually turn, it just takes some fiddly gluing and it's stiff as buggery.


I imagine with the right sized screw, washer, and nut. You can use a pin drill to dill a depth in the mount. Center the Wreaking ball in the bed of the Trukk. One washer under the mount one above and screw together loosely. Should allow for easier rotation. Just postulating as I have yet to try the conversion myself. But it is what I would look into at any rate.
   
Made in nz
Longtime Dakkanaut





New Zealand

Yeah, with a mere 3" range, being able to rotate the wrecking ball is a good idea. And no one can really complain at it rotating, any more than say a big shoota in a turret ring.

D3 BS2 S9 shots for 10 points, on a trukk with paper armour - I just can't decide how points-effective it will be. Sure, there will be times when they slaughter your opponent's armour and win you the game, but other times they'll be a total waste of 10 points per trukk.
   
Made in us
Douglas Bader






 Clang wrote:
And no one can really complain at it rotating, any more than say a big shoota in a turret ring.


Sure I can. Show me the rule that allows you to modify your model during the game to get extra range for your weapon. Until you do, your wrecking ball stays exactly where it started the game.

There is no such thing as a hobby without politics. "Leave politics at the door" is itself a political statement, an endorsement of the status quo and an attempt to silence dissenting voices. 
   
Made in gb
Trigger-Happy Baal Predator Pilot





Devon

Well technically the wrecking ball from the official model comes attached to the turret of the truck, therefore can use the turrets field of fire.

http://www.dakkadakka.com/dakkaforum/posts/list/340090.page - my Heresy era Blood Angels

BA 1500pts and counting
He 1500pts unpainted
Corbulo is practicaly Jesus with a chainsword  
   
Made in us
Longtime Dakkanaut





Oceanic

surprising, GW has a sorta deal right now. trukk and 10 boys for $60

https://www.youtube.com/channel/UCiJ5Xnv1ClgVcGmmb-zQBlw

Perils of the Wallet - YouTube Channel 
   
Made in us
Squishy Squig




 Clang wrote:
Yeah, with a mere 3" range, being able to rotate the wrecking ball is a good idea. And no one can really complain at it rotating, any more than say a big shoota in a turret ring.

D3 BS2 S9 shots for 10 points, on a trukk with paper armour - I just can't decide how points-effective it will be. Sure, there will be times when they slaughter your opponent's armour and win you the game, but other times they'll be a total waste of 10 points per trukk.


If you take it with a Rokkit Launcha then at minimum you have 2 attacks at max 4 attack. Aim two trucks for a target and you get a gambit that will hit at lest one or twice. So for around 80 pts or so you do get a lot. Just have to use it right. If nothing else they are in your opponents face as a threat that would need to be dealt with allowing your Boyz to gain ground if they are lagging behind. Lets not forget that the Wrecking Ball can be taken on a Battle Wagon but to me it just give the Trukk something constructive to do once it's payload is unleashed.

Again Trukks can be taken by Tank Bustas who can disembark before the Trukk moves to attack as well. This is just a though how well it would work is any guess.
   
Made in il
Warplord Titan Princeps of Tzeentch






 Peregrine wrote:
 Clang wrote:
And no one can really complain at it rotating, any more than say a big shoota in a turret ring.


Sure I can. Show me the rule that allows you to modify your model during the game to get extra range for your weapon. Until you do, your wrecking ball stays exactly where it started the game.


Any turret mounted gun in the game?

Not that its relevant for the railgun's insane range, but for example he is more then 6" away from one side to the other when calculating distances due to rotations.

And given that the wrecking ball does not have a real model (i am aware of), anything REASONABLE is kosher.

can neither confirm nor deny I lost track of what I've got right now. 
   
Made in nz
Longtime Dakkanaut





New Zealand

 Peregrine wrote:
 Clang wrote:
And no one can really complain at it rotating, any more than say a big shoota in a turret ring.


Sure I can. Show me the rule that allows you to modify your model during the game to get extra range for your weapon. Until you do, your wrecking ball stays exactly where it started the game.


The standard wrecking ball mount comes on a turret ring - so why can't a player rotate the turret ring (and therefore the wrecking ball) during a game, just like any other turret?
   
Made in us
Flashy Flashgitz






Since the wrecking ball is a vehicle upgrade (or vehicle equipment, that's the section it's in in the codex), wouldn't you measure from the hull? It's not technically a weapon wouldn't the representation on the model simply be a representation? Like the deffrolla, you either treat it as part of the hull or you ignore it?

I guess this is more of a YMDC thing. Wouldn't mind seeing a long circular argument about that one lol.

This message was edited 1 time. Last update was at 2014/06/30 11:41:38


I'll show ye..... - Phillip J. Fry

Those are brave men knocking on our door! Let's go kill them! - Tyrion Lannister 
   
Made in de
Ork Admiral Kroozin Da Kosmos on Da Hulk






The upgrade lists nothing but fluff and an assault weapon profile, no wiggle-room here. It's a weapon for all intents and purposes.

7 Ork facts people always get wrong:
Ragnar did not win against Thrakka, but suffered two crushing defeats within a few days of each other.
A lasgun is powerful enough to sever an ork's appendage or head in a single, well aimed shot.
Orks meks have a better understanding of electrics and mechanics than most Tech Priests.
Orks actually do not think that purple makes them harder to see. The joke was made canon by Alex Stewart's Caphias Cain books.
Gharkull Blackfang did not even come close to killing the emperor.
Orks can be corrupted by chaos, but few of them have any interest in what chaos offers.
Orks do not have the power of believe. 
   
Made in us
Flashy Flashgitz






Could it be destroyed by a Weapon Destroyed roll on the Vehicle Damage chart?

I'll show ye..... - Phillip J. Fry

Those are brave men knocking on our door! Let's go kill them! - Tyrion Lannister 
   
Made in de
Ork Admiral Kroozin Da Kosmos on Da Hulk






Sure, just like a big shoota.

7 Ork facts people always get wrong:
Ragnar did not win against Thrakka, but suffered two crushing defeats within a few days of each other.
A lasgun is powerful enough to sever an ork's appendage or head in a single, well aimed shot.
Orks meks have a better understanding of electrics and mechanics than most Tech Priests.
Orks actually do not think that purple makes them harder to see. The joke was made canon by Alex Stewart's Caphias Cain books.
Gharkull Blackfang did not even come close to killing the emperor.
Orks can be corrupted by chaos, but few of them have any interest in what chaos offers.
Orks do not have the power of believe. 
   
Made in us
Liche Priest Hierophant






Well, all depends on the errata. You'd think they'd have fixed this by now.


Wrekkin' Ball and Deffrolla in the last book and edition were not Weapons for the purposes of Weapon Destroyed results. They are vehicle upgrades that happen to give that vehicle an attack. There is nothing in the rules that says that something that can do damage is a "Weapon", or else things like Dark Eldar reaver blades (I think that's what they're called,) could be "weapon Destroyed"- heck, you could even then potentially argue for removing the whole model of any Tank, because they can theoretically Tank Shock.

Also, the Wrekkin' Ball rule (unless they changed it?) specifically says "From the Wrekkin' Ball." This does have precedent in meaning from the model of the ball itself and not from the vehicle hull, because, again, of weapon mounts- you measure from the weapon because the rules say you measure from the weapon.

As for modeling and rotation? Orks are one of the lucky races that has never actually had any limits on their vehicles. I believe the Space Marine codii all had bits describing how things like Land Raiders had "Pintle mounted bolters, and hull mounted Assault Cannons, and 2 Sponson Mounted Lascannons" and stuff like that- I think many races do- Dark Eldar might have that for their prow-mounted Lances, I think- but Orks just say "There's this shooty bit, and it goes somewhere on the vehicle. Oh yeah, and the vehicle is big and loud, but we don't really care what it looks like after that". I modeled a Battlewagon with a Hull Mounted Killkannon and Sponson mounted Rocket Launchas because I wanted to. You could even mount a Killkannon on a Pintle if you wanted to. It would be immensely silly, and potentially MFA, but you could.

GENERATION 8: The first time you see this, copy and paste it into your sig and add 1 to the number after generation. Consider it a social experiment.

If yer an Ork, why dont ya WAAAGH!!

M.A.V.- if you liked ChromeHounds, drop by the site and give it a go. Or check out my M.A.V. Oneshots videos on YouTube! 
   
Made in us
Flashy Flashgitz






Don't have the codex in front of me but I'm pretty sure it doesnt have wording about "from the wrecking ball".

I remember that Serpent Shield discussion when someone brought up a sentence that classified "upgrades with weapon profiles" as weapons. If that was the case I would say the wrecking ball falls under that.

I'll show ye..... - Phillip J. Fry

Those are brave men knocking on our door! Let's go kill them! - Tyrion Lannister 
   
Made in de
Ork Admiral Kroozin Da Kosmos on Da Hulk






Anvildude wrote:
Well, all depends on the errata. You'd think they'd have fixed this by now.


Wrekkin' Ball and Deffrolla in the last book and edition were not Weapons for the purposes of Weapon Destroyed results. They are vehicle upgrades that happen to give that vehicle an attack. There is nothing in the rules that says that something that can do damage is a "Weapon", or else things like Dark Eldar reaver blades (I think that's what they're called,) could be "weapon Destroyed"- heck, you could even then potentially argue for removing the whole model of any Tank, because they can theoretically Tank Shock.

Also, the Wrekkin' Ball rule (unless they changed it?) specifically says "From the Wrekkin' Ball." This does have precedent in meaning from the model of the ball itself and not from the vehicle hull, because, again, of weapon mounts- you measure from the weapon because the rules say you measure from the weapon.

As for modeling and rotation? Orks are one of the lucky races that has never actually had any limits on their vehicles. I believe the Space Marine codii all had bits describing how things like Land Raiders had "Pintle mounted bolters, and hull mounted Assault Cannons, and 2 Sponson Mounted Lascannons" and stuff like that- I think many races do- Dark Eldar might have that for their prow-mounted Lances, I think- but Orks just say "There's this shooty bit, and it goes somewhere on the vehicle. Oh yeah, and the vehicle is big and loud, but we don't really care what it looks like after that". I modeled a Battlewagon with a Hull Mounted Killkannon and Sponson mounted Rocket Launchas because I wanted to. You could even mount a Killkannon on a Pintle if you wanted to. It would be immensely silly, and potentially MFA, but you could.


Eh, maybe don't comment on rules from a codex you haven't read?

Wreckin' Ball rules are as follows:
Range 3" Strength 9 AP 4 Type Assault d3

Nothing more.

7 Ork facts people always get wrong:
Ragnar did not win against Thrakka, but suffered two crushing defeats within a few days of each other.
A lasgun is powerful enough to sever an ork's appendage or head in a single, well aimed shot.
Orks meks have a better understanding of electrics and mechanics than most Tech Priests.
Orks actually do not think that purple makes them harder to see. The joke was made canon by Alex Stewart's Caphias Cain books.
Gharkull Blackfang did not even come close to killing the emperor.
Orks can be corrupted by chaos, but few of them have any interest in what chaos offers.
Orks do not have the power of believe. 
   
Made in us
Squishy Squig




The old rules stated from the wrecking ball. The rule has been removed in current codex. As it is classified as an Upgrade I would assume at this point you would just measure from the hull.

This message was edited 1 time. Last update was at 2014/06/30 16:04:45


 
   
Made in de
Ork Admiral Kroozin Da Kosmos on Da Hulk






It is not classified as anything but an assault D3 weapon. It's literally a more powerful deff-gun with very little range.

This message was edited 1 time. Last update was at 2014/06/30 16:09:09


7 Ork facts people always get wrong:
Ragnar did not win against Thrakka, but suffered two crushing defeats within a few days of each other.
A lasgun is powerful enough to sever an ork's appendage or head in a single, well aimed shot.
Orks meks have a better understanding of electrics and mechanics than most Tech Priests.
Orks actually do not think that purple makes them harder to see. The joke was made canon by Alex Stewart's Caphias Cain books.
Gharkull Blackfang did not even come close to killing the emperor.
Orks can be corrupted by chaos, but few of them have any interest in what chaos offers.
Orks do not have the power of believe. 
   
 
Forum Index » 40K General Discussion
Go to: